[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

K TERA : PitOfPetrax season 3/4 Top Rank Time by Class

```
KR POP S3 ranking (awakening part. 1) :
- WARR : 14.62
- LANC : 10.86
- SLAY : 9.36
- BERS : 10.06
- SORC : 10.55
- ARCH : 11.25
- PRIE : 5.88
- MYST : 2.90
- REAP : 12.01
- GUNN : 6.69
- BRAW : 12.84
- NINJ : 10.62
- VALK : 9.58

KR POP S4 ranking (awakening part. 2) :
- WARR : 14.21
- LANC : 9.45
- SLAY : 8.02
- BERS : 10.16
- SORC : 8.27
- ARCH : 2.70
- PRIE : 5.68
- MYST : 3.59
- REAP : 4.21
- GUNN : 6.79
- BRAW : 11.72
- NINJ : 1.82
- VALK : 9.53
```

Comments

  • DvsvDvsv ✭✭✭✭
    edited July 2018
    ARCH 11:27 to 2.70!(!), they'll never understand, that's balancement for BHS and why i told months ago that the sole purpose of awakening bs is to force ppl reroll and buy everything again from the cash shop every 6 months and that's just one of the reason why it's so hard for Tera to retain it's playerbase mid/long-term.
    There will be never any real class balancement in this game, period.

    In the end of the day, arch (or any "new" awakened class) will be the new zerk and the dps gap will stay at the same strategic and game breaking 200-350%.
    Player pop wise, as aways, there'll be a very short burst of returning players on the first month but the overall player pop will dwindle even more on mid/long term.
    That's what awakening bs part1, new gears and new dungeons did for player population on NA:
    http://steamcharts.com/app/323370
    This is the only semi oficial data we got and finally we're reaching on the record low ~1.3K players, prob 2 month after awakening bs part 2 we gonna get to the 1~1.1K mark cuz you know, players understand that broken class with new flashy skill is NOT new content.
  • DigivolveDigivolve ✭✭✭✭
    PoP isn't really a measure for anything relevant
  • seraphinushseraphinush ✭✭✭✭
    Dvsv wrote: »
    ARCH 11:27 to 2.70!(!), they'll never understand, that's balancement for BHS and why i told months ago that the sole purpose of awakening bs is to force ppl reroll and buy everything again from the cash shop every 6 months and that's just one of the reason why it's so hard for Tera to retain it's playerbase mid/long-term.
    There will be never any real class balancement in this game, period.

    In the end of the day, arch (or any "new" awakened class) will be the new zerk and the dps gap will stay at the same strategic and game breaking 200-350%.
    Player pop wise, as aways, there'll be a very short burst of returning players on the first month but the overall player pop will dwindle even more on mid/long term.
    That's what awakening bs part1, new gears and new dungeons did for player population on NA:
    http://steamcharts.com/app/323370
    This is the only semi oficial data we got and finally we're reaching on the record low ~1.3K players, prob 2 month after awakening bs part 2 we gonna get to the 1~1.1K mark cuz you know, players understand that broken class with new flashy skill is NOT new content.
    Nope
  • CornishRexCornishRex ✭✭✭✭✭
    Dvsv wrote: »
    ARCH 11:27 to 2.70!(!), they'll never understand, that's balancement for BHS and why i told months ago that the sole purpose of awakening bs is to force ppl reroll and buy everything again from the cash shop every 6 months and that's just one of the reason why it's so hard for Tera to retain it's playerbase mid/long-term.
    There will be never any real class balancement in this game, period.

    In the end of the day, arch (or any "new" awakened class) will be the new zerk and the dps gap will stay at the same strategic and game breaking 200-350%.
    Player pop wise, as aways, there'll be a very short burst of returning players on the first month but the overall player pop will dwindle even more on mid/long term.
    That's what awakening bs part1, new gears and new dungeons did for player population on NA:
    http://steamcharts.com/app/323370
    This is the only semi oficial data we got and finally we're reaching on the record low ~1.3K players, prob 2 month after awakening bs part 2 we gonna get to the 1~1.1K mark cuz you know, players understand that broken class with new flashy skill is NOT new content.

    Having high burst doesn't mean much. Look at S3 GUNNER vs. WARRIOR. Does that somehow imply gunner is stronger than warrior? No.
  • They are all abusing glitch in PoP, this ranking mean nothing
  • PartyblastPartyblast ✭✭✭✭
    ReaperTime wrote: »
    They are all abusing glitch in PoP, this ranking mean nothing

    This is the Korean ranking, and they have talents to boost up their DPS, considering their numbers are much higher than some of the timers we're getting on NA they are doing it legitly. People on NA are cheating but eh solo content won't ever get looked at.
  • edited July 2018
    In KTera pop timer starts when you get aggro,currently in NA starts when you attack boss not when you get aggro,also those low times are entirely possible if you have half a brain to think about how instead GLITCH HACKS GLITCH HACKS
  • ArnetraArnetra ✭✭✭
    F3GP6DYPY6 wrote: »
    In KTera pop timer starts when you get aggro,currently in NA starts when you attack boss not when you get aggro,also those low times are entirely possible if you have half a brain to think about how instead GLITCH HACKS GLITCH HACKS

    Pretty sure its the same in KTera as it is in NA. As I understand it when it first came out on KTera it started when you got aggro but it was changed so it starts when Petrax takes damage. When NA got it we got the updated version immediately where the timer starts with damage.

    Incidentally I've heard that there is indeed an exploit that allows you to spawn a Petrax with a lower HP value than you normally would have to fight, which I would imagine is the source of some of the abnormal times on NA.
  • seraphinushseraphinush ✭✭✭✭
    F3GP6DYPY6 wrote: »
    In KTera pop timer starts when you get aggro,currently in NA starts when you attack boss not when you get aggro,also those low times are entirely possible if you have half a brain to think about how instead GLITCH HACKS GLITCH HACKS
    Nope
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