Baratos wrote: »
I have a couple questions for the pve players. Why if they implemented something that gave pvp people something and you have to go completely out of your way to engage in pvp would you even care it exists? Lets say they make a pvp channel which you have to join to engage in it or give a small area in a zone that when entered enabled pvp or even both having to activate outlaw to engage in pvp. Why would you be against these if its a huge headache just to get to do in the first place where you can't accidentally stumble into it? I just don't understand this mentality it just doesn't make sense. If they implemented any of those things its not something you have to do or even have to think about because it wouldn't impact your gameplay in any way. So please explain to me how it would ruin your ability to quest or do dungeons when it literally would not impact you in the slightest. The game would benefit more from having a single server.
FrostyDivine wrote: »
Also it would be a hell of a lot easier than convincing these pve heros to allow pvp on their server because they don't even know how pvp works they are so brain dead...
94TCY5TWCE wrote: »
Im Advocating to go at this in steps.
And pvp channels.
Lets take velika.
It has 3 Channels add a 4th mark it red put a skull icon next to it and implement multiple safty question if u want to join the pvp channel.
HC4PF5RDK3 wrote: »
> @PhantyUK said:
> Currently the only difference is that I can use Outlaw, and that's only relevant if my opponent also chooses outlaw.
I feel like you are making good points, i just want to point out that only 1 person needs to be flagged with outlaw. Just so there isnt any misinformation.