[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Of course, this buff is more p2w and bad if it's a buff that adds that dmg for a fewseconds upon activating. But that's not how I understand it to be based on how it's worded.
You say this, but EME is the publisher, if there's something they know will go badly in their region, they can tell BHS that and we won't get it, it happened in the past when eme staff actually had a clue what was going on in the game, but it seems they don't know wtf is going on anymore so they just blindly accept what BHS sends them, we're basically playing KTERA here without the KTERA events or talents or server quality
Perhaps because previous staff desicions were bad in the eyes of BHS and after they saw their numbers ($$$) they decided to not give the same freedom of choice.
I mean, 11 servers in may 2012, then a merge in 4 months making them only 3, later when it came f2p they created 2 more servers and an aditional server with steam release and those 3 new servers were always ghost towns and had to be merged into 1. Yeah, bad disicions from the past EME crew. No wonder they dont have the same freedom.
I`m sure that someone out there might think to themselves something in the lines of: "its a grinding game. If you don`t like it you can leave!". I`m sure that some people out there might feel that way, as well. Which is fine. However, this is not K-Tera. The current populous has a different mindset. I think we do have quite a few spoon fed sheep that mindlessly accept everything they are given, but the game itself is much deader in this region. Do I really need to stress why stopping people from physically entering a dungeon is a bad idea? lol after all... merging the servers, while being a step at the right direction, is also a step toward admitting they are running out of options. That`s not something they wanted to do.
Think about it for a sec, BHS/EME. People have accepted alot of BS in this game: They accepted Xigncode3 (by accepted, i mean bypassed), they accepted the lack of transparency (by accepted I mean, they don`t take you seriously. I share that notion aswell), they accepted the poor optimization and horrible lag (by accepted I mean, went around it). People have even went as far as accepting the fact that endgame rewards are just awful. Think about it - people with Oath gear shouldn't be in a position where they have to grind Legion and Island of Dawn. They didn't obtain Oath gear for that intention! use you`re heads for a change! (that is a reference to the gold talents issue, making geared players grind nonsense). However.. that being said... these are things that people have learned to live with, since they are still here. Thats how much people enjoy the game play itself. Thats Tera`s only redeeming quality.
But these future updates.. the needless mounts, the insane costs of everything, the continuous lack of content, killing off pvp? i`m not an expert on gaming, but I firmly believe that if someone would have written a book about "how to alienate casual players and veterans alike, and milk dying games at the slowest rate possible", then this would be their source martial.
there's just too much act of grieving throughout TERA:
1) this game is heavily group/party based dependent on doing anything.
2) extremely lacks in solo content (can't pretty much get anything from doing solo quests/instances, like for example EE and Veilthroch pieces can only be obtained from doing group based things such as battlegrounds and pve dungeons. so if you're a lone wolf, then this game is not for you and i would strongly recommend to play another game.
3) friends will always grief, use, and one day backstab you in the end, sooner or later. including the new ones you make, the cycle will repeat.
4) a lot of cheaters in both pvp battlegrounds and pve dungeons with the latest current anti-cheat being abysmal at doing its job. it can easily be bypassed through and cheaters still continuing to cheat. not only that, don't forget the daily gold selling spammer bots that you see everyday spamming in area chats around velika and crescentia.
5) the developers and publishers of this game just don't give a f*** about the voice of the community and player-base who know way more about this game than they do (because obviously we've been and had played it more than the developers and publishers). instead, they are just way too busy on continuing to milk money from players into releasing useless cosmetic products that aren't even important about this game in terms of gameplay.
6) RNG takes heavy toll in anything such as not only through gear, crafting, dungeon looting, and cosmetic products, but even in combat with getting critical hits and skill resets. so pretty much feels like 99.9% of this game is RNG. this can result in something like when you did a hard carry dungeon clear and the last boss dropping rare material items for to enchant/upgrade your gear. but at the end, it will always be the trap player/players who made the run very painful and stressful into failing the boss mechanics from dying so many times and will end up being rewarded with the lucky RNG dice roll because RNG > Character performance in TERA. so even if you spend countless hours on grinding and working really hard on your gear progression, you can still suffer from this RNG system and then see someone who never met the recommended item XP for a certain gear piece of theirs luckily enchanting it to +9 on the first try.
7) the class balancing in this game is one of the worst in terms of both pvp and pve with 2 or 3 classes being top tier/OP/broken, while the others will suffer and left under-powered and unbalanced throughout patches.
so there you go, you may think i'm just complaining, but if you reread again for the second time, you'll understand the criticism and to my perspective of what this game really is and what the future will hold for it, which will never come to its succession.
When did this ever happen? For as long as I can remember, the history of major updates (i.e. not dinky cash shop things but like, content updates, dungeons, gear changes, etc) has always been Korea introducing more grind and limitations, the players complaining about it 6 months in advance, and us getting the thing we didn't want anyway. The one time I can recall that EME actually tried to do something on their own (initial dragon mount implementation on NA, which was less grindy and less p2w), BHS realized after the fact what had happened, took one look at it, and said "NOPE" and it got changed into the system we have now. And that's just a mount, it's not something huge.
Not trying to be confrontational, just genuinely curious about how far back one would have to go to find an example of EME stepping in and changing a major kTera implementation based on north american player feedback.
I also don't remember a case where we've outright not gotten an update or feature as well, even in the past. So no, I don't think they can "choose" to not get a feature once it's in the build, exactly.
I do know that, for example, the cost of awakening enchanting back in the +15 days was lowered in our region, and they also eliminated the revert upon failure that was hugely unpopular here. That was definitely in part because of our region's feedback. But when they removed the failure thing, it wasn't just for our region, it was for everyone worldwide (including K-TERA).
Maybe they're thinking of the fact that our region didn't get talents, but it's not really because any one region stepped in and rejected it, but because BHS realized the issues it would cause in other regions and decided not to give it to them.
Otherwise, now that we're on a monthly cadence, all the regions just mostly supplement with events and keep the base build the same. There are some "event" features that they can control the schedule for. I remember the time that one of the event features was causing the servers to lag and crash and they ended up just turning it off permanently, but that's also a bit different. Otherwise, main regional differences are about cash shop, vendors (to some degree), Elite features (to some degree), and unique events.
Besides that, whatever influence the publishers have on the direction of the game probably happens based on their early discussions with BHS when ideas are in the planning stages, and they all probably have some degree of input if they see any red flags or whatever, but not enough to veto anything.
That costs:
382 x 329 = 125 678
96 x 690 = 66 240
395 x 1605 = 633 975
9 x 11000 = 99 000
Materials Alone cost 924893
Total cost for Weapon Enchants including the enchant cost is 1 034 340
Yup, 1M gold per enchant try. Replacing the buying the boxes for the metas would set you back 2M metas a try.
Costs were taken from MT broker when the HO + 2 enchants came out.
And while we're on it, the HO +2 enchant costs are
329 x 263 = 108570
690 x 83 = 57270
1605 x 195 = 312975
11000 x 8 = 88000
44000 enchant makes HO +2 cost 612k
With news like this, I cannot help but think BHS is trying to kill the game so they can focus 100% on pubg and AI:R at this point.
It looks logical if you see how they have patnership with Microsoft and NVidia making the marketing for PUBG really strong.
And to make it even more logical "PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole" that is PUBG for PC and in addition, having more than 600k active players on Steam makes you wonder about the real amount of players throught console version and they even have cellphone version.
It's simply unfair that RNG steps in and kicks you the in the [filtered] when you have actual skills and knowledge behind this game and you see someone else having better RNG luck than you and continues to suck at this game that will end up being included in a group and possibility not me because I may not have decent RNG compared to the other person. That right there is what makes me sick in my stomach just thinking of that could happen to anybody.
They really are trying to limit this game to a smaller playerbase and are trying to [filtered] off whatever is left in this game that has already spent years in this game.
BTW new dungeon have two Phases. First phase 7 billion HP and the second phase 20 billion xD Nice joke