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Regarding CH exclusion in merge

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Comments

  • TsinTsin ✭✭✭
    If you're going to give CH special treatment because it's an "RP" server, then try actually enforcing that it's an RP server with your staff members. Hold actual RP events (not just community-held ones like Desire's Casino night), enforce the traditional RP rules, and deal with people who openly troll and ruin the few RP events that pop up.
    None of your staff members actually RP, and none of your staff members frequently play on or visit CH.
    Don't give us "special treatment" when you barely know we exist.

    I'd rather you have assumed that CH would be merged in with the other PvE servers and then gauge what the community's response was to see how many people really were gung-ho on having their own RP servers. As it is, now all you've done is annoy almost the entire server and will be paying money to host an even more dead server once the mergers open up. Those who RP will even move in hopes of finding a more active community.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    I've already said more than I meant to, so I'll end with this:

    Some of you guys' arguments are misguided. If you want more people to play with, fine (and I'll curb my other thoughts about that). But to say that "nobody RPs" is short-sighted. Object permanence and all.

    And on that note, I'm out this b*tch.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    What about doing this like a band aid (not that can help much) if CH is not going to be merged: "Don't give free transfer to the new PvP and PvE servers, instead only allow people from those servers to get free transfers to CH". If you at EME have really some kind of concern about CH server then you should not give the option to server transfer for free to the new servers but instead to CH.

    I know that wont help at all because we have AV as a good example, when you merged 3 servers (2 pvp and 1 pve) into one pvp server you gave the option to server transfer for free to AV from FF and yet no one transfered to AV but instead many left the game. How about giving the option to carry 200k gold per character as you did last merge? I know few people who would join a PvE server that currently are on MT because they are annoyed how things are on Open World events and they will be happy to move all their characters to a PvE server even at the cost of losing their bank tabs and wardrove tabs. If you are going to give an option to move free to a server then that option should be to CH and not the new servers.
  • SageWindu wrote: »
    Being one of the few people against the merge (once again, my problems with the game have nothing to do with population density), I'll only say this much:

    RP is dead? Have you seen what happens when most people try to RP in the open? You really think people want to deal with that on a regular basis?

    I for one don't mind RP-ers, as a matter of fact sometimes when I was bored I sued to sit somewhere near Tavern in Velika or near FTC hall (those used to be main RP places some time ago) and watch people role play, however, I don't remember when was the last time I saw anyone in those places... where are you all hiding now? :anguished:
  • Kaizoe wrote: »
    As a GM of a small active guild on CH, the decision to not merge CH with the rest of the PvE servers is disheartening. One of the problem with managing a guild is making sure players have groups to play with. It is difficult to retain players if they feel they can not play. Player wants to feel they can log into Tera and have fun the way Tera is meant to be played, with other people. Recruiting on a dying server is difficult. I have seen good players who could mentor leave to other servers because of the lack of player base.

    A lot of times, my guild mates and I want to run the harder dungeons like AAHM, but with schedule conflicts, we all can't run on the same day and there are too many guild mates who are still in the process of gearing, so they can not try the dungeon. Setting up a LFG, even for one DPS, is like a trip to church. All we can do is pray and hope some kind soul would join us. The saddest conversation I ever had with a guild mate is hearing the person wanting to play Tera, but need to take a break because of the lack of finding people to do end game dungeons with.

    My guild mates and I love Tera. Even after the 3rd party mod scare, the xingcode, and the horrible summer event, we still play. We enjoy playing because of our friendship. Yet, the exclusion of CH from the merger is the hardest hit. I have known a lot of these people close to two years. We grew the guild together and through this act we grew our friendship stronger.

    With the exclusion of CH from the merger list, too many people will have to make a difficult decision. Do they leave guild, friends, and everything they grind for, and leave to another server where the majority of the player base will be or do they stay on a dying server? I am sorry for everyone who will need to loose cash shop items and characters because of the merger. Yes, it is a hard hit because you payed for those items. Yet, imagine loosing all those cash shop items and your friends because of a decision to leave a server alone.

    People will argue that we can transfer out of CH if we wanted to. Yes, we can transfer out, but think about everything we loose compared to what will be lost in a merge. All the bank tabs and wardrobe tabs that is on our ch account. The many alts we leveled. All the gold we can not take over. All of this will be gone. Yet, all of these does not compare to the lost of friends and guild with a transfer. Those are the items we can not buy.

    Excluding CH from the server merge is more like a punishment for all the end game players on CH. All we want out of Tera is to play it. A server merge gives hope that we can find more like minded players. You guys even said it so in your server merge faq for console, that a merge gives the opportunity to make new friends. A merge can help strengthen the Tera community by bringing us together. I do not know what data you are reading, but please listen to the data of the heart. All of us who have not quit on Tera just wants hope. A merger is one of the few hope we have of being able to play a game we love. If you deny CH the server merge, what hope are you giving us to play this game? Please make your decision on the heart this time and not on the data. We just want to play.

    As I have been with Kaizoe here since one of the long time back guild merges [the first steps EME was trying to use to mitigate a dying game] and am the guils mother and primarily responsible for guild recruiting, comforting, psychological evaluations and overall guild health, it has been my experience that EME and BHS together have mad just a $%^%^&**&^ ton of really terrible business decisions.

    The game has reached its apex and is crumbling, not because it is 'going the way of all games' but because, in reality, it is NOT going the way GREAT games go.

    It is neither growing, expanding or evolving, it is shrinking, contracting and being whittled apart due to the arrogance of BHS to refuse to expand story line, raise level caps, utilize vacant or walled off segments of the map, leave build dungeons in play or heed the repeated letter writing campaigns of the plyaer base [with the one exception of lightning skills for sorcerer class, that is one rare concession which did help the game somewhat] and this is the number one leading cause for people leaving the game.

    The number TWO reason is simply that EME is worried so much about the profit margin on server costs that it uses cheap, low quality servers in Chicago and refuses to expand into multiple strong servers like Korea and EU, leading to great amounts of lag and lock-up.

    All that server merging is, just like channel reduction, is a foolish cost cutting maneuver best suited to such obsolete technologies as the internal combustion engine and pet rock sales.

    The whole argument totally misses the point: the game as a WHOLE is DYING.

    WHY?

    BECAUSE end gamers alone can not financially support it.

    Costume purchases go kind of pale after a while.

    Gears stagnate, levels stagnate, story lines end, dungeons become a tiring grind for most, and the few diehard end gamers in my guild and a couple of others fail to make up enough of us to keep the game afloat.

    I love my guild, I love the graphics, [I hated some of the story plot, but that is the cruel and murderous way BHS writes] and I love most aspects of the game, especially exploration and events.

    That said, the game ORIGINALLY had SO MUCH MORE to offer players than it does now.

    The game is dying because it has been deliberately halted in its tracks by BHS and deliberately short sold on server quality by EME.

    I did a rough mathematical assessment of the BHS map of all of the Shara-Arun world [not counting potential for more space which is literally limitless] and it is well below 40% of all usable space.

    So, this means, there is no excuse, especially with flying mounts, not to expand the story to have more lands, more story, more activities generally for RPers, PVPers, and End Gamers alike to experience and enjoy.

    Whittling down a sick game in this manner is like taking a person who has diabetes and treating them person like they have leprosy, simply carving away at the edges until eventually there simply is not enough left for the patient to remain alive.

    UNLIKE a human being though, a game can be added to without crippling or disfiguring it.

    Games like Black Desert Online are far larger and continuously evolving.

    I know of many MMO games over 15 years old now and still going strong because they continually grow and evolve.

    BHS should learn from this, and if EME is not up with this, perhaps its time to hand the reigns over to another contract game distribution company who is more competent.

    Otherwise, everyone is going to lose.

    Merging CH with the other servers is just a [acceptable but temporary] band-aid on a far larger cancer called horrible game management from the CEOs of the companies involved in making it available to the market [we gamers].

    Should EME be merging CH with the other servers?

    That is a question I could answer easily with 'yes' but it would not be the final answer because eventually, the way this game is going, its going to die anyhow.

    Membership has been plummeting now for years and continues to do so as players are joining at a rate lower than they are abandfoning it for better games.

    In the end, its the game QUALITY that holds paying members.

    You stop producing new, fresh, high quality food for their minds and it becomes a dead, stale, tasteless place where people run out of excitrment, and move on to newer, fresher games.

    First and foremost, BHS is to blame for not making new content, and EME for not spending the money up front to maintain accessible servers.

    If you refuse to address these 2 elephants in the room, the mice are going to abandon ship as it goes down.
  • You can only take away so many 'broken' parts of a game, or any system before it terminates.

    If you don't fix what is broken, if all you do is keep taking away from it, ultimately at some point, you end up with nothing.
  • SageWindu wrote: »
    Being one of the few people against the merge (once again, my problems with the game have nothing to do with population density), I'll only say this much:

    RP is dead? Have you seen what happens when most people try to RP in the open? You really think people want to deal with that on a regular basis?

    Population density is the lifeblood of MMORPG games. [and for both the ignorant and the arrogant 'MMO' just short for MMORPG with the 'RP' part standing specifically for 'Role Playing' which means that all of them are in fact Role Playing [ 'RP' ] and just being here playing, you are, by default, by all factual definitions, Role Playing.

    Without the purchasing power of people who want to RP as a genre, especially costumes, [which includes weapon skins, mounts, sparkly effects when you move, animated footprints and the likes] which are what actually saved this game from collapsing in the first place, this game goes belly up and ends overnight.

    When you play a video game, you are living a made up ROLE, by PLAYING it, in place of your REAL SELF [YOU can't cast magical spells, wield a Guan Dao (nearly mythical Chinese weapon), punch the ground until it kills opponents, etc.] in a MADE UP world, established by the game builders.

    Talking trash to ERPers who take their enjoyment of their imaginary roles as fictional characters 'to the next level' is pretty absurd since many of those are the ones PAYING for YOUR PLAY.

    Their lavish spending of money on skimpy costumes to appear sexually pleasing is what puts up the money to pay the light bill.

    Many players just get the basic gear, grind until they are good at it and pretend they can kill nonexistent mobs they could neither find nor survive in real life, while ERPers manage to spend the bulk of the money that funds the costs associated with keeping this game in existence.

    Reality is, those who have bad things to say about the people keeping the game alive should just move along to some game they have to pay rent on each month [ such as WoW] so they can be free of the people they hate so vitriolically [and I personally am NOT in the [filtered] class, its not my thing but I know they pay my light bill here!] and just go about pretending to be some really powerful imaginary heroic inflated self image since their own real lives suck so bad they hate themselves.

    If you lack the money, shut up and put up.

    If you have the money, shut up and pay up.

    To those who think population does not matter, they have a whole nother think coming.

    Go to college and learn how these games are created and stay alive.

    Then come back with your heads out of your behinds and enjoy/appreciate the fact that these fancy dolled up 'loli' players are making your 'free' game possible.
  • Tsin wrote: »
    If you're going to give CH special treatment because it's an "RP" server, then try actually enforcing that it's an RP server with your staff members. Hold actual RP events (not just community-held ones like Desire's Casino night), enforce the traditional RP rules, and deal with people who openly troll and ruin the few RP events that pop up.
    None of your staff members actually RP, and none of your staff members frequently play on or visit CH.
    Don't give us "special treatment" when you barely know we exist.

    I'd rather you have assumed that CH would be merged in with the other PvE servers and then gauge what the community's response was to see how many people really were gung-ho on having their own RP servers. As it is, now all you've done is annoy almost the entire server and will be paying money to host an even more dead server once the mergers open up. Those who RP will even move in hopes of finding a more active community.

    And if the RP players, the GENUINE ones, QUIT...

    EME will end up losing most of their money and have to walk away from Tera, leaving it to some other game hosting company who might respect RPers more.

    That, or the game will simply die.
  • To sum up the nuts and bolts, bricks and mortar of this problem:

    Respect RPers, increase the story line, raise the level caps and improve the servers.
  • Tsin wrote: »
    If you're going to give CH special treatment because it's an "RP" server, then try actually enforcing that it's an RP server with your staff members. Hold actual RP events (not just community-held ones like Desire's Casino night), enforce the traditional RP rules, and deal with people who openly troll and ruin the few RP events that pop up.
    None of your staff members actually RP, and none of your staff members frequently play on or visit CH.
    Don't give us "special treatment" when you barely know we exist.

    I'd rather you have assumed that CH would be merged in with the other PvE servers and then gauge what the community's response was to see how many people really were gung-ho on having their own RP servers. As it is, now all you've done is annoy almost the entire server and will be paying money to host an even more dead server once the mergers open up. Those who RP will even move in hopes of finding a more active community.

    I would love to see them enforce rp in ch. I alos like the other persons idea about making it to where people can only transfer to ch. I do miss the events the gm's used to host, the costume contests, the campfires pointing the way to the events and so on.
    To sum up the nuts and bolts, bricks and mortar of this problem:

    Respect RPers, increase the story line, raise the level caps and improve the servers.

    sad thing is, there are people in the forums that feel like we don't have a say if we rp, or do solo content, that the only acceptable way to play is running dungeons, even if we do pay.
  • the RP has cursed your server :p
  • Tsin wrote: »
    If you're going to give CH special treatment because it's an "RP" server, then try actually enforcing that it's an RP server with your staff members. Hold actual RP events (not just community-held ones like Desire's Casino night), enforce the traditional RP rules, and deal with people who openly troll and ruin the few RP events that pop up.
    None of your staff members actually RP, and none of your staff members frequently play on or visit CH.
    Don't give us "special treatment" when you barely know we exist.

    I'd rather you have assumed that CH would be merged in with the other PvE servers and then gauge what the community's response was to see how many people really were gung-ho on having their own RP servers. As it is, now all you've done is annoy almost the entire server and will be paying money to host an even more dead server once the mergers open up. Those who RP will even move in hopes of finding a more active community.

    I would love to see them enforce rp in ch. I alos like the other persons idea about making it to where people can only transfer to ch. I do miss the events the gm's used to host, the costume contests, the campfires pointing the way to the events and so on.
    To sum up the nuts and bolts, bricks and mortar of this problem:

    Respect RPers, increase the story line, raise the level caps and improve the servers.

    sad thing is, there are people in the forums that feel like we don't have a say if we rp, or do solo content, that the only acceptable way to play is running dungeons, even if we do pay.

    They won't start enforcing RP now and even if they do that to appease the roleplayers and justify keeping CH excluded, it won't last long, and their contribution with possible events wouldn't be one of quality since they don't even play the game in the main way, much less any experience in serious roleplay.
  • sad thing is, there are people in the forums that feel like we don't have a say if we rp, or do solo content, that the only acceptable way to play is running dungeons, even if we do pay.
    You do have a say in things, no one cares if you just rp and/or do solo content, but don't talk about how active things are if you never do anything related to it. I haven't gone to Europe so I'm not gonna be talking about what it's like living there, likewise if all you ever do is solo content and/or RP and you never lfg/ims, why would you join a conversation about people complaining about the lack of other people to do dungeons with in their server and argue against them?
  • ... CH open RP is dead compare to 2012, some good RPers quit around 2014 and then the rest pretty much doing it underground cause there people attack them when they doing RP openly, not one or two, a few times. Its funny that doing RP event on RP server gotta get attack by other...
    Why I said Gaming 101: Read carefully before you join a server?
    That your responsibility, you shouldnt ask other to share it after you made a wrong decision.
  • ReChoa wrote: »
    sad thing is, there are people in the forums that feel like we don't have a say if we rp, or do solo content, that the only acceptable way to play is running dungeons, even if we do pay.
    You do have a say in things, no one cares if you just rp and/or do solo content, but don't talk about how active things are if you never do anything related to it. I haven't gone to Europe so I'm not gonna be talking about what it's like living there, likewise if all you ever do is solo content and/or RP and you never lfg/ims, why would you join a conversation about people complaining about the lack of other people to do dungeons with in their server and argue against them?

    im not arguing against anyone that wants to run dungeons, I have said before I don't care if they do a server merge, and that they could merge all the servers into one huge server. I never said that ch is active. I don't want people to get the wrong impression.
    I will say this about the server merges in general, and that is eme /bhs, or whoever is in charge of it all, should have increased the max character limit to the point to where even if you had max characters on every server and the servers all merged into one big server, that we could be able to keep all of our characters, items, bank tabs, and so on.
    as far as ch goes, I playing on ch and I have also stated in forums back in july, that if ch merged into the others I didn't have a problem with it cause we can rp in any server. I also suggested in this post that they could merge ch into the pvp server.
    I do like the idea that someone had about transfers from other servers to ch so that ch could increase in size, but with the dying population, I doubt that it would save ch even if they gave free transfers to ch.
    my thoughts about ch merging into a pvp server is that it doesn't matter that ch is a pve server cause the main argument that people have about merging servers is because of population and wanting people to run dungeons with. pvp is level 65 and you you wouldn't have any problems leveling up so it wouldn't make a difference if it did get merged into a pvp server.
    as far as the free transfers go, I will not be using mine to leave ch. not because I am stubborn, it is because I know that ch will get merged with the other pve servers within the next few months. it was basically said in a round about way when they talked about looking into the data numbers after the merges. so instead of losing most if not all of my items, and bank slots by transferring, I will wait for the merge to happen so that I get to keep all of my items and gold, and whatever else I will be carrying with me. I will be still losing a lot due to having max characters on both av and ch, so I will have to bite the bullet and delete the ones I can live without the most even though I like all of my alts.
    we have made these issues known to eme staff about max character limits, items, names, guild names, and so on, and they chose to ignore one of the most important ones I feel. if they would allow us to bring over all of our characters, then it would ease so much stress and hard feelings.
    so yeah, ch can stay a stand alone server, it could merge with the pve servers, it could merge with the pvp servers, it could merge half into the pve and the other half into the pvp servers, and I wouldn't care. the only thing I care about is losing money on stuff I bought...or should I say rented, cause we don't really own anything that we buy in the game.
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