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Fraywind Canyon
There are two main pvp that everyone qu's for: Corairs' Stronghold(CS) and Fraywind Canyon(FWC). When it comes to CS, there is a 50% chance of winning or losing. It is based upon strategy and working together as a team. However, FWC is based upon the qu-sync that you are in. I have noticed that if I end up in a certain guilds qu-sync it is a guarantee win. If you are facing against that guilds qu-sync it is a guarantee lose. There is an absolute no middle ground. This is due to the fact that this guild's party has mostly +9 and HO along with the advantage of VO; not having to reply upon trying to fight and type. While the opposing team is made up of majority solo players with eq armor. An EQ cannot damage someone in HO; even less so EQ vs HO+. It is for this reason that FWC is now considered to be a box farm. The moment they see a massive guild qu, they don't even try. They know they won't win. If the qu's were completely random, no one knows who they are playing with or against. It can give everyone an equal chance at actually winning.
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CS is a bit more random than 50% win too. If you're good you'll have a much higher win rate than 50%, and if you sync even more-so. It has very little to do with teamwork most matches as well, you just have to climb and defend ladders better than the enemy. If you are letting randoms hold you back by trying to do team plays with them you're probably throwing unless both teams are good(which doesn't happen that often).
Pretty much everyone would be happier if syncing didn't work since teams are better because you can carry your qt egirl healers
Also what I saw yesterday, many people just simply give up and don't even try to fight. People just assume that they will lose, even though you can still try and after a bigger point difference, then you can give up and derp around. For example, in FWC on the very beginning I was capping the pyre closest to my base and a team member joined me to cap. Then 1 enemy player joined us and my teammate just run off without even finishing capping the pyre. Even though we were 2v1.. even though, as I saw later on, that enemy was, in fact, EQ gear.
Overall, IMO, the sync queue is not the problem, since it is normal to want to play together with your buddies. The issues lie in matchmaking system itself as well as some attitudes of the players.
And yeah playing with your friends is fun, but lets take LOL for example. If you want to play with more than 1 other friend there is a completely different game type for that as to keep matches fair and making it so that several pro players can just all team up and dominate ranked matches. And so why shouldnt that very smart and fair system be the case for this game as well? Why should other players be punished because they dont have full HO or sc +9 and healers to pocket them? Just shows how selfish this community is especially now that they added masks on the table for rewards.