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Make Alchemy Great Again
https://forums.enmasse.com/tera/discussion/14123/can-health-mana-potions-be-crafted-anymore
I can't find Prime Recovery Potables on broker for less than 500 gold a piece.
Nor Prime Battle Solutions (they cost 100pp to craft 0-0)
It could be balanced better really.
I can't find Prime Recovery Potables on broker for less than 500 gold a piece.
Nor Prime Battle Solutions (they cost 100pp to craft 0-0)
It could be balanced better really.
0
Comments
The Prime Battle Solutions also come in a variable stack of 10-20 from the vanguard quartermaster. The box that used to give you random charms only contains these nowadays, if you really need some and don't want to spend gold or do some low tier vanguard requests. (And if you have Elite status then they are a moot point anyway, since the Everful Nostrum is the exact same thing as the Prime Battle Solution. Alchemy is never going to be able to compete with that.)
Crafting any of the Battle Solutions is not cost effective. The only one that serves any purpose for alchemy at all is the Major one for one of the tests. Leveling the skill up to 500 is done more cheaply via the runes, which you can just buy everything for from the materials merchant.
Alchemy exists mainly for gems these days, as far as I can tell.
Now, that said, having more things again that you can make with Alchemy would be great. I'm not going to disagree with that. I'm just not sure what they could add.
Stat buff consumables seem to be going into the cooking skill that is in the recent KTERA stuff, as well as getting tied into that upcoming fishing concept. They seem to be set on food for such, rather than potions.
We got the potables in the first place to simplify the whole mess with the various potions, so it seems unlikely that they'll add them back in. The other options seem to be put into various shops to give a reason to do their associated content. I'm unsure if they'd be willing to undo the conscious choice of making players not subject to the vagaries of the market to acquire basic combat supplies.
Maybe crafting some crit chance supplies for other skills might be something that could work. So crafting some form of additive to use with one of the other skills? But that would likely both end up tied to some kind of drop anyway and cause ever more balancing headaches. (We already seem to have issues from the glut of master additives that were injected with the dungeons events.)
Transmutations might be something that could be interesting though. Be able to turn Gold Talents into Silver and vice versa, for that classical Alchemy feel. Or being able to turn other things into talents.
If they decide to walk back that combat supplies stance a bit, some utility potions might be fun. Cures that you can take. Self-cleansing. Maybe a shielding mist potion that you can throw on the ground (Ninja Smoke Bomb in a bottle!). A puddle neutralizer to clean away some of the messes that bosses like to make. Weakening potions that you can throw at bosses to further debuff them. (Just to throw out some ideas there.)
Making temporary cyrstals that are better than niveots might be a kind of Etching like take on Alchemy. Or maybe a sort of way to do a more controlled dyad creation process. Say you need to invest more effort in jumping though the hoops but it could give you the exact version that you want. The temporary version could be even better stats but only last a couple of days or hours of use. So a consumable to use if you want to really burn something down. (Given that you can't trade dyads, this idea seems unlikely to get any traction, since it would mean that you need to be the alchemist to actually gain that buff, and making your choice of crafting profession into a combat boost seems limiting. Then again, WoW did it too for a while, so that could be another path of advancement and customization.)
Or, along those lines, maybe just turn the crystal effects into buff potions. Maybe for a short burn, maybe for a full fight. Perhaps recycle some of the talisman ideas for that as well.
And I seem to be getting ever wilder in the ideas, so I'll now stop.
It would be specially nice if it worked like food in the sense that one person uses it and it applies to everyone in the party, well, except tank classes and tank stances (if warrior/zerk are in stance they don't get eclipsed).
We could also get the holism potions which never made it to our version which recover both HP and MP at the same time.
If those are made to only be craftable it would give people a reason to go back to alchemy.
Another cool feature would be to allow us to craft the old guild buffs you would get with catharnach awards but to be used for 5 man parties.
These were:
*Potion of cultural opportunity*
10% extra XP for 30 min
(Could be made to boost item xp for a certain amount of quests instead)
*Infused renewal draught*
Increases 5MP per 5 seconds for 3 hours
(I suggest switching this to a flat max MP bonus instead of MP Regen)
*Powerful Savage draught*
Increases power by 5 for 30 minutes
*Tenacious Savage draught*
Increases endurance by 13 for 30 minutes
*Vigorous renewal draught*
Recovers 1% HP every 5 seconds for 3 hours.
The transmutation mechanic @Ellexem suggested is cool too though I doubt well get that since we can get stuff with tokens/breaking down other rewards.