[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Again several rewards nerfed now 200 gold for 412

245

Comments

  • die tera die, mwahahahahahahah.
  • Imagine the pain of people, that dare to enchant stormcry+1
    I just described the hard way from frost+0 to stormcry.+0

    Heroic gear must be even worse.
  • EME ur killing the new player potential. If you keep ignoring the new player's needs you will end up with nothing. Old players are just that, old and burned out and tired, we need a welcoming environment for new players. Ignore the future to save the past is not a wise move and will only lead to ur downfall. Many other MMO's did the same thing and ignored the new players for the old ones and died for it. Good luck and I hope you listen.
  • CatservantCatservant ✭✭✭✭
    Is no one going to mention that the gold boost for Vanguards will be back in five weeks, just like it has since the anniversary?

    It's part of a rotating schedule of boosts and bonuses that I actually find very motivating. Right now is the best time to get extra items, later it will be exp, and item xp later yet. I don't recall the exact sequence but it has me regularly checking the in game calendar. The gold boost will come back.

    @Gatokatzen
  • voidyvoidy ✭✭✭✭✭
    edited September 2018
    There are a number of things I don't like about the new system. And I say this as someone who wants high end content to be more rewarding than low end content. This solution doesn't fix the problem. First of all, increasing the gold earned for doing high tier content is a good thing. It is. However, you've gotta know people aren't running AAHM for the vanguard gold. If all someone wanted was gold, there are dozens of more efficient ways to get it, which is problem number one: the timing on this update. Everyone's had nearly a year to bask in making an easy 10k/day from guardians (per character, and that's to say nothing of no-cooldown events), god knows how much from additives, iod, easydungeon spamming, etc. Gold, while nice, isn't the big bottleneck for most people. It's talents. Has been since the start of the patch. If you just wanted to create incentives to run dungeons, all you had to do was this:

    +All high tier hard mode content now gives golden plates in the vanguard.
    +Nightmare Antaroth now gives 1 veilthroch in the vanguard.
    +Veilthrochs can be banked
    Boom, done. People need plates to enchant heroic oath. People need veilthrochs to enchant heroic oath. The enchanting success rate on heroic oath is NOT 100%, so there's no reason to be stingy with these materials, especially when multiple are needed for each attempt anyway. You do this, and wham, people are running AAHM again instead of getting discouraged and quitting the game until the gearing system improves. This also stops people from feeling like they're running the hardest dungeon in the game for no reason when their team members snipe the veilthroch 3 runs in a row.

    After that, you could've just kept the low tier content at the same gold reward, because lowering it now, after people had almost a year to get used to it, obviously isn't gonna bode well. Economy's already ruined with inflation. And now people who didn't spend the last year making money appear from thin air have less ways to do it than before. So just keep the old stuff people like, and improve on the stuff people don't like. You don't have to gut older stuff to push people into doing the new; if you make the new stuff good but keep the old stuff good too, then odds are people will actually do both of those things. This happened with RKE too. When the new dungeons came out, RKE's drops got a nerf to "push" players to do the new stuff instead. What logic is this? You can always just make the new stuff better; you don't have to go out of your way to make the old stuff even worse than it'll already look in comparison.
  • I don't really understand why people are complaining about this, the dungeons that you *should* be running in frost+0 are giving way more gold than they used to. if you aren't good enough to clear 439 dungeons, improve your skills until you are instead of asking to be spoon-fed stuff. Yes, I know, this is coming from someone who has half a dozen characters in +9 stormcry, therefore i am just dismissing your complaints... but... i had to farm the same dungeons as you have available now, except i farmed them when they gave less gold and less gems... read a class guide and stop whining
  • my point exactly @KillerPenguins you have no say in this, because this does not effect you at all. EME continues to ignore new players needs in favour of keeping old players happy and force feeding us content we don't want. Hey maybe I'm crazy but I don't want to do a HM dungeon where I'm judged but four strangers on every aspect of my game play and my gear, I would rather jump into a 412 dungeon and have fun, also help out new players learn the game while still having fun. This has always been my reason for playing Tera, it is a video game and I play it to have fun. EME is forcing my hand on many things now and I feel trapped. I recently stopped playing Tera and recently returned to find things worse than ever. New player base is dead, before I wrote this I checked out step stone island and it is empty again. If you want to fix this problem you know what to do. So many players have invested their time to point out the fall of Tera and how to fix it. If EME say that the changes were made to help stop ppl from exploiting the game then that is a lie, exploits are everywhere now and more daring than ever. Pit record time 7 seconds on priest is a joke, that is a flat out exploit but we pretend it's not happening because those ppl are ptw. I'm tired of counterpoint coming every five seconds to defend EME on every wrong decision they make, this is not helping the game. Look at where we are 2 servers and 2 days after merger and the servers are dead again, nothing but WTS messages pasted all over world chat. This is the last chance EME either change or kill Tera. Listen to the little ppl. In 2015 you had the biggest crowd of gamers and made a name for yourself as a great game, not because you had a lot of ptw players but because u had a lot of players in general. Free to play players are essential for Tera's future, and they are being ignored for so long now and have abandoned Tera because they felt abandoned by EME.
  • They main issue isnt the gold,or skills to complete 446 content, is just the exagerated progress time per character armor.3 or 4 months is ok but extended to 1 year or more inst good.

    we asking for gold cause is important to enchant , I know whales are angry cause everything cost x10 more than before and they cant sell. Due to their costumers now, are the same whales.

    If they removed the earned gold ammount ,we only ask for a several gold nerf in prices for enchant process, at least to allow more people to reach stormcry. And fill those 446 looking for groups.
  • TheDarkWan wrote: »
    my point exactly @KillerPenguins you have no say in this, because this does not effect you at all. EME continues to ignore new players needs in favour of keeping old players happy and force feeding us content we don't want. Hey maybe I'm crazy but I don't want to do a HM dungeon where I'm judged but four strangers on every aspect of my game play and my gear, I would rather jump into a 412 dungeon and have fun, also help out new players learn the game while still having fun. This has always been my reason for playing Tera, it is a video game and I play it to have fun. EME is forcing my hand on many things now and I feel trapped. I recently stopped playing Tera and recently returned to find things worse than ever. New player base is dead, before I wrote this I checked out step stone island and it is empty again. If you want to fix this problem you know what to do. So many players have invested their time to point out the fall of Tera and how to fix it. If EME say that the changes were made to help stop ppl from exploiting the game then that is a lie, exploits are everywhere now and more daring than ever. Pit record time 7 seconds on priest is a joke, that is a flat out exploit but we pretend it's not happening because those ppl are ptw. I'm tired of counterpoint coming every five seconds to defend EME on every wrong decision they make, this is not helping the game. Look at where we are 2 servers and 2 days after merger and the servers are dead again, nothing but WTS messages pasted all over world chat. This is the last chance EME either change or kill Tera. Listen to the little ppl. In 2015 you had the biggest crowd of gamers and made a name for yourself as a great game, not because you had a lot of ptw players but because u had a lot of players in general. Free to play players are essential for Tera's future, and they are being ignored for so long now and have abandoned Tera because they felt abandoned by EME.

    You seem like a very bitter person. Basically, easy content now awards gold based on the difficulty. If you have 439- gear and want to do 412/431's, you can get to 439 in a few days of farming... once you're 439+, you expect to improve at the same rate, running the same easy dungeons? No, you have to do 439 dungeons to get rewards that will progress your 439 gear at a reasonable rate.

    also i don't really get where your rant about priests being better at priest than you are came from but i can assure you in proper dps crystals/glyphs, a priest can clear pit in around that time even without top tier gear..

    incidentally, I've been free to play for years, i had to grind the same 439's that are available now, except they gave less rewards when i was grinding them. the fact that you're complaining about not being handed buckets of gold is entirely laziness. learn to play your class well and farm dungeons equivalent to your gear level.
  • YamazukiYamazuki ✭✭✭✭✭
    Maddhawk wrote: »
    Reading these threads has become quite amusing over the last 3 weeks. It is as if no one here has ever played Korean MMOs before. To those who are old school to their design philosophy this is not only nothing new, but Tera is actually exceptionally casual friendly in its design compared to the standard amounts of RNG Korean MMOs typically have.

    Regardless of what flaws there are or are perceived, the single greatest trait anyone who plays an asain MMO can have is patience.

    Tera didn't have to be "just another KR game". Korean games on a global scale do very badly. For some reason Korean developers are completely unaware as to what the cultures of other regions are and always make design choices that contradict what they marketed.
  • @KillerPenguins wow how brain dead are you? I said before and I will say it again, I play for fun. If I wanted I can do highest dungeons not just 439 dungeons. I don't need the gold either with my over 3mil gold in my bank. This is about new players and reward for effort. I understand ur point, you don't need to repeat urself. How about u make a new account and go through what new players have to go through, just party with one or something and see what they have to go through urself. As for priest you have got to be kidding? doing over 250 mil damage in pit in 7 seconds is a joke. my gunner is on 0+ frost and does 20mil balder in pit so who are you kidding? you know something i'm thinking about reporting you for suspicious account and see if ur not one of those who are cheating on Tera.
  • TheDarkWan wrote: »
    @KillerPenguins wow how brain dead are you? I said before and I will say it again, I play for fun. If I wanted I can do highest dungeons not just 439 dungeons. I don't need the gold either with my over 3mil gold in my bank. This is about new players and reward for effort. I understand ur point, you don't need to repeat urself. How about u make a new account and go through what new players have to go through, just party with one or something and see what they have to go through urself. As for priest you have got to be kidding? doing over 250 mil damage in pit in 7 seconds is a joke. my gunner is on 0+ frost and does 20mil balder in pit so who are you kidding? you know something i'm thinking about reporting you for suspicious account and see if ur not one of those who are cheating on Tera.

    I made a new character on a new server literally a week ago, starting from nothing.. it took me 3 days to get to 439 ilvl without much effort. Once you're 439 ilvl, it's easier to gear than it used to be because 439+ dungeons reward more gold. The reward per effort for new players is higher than it has been historically, so I'm utterly failing to understand your point here. Perhaps my own fault, but then again i'm not the kind of person to mindlessly grind the easiest content in the game for my own benefit.

    As for the totally unrelated priest comment, just google it.. there are videos of it being done legitimately, no need to resort to baseless insults just because you can't be bothered to do research.
  • Or you could have the old system where you can get +15 in a day, run things for a week, get bored, afk until next patch.

    I kinda like the gradual progression
  • I liked the gradual progression for a bit, but I guess I'm at the point now where I can't play tera as much as I used to that I only have time to play my main and like 1 alt (I'm stuck in twistshard because of it) and them nerfing 412's is a big hit to my enjoyment.

    I really only get queued for the 412s or when I help out the lvl 60s (my friend is climbing at a snails pace and I love helping/meeting randos) so I feel like now I have less of an incentive to gear and continue, hell I barely play outside of rootstock (atm) and helping my friend climb.

    This nerf to 412s feels kinda like a slap to the face for new players who start the gear grind as well as a slap to the people who kinda have to rely on the lower ilvl dungeons (431s, before merge anyways, had the shittiest queue times hell all dungeons had [filtered] queue times for my old sever but esp. dps 431 queues) , it has no real relevance(?) / it shouldn't even be something that a bunch of ilvl 439'ers shld complain about.

    I dunno, i've read through most of this post and it just seems so funny to me that people who already have end game gear, which is now hard to call BiS, say that new players have to suffer how they did (for jokes sake: link) rather than understanding that some players don't wanna grind and suffer through months of RNG hell just to play dungeons they wanna play.

    for example! SSNM came back and I remember playing that alot when I finally had the ilvl to play it originally, it's a fun dungeon to play with friends and I have clips from when we had that lag crisis 2 years ago and my friend and I were rubber banding all over the boss, but now that it's back i have no desire to grind/gear to play it.

    i dunno what I was trying to say with this but I guess my point is that the i439'ers in this discussion sound like old angry players in some regards that have a sever disconnect from the newer playerbase, regardless of how small it is ;)

    criticize me abt this all u want, I'm not good at explaining stuff
  • Regarding the giving some incentive to run the lower tier dungeons, especially to help new players, there seems to be a system in the future that does that. (Well, our future, K TERA's past.)

    https://seraphinush-gaming.tumblr.com/post/176043583198/ktera-patch-20180719
    Newcomer : All new/returning accounts, and cleared the dungeon less than or equal to 4 times
    Veteran : All accounts, and cleared the dungeon greater than or equal to 5 times

    If a Newcomer player clears a dungeon together with a Veteran player, Compliment UI pops up for Newcomer players to `compliment` the Veteran player

    `Veteran Guardian Token`s can be exchanged for a box containing 5-1000 Golden/Silver Talents

    Compliment System can only be used through solo IMS
    Newcomer player accounts be will converted to regular accounts after 30 days, and can no longer use the Compliment System

    So, you need to queue solo via IMS. If you run into a new player you can get the reward, if they 'compliment' you, if I read that correctly. The reward can be quite a number of talents. (Though I'm personally not happy with just how large that random range is. Sure, not getting 1,000 every time is perfectly fine, but we all know that you're probably just going to get something like 5-30 far more likely.)

    Still, a reason to run those dungeons, if you need more talents, so that's nice. With the reward being from the IMS, you can even just do that after you're already done with your Vanguards for the day.

    The Compliment mechanic seems a bit limited, though I like the concept of using the solo IMS queue as the mechanism. They could perhaps expand the use of that to other areas where they want to get people to use those systems more.

    Dungeons this applies to:
    Ravenous Gorge
    Kalivan’s Challenge
    Shattered Fleet
    Channelworks
    Thaumetal Refinery
    Lilith’s Keep
    Velik’s Hold

    Not sure if we'll have the same dungeon list, but that is what is in the translated notes in any case.

    For reference, the notes from last week seem to match up to the 2018-May-31 ones from K TERA.
Sign In or Register to comment.