[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
wise words of brawler with auto-block ahahahaha pls mate , or you are using ninja as the main pj
NOT that I'm accusing you of fitting into one of those categories - I will assume that you're a mature and respectful gamer who simply wishes to push your own skills to the limit by testing them against other skilled gamers, and there is nothing wrong with that, if that is what entertains you. But you can't deny that the PVP world is chock full of the "other" kinds of gamers who game only for the sole purpose of taking out their rage and insecurities on other less talented gamers in order to feed their very fragile egos. And I don't need that kind of negativity when I'm playing a video game with the express purpose of relaxing and escaping a world that is already filled with ultra-competitive, insecure narcissists. Man, I play video games to relax and have fun; I mean it kind of defeats the purpose if you're not having fun, doesn't it? Like I said, if PVP is fun for you, great. More power to you. But don't automatically assume that those of us who prefer PVE do it because we're "scared". I can slap on a CCB and get killed all day, and not give a single [filtered]. But I wouldn't exactly call that "fun".
Sure, maybe PVE is a bit predictable, and I don't like games that are TOO easy (because faceroll isn't fun either); maybe you'll just have to take my word for it when I say that playing TERA solo on a toaster with an underpowered class is actually somewhat challenging. One thing is for absolute certain, there is no way I could ever hope to compete competitively in PVP without at the very least getting a faster PC; but that's beside the point. I do get your point, that PVE is more for casuals, and true competitive gamers should PVP because it puts your skills to the ultimate test when you're fighting an enemy that isn't just scripted AI; believe me, I get it. And PVP is probably an excellent way for people to get better at their class, even if they intend to stick mainly to PVE content. But you use the word "casual" like it's an insult... I mean I guess in the world of competitive gaming, it is an insult... but lots of people participate in different games, sports and activities without ever hoping or trying to go "pro". Plenty of people play golf who can't make par to save their lives, it doesn't stop them from enjoying it. Plenty of people lift weights without becoming bodybuilders, people run on treadmills without ever running marathons; people play tennis without ever even thinking about trying to play against the Williams sisters. Are all of these people wrong for wanting to participate in an activity without necessarily trying to be "the best"? For some people it's enough just to improve on our own personal bests. I'm definitely not here to try to get #1 rankings in anything. It's just a pastime for me.
Now obviously if I had already completed all PVE content a hundred times over and started getting bored with it, I'd either move on to another game or try my hand at PVP, instead of complaining about stale content. But as a filthy casual pleb, I'm not even close to that point yet; and honestly, I don't care if I ever reach that point or not. My life's ambitions don't exactly revolve around my progress in an MMO.
Perhaps your response to me will simply be, "you just admitted that you're casual and therefore your opinion is irrelevant, this is an MMO, not meant for casuals"... and hey maybe you're right. Maybe I should just go back to Skyrim. And maybe I will if/when I get bored with TERA. But for now I still find this game to be moderately entertaining, even as a filthy solo casual pleb.
EDIT: oh and also to your point that people shouldn't complain about imbalance in PVE because it's just a game anyway... I know it doesn't really matter in the grand scheme of things, but maybe I prefer the gameplay of an archer over a gunner. Sure, I can just accept that gunners are better than archers and ignore it... but I guess it just doesn't make sense to me for any class to be significantly superior to any other class. Class balance isn't exactly something that keeps me awake at night or anything, but I don't understand the point of having multiple classes in a game when some of them are blatantly and even stupidly superior to others..? It just doesn't make logical sense to me. It's one thing to have different classes that play different roles; it's another thing altogether when you have multiple classes fulfilling the same roles and some of them are twice as effective at that role. It's almost like they're just giving you the "illusion" of choice when picking classes. Sure, you can pick an underpowered class, but why would you? Only reason I argue for class balance is because I think every class should be considered equally viable, each should have strengths and weaknesses, and no one class should have clear obvious advantages over another without at least having equally obvious weaknesses to balance out those advantages (example: cloth classes should have something to compensate for having weaker defense than metal; whether it be healing, superior dps or greater mobility). Class balance may be something that is totally optional and unnecessary outside of PVP - however, I've been playing RPG type games for decades, and generally speaking, most game devs try to keep their classes more or less balanced so that every player can play the class that they enjoy without feeling completely useless.
Hey man I'm not really "arguing", just trying to give an explanation for why some people might prefer PVE. Obviously everybody knows that true TERA endgame is costumes and afk in Velika or HW. Enjoy your fantasy role play, as long as you don't worry or wonder who is actually on the other side of that conversation... oy it's just me, the 500-lb. 48 year old bald guy with an elin [filtered]... glad you enjoyed the chat, mate.
EDIT: dang they filter that word too? I guess they know their audience
The deal is that classes need to be somewhat balanced in order to not destroy any PvE content the game has. Take SSHM for example. That dungeon has DPS checks that you have to beat or you'll wipe. If they balance it for the strongest classes, you get DPS checks that are very hard if not impossible for the weakest classes. If you balance it for the weakest classes, you get DPS checks that are stupidly easy for the strongest classes.
If the class balance is too bad, you end up with dungeons that either practically require you to use the newest, fanciest classes, or dungeons that are snoozefests if you aren't using the weakest classes. With the SSHM example, it's fully possible to beat the dungeon with just the weakest classes around, but it requires you to be much better players than a party with a fister, mystic and a ninja or three.
There are also score runs to consider for those who do them.
This is why I would have preferred if the classes were all initially balanced for pvp. I strongly believe that if they were initially balanced that way, the pve content would have been fit around those classes. BUT, the game is already made and trying to do anything so massive as that would just take way too much effort and resources. So now we are forced into patches and patches that try to fix both pve and pvp. Since as much as one side of the players or the other want, the game has both pve and pvp.
What I keep getting from your posts is that you would prefer a system like kTera with no pve servers, and where everyone is primarily pvp minded. That would be your perfect playground if I interpret what you say right. NA Tera could be that kind of game. Sure, we will see some people leave. How many? I don't know. Could be a few, could be many. I personally would leave and never look back if this game turned full pvpve. Call me scared, I don't care. I just don't want to pvp so I don't do it, yet I also don't complain about what I have, can do, or can't/don't want to do. I play the game as it is and what I believe could be fixed or better, I put my two cents about it. But I know that I shouldn't complain about anything because I know I don't have the right to do so. No idea who has that right but certainly is not me.
That's my two cents to this. Cheers!
Answer me this very simple question:
If BHS has proven, for a long time now, that they can seperate balance changes between PvP and PvE, how is it the PvE medium or its players' fault when BHS fails to do this for the majority of patches and changes?
Edit:
The problem is that, just as when a class in PvP is better by multitudes, it breaks balance. The only way I can think of that someone would believe this doesn't matter is if they didn't care about the game or the PvE aspect of it; from your posts you make your disdain for PvE plainly obvious. Your reasoning for that is, quite honestly, laughable because it is all founded on logic that is unsound. I'm not going to repeat the reasons why, they are in my previous posts if you wish to attempt to refute it.
What class would that exactly be?
Maybe they are referring to anything not reaper, gunner, brawler nor ninja. Since anything not those classes I mentioned are the original, harder to learn classes.
But that's them. I still say play what you want and if you like it you will learn it and stick with it through buffs and nerfs.
Read the damn post. I specifically said that any class combination could beat the DPS checks. The point was that you have to keep PvE somewhat balanced unless you want to make old classes completely non-viable, or make dungeons a complete snoozefest for new classes. The classes on the lower end on the DPS scale have a noticeably harder time breaking the shields in SSHM, even if they can. If class balance became even worse it would be a real issue.
In case you weren't paying attention, I was responding to someone saying that lack of balance in PvE isn't an issue.
I guess my stereotypical assumption comes from my experience with other PVP games and the internet in general. It's refreshing to know that TERA is not like that, and I will take your word for it since you obviously have personal experience with it and I don't. I may take you up on that suggestion and try FWC some day, but only after first upgrading my PC to be able to play competitively, then also reading guides and/or watching videos, because I really don't want to be "that guy" who drags his team down because I either don't know what I'm doing or because my computer is simply too slow to keep up.
I also completely understand your argument about PVP balance vs. PVE balance. It's my understanding that archer is a class that can usually hold its own in PVP; however in PVE it's something of a liability. On that issue I agree with @Nopi in that PVP balance absolutely has to come first, because unfairness in PVP is definitely a bigger issue than PVE imbalance. For the record, when I talk about balancing PVE classes, I mean balancing skills in terms of their effectiveness "against monsters", not other players. Obviously it wouldn't be fair if BHS gave archers a buff that allowed us to one-shot other players with ease; however in the last patch they actually nerfed archer's defense against monsters, when archers were already known for being somewhat squishy in PVE. And the new crit buff that archers will be getting next month only applies to PVE. So it's entirely possible to balance classes in PVE without negatively impacting PVP.
Sorry for the long posts, I just tend to express my thoughts in "stream of consciousness" format. Although I realize that sometimes "short and to the point" is much more effective and more likely to be read, it's also much more open to misinterpretation (and I'd rather make myself abundantly clear the first time without having to explain and/or defend my statements later).
That's about it, FWC is more about following orders than being super pro PvPer, even if you were in equalized gear depending on your class you can be an asset, I've healed in equalized gear on both, mystic and priest and it's not that bad, just gotta keep an eye on your rear and that's it. DPS wise, you're an archer, your skill set can provide valuable CC even if you have equalized gear.
Are playing it for broke mechanics are going to actually have to frickin learn the class.
Tbh I think the spammable evasive skills should have been nerfed, and give a lighter nerf on the dps side of things. This is bhs answer to crap they severely fked up on, is to kill it dead then bring it back to life in a different kinda op way.
But we are just westerners nothing we say matters even if it makes perfect sense.....