[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Shouldn't everything be rewarding in a scaleable way based on difficulty? XDXD
Here's a summary of each tier
Boi why you ping me, im legit out of the game for awhile cause life is an [filtered]
Yeah. To correct myself; low tier content should not be rewarding for high geared players.
that way is rewarding enough to do it as a guildquest too, but gives no mats and less item xp.. , you do harder content,.. you get gold proportional to time spent doing it.. but you get mats to upgrade appropriately to what you should be upgrading..
The core of the issue here is that EME never documented the change to the gold values in the most recent patch, have been informed about it and still haven't included it in the patch notes. This is the equivalent change in KTERA.
You know, I can agree with that. It never made sense that there was only about a 150g difference between RG and SC.
Now, of course, like someone else already said I wonder if loot scaling took a similar adjustment...
Why do geared players have to do HMs every day for rewards that are not even relevant to the difficulty of each dungeon and are magically lower ? And what if a geared player wants to chill and kill whatever he wants and still get a decent income while if possible also helping some new players? HMs are obligatory? And what about them anyway? I did not see the HMs to actually give true rewards considering their difficulty? Also, if the rewards are supposed to be based on diffculty then why as example the highest level of monsters at IOD give crap rewards and why there is a limit to do those said quests?
What you are doing is to swing it however you want it and make others to have to follow through rubbish or quit.
And good job screwing up the low/mid tier players that have to struggle even more to gear up to get rewarded "based on difficulty" later on which surprisingly is not even rewarding at all ..