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EME, you have completely messed up with gold values on vanguard rewards.

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Comments

  • CornishRex wrote: »
    412s shouldn't be rewarding

    Shouldn't everything be rewarding in a scaleable way based on difficulty? XDXD

  • SageWindu wrote: »
    @Vinyltails
    Mind relaying some numbers? I'm unable to check myself at the moment.

    Here's a summary of each tier
    mmkExgp.png
  • VinyltailsVinyltails ✭✭✭✭
    SageWindu wrote: »
    @Vinyltails
    Mind relaying some numbers? I'm unable to check myself at the moment.

    Boi why you ping me, im legit out of the game for awhile cause life is an [filtered]
  • CornishRexCornishRex ✭✭✭✭✭
    ZingoPingo wrote: »
    CornishRex wrote: »
    412s shouldn't be rewarding

    Shouldn't everything be rewarding in a scaleable way based on difficulty? XDXD

    Yeah. To correct myself; low tier content should not be rewarding for high geared players.
  • edited September 2018
    imo... there should be 500 gold for 412s, 1000 for 431s, 2000 for 439s and 3000 (but 2800 feels more appropriate, dunno why), for 446s ... that way things are exponentially more rewarding for content you play, drops are better , but rough gold per time spent is kept in check.

    that way is rewarding enough to do it as a guildquest too, but gives no mats and less item xp.. , you do harder content,.. you get gold proportional to time spent doing it.. but you get mats to upgrade appropriately to what you should be upgrading..
  • clfarron4clfarron4 ✭✭✭✭
    So i came back to the game after 3-4 weeks of a break... and i find out that gold values for 412 dungeons have been decimated... why?
    No, like actually... what is the reason? THERE IS NO REASON... getting from twistshard to frostmetal was already slow enough... and dailies with 439+ilvl dungeons take way too long. actually completing all dailies and having it be quick now takes 4-5 hours... because we have to not even run 412 even once because its not worth it at all... before , i used to do 4rg/kc , 4x 431s and 2 times 439s + few solo dailies and full 40 runs of guardian legions.. now 412s arent worth doing, there isnt enough runs of 431s if you are not elite, and 439s queue takes too long to be able to do 10 of them a day... and boom.. there goes the deflation of gold value... gold sinks stayed same while gold income literally halved.

    please either revert the gold value to how it was, or adjust gold vanguard quest of 412 dungeons to at least 75% of what it used to be. Gold is so hard to make now unless you play 5+ hours a day.

    The core of the issue here is that EME never documented the change to the gold values in the most recent patch, have been informed about it and still haven't included it in the patch notes. This is the equivalent change in KTERA.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    @Berogi
    You know, I can agree with that. It never made sense that there was only about a 150g difference between RG and SC.

    Now, of course, like someone else already said I wonder if loot scaling took a similar adjustment...
  • CornishRex wrote: »
    ZingoPingo wrote: »
    CornishRex wrote: »
    412s shouldn't be rewarding

    Shouldn't everything be rewarding in a scaleable way based on difficulty? XDXD

    Yeah. To correct myself; low tier content should not be rewarding for high geared players.

    Why do geared players have to do HMs every day for rewards that are not even relevant to the difficulty of each dungeon and are magically lower ? And what if a geared player wants to chill and kill whatever he wants and still get a decent income while if possible also helping some new players? HMs are obligatory? And what about them anyway? I did not see the HMs to actually give true rewards considering their difficulty? Also, if the rewards are supposed to be based on diffculty then why as example the highest level of monsters at IOD give crap rewards and why there is a limit to do those said quests?

    What you are doing is to swing it however you want it and make others to have to follow through rubbish or quit.


    And good job screwing up the low/mid tier players that have to struggle even more to gear up to get rewarded "based on difficulty" later on which surprisingly is not even rewarding at all ..

  • No more proxy xd guess those who blamed 412 for being rewarded might reconsidered it now.
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