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Comments
https://www.twitch.tv/maxog1/v/70380101
03:04:00 in that one
My channel also has more videos.
Zerker is a fun class, it's just that ninja needs more nerfs
Lethal Strike. The skill would have great potential if the base damage is kept, with out the charge and animation lock, and has a double crit chance glyph. It would be a perfect mid filler skill for PvE. Either that, or just remove Lethal strike and let us use Punishing strike in normal stance without the aggro.
On second thought, D-stance should just be removed since Brawlers became the tank that Zerker should of been.
Evasive Smash/Roll. As mentioned before, the CD for evasive smash and evasive roll should be separate. The double crit chance from evasive smash should stack with the double crit chance of Thunderstrike or Cyclone to make the skill and repositioning count.
Raze. The glyphs to speed up Thunderstrike charging speed and casting animation from raze should be removed, and incorporated into Thunderstrike.
Bloodlust. The CD should be lower to that of Slayer's ICB. 3+ minutes is a bit too much for a boost that has now became a PvE buff.
Fiery Rage. The passive crit rate buff by 10% should either be 10% of total crit rate and bonus combined, or a flat 10% crit chance.
Tackle. This skill should be changed into having a AOE KD effect like a Gunner's Mana Missle but with a wider effect. It would help us be relevant in mass PvP.
Cyclone. Once again, Brawler stole the role of Zerker with the vacuum effect from 3rd auto block skill. A skill and name like Cyclone would make perfect sense if it had a stagger and vacuum effect from the start like, you've guessed it, a "Cyclone." Damage spit per targets should obviously apply. Otherwise, a zerker could single handedly wipe a group with every self buff popped...like a Cyclone. I could say the same for a Slayer's whirlwind, but I believe a Slayer's Whirlwind effect should be like that of a Priest's Zenobia's Vortex.
Fearsome Shout. I feel that this skill should have a wider AOE by maybe 3 meters. There is a bug that always occur to me is that when I fear an opponent, they lag out and their character's body stay stationary until fear's effect wears off, and the opponent would be far away from what it shows to be. Maybe it's just me, or maybe it's essentially the same as when a skill, i.e. Thunderstrike, lags and doesn't hit.
Inescapable Doom. This skill is amazing. It just needs a wider AOE by 3 meters as well.
Mocking Shout. This skill is fine. It rarely has any use for PvE. For PvP, I feel that they should remove the movement speed glyph buff from Fiery Rage and incorporate it into Mocking Shout with the same duration of anti stagger/KD.
Staggering Strike. The glyph to speed up Thunderstrike charging speed should be removed and incorporated into Thunderstrike. The CD and stun duration is fine.
Axe counter. This skill should be usable in normal stance, and have a stagger effect and 100% crit chance like a Lancer's Shield Counter with reduced PvP damage.
Vampiric Blow. The charge should be removed and the full base damage kept. There should be a overcharge effect for this skill that may only be activated by the overcharge ticks from Thunderstrike and Cyclone. The amount of HP regained should be doubled when used with Cyclone. MP regain should be a thing with this skill as well.
Unbreakable. While in effect, this skill should grant immunity, excluding slowing effects and vacuum, to stagger, stun, knock up/down, knock back, and fear. What's the point of being unbreakable if you are being broken apart with the said above.
This is just my opinion is how to revamp the Zerker class to be what it should of been since the beginning. Just like Sorc revamp.
I understand that not all will agree with what I suggested, which is why I always welcome constructive criticism. :chuffed:
Meanwhile, I run my zerker on IoD with two attack speed on weapon(+ flat and enrage) and spamming dash. If charging was less of an issue, I'd run with a more dps-like setup. I'd also benefit from reading a guide. But I dropped my zerker to alt status. >.>
Mocking shout does that, but it lasts only 8 seconds and has a 30 second cool down.