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New Dungeon Idea - [Updated with 2nd boss, also some changes to first one]
UPDATE LOG:
8/10: Added IMS ilvl/VG Request. Changed Dungeon wide healing debuff to be only for the first boss. Added 2nd Boss.
Minimum IMS Ilvl: Normal Mode: 439, Hard Mode 446
Minimum Vanguard Ilvl: Normal Mode 431, Hard Mode 446.
Boss 1: Baby Kuma Boss
At the start of the fight, boss will growl and give [Non-Cleanseable]Exhaustion it decreases healing by 50% but increases all shields but 200%.
Normal Attacks:
Left Hand Swipe
Right Hand Swipe
Left+Right or Right+Left
Jump, or Jump Forward(will first take 1 step back), or Jump Backwards(will take 1 step Forward)
Special Attacks:
Breath Attack 1(front) | Blockable/Iframeable | [Non-Cleanseable]Minor bleed(4% per 2 seconds for 10 seconds)<stackable>
Breath Attack 2(back)| Blockable/Iframeable | [Non-Cleanseable]Minor bleed(4% per 2 seconds for 10 seconds)<stackable>
Energy Sphere 1 (front)| Non-Blockable/Iframeable | [Non-Cleanseable]Slows for 75%(for 5 seconds)
Enegy Sphere 2(back)|Non-Blockable/Iframeable | [Non-Cleanseable]Slows for 75%(for 5 seconds)
Mechanics:
Every 30 seconds up to 1 minute at random
Enegy Spheres 1: the baby kuma will spin and throw 5 [filtered] to the air, they will fall after 1 second on the position where the party members where at the START of the mechanic. {Damage: 30.000} | Non-Blockable/Iframeable | [Non-Cleanseable] Medium Bleed(8% per 2 seconds for 20 seconds) <stackable>
Energy Spheres 2: the baby kuma will first give secondary aggro to 1 random party member, then it will throw an energy ball to them. After that 2 waves of 5 Energy Spheres will fall down, the first one on the position of the party members where at the START of the Mechanic, the second wave will fall on the position of the party members at the moment. {Damage 1 ball: 15000, damage 1 wave: 30000, damage 2 wave: 60000} | 1 Ball Blockable/Iframeable, 1 wave Non-Blockable/Iframeable, 2 wave Non-Blockable/Iframeable | being hit by any of the [filtered] gives a [Non-Cleanseable] Medium Bleed(8% per 2 seconds for 20 seconds)<stackeable>
Earthquake: Notice: "You feel the ground shaking". After 1 second, The boss will jump and Knockback any party member that fails to dodge. | {Damage 40000} | [Cleanseable] Bleed(5% per 2 seconds) also [Cleanseable] Root (for 15 seconds)
#HARD MODE ONLY#
Mechanics:
Energy Spheres 2: Getting hit by any of the [filtered] also gives [Non-Cleanseable]Slow by 75%(for 20 seconds)
At 75% will do the first, after that it will replace Enegy Spheres 1 at random
5 Jumps + Energy Spheres
Notice: "Smash"
Baby kuma will jump 5 times. indicators will be a melee range circle(from boss up to 7m) medium range donut(from 4m to 9m) or an outer donut(from 9m to 60m)
the jumps takes 2 seconds (kuma jumps and fall). Indicators shows at the start of the jump. All jumps are random(you can have always different patterns). |Non-Blockable/Iframeable | each hit gives a [Non-Cleanseable] Minor Bleed(4% per 2 seconds for 10 seconds) <stackable>
After 2 seconds of doing that, the boss will perform the Energy [filtered] 2 Mechanic but instead of giving Medium Bleed it will give [Non-Cleanseable] High Bleed (16% per 2 sec for 10 Seconds)
At 95% will do the first, after that every 15% or 45 seconds
Grab + Eat
Notice: "Hungry"
1 second after the notice, boss will target the closest party member and Left Hand SwipeNon-Blockable. if that target doesnt dodge on time, it will be grabbed and receive {60000} damage. Then the party has 1.5 seconds to %STUN%, if the boss is stunned on time, the grabbed person will fall to the floor, else the Boss will do a bite and deal {500000} Damage. |Cut in Half(You cannot be Ressurected for the rest of the fight)
____________________________________
Beating 1st boss in less than 5 minutes in HARD Mode will change next bosses into Extreme mode.
____________________________________
Boss 2: Basilisk-type Boss
Attacks:
Front Bite
180 degree Bite
Tail Swipe
Headbutt
Special Attacks:
Fire Breath {20000} damage per hit (hits 3 times)| Blockable/Iframeable | [Cleanseable]Burn (10% per 2 seconds for 10 seconds)
Jump Attack {80000} damage| Blockable/Iframeable | [Cleanseable]Slow by 50%
Back Cannon-Hits twice to the front and knockback the boss {60000} damage per hit, {25000} knockback| Blockable/Iframeable
Mechanic
At 75% and 25%
Summon.
Notice: "A Teen Basilisk has appeared"
1 Teen Basilisk will be summoned, it will copy the boss moveset(but will not copy Special Attacks) (will do 10% of Boss Fixed damage)
Every 1 minute
Cannon Explosion.
Boss will take 3 steps back and Taunt the Tank. Then will shot 3 times in the next patterns: In-In-Mid, Mid-Out-In or In-Mid-Out (In=melee up to 5m, Mid 5m up to 9m, out 9m up to 18m) |Non-Blockable/Iframeable| {30000} damage per hit | [Cleanseable]Slow by 70% also [Cleanseable]Burn (10% per 2 seconds)
Every 1 minute after 75%
Jump into AoE.
Boss will leap back about 5m dealing {40000} damage. Then charge for 2 seconds and do an explosion that covers from melee rango up to 18m. {100000} |Blockable/Non-Iframeable (If Blocked it will protect also anyone behind the blocking person)
#HARD MODE ONLY#
Special Attacks
If Enraged Jaw Grab: Notice: *Boss name* Growls. After the notice it will do a Bite Attack that is Non-Blockable. Getting hit by it will inflict [Non-Cleanseable]Bleed(5% per 2 seconds for 1 minute)
Mecanic
Also Summons one at 50%
Summon. Summoned Basilisk will also copy Special Attacks(But no Mechanics) (will do 25% of boss fixed damage)
Cannon Explosion Doubles the damage.
It will do it every 45 seconds instead
Jump into AoEGetting hit will put a [Cleanseable] Burn (5% per 2 secs for 1 minute)
#IF EXTREME#
Boss will have a Red or Yellow Aura changing every 15% or 30 seconds. Notice: "You feel the ground shaking"
Summon Summoned basilisk can do Cannon ExplosionIt will do Cannon explosion every 30 seconds(will do 50% of boss fixed damage)
Cannon Explosion. If Aura is Red: Triple its damage. If Aura is Yellow: Upon being hit, debuffs wont be cleanseable.
Jump into AoE. If Aura is Red: Double Damage And If there was a Teen Basilisk alive, it kills it and restores 10% of Boss HP. If Aura is Yellow. Halve its damage, Debuff is non-cleanseable and if theres a Teen Basilisk Alive, It will also be able to do Jump into AoE ( {10000} exposion damage, its debuff is always cleanseable).
When changing Auras while Enraged Aura Release. If Aura is Red: Melee range (up to 9m) AoE {50000}. If Yellow Aura: [Cleanseable]High Grade Burn(35% per 2 seconds)
NOTE: Teen Basilisks COPY DAMAGE FROM NORMAL MODE Fixed Damage.
Please leave your thoughs about it, or suggestions thank you!
8/10: Added IMS ilvl/VG Request. Changed Dungeon wide healing debuff to be only for the first boss. Added 2nd Boss.
Minimum IMS Ilvl: Normal Mode: 439, Hard Mode 446
Minimum Vanguard Ilvl: Normal Mode 431, Hard Mode 446.
Boss 1: Baby Kuma Boss
At the start of the fight, boss will growl and give [Non-Cleanseable]Exhaustion it decreases healing by 50% but increases all shields but 200%.
Normal Attacks:
Left Hand Swipe
Right Hand Swipe
Left+Right or Right+Left
Jump, or Jump Forward(will first take 1 step back), or Jump Backwards(will take 1 step Forward)
Special Attacks:
Breath Attack 1(front) | Blockable/Iframeable | [Non-Cleanseable]Minor bleed(4% per 2 seconds for 10 seconds)<stackable>
Breath Attack 2(back)| Blockable/Iframeable | [Non-Cleanseable]Minor bleed(4% per 2 seconds for 10 seconds)<stackable>
Energy Sphere 1 (front)| Non-Blockable/Iframeable | [Non-Cleanseable]Slows for 75%(for 5 seconds)
Enegy Sphere 2(back)|Non-Blockable/Iframeable | [Non-Cleanseable]Slows for 75%(for 5 seconds)
Mechanics:
Every 30 seconds up to 1 minute at random
Enegy Spheres 1: the baby kuma will spin and throw 5 [filtered] to the air, they will fall after 1 second on the position where the party members where at the START of the mechanic. {Damage: 30.000} | Non-Blockable/Iframeable | [Non-Cleanseable] Medium Bleed(8% per 2 seconds for 20 seconds) <stackable>
Energy Spheres 2: the baby kuma will first give secondary aggro to 1 random party member, then it will throw an energy ball to them. After that 2 waves of 5 Energy Spheres will fall down, the first one on the position of the party members where at the START of the Mechanic, the second wave will fall on the position of the party members at the moment. {Damage 1 ball: 15000, damage 1 wave: 30000, damage 2 wave: 60000} | 1 Ball Blockable/Iframeable, 1 wave Non-Blockable/Iframeable, 2 wave Non-Blockable/Iframeable | being hit by any of the [filtered] gives a [Non-Cleanseable] Medium Bleed(8% per 2 seconds for 20 seconds)<stackeable>
Earthquake: Notice: "You feel the ground shaking". After 1 second, The boss will jump and Knockback any party member that fails to dodge. | {Damage 40000} | [Cleanseable] Bleed(5% per 2 seconds) also [Cleanseable] Root (for 15 seconds)
#HARD MODE ONLY#
Mechanics:
Energy Spheres 2: Getting hit by any of the [filtered] also gives [Non-Cleanseable]Slow by 75%(for 20 seconds)
At 75% will do the first, after that it will replace Enegy Spheres 1 at random
5 Jumps + Energy Spheres
Notice: "Smash"
Baby kuma will jump 5 times. indicators will be a melee range circle(from boss up to 7m) medium range donut(from 4m to 9m) or an outer donut(from 9m to 60m)
the jumps takes 2 seconds (kuma jumps and fall). Indicators shows at the start of the jump. All jumps are random(you can have always different patterns). |Non-Blockable/Iframeable | each hit gives a [Non-Cleanseable] Minor Bleed(4% per 2 seconds for 10 seconds) <stackable>
After 2 seconds of doing that, the boss will perform the Energy [filtered] 2 Mechanic but instead of giving Medium Bleed it will give [Non-Cleanseable] High Bleed (16% per 2 sec for 10 Seconds)
At 95% will do the first, after that every 15% or 45 seconds
Grab + Eat
Notice: "Hungry"
1 second after the notice, boss will target the closest party member and Left Hand SwipeNon-Blockable. if that target doesnt dodge on time, it will be grabbed and receive {60000} damage. Then the party has 1.5 seconds to %STUN%, if the boss is stunned on time, the grabbed person will fall to the floor, else the Boss will do a bite and deal {500000} Damage. |Cut in Half(You cannot be Ressurected for the rest of the fight)
____________________________________
Beating 1st boss in less than 5 minutes in HARD Mode will change next bosses into Extreme mode.
____________________________________
Boss 2: Basilisk-type Boss
Attacks:
Front Bite
180 degree Bite
Tail Swipe
Headbutt
Special Attacks:
Fire Breath {20000} damage per hit (hits 3 times)| Blockable/Iframeable | [Cleanseable]Burn (10% per 2 seconds for 10 seconds)
Jump Attack {80000} damage| Blockable/Iframeable | [Cleanseable]Slow by 50%
Back Cannon-Hits twice to the front and knockback the boss {60000} damage per hit, {25000} knockback| Blockable/Iframeable
Mechanic
At 75% and 25%
Summon.
Notice: "A Teen Basilisk has appeared"
1 Teen Basilisk will be summoned, it will copy the boss moveset(but will not copy Special Attacks) (will do 10% of Boss Fixed damage)
Every 1 minute
Cannon Explosion.
Boss will take 3 steps back and Taunt the Tank. Then will shot 3 times in the next patterns: In-In-Mid, Mid-Out-In or In-Mid-Out (In=melee up to 5m, Mid 5m up to 9m, out 9m up to 18m) |Non-Blockable/Iframeable| {30000} damage per hit | [Cleanseable]Slow by 70% also [Cleanseable]Burn (10% per 2 seconds)
Every 1 minute after 75%
Jump into AoE.
Boss will leap back about 5m dealing {40000} damage. Then charge for 2 seconds and do an explosion that covers from melee rango up to 18m. {100000} |Blockable/Non-Iframeable (If Blocked it will protect also anyone behind the blocking person)
#HARD MODE ONLY#
Special Attacks
If Enraged Jaw Grab: Notice: *Boss name* Growls. After the notice it will do a Bite Attack that is Non-Blockable. Getting hit by it will inflict [Non-Cleanseable]Bleed(5% per 2 seconds for 1 minute)
Mecanic
Also Summons one at 50%
Summon. Summoned Basilisk will also copy Special Attacks(But no Mechanics) (will do 25% of boss fixed damage)
Cannon Explosion Doubles the damage.
It will do it every 45 seconds instead
Jump into AoEGetting hit will put a [Cleanseable] Burn (5% per 2 secs for 1 minute)
#IF EXTREME#
Boss will have a Red or Yellow Aura changing every 15% or 30 seconds. Notice: "You feel the ground shaking"
Summon Summoned basilisk can do Cannon ExplosionIt will do Cannon explosion every 30 seconds(will do 50% of boss fixed damage)
Cannon Explosion. If Aura is Red: Triple its damage. If Aura is Yellow: Upon being hit, debuffs wont be cleanseable.
Jump into AoE. If Aura is Red: Double Damage And If there was a Teen Basilisk alive, it kills it and restores 10% of Boss HP. If Aura is Yellow. Halve its damage, Debuff is non-cleanseable and if theres a Teen Basilisk Alive, It will also be able to do Jump into AoE ( {10000} exposion damage, its debuff is always cleanseable).
When changing Auras while Enraged Aura Release. If Aura is Red: Melee range (up to 9m) AoE {50000}. If Yellow Aura: [Cleanseable]High Grade Burn(35% per 2 seconds)
NOTE: Teen Basilisks COPY DAMAGE FROM NORMAL MODE Fixed Damage.
Please leave your thoughs about it, or suggestions thank you!
2
Comments
But your idea looks cool for me
I hate kumas, also there haven't been any kuma bosses lately so i wont miss a chance to kill 1