[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Which part of RKEM trigger is the first S-Bomb, oh wait you are dumb enough not to read properly I forgot. You want to know how I knew it will lag then, simple, there is a memory leak hardcode in that particular dungeon that triggers due to the spaghetti coding that has to deal with the GPU sprite, sending it to your CPU instead, and on top of that, causing a single threaded bottleneck due to the sheer quantity of things to be rendered during the shield phase. The render code may trigger depending on the system's memory leak in future mechanics, which is why you see a huge frame drop when shield phases are triggered. And for the record, all my drives are SSDs so your point? And if you seriously want to fight with me in terms of hardware, this system was custom tuned by myself for gaming and Tera in particular with a separate system for recording and streaming, and the entire setup had a huge amount of work done specifically to optimise performance, so your point? PS the first time I ever heard someone tell me Tera lags due to CPU cache overhead, go back and study your computer science, its clear you are lacking in PC knowledge compared to me.
I wish you actually knew my history in the game to know that you are not a big name guy as you think you are. For that, I forgive you for being ignorant and ill-informed a casual. I don't give a damn about toxicity or whatever big names you want to bring out, I only judge people by what they do. What we are upset about is the fact that we are no longer able to play the game as it was intended in the first place, and that you are merely inflaming the situation by typing your ill-thought, uninformed and ignorant comment over the issue.
Not only did you not bother understanding how SP works, you have little knowledge about game development and implementation in general. Before you type a single comment, go and look up Client-Skill Prediction under wikipedia yea. Several big game titles used this implementation without any big issues, so your point about us not being able to implement it in Tera is completely farce, especially given that even the community devs have did it, only for you to brand them as "cheaters", continue kissing the backsides of these "propaganda" yea.
Oh yes and btw, I'm sure the Fortnite cheaters are getting banned En Masse (Oops I used it), just goes to show the difference between game dev companies and the amount of care they have for their players.
Also big BTW, seems like you don't even know what parse runs are. You should shut your mouth in that field if you don't know what you are talking about yea.
according to mg the last time you ran that dg was back in may--nearly 5 months ago
Don't u know that using public proxy from the internet is a big no-no?
This 'DMCA takedown' are only against those that EME have identified that actively working in violation of their Term of Service.
They didn't exclusively targeted the 'skill prediction proxy'. None of the GMs said anything about the 'skill prediction' software at all. Even Denommenator's announcement didn't mentioned it. Maybe I missed it, but I read nothing about EME going on a banning spree to everyone and anyone that are using non-malicious 3rd party programs.
Its funny to see people calling other people for falling into 'publisher's propaganda', yet they themselves are frothing in the mouth defending and trying to explain things they barely know. Skill prediction program are made in-house btw. All those unofficial version SP software of other games that u see in the internet are used in private servers, LAN parties, not in official servers.
Fortnite doesnt ban u... yet, huh? Well, Fortnite do HWID ban.
That'll will show u how much 'love' they have for u.
You are ill-informed about your stuff, go read up first before commenting. You clearly do not know anything about the drama right now between the players and mEME, especially Saabi's post about the issue, before you sound like an out of context [filtered].
It was not even arguing about an obsolete dungeon, it was merely to show 1 portion of the game where it has issues, now apply that to all the other dungeons and you get my point about game issues.
> xTriDevilx wrote: »
>
> Proxy ban is a good thing IMO. Never used one, never needed to use one. EU players playing on NA servers complaining about high ping, that's why the GameForge/EU servers exist. Go there if you don't like the lag here
>
> Proxies were heavily abused in BG's. People injecting through gates, 0-ping players, auto-rotation and being able to chain skills with 0 delay in between (you can have 15-30ms ping and tap your skills on the keyboard 1,000,000/sec and you'd still never execute skills back-to-back as quickly as someone using proxy, that's unfair), healers with their auto-lock(sort of like aimbotting) and of course, memeslashers.
>
> If you need a script to execute attacks for you and auto-lock opponents for you, you probably shouldn't be playing. That's not skill, that's cheating..real skill involves good motor function, muscle memory, and more.
>
> I did like what it did for players with high-ping in PVE, eliminating ping tax and all. But I'm primarily PVP and only play PVE when PVP que stops popping. And in PVP, were giving players an unfair advantage. It had to go, and I'm glad it's gone
>
> I'd rather the game die than have it flooded with cheaters
>
>
>
>
>
>
> East Coast NA, btw.
>
> My ping was 50ms until 1-2 years ago when they decided to get crappy servers and ever since I play with 100-110ms and with ping spikes ranging from 250-1000ms every 10-30 minutes.
im in east coast and i get 24-50 ping... must be eme's fault then....
Dude are you so ill-informed about dungeon bugs you can't even track them on your own? Here are just some, KD (Both NM and HM), heavy FPS dip during rain sprites and water mechs, FINM dead FPS during 3rd boss cross pattern, FIHM FPS dip during mech. SSHM FPS dip during cage mechanics, as well as disappearing mech circles for some players, class bug for classes who does lots of multihits, where packets are improperly handled by the server, resulting in client memory leak and thus huge fps dip during skill casts.
You don't have to be a genius to know these are already known issues and bugs. At least take the liberty to read up on stuff instead of needing people to spoonfeed them for you.
Get over it already.
Arguing like entitled children will do nothing.
Move on people....
try again
he chose cheap internet service and complaining about ping ahahahaha lol.
> TeraNuibe wrote: »
>
> > @Pwhoops said:
> > xTriDevilx wrote: »
> >
> > Proxy ban is a good thing IMO. Never used one, never needed to use one. EU players playing on NA servers complaining about high ping, that's why the GameForge/EU servers exist. Go there if you don't like the lag here
> >
> > Proxies were heavily abused in BG's. People injecting through gates, 0-ping players, auto-rotation and being able to chain skills with 0 delay in between (you can have 15-30ms ping and tap your skills on the keyboard 1,000,000/sec and you'd still never execute skills back-to-back as quickly as someone using proxy, that's unfair), healers with their auto-lock(sort of like aimbotting) and of course, memeslashers.
> >
> > If you need a script to execute attacks for you and auto-lock opponents for you, you probably shouldn't be playing. That's not skill, that's cheating..real skill involves good motor function, muscle memory, and more.
> >
> > I did like what it did for players with high-ping in PVE, eliminating ping tax and all. But I'm primarily PVP and only play PVE when PVP que stops popping. And in PVP, were giving players an unfair advantage. It had to go, and I'm glad it's gone
> >
> > I'd rather the game die than have it flooded with cheaters
> >
> >
> >
> >
> >
> >
> > East Coast NA, btw.
> >
> > My ping was 50ms until 1-2 years ago when they decided to get crappy servers and ever since I play with 100-110ms and with ping spikes ranging from 250-1000ms every 10-30 minutes.
>
> im in east coast and i get 24-50 ping... must be eme's fault then....
>
>
>
>
> he chose cheap internet service and complaining about ping ahahahaha lol.
I guess you all forgot to read the part that says “1-2 years ago my ping was 50ms,” but no, I actually have 100mbps download speed, and I live in FL. The fact that my ping went from 50ms to 100ms with occasional ping spikes up to 1000ms when nothing has changed (other than their servers) should let you ignoramuses know that this is EME’s fault, furthermore, there has been a thread for more than 2 years asking for player diagnostics, so that they can try and fix the issue, and guess what, it hasn’t been fixed.
https://forums.enmasse.com/tera/discussion/18831/keep-submitting-diags#latest
This goes way farther back than November 17, over 2 years of lag and serverside ping.
> > @Pwhoops said:
> > xTriDevilx wrote: »
> >
> > Proxy ban is a good thing IMO. Never used one, never needed to use one. EU players playing on NA servers complaining about high ping, that's why the GameForge/EU servers exist. Go there if you don't like the lag here
> >
> > Proxies were heavily abused in BG's. People injecting through gates, 0-ping players, auto-rotation and being able to chain skills with 0 delay in between (you can have 15-30ms ping and tap your skills on the keyboard 1,000,000/sec and you'd still never execute skills back-to-back as quickly as someone using proxy, that's unfair), healers with their auto-lock(sort of like aimbotting) and of course, memeslashers.
> >
> > If you need a script to execute attacks for you and auto-lock opponents for you, you probably shouldn't be playing. That's not skill, that's cheating..real skill involves good motor function, muscle memory, and more.
> >
> > I did like what it did for players with high-ping in PVE, eliminating ping tax and all. But I'm primarily PVP and only play PVE when PVP que stops popping. And in PVP, were giving players an unfair advantage. It had to go, and I'm glad it's gone
> >
> > I'd rather the game die than have it flooded with cheaters
> >
> >
> >
> >
> >
> >
> > East Coast NA, btw.
> >
> > My ping was 50ms until 1-2 years ago when they decided to get crappy servers and ever since I play with 100-110ms and with ping spikes ranging from 250-1000ms every 10-30 minutes.
>
> im in east coast and i get 24-50 ping... must be eme's fault then....
But hey, you’re the only star in the whole wide galaxy, so... if your ping is fine it automatically means that everything should be fine with everyone else, and that if it’s not then it’s my problem and EME has nothing to do with it. All of this you deduce from the fact you’re part of the lucky few whose ping has no problems. If ignorance were a crime you’d be serving a life sentence along with decorated whiteknight @Melyodis
None of them are relevant huh. I said some, not all, AAHM 1st boss glitches out on circle mech, FPS dips on 2nd boss, and 3rd boss final mech bug, not relevant huh. Not to mention de-enrage bugs.
You should seriously just shut up.