[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The Undying Update (v98) is arrives on Tuesday, 9/8. Check out the patch notes here: http://bit.ly/terapc_na_v98
Comments
All you do is take away from your own argument with toxicity and insults. You sure like to say something is technical, and then immediately use colloquial terms to explain it. I never had a lag spike on S Bomb at 95%, I never had a leak on lines at 30%, in fact I was fourth clear of that dungeon, and third of the next. I must be casual, right? I must be, because you said it, and everything you say is correct, and everyone else is wrong, of course. That's exactly why you think it's okay to load up on whatever module you feel 'conveniences' you and then go to town.
I judge people by what they do, too, and throwing a fit by insulting others and putting them down because your third party program stopped working on a video game nobody forces you to play is pretty pathetic. Your fantasy of how you want to play this game is yours and a handful of players alone to deal with. I don't care how you think you have MAX GAINS and how your [filtered] little programs give you more MAX GAINS. You're not the judge of how a game 'should' be played, that's your own damn opinion.
SP ain't that hard to understand. It's not hard to understand that Bern has bragged about how it's faster than any player living near the server either. What I don't think you understand is the massive gap you leave in between players when you greedily spread the usage of third party programs. The amount of players left discouraged after a lot of practice and still not reaching that level, just to be left with a choice of 'cheat' or lose.
It's funny you bring up netcode implementation, because there are just so many, even for very similar games. It's funny how each game that has it determines its own limit of what is considered an 'even' match, and how it's a point of contention on a lot of games, including the 64 tick rate debacle always going on in CSGO and ESEA. Then you have players like you on TERA who are like '[filtered] balance we want to play the game the way it's MEANT to be played' even though it's never been played this way, on any region, ever, the way you are playing it.
I don't know what parse runs are? Using Fortnite instead of PUBG? Oh man, do you live in your own fantasy world. Must be the only way you can debate your imbalanced logic. Clearly players don't understand what we're trying to do here even though it's literally no different than what they were doing before third party. It's not like this game has had several competitive systems in place to show scores in both PvP and PvE for years. Nah, it's just you who understands end game mechanics, and clearly you should be the top executive decider for all other players because you can hit the back of a chair faster than everyone else due to your cheating.
Also lol @ I don't care who you know or who you are I'm better than you. Coming from the guy who dropped narcissist in the first paragraph.
I'm sorry friend but normal skill prediction that most people use does not completely solve the issue of high ping. On na with sp and 120-150 ping I did less damage with a warrior than on eu with 20-30 ping, no sp, and worse gear. Sp helps a bit so you don't feel like you weigh 500 pounds but it doesn't do anything impossible. It doesn't solve iframes either, they still happen at native ping.
Any source?
And if the meter will work on EU then why not on NA?
Then you have Bernkastel Scripts. All the fastest built in macros and chains you can get on a class and more. Some of these players will say that you can just normally macro it anyways, but really? 100% INSTANT block cancels and immediate lethal strike reset faster than humanly possible. The fact that you can also put off Bern Script users " Oh most of us don't like those players or We shun these players from the main discords" is also really [filtered] ignorant. You speak of proxy as a top tier % PvE player? Well news flash more than HALF of the top proxy users USE AND SHARE THESE SCRIPTS! Sure Caali discord can claim to Reject these groups, and we can also pretend to ignore that Bern ultimately communicates with other developers, but at the end of the day the result is the same. I can check the top PvE guilds in both servers before this drama started, and 30% of those players all have and share Bern scripts. A good chunk of Moongourd(that you guys bring in) Top 15 zerkers use these Scripts or have ownership of them.
Also to the players using ShinraUpload rates to claim Population Drops. No [filtered] Shinra Dev stopped support NA, therefore there will be a severe drop of uploads almost to 0.
To the players who have natural 150+ MS and uses Proxy. I get it. You need Proxy to compete when Ping tax gets too much. But this mentality has changed everything. If you have 50ms its not 0, so you want to inject + mods. If you have 30ms its still not the same. It's pathetic when people cry about the SMALLEST of Ping Tax skills. Yes RF is a bit slower if you have 60ms, yes some skills are 0.5 seconds slower on cast after 100ms, but at the end of the day, this mentality resulted in just wanting more. The smallest of problems became so much more when you want instant perfection on everything. That's why Proxy itself has been a good idea and prob with good intentions, but it was determined to "fail" because of human nature and greed.
Again to the 100+ ping players, I get it and I CAN reason why you would need it, but if 70% of the community uses it "reasonably" and the other 30% gets extremely selfish or tempted, then the idea is ruined for everyone. There are GOD Players that PvE and get top 3 like @Saabi said who don't need anything more than SP, or no SP at all, but unfortunately that isn't the same for a good chunk of the other "top tier" players, and it sours the entire thing,
it's no opinion that the game should be played with low ping or simulation of. it was designed to be played that way. i highly doubt 5 players at 200ms could clear aah unless maybe overgeared zerk. even then i still have my doubts. even if i get a tiny bit "advantage" (i really don't see any advantage to myself. i still have to dodge early. and double casting grim by mistake is a dps loss, since the 2nd cast is a complete ghost. also shadow lash only casts 3 times rather than 4, with or without sp) this is far better than suffering with skills at 240ms. how is this hurting anyone?. (pve wise).
They don't know what GHOSTING is lol, they rly think that a magical third party program will bend the laws of physics and make a 200 ms player better than a 30 ms NA player hahaha!
Maybe you guys should play on K-tera or something and experience true high ping gameplay at least once, main a lancer, warrior or something and be good at it
waited so long for this, which is utterly disappointing, whats the point of pressuring bhs to implement an ingame dps meter, different ui elements, if you have no one playing or a very low player base due to the elephant in the room, which is the biggest issue, latency and how it affects classes and gameplay.
Anyway EME, plz don't forget about one of the most (if not the most) important things: In game skill predictor.
I don't care how you or BHS do it or even if you guys allow some limited "officially approved" third party tool..
If you can't fix it for PVP, just cap that skill predictor for PVE only content (just disable for BGs or CU).
The fact is: Tera's endgame is basically unplayable for foreign players without a built in skill predictor.
The only short-term solution until your own proposed platform is ready is to allow the use of whitelisted third-party modifications (mainly allowing skill prediction in PvE situations only, and an external DPS meter) and to protect those developers from any legal action for the time needed and/or help provide them with information needed to maintain their tools. Having some communication to those developers and being completely transparent with the community is your only way to saving the community and the game from the direction it is going in right now. And with the next big patch coming in a few days, it's vital to make those decisions quickly to rebuild the road for the next few weeks to come.
All of what you said you're discussing is great and all, but you need to come up with short-term solutions. This would be talking to BHS about terminating your xigncode contract, as all it does is lag the game and doesn't prevent any of the cheating you tried to prevent.
Get better servers. There is zero reason why I live 5 hours from the servers and yet I can connect better to EU than NA. None whatsoever.
A whole lot of nothing. I think you guys misunderstand the [filtered] you're in.