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a lot of people leave the game

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Comments

  • I said a lot of people back to the game. I am seeing a lot of people in 431s asking that they are back due to apex 2.0 .
  • YordanYordan ✭✭✭
    Constant crying 10% of all players that would complicate the game led to the fall of all the games. Apex killed the game completely. Here you kill 10 dragons for half an hour and then at 11 you die and everything again ???? Normal people will just send everything to the farther out of the game and delete it permanently .... That is why the number of servers was reduced to two from seven initially, you got yourself out of the grave and got into it yourself ... Do you want to return the past, remove the whiners to a separate server and let them cry there all the time. And for 90% of the players, make everything easier in the game that it was interesting to play and not to suffer because of everything else ...

    This is gold.

    Raving about whining and crying and that's exactly what your post is.

    First it's 90% of players that were displeased for months. Second no, single easy apex quest that you arent good enough to do yourself without dying didn't made anyone leave. Half an hour is what whole thing takes not 10 dragons, unless you went afk for 25 min that is. Servers were reduced in EU too and it had nothing to do with what you said. If they were to get all "whiners" to separate server then you would have to move there too.

    Your cluelessness levels are out of this world.
  • Apex killed the game huh, and here I was thinking it was because it's almost been 6 years since their last major content update, silly me.
  • Apex killed the game huh, and here I was thinking it was because it's almost been 6 years since their last major content update, silly me.

    You don't consider Fate of Arun to count as major? Level cap increase, new continent (even though maybe 1/3 of it is ever going to be used), etc.
  • NopiNopi ✭✭✭✭✭
    edited October 2018
    TsukasaKun wrote: »
    You don't consider Fate of Arun to count as major? Level cap increase, new continent (even though maybe 1/3 of it is ever going to be used), etc.

    FoA is indeed a big update but it's getting old already. It's also pretty much the only true expansion Tera has had. I don't count the argon queen stuff as "expansion" because it wasn't. That was just completing the main game by adding a small chunk of playable space and two dungeons. So yeah. I do feel Tera is quite behind in actual new content in comparison with some other MMOs still around. I mean, while Tera is still clugging along with FoA, Guild Wars 2 has had two big expansions and numerous story additions. Blade and Soul is pretty much TWICE it's initial size right now, with numerous additions to leveling up, huge new land masses (with breath taking vistas) every few months, and a LOT more solo story quests. And this coming from a game released here in 2016 as opposed to Tera's 2012 launch. Elder Scrolls Online is also much bigger as well with it's fair share of expansions, and Final Fantasy 14 has had a lot going on to increase it's size too. So yeah, I feel Tera does need to catch up in the expansions department.


    Now, as for the original topic, I still feel people fail at apex because they didn't learn what they needed to learn to fight these bosses comfortably. I don't think it's much their fault, though. Back when BoL, the very first 5man dungeon people faced, was meaningful and useful, and people had to grind all level up dungeons to get to the next part of the game, people could see and learn about fighting as a team and about the mechanics of most common open world bosses that exist. I mean, you start meeting these dragons along the level 48-53 part of the game, and you can fight them as bosses in Saleron Garden.


    But now, the game just shoves levels at you and gives you all possible ways to skip proper leveling (through kumas pvp and fat vanguard xp rewards), stripping most players of much needed knowledge. Add to that, at least from experience, most of those I've seen failing at this quest are usually DPS classes, not surprisingly used to not having boss aggro on themselves, thus being completely overwhelmed by suddenly having to micromanage all aspects of the holy trinity by themselves (tanking, dps and heals). So yeah, Apex will be very easy to people who have taken their time to go monster hunting in the open world or in dungeons, or who have taken the time to learn their patterns. It will be ridiculously hard for anyone else never used before to them. This brings back memories of when people were being owned by basiliks and kumases at the initial portion of the game. I had my time getting owned there myself until I learned to beat them, to the point of having people looking and wondering how could we solo those. Fun times.
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