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Question on accessories
Ok, so I obtained shadowvain accessories awhile ago and before those I had shadowgate. Like a good lemming I used the full set at first, but then I saw someone wearing the gate necklace, two shadowvains and two corvettes. When I placed my corvettes back I got the benefit of the two initial +12 crit factor lines from both sets, when the full set gives one endurance line and one +6 crit factor line. Question is, is it a good idea to have three of the shadow seat and two corvettes? Am I missing something else here?
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Try out for yourself and see if you notice any difference and go for whatever you have the better results with
I'v been hearing that the recommended total CF is 315 for this patch. I suppose that every patch adds a dungeon that changes CF recommended amounts by adding more boss resistances. Sure, we can get our characters to over just +200 and at least in dungeons use consumables and healer buffs to compensate. A carving crystal also helps. The activity I'm doing the most at the moment is IoD farming with some little low tier dungeon running on the side. IoD is not a life or death activity since these bams hit like wet noodles but what they lack in offense they more than make up in front defense and turning ability. Sure, my ninja gets around 90% back hit time on them, yet I see around 50% to 60% crit rates on my current setup. I'm not sure if crit rate can cap or if we can go for more.
Currently doing this for ninja, but also gearing a Slayer too so I'll need slayer info as well. TY in advance for any info. I do assume Slayer may need a bit less because all those double and triple crit chance glyphs.
BTW, my ninja is glyphed and uses rotations from the Essential mana guide. Will soon also roll gear according to it.
EDIT and Update: Just re rolled the ninja weapon but ran out of spellbinds and ended up with 1 crit factor roll where I wanted the 6% flat. So not sure what to do. I have a few options. Swap two keen vyrsks with power (which would cost me nothing since I already have them), swap the keen tier 2 etching with a power tier 2 (because tier 3 etchings cost an arm, a leg and an elin tail), continue rolling without spellbinds (not recommended) or leave everything as it is for now and until I get more spellbinds (which are at 67g a piece in TR, making a single roll cost about 4.3K gold)
Edit 2: Spent ALL my undershade tokens on spellbind 8, to convert to spellbind 9, and roll a few more times and finally got that flat 6%.... Too heavy of a price but the damage upgrade is quite a boon.
That's just if you want to go hardcore though; Maze is quite expensive/effort-heavy at the moment, and only offers a +6 bonus (+4 from ring and +2 from earring) compared to Corvette. Personally I use the Corvette/Shadowvain setup on my Sorc, since I'm too lazy to farm up Maze~ ^^
As for the crit or power question for Ninja, it mostly depends on how heavily you use your skills with no crit chance glyph - namely CoS and BH. Since crit resist values seem so high this patch, I'm not used to seeing any class use power accessories except Gunners and Brawlers, and some select Ninjas and Lancers.
For full crit, which is highly recommended at lower gear levels, or on classes that need it, 2x Corvette and 3x Shadowvain is good. 2x Shadowmaze (or whatever the PvP crit set is called) and 3x Shadowgate is best, but for the cost it's not really worth it unless you PvP a lot or have money to burn. I just use Corvette as the second crit set on my full crit alts, but it's not much less crit than going with the PvP set.
As for Shadowmaze I don't do pvp, and always wondered where that set came from as I saw it mentioned often in the forums. Though I suppose I'll test how I do instead with bloodvain, or an easier test, galleon, as it seems more people gravitate towards 3 CF and 2 power on accs nowadays. Might as well see for myself what I get there.
The slayer will probably benefit more from the 3CF 2Power setup. Not in game at the moment and I don't remember it's current CF, but I know it's on the low side. Much less than 200, and still gets a fair amount of crits on what I'm using the class atm(T2 IoD and some low tier dungeons till I get better at the class).
In overall I'm not quite min maxing. Just trying to squeeze a few ounces more of what I have at the moment. My resources and time are limited because of work and overall suckiness of real life.
Anyway. Thanks all. Might post some progress reports later.
For slayer, I'd really recommend against not going full-crit, though. Even with the crit glyphs, the class kind of needs it, almost as much as sorcs do. it does depend on whether you're running with a mystic or not, though. I had a friend that mained slayer last patch, and I'm pretty sure he always went full crit with me but swapped to different jewelry when running in a party that had a mystic. He still didn't crit on some of his heavy hitting skills when he was with me, though, while he wouldn't really struggle with it when with a mystic.
I'd have to test further on my Slayer. The way I'm now, heart thrust isn't critting much even at triple CF either alone or after a double CF glyphed overpower, but the rest of my dps core, overhand, eviscerate(odd since these two have no CF glyphs at all) and measured strike, are critting quite often. All that on a total CF of +142. Though again, I haven't fought any heavy hitters on the slayer yet so my results may be coming from mobs with reduced resistances. Though from what I understand T2 and T3 IoD bams are quite resilent. I'm planning on running DFNM on the slayer for awhile to see how I do there.
Yeah. It's as if the triple crit factor on HT doesn't work at all. I hardly see that thing crit, and it bothers me that after that, the very next overhand happily crits. Vexing...
Though not sure if Triple crit factor(HT) and triple chance to crit(MS) are the same thing. I do assume that triple crit factor works on only base crit if it works just like Mystic aura. In the case of slayer, 56 x 3 + whatever is in your plus green number.
Whirlwind's on the other hand is simply pathetic.