[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Question on accessories

Ok, so I obtained shadowvain accessories awhile ago and before those I had shadowgate. Like a good lemming I used the full set at first, but then I saw someone wearing the gate necklace, two shadowvains and two corvettes. When I placed my corvettes back I got the benefit of the two initial +12 crit factor lines from both sets, when the full set gives one endurance line and one +6 crit factor line. Question is, is it a good idea to have three of the shadow seat and two corvettes? Am I missing something else here?
«1

Comments

  • EllieChuEllieChu ✭✭✭
    In most cases x3 shadowgate and x2 corvette will be better because of the extra crit rate you get. Personally i have a normal set with x3 crit and x2 power and whenever i run with a priest, or i just have horrible crit i switch out to full crit.

    Try out for yourself and see if you notice any difference and go for whatever you have the better results with
  • NopiNopi ✭✭✭✭✭
    Thanks for the reply. I'm pretty much hanging solely on accessories and accessory crystals for my crit. Sure, I also have keen etch but it's only tier 2, so in this setup my toon has still only base + around 212(not in game so I don't remember the exact amount), so I think I'll keep with these for now. Though I'd like for more input to see any different opinions.
  • BrofessorXBrofessorX ✭✭✭
    i heard that if u have over 200 crit that u should throw the rest on power,i have 215 so i want for x3 crit and x2 power on accessories.
  • NopiNopi ✭✭✭✭✭
    BrofessorX wrote: »
    i heard that if u have over 200 crit that u should throw the rest on power,i have 215 so i want for x3 crit and x2 power on accessories.

    I'v been hearing that the recommended total CF is 315 for this patch. I suppose that every patch adds a dungeon that changes CF recommended amounts by adding more boss resistances. Sure, we can get our characters to over just +200 and at least in dungeons use consumables and healer buffs to compensate. A carving crystal also helps. The activity I'm doing the most at the moment is IoD farming with some little low tier dungeon running on the side. IoD is not a life or death activity since these bams hit like wet noodles but what they lack in offense they more than make up in front defense and turning ability. Sure, my ninja gets around 90% back hit time on them, yet I see around 50% to 60% crit rates on my current setup. I'm not sure if crit rate can cap or if we can go for more.
  • KoikoiKoikoi ✭✭✭
    I am playing Reaper whats the recommended crit factor this patch then? (srry to jump thread)
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    Ricecubes wrote: »
    The crit rate you need depens on the class you play, tell me for which class you want the info and I will deliver

    Currently doing this for ninja, but also gearing a Slayer too so I'll need slayer info as well. TY in advance for any info. I do assume Slayer may need a bit less because all those double and triple crit chance glyphs.

    BTW, my ninja is glyphed and uses rotations from the Essential mana guide. Will soon also roll gear according to it.

    EDIT and Update: Just re rolled the ninja weapon but ran out of spellbinds and ended up with 1 crit factor roll where I wanted the 6% flat. So not sure what to do. I have a few options. Swap two keen vyrsks with power (which would cost me nothing since I already have them), swap the keen tier 2 etching with a power tier 2 (because tier 3 etchings cost an arm, a leg and an elin tail), continue rolling without spellbinds (not recommended) or leave everything as it is for now and until I get more spellbinds (which are at 67g a piece in TR, making a single roll cost about 4.3K gold)

    Edit 2: Spent ALL my undershade tokens on spellbind 8, to convert to spellbind 9, and roll a few more times and finally got that flat 6%.... Too heavy of a price but the damage upgrade is quite a boon.
  • I feel I should mention that the BiS setup this patch for full-crit accessories is a combination of Shadowvain and Shademaze. Even though Shademaze is intended for PvP, it shares the stats of Shadowvain and has its own set bonuses.

    That's just if you want to go hardcore though; Maze is quite expensive/effort-heavy at the moment, and only offers a +6 bonus (+4 from ring and +2 from earring) compared to Corvette. Personally I use the Corvette/Shadowvain setup on my Sorc, since I'm too lazy to farm up Maze~ ^^

    As for the crit or power question for Ninja, it mostly depends on how heavily you use your skills with no crit chance glyph - namely CoS and BH. Since crit resist values seem so high this patch, I'm not used to seeing any class use power accessories except Gunners and Brawlers, and some select Ninjas and Lancers.
  • PixelatorPixelator ✭✭✭✭
    edited June 2016
    With the addition of crit chance modifiers for practically every class, as well as the surge in mystic population, 3 crit 2 power is a safe bet now.
  • CatoriiCatorii ✭✭✭
    It depends on the class, honestly. There are ways to make up crit in places other than jewelry, so for some classes, 3 crit 2 power is viable. I much prefer that setup on my warrior. For classes that are very much crit intensive though (as in, have to stack full crit or pretty much hit like wet noodles, like sorcs), 3x high tier crit set and 2x low tier crit set is better. It also depends on your normal crit vs whether you're running with a priest, mystic, or both, as well. There's a lot of factors involved.

    For full crit, which is highly recommended at lower gear levels, or on classes that need it, 2x Corvette and 3x Shadowvain is good. 2x Shadowmaze (or whatever the PvP crit set is called) and 3x Shadowgate is best, but for the cost it's not really worth it unless you PvP a lot or have money to burn. I just use Corvette as the second crit set on my full crit alts, but it's not much less crit than going with the PvP set.
  • CezzareCezzare ✭✭✭
    For a slayer you can wear 3 shadowvain + 2 corvette accessories if you're hunting solo or have a priest in your party; if you team up with a mystic you can use 3 shadowvain + 2 bloodvain/ 2 galleon, since mystic's aura doubles you crit factor you can make profit of the extra power.
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    Thanks all for the replies. Very helpful. To answer @Ricecubes I'm running my ninja on circle of Steel rotation until it gets nerfed. From there I'll see if it's still viable damagewise, or if I should shorten the rotation or swap with burning heart. I'm not too strict on rotations when soloing and IoD is a different ballpark compared to dungeon runs where I do have to mind them more. As for CF I guess my +212 is good enough then. Didn't want to drop too low nor overcompensate. Though studying the Essential mana guide I saw that they still get their over 300 CF stuff. But that's through consumables + healer buffs and + 15 gear.

    As for Shadowmaze I don't do pvp, and always wondered where that set came from as I saw it mentioned often in the forums. Though I suppose I'll test how I do instead with bloodvain, or an easier test, galleon, as it seems more people gravitate towards 3 CF and 2 power on accs nowadays. Might as well see for myself what I get there.

    The slayer will probably benefit more from the 3CF 2Power setup. Not in game at the moment and I don't remember it's current CF, but I know it's on the low side. Much less than 200, and still gets a fair amount of crits on what I'm using the class atm(T2 IoD and some low tier dungeons till I get better at the class).

    In overall I'm not quite min maxing. Just trying to squeeze a few ounces more of what I have at the moment. My resources and time are limited because of work and overall suckiness of real life.

    Anyway. Thanks all. Might post some progress reports later.
  • CatoriiCatorii ✭✭✭
    +212 crit is pretty reasonable. I have a little bit more than that on my slaughter ninja, and I don't feel like I need any extra.

    For slayer, I'd really recommend against not going full-crit, though. Even with the crit glyphs, the class kind of needs it, almost as much as sorcs do. it does depend on whether you're running with a mystic or not, though. I had a friend that mained slayer last patch, and I'm pretty sure he always went full crit with me but swapped to different jewelry when running in a party that had a mystic. He still didn't crit on some of his heavy hitting skills when he was with me, though, while he wouldn't really struggle with it when with a mystic.
  • NopiNopi ✭✭✭✭✭
    Catorii wrote: »
    +212 crit is pretty reasonable. I have a little bit more than that on my slaughter ninja, and I don't feel like I need any extra.

    For slayer, I'd really recommend against not going full-crit, though. Even with the crit glyphs, the class kind of needs it, almost as much as sorcs do. it does depend on whether you're running with a mystic or not, though. I had a friend that mained slayer last patch, and I'm pretty sure he always went full crit with me but swapped to different jewelry when running in a party that had a mystic. He still didn't crit on some of his heavy hitting skills when he was with me, though, while he wouldn't really struggle with it when with a mystic.

    I'd have to test further on my Slayer. The way I'm now, heart thrust isn't critting much even at triple CF either alone or after a double CF glyphed overpower, but the rest of my dps core, overhand, eviscerate(odd since these two have no CF glyphs at all) and measured strike, are critting quite often. All that on a total CF of +142. Though again, I haven't fought any heavy hitters on the slayer yet so my results may be coming from mobs with reduced resistances. Though from what I understand T2 and T3 IoD bams are quite resilent. I'm planning on running DFNM on the slayer for awhile to see how I do there.
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    sestina wrote: »
    Nopi wrote: »
    I'd have to test further on my Slayer. The way I'm now, heart thrust isn't critting much even at triple CF either alone or after a double CF glyphed overpower,
    That's why Crit Factor boost has been a joke. Just look at Archer and Sorcerers and now they are finally getting crit "chance" boost which is so much better. Archers will end up critting Rapid Fire almost 100% as well as Sorcerer's Fireblast and Void Pulse around 90-100%. That's why you should focus crit build for Slayers. Slayers only has crit chance for Measured Slice.

    Yeah. It's as if the triple crit factor on HT doesn't work at all. I hardly see that thing crit, and it bothers me that after that, the very next overhand happily crits. Vexing...

    Though not sure if Triple crit factor(HT) and triple chance to crit(MS) are the same thing. I do assume that triple crit factor works on only base crit if it works just like Mystic aura. In the case of slayer, 56 x 3 + whatever is in your plus green number.
  • PixelatorPixelator ✭✭✭✭
    Nopi wrote: »
    Yeah. It's as if the triple crit factor on HT doesn't work at all. I hardly see that thing crit, and it bothers me that after that, the very next overhand happily crits. Vexing...

    Though not sure if Triple crit factor(HT) and triple chance to crit(MS) are the same thing. I do assume that triple crit factor works on only base crit if it works just like Mystic aura. In the case of slayer, 56 x 3 + whatever is in your plus green number.
    The triple crit factor glyph on Heart Thrust is actually very strong. I'm not sure if it's because of the glyph, or that HT has a high innate crit chance. With maxed gear in a mystic party, it should crit 70-90% of the time when combined with Overpower's double crit factor.
    Whirlwind's on the other hand is simply pathetic.
Sign In or Register to comment.