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With Regard to Meta Shop
I'd like to address an issue with the meta shop that might have been dismissed.
http://imgur.com/a/pIw6QFM
The values of items in the meta shop do not reflect in todays market. And what I mean by that is these values were set during the time when the gear transition happened which was nearly a year ago and during the time when there were a huge influx of tokens injected in the market. This isn't the case anymore.
I fail to see why this wasn't changed over the course. I mean when I dismantle something why am I getting less tokens to buy the same thing from the same shop. The value of the items needs to be corrected to match the dismantling rate. When you slice an apple you're expected to get 2 slices of the apple and not end up with a single slice.
http://imgur.com/a/pIw6QFM
The values of items in the meta shop do not reflect in todays market. And what I mean by that is these values were set during the time when the gear transition happened which was nearly a year ago and during the time when there were a huge influx of tokens injected in the market. This isn't the case anymore.
I fail to see why this wasn't changed over the course. I mean when I dismantle something why am I getting less tokens to buy the same thing from the same shop. The value of the items needs to be corrected to match the dismantling rate. When you slice an apple you're expected to get 2 slices of the apple and not end up with a single slice.
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The 1:3 ratio does seem a little absurd when it comes to apples, but to use another example, try taking a game and sell it at a used video game store, then come back in a few days and see how much more they're selling it for than what they paid you for it. I've seen them pay $5 for a game, then put a $50 price tag on it.
TBH, 1/3 your metas back is actually pretty good compared to the resale value of most things in this game.
That is not a rightful comparison. When you sell a video game there is no trade restriction; meaning you could sell it at a re-sale store or an auction house. In the Meta shop you have no choice but to sell it to the same merchant you bought it from. Meta material has no in-game value; it should be set at the same exchange rate the same way old material was set in this example.
http://imgur.com/a/0DNXl2G
So yes, it is absurd and makes no sense.
That doesn't answer anything. You can make them as hard as you want to farm each material but the issue remains. Why are mats depreciated in token count once they are dismantled when the same mats are being sold in the same shop.
Is there any sane person that can answer this simple question.
In general the logic would be: if it's something that drops as loot, they wouldn't want you to be able to trade-in the ones you farm "at cost" to exchange for other items. (That's why you pay the 3:1 penalty.) If it's something that no longer drops, they don't care and if you have it you can trade it in "at cost". In principle, it's the same reason as how items you can buy at gold merchants have a sale value that's lower than the purchase price: so that if you get them as drops, you can't get 100% of the purchase price back as gold.
That said, it's quite possible that this principle wasn't followed consistently (either when the merchant was created, or due to changes since then) and is out of date now.
For gold valued items, that's not actually the reason. The reason why items are valued less than merchant cost so that people cannot use it as means to transfer gold to other servers. These items however have monetary value, Meta on the other hand doesn't. Most items that drops from dungeons (if not all of them) you'll never find merchants selling any of it (besides battle aids).
Still that logic doesn't make sense if one player decides to dismantle one material they originally bought from the shop (not farmed) and at one point don't need it... and now they get back 60% less or whatever random ratio that was set for that mat.
I mean you can still make such a thing happen if you like by making adjustment costs and still maintain the integrity of matching value vs cost.
Consider looking at TERA without the option to dismantle enchanting materials into metamorphic tokens. then there would be a vast amount of enchanting materials that aren't worth keeping or inventory space hording, since a) you would out-level your gear to the point certain materials aren't necessary b) they have no gold value. from BHS's pov, they don't want to place gold value on enchanting materials since they have gems for that, and they don't want to have players not run low ilvl dungeons at all because enchanting materials are irrelevant to their current enchanting needs. nonetheless they still want a variety of materials so that specific enchanting materials can drop from specific dungeons, and players will be more open to running a variety of dungeons rather than run one dungeon all day.
The example you showed showing 1:1 in metamorphic token exchange shop .. the enchanting material is for Deathwrack gear i believe and it's an extremely outdated enchanting material used for gear meta that's more than a year old. in fact, if anything should be changed, it should be to remove those old enchanting materials from the table. on the other hand, the other enchanting materials with a 1:3 ratio are relevant to the current gear progression. players should focus on going to dungeons to get their enchanting materials .. the metamorphic tokens are just icing on it, not an alternative to the whole.
You do realize we entered the second year of the patch correct ? Were you asleep thinking we just started yesterday. Back then, of course these numbers would make sense but now ? I don't think so.
Also, you realize even with 1:1 conversion rate it would take you eternity to gather the amounts required to make anything useful. Running dungeons that drop certain mats would obviously be a far better option. In the end you need to run specific dungeons for certain mats since theres no way out of that.
Meta shop is already extremely expensive that needs to be nerfed.
It's both reasons, honestly. Meta is still a "currency" and when they distribute items to drop in various content, the don't want them to just swap them out for other drops. Otherwise, they would have the content drop metas directly so people can choose the reward they want, but they didn't do that. So, droppable items will never dismantle into their full purchase price.
But that really doesn't matter -- I mean, again, if you buy something from a gold merchant and later change your mind and go to sell it, you won't get all your gold back. Meta is just another form of currency, albeit a more limited one. And besides that, there's no reason to do what you describe anyway -- just trade in the metas for the items you need at the time you need them.
If things on the meta merchant are too pricey and need to be rebalanced, I think that's a different discussion, but I don't think they'll change all the contents to dismantle at the full price, except if/when that item doesn't drop anymore. (Which, incidentally, is exactly what they did when they phased out other gold-merchant consumables in the game; they could then be sold back for the purchase price.)
To be honest, at this point I'm just trying to give them an excuse and ahead warning in what direction they are heading... and quite frankly making such change won't even be close to helping them relief it. Stormcry has passed one year and slowly becoming obsolete ... tomorrow +6 Heroic will be released and a new dungeon will open... of which anything below +7 Stormcry is trash tier and your ilvl will lock you out from running any new content. On top of that you need a heap ton of item XP in order to enchant. How are they going to fix this or do they truly believe players will remain in frost+storm since these are suppose to be really easy to obtain at this point but I'm seeing quite the opposite by this mentality.