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Mystic Issues since Ninja Patch

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Comments

  • BluehydraBluehydra ✭✭✭
    edited June 2016
    @Eirlysie i didn't send a ticket due to the fact that they had made a thread to collect this sort of issues, i posted a link to this topic within the thread but it has received no attention from the GM's so far

    @natsuaki i believe this is because the actual casting animation is shorter now, yet the que for him to appear still remained the same, so he gets delayed a bit (and so the animation can be cancelled in that time) they changed it to prevent mystics from dying when summoning and to give them a bit of an advantage in pvp, however it will take us time to get accustomed to these changes.(and to the broken animations if they do not change them)

    @Mobius1 @Xerray I sorta got used to it and my motes dont cancel, but i believe attack speed may be the key to fix this,it seems to me that the higher my attack speed is, the smaller the cancel gap becomes. So ill test this whenever i get home and let you guys know what i discover.
    OVERALL ANNOUNCMENT
    I don't think BHS is ever going to fix the boomerang pulse follow
    why do i say this? because i've been watching videos from recent ktera content and i still see the boomerang not following correctly, so it seems the bug will become a "feature" of the skill.
    You can clearly see at 3:40 of this video how the boomerang still does that awkward turn in the end of the animation. However the mote casting seems to be way smoother, sadly, this could be just godly korean ping and not that the motes have been changed again.
    https://youtube.com/watch?v=SaDuVShbaAk
  • FaunBaitFaunBait ✭✭✭
    I believe since mystics are suppose to stay out of combat stance and the speed of the boomerang pulse has been increased, they should take away the animation position lock while casting it to have obtain a better position by the time it starts to return.
  • BluehydraBluehydra ✭✭✭
    edited June 2016
    @FaunBait yea, I agree that removing animation lock would help, but sadly I don't think it would fix it. What is making the boomerang fail is that it no longer updates direction when returning, so it doesn't matter if the mystic moves or not, the mote stil returns in a straight line (and then proceeds to do that akward curve right when it ends,like if it's thinking "or right I was supposed to go back to the caster")
  • FaunBaitFaunBait ✭✭✭
    edited June 2016
    Wierd, I barely noticed that. Before the update, when it would return, it would only curve at the halfway mark between the farthest point and caster. So it being faster, I guess it would curve farther than the halfway mark, which is almost back at the caster. Maybe I just have bad Ping. :D




    I mainly only play CS. So I'm talking about EQ gear.
  • ChrisehChriseh ✭✭✭
    Not sure if it's yet been mentioned, as it's not included in the initial post.

    When casting motes they can sometimes not drop at all. Also having played Popo mystic and recently changing to Elin, I can confirm elin motes drop faster (not taking charging into account).
  • BluehydraBluehydra ✭✭✭
    edited June 2016
    Chriseh wrote: »
    Not sure if it's yet been mentioned, as it's not included in the initial post.

    When casting motes they can sometimes not drop at all. Also having played Popo mystic and recently changing to Elin, I can confirm elin motes drop faster (not taking charging into account).

    This is due to animation canceling when moving. It hasn't been included in the main post cause it seems more like a problem with the actual skill rather than a bug. I will add it soon since most of us seem to be suffering from it. The actual cast time (not the charge) for the mote changes between race/gender, i think Elin and Castanic have the shortest.
  • BluehydraBluehydra ✭✭✭
    @Chriseh @Mobius1 @Xerray @Rxkt Updated to include the missing mote bug, thank you guys for making me look into this issue a bit more :)
  • CatoriiCatorii ✭✭✭
    I don't mind the BP not targeting directly on the crosshair much, since you can just aim a bit higher to compensate and do just fine. What bugs me the most is that it doesn't follow you anymore, so unless people stay nice and still, you're only going to hit them with one part of it.

    It's also irritating getting used to the thrall summon change. I hadn't done CS until the past week or so on my mystic since the change happened, and it's infuriating to summon a ToV on a gate and have it appear like 15m behind you, 30m from the gate. I liked it much more when I could aim where I wanted to place it, since that thrall doesn't move so you can't just get it to target something out of range. :\

    I too have noticed the mote bug. I do have low attack speed on my mystic due to having 3x CDR and no energetic etchings yet, so I'm not sure if that's why it's happening, but it mainly seems to happen to me when I'm charging motes rather than just instantly casting them. It rarely ever fails to spawn a mote if I'm just tapping the skill.
  • BluehydraBluehydra ✭✭✭
    Catorii wrote: »
    I don't mind the BP not targeting directly on the crosshair much, since you can just aim a bit higher to compensate and do just fine. What bugs me the most is that it doesn't follow you anymore, so unless people stay nice and still, you're only going to hit them with one part of it.

    It's also irritating getting used to the thrall summon change. I hadn't done CS until the past week or so on my mystic since the change happened, and it's infuriating to summon a ToV on a gate and have it appear like 15m behind you, 30m from the gate. I liked it much more when I could aim where I wanted to place it, since that thrall doesn't move so you can't just get it to target something out of range. :\

    I too have noticed the mote bug. I do have low attack speed on my mystic due to having 3x CDR and no energetic etchings yet, so I'm not sure if that's why it's happening, but it mainly seems to happen to me when I'm charging motes rather than just instantly casting them. It rarely ever fails to spawn a mote if I'm just tapping the skill.

    I agree. As for the ToV you have about one second to re position your character after clicking the summon button, however, it feels very un intuitive and i tend to mess up quite a bit.

    As for the mote, i have high attack speed and it still happens. As you pointed out its usually after charging. Mote goes into CD but doesn't cast, the healing from the glyph does not proc and no mote appears. However it doesn't happen very often to me since i mostly just tap the mote key.
  • CatoriiCatorii ✭✭✭
    Bluehydra wrote: »
    As for the mote, i have high attack speed and it still happens. As you pointed out its usually after charging. Mote goes into CD but doesn't cast, the healing from the glyph does not proc and no mote appears. However it doesn't happen very often to me since i mostly just tap the mote key.

    Yeah, I think the main reason I noticed it at all was throwing motes out while waiting for people before a boss. Kind of obvious when you charge to throw a mote in your (boredom-inspired) pile of motes and nothing happens. During fights, I rarely ever charge motes so I haven't noticed it then.

    Thanks for the tip on the thrall cast. I wasn't aware that you could still reposition during casting and not have it spawn where you initially started the cast. It's just habit that I keep trying to spawn ToV on my crosshair and facepalm afterward when it's so far away that it's ridiculous. Something to get used to I guess. >.<
  • BluehydraBluehydra ✭✭✭
    @Catorii yea, its a workaround but not a true fix
  • ChrisehChriseh ✭✭✭
    Something that seems to be unique to thrall of protection/wrath, although it could be my ping. If you're moving during the cast you can desync.

    That is, you'll notice the thrall summons further away from your character. It's not alarming, but if it happens to be on say second boss of SS where floor patterns are going out.. Your character actually registers as if it was summoning from the location where you see your thrall appearing.

    It's killed me a couple of times. Now I just keep still at the end of the animation, to prevent such deaths.
  • BluehydraBluehydra ✭✭✭
    edited June 2016
    @Chriseh oh that's weird i'll test it later when my net is more stable and add it if I can replicate the issue.
    I play with 250-300 ping so even if it's a ping related problem it would be good to mark it so people know, since a lot of people play from outside the US.
  • Bluehydra wrote: »
    @Chriseh oh that's weird i'll test it later when my net is more stable and add it if I can replicate the issue.
    I play with 250-300 ping so even if it's a ping related problem it would be good to mark it so people know, since a lot of people play from outside the US.
    We might need a low ping Mystic to help test this out too tbh. I wish I could help but I play with the same ping as you :anguished:
  • MidwichMidwich ✭✭
    edited June 2016
    Bluehydra wrote: »

    Bonus round!
    It seems thralls of Vengeance/Wrath spawns where your character looks at instead of where your camera aims at, not sure if glitch or feature so I'm including it in the list. Thanks to @TimesNewRamen for calling this one out!
    0b0kcVI.gif

    I can't even articulate how much I HATE this. You think the thrall will spawn where your cross hairs direct it to but instead it spawns in a completely different place.
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