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Santas - please spawn more :(

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Comments

  • ChristinChristin ✭✭✭✭
    Lolitaa wrote: »
    Christin wrote: »
    It never works anyways, because you will always have people [...] that have hours upon hours to farm and will brag about all of the loot they get. It's like we better no life this game or else. I will try to no life this then seeing as the footsteps aren't tradable. I just want one set of them for my main anyways.

    This is why I've said for a long time they need to have events that have a threshold for a "big prize" and then incremental prizes after that.

    For example, imagine if each character/account (depending on the prize) were sent a single conversion cube, and all the santas dropped tokens in addition to random other stuff. After you collect <x> tokens (whatever amount is deemed fair), you can convert it into an untradeable "grand prize" for the event. You can only get that grand prize once, and then after that you can continue farming if you want but you'll get the incremental prizes.

    That way, everyone who participates at a certain base level is guaranteed to get a nice prize for the event, but people with lots of time can farm for incrementally-better rewards (but not, like, break the bank amazing). You can also then afford to increase the spawn rates without worrying that your hardcore players are going to break the economy or balance.

    you would think a PC member who has apparently "said this for a long time", would have mentioned this to eme, and presure them to implement this system.

    Not just here, but advisory committees have no real leverage. The only thing you can really do is bring an issue up, and then keep on bringing it up. But if you just keep on harping on an issue non-stop (when you already know they've heard it before), particularly if it's not deathly important, you're just going to get tuned out. So yeah, I've brought it up before as an idea and bring it up again whenever the opportunity arises, but the ball is in their court.

    The best leverage I have is threads like this where people complain about a problem, and if people show support for a proposed solution that tries to also address their concerns (in this case, about exploiting and over-farming rewards). With enough complaints and public support for the solution, it shifts from just being "an idea that is arguably a bit better" to "something that will actively address a lot of player complaints." That's much better leverage.

    Plus, most of all of this is totally common sense, and we think EME cares while they laugh at us all the way. LOL Look at them complaining about the fat santas again...LOL As if we care that they can't seem to win free prizes and spend hours looking. LOL Lets be honest here, we're just fish in their bowl, and they're teasing us with some fake fish food. I'd be more disappointed except that the other games I play are giving away nice stuff to make me happy.

    You all have played Tera for how long now? Aren't you used to and pretty much expect disappointment these days? These are the same people that put structures into $25 boxes. Seriously, I think someone really just hates their employer and wants to make sure that someone doesn't make much money off of this game. Ever get that feeling when you play Tera? I sure do.
  • They could have used the same login structure as the Tanly event - give keys on login that are used to open santa boxes, and make Santas more plentiful and good rewards more frequent. Make the contents untradable if you're really afraid of alt farming.

    Back in the early P2W days, when we hunted Caimans for glasses or anniversary boxes for other stuff, it wasn't anything near this bad.
  • Serenade wrote: »
    Back in the early P2W days, when we hunted Caimans for glasses or anniversary boxes for other stuff, it wasn't anything near this bad.

    Yeah, it's because back in the day, they didn't yet realize just how badly it was being exploited. It was the blue box that dropped catalysts that actually caused them to figure out just how bad it was (because they could easily add up how many catalysts people earned from them). Ever since then, basically, blue boxes and caimans have been really limited in terms of what they can drop.
  • what maps do they spawn on anyway? I have spent like 5 hours and haven't seen any, in several maps lol pls halp
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    Serenade wrote: »
    Back in the early P2W days, when we hunted Caimans for glasses or anniversary boxes for other stuff, it wasn't anything near this bad.

    Yeah, it's because back in the day, they didn't yet realize just how badly it was being exploited. It was the blue box that dropped catalysts that actually caused them to figure out just how bad it was (because they could easily add up how many catalysts people earned from them). Ever since then, basically, blue boxes and caimans have been really limited in terms of what they can drop.

    The lack of foresight from both BHS and EME amazes me sometimes.

    What exactly are they worried about? Marketplace crashes or whatever the hell? I remember before you said that's why they got rid of the monthly grab bags for having elite status (and I recall my rebuttal saying how something's wrong when the first thing people think when acquiring an item is how much it'll sell for...).

    So my guess is that the devs (yeah, not blaming EME for this one, not entirely) still don't understand that they created a game that seems to encourage alt-farming, but then they get upset when people actually do it. I remember a while back someone bragged about how they made 10 or so brawlers specifically for farming (this was back when they could outDPS the DPS classes). The game allows a person to do this, but BHS wants to get mad at a player maximizing their potential gains from this feature? That's insane!
  • HLK76PFWXTHLK76PFWXT ✭✭✭
    edited December 2018
    Not only that Santas are being killed by the NPCs all over the world but they also seem to despawn since i have seen a few despawning before i could attack them..
  • ChristinChristin ✭✭✭✭
    I'd rather their entire loot table be untradable than them be limited so severely. Then, they don't have to worry about people exploiting anything and there are no more excuses from here, there and everywhere. There are so many ways to earn gold now, so maybe seeking events just won't be one of them.
  • ChristinChristin ✭✭✭✭
    HLK76PFWXT wrote: »
    Not only that Santas are being killed by the NPCs all over the world but they also seem to despawn since i have seen a few despawning before i could attack them..

    Same here, even with the tiny santas. I did a few more hours hunting yesterday, but now, I've just given up. It just gets old hearing that everything has to be so rare, because EME is allowing exploiters to ruin the game. Plus, I do think a lot of the exploiting stories are simply made up to justify EME being so stingy. I was hunting during that entire Blue Box event, and I didn't see all of the exploiters being pointed to over and over again. They say it was all about cheats showing people where the boxes were, but there were no cheats needed once you farmed the same area 20 times, you just knew where they were spawning. That event was probably one of the best events we have played, so telling everyone they'll never do an event like that again because of exploiters is sad.

    The anniversary event was fun to, and mostly everything available wasn't even sellable. Anyone exploiting that event just hurt their bank storage.
  • edited December 2018
    SageWindu wrote: »
    What exactly are they worried about? Marketplace crashes or whatever the hell? I remember before you said that's why they got rid of the monthly grab bags for having elite status (and I recall my rebuttal saying how something's wrong when the first thing people think when acquiring an item is how much it'll sell for...).

    I would say, the main things they appear to worry about (and try to prevent) now are:

    1) anything that would fundamentally change or alter the flow/pacing of BHS's intended endgame progression (now or in the future)
    2) anything that would undermine the value/worth of items they sell on the cash shop
    3) anything else that could have lasting consequences down the road

    With the Elite gift, though, I wouldn't say it was only that. Part of it was certainly also the drama it caused every month. But also, monthly gifts aren't possible anymore because they decided to make Elite vouchers with variable quantity (like 1-day, 3-day, etc.), so they had to switch everything to the daily gift boxes instead. Only way they could bring something like a monthly gift back now (without changing stuff in backend systems) would be to give a token each day in the daily gift box, and after <x> days you can trade for a prize... and then that makes one more merchant they have to maintain and keep up to date.

    With blue box catalyst stuff, I assume part of the problem was that their business plan for that event included selling catalysts, but they made it so easy to earn massive amounts (due to blue box exploits) that it was objectively worse to spend money. I'm guessing that meant the event didn't meet its revenue targets (whether the event should have had a revenue component in the first place is another discussion, but for better or worse it did). Also, people were holding onto catalysts so that, in the next catalyst event (if the prizes were good) they could immediately dump all their catalysts to get all the best prizes right away without actually having to either pay or play the game at that time (which is also part of the point of the catalyst event). That's also why, after the next catalyst event, they wiped all unused catalysts (so future events would get a fresh start). So anyway, the blue box catalyst thing in particular was complicated.

    With this santa event... my guess is just because it drops progression items, and because the event is going to run for weeks. That's why, as I said, they need a soft-cap/"grand prize" system (or to run more time-limited, but grander events so it feels more worth it).

    SageWindu wrote: »
    So my guess is that the devs (yeah, not blaming EME for this one, not entirely) still don't understand that they created a game that seems to encourage alt-farming, but then they get upset when people actually do it. I remember a while back someone bragged about how they made 10 or so brawlers specifically for farming (this was back when they could outDPS the DPS classes). The game allows a person to do this, but BHS wants to get mad at a player maximizing their potential gains from this feature? That's insane!

    Well, to be clear, in this case I wasn't really talking about alt-farming, but about various kinds of exploits that made it much easier than intended to find and claim maximum boxes as soon as they spawned. (And, no, it's not "made up." But it's also not a justification, because there are other ways around that problem, as I said.)

    That said, maintaining a balance between casual and hardcore players is important for a lot of reasons, just like maintaining a balance between people who want to have one character and those who want to have many characters. I think the main point is that they often get this balance wrong. Part of it is, as you say, a lack of foresight. Part of it, I suspect, is the lack of built-in tools/features that would make it easier to build events that take this into account, and so the amount of extra time/effort it would take to build it.
  • I would say, the main things they appear to worry about (and try to prevent) now are:

    1) anything that would fundamentally change or alter the flow/pacing of BHS's intended endgame progression (now or in the future)
    2) anything that would undermine the value/worth of items they sell on the cash shop
    3) anything else that could have lasting consequences down the road

    I absolutely cannot imagine what caused them to take this route, though.

    You were here back in 2014, Counterpoint. You must still remember when EME was celebrated while GameForge was reviled; back then, having easier leveling and frequent generous events was one of the big reasons that EME had so much goodwill (the other being Tonka and Minea). Back then, GF was the one that did nothing to fundamentally change BHS's intended progression, and while some people laughed at EME for it, the population numbers and popularity of the two publishers spoke for themselves. Now, the situation is reversed, and people are touting GF as the far superior publisher for their more generous events.

    Keeping to KTERA's progression doesn't work for player retention, and most players don't give a a crap about people using multiple accounts or whatever. This was something that EME should have learned years ago. What happened to make them change so much now?
  • edited December 2018
    Serenade wrote: »
    What happened to make them change so much now?

    I definitely do not know why -- only people who work there can really say. But if I had to guess, I would assume that TERA PC became less strategically important for the company. Remember, back in the day the entire EME office (50+ people) were all focused on TERA PC, including three full-time community people just for this game. It was their first major project and they had to build up all their team and processes from scratch. Now, the amount of people fully-focused just on TERA PC is probably down to a half-dozen or so. The community team is now shared over all the titles, although certain people have a bit more of a focus on one game or another. Some of the old TERA producers like Denom are now focused on TERA Console, where EME is the global publisher (not only NA), so probably given a bit more priority (it's new, they have more say/control, and it's their first console project).

    If you're going to manipulate a game's progression flow, it requires on-going attention to monitor and keep on adjusting with every new build that arrives. Doing it well requires people with deep knowledge of the game's economy, full understanding of current and upcoming patches, and experience with all the backend systems. And I suspect EME management doesn't see the value of all doing that when balancing the game's progression should truthfully be BHS's job (if BHS did a good job, none of the publishers would have to adjust anything). So instead, they've seemingly decided they're okay with taking the "hate" and sending the harsh feedback to BHS so that maybe they'll learn. In the meantime, they just do what they can within reason to keep the game profitable and keep people engaged, without stepping on BHS's toes or "covering" for their failures.

    Anyway, it's a bit of a side-topic for this particular thread. This particular event is just an extension of this apparent overall strategy.
  • ChristinChristin ✭✭✭✭
    edited December 2018
    What caused them to change? New management. It's really not as complicated as some make it out to be.

    I am sorry, but something is really up with this event. You have a whole bunch of people saying that they can't find any or barely any fat santas yet you have some people saying they are finding them all over. Have the exploits been fixed? I keep wasting hours on this and just went through 5 different sectors even going to 6 different channels. I found about 10 tiny santas and no fat santas. How is this even any fun? The tiny santas give just the most sad of rewards yet they even barely spawn. If it's true that the fat santas keep spawning around the same area, then someone, has done something up with the code or messed up the "randomness" of it. With the anniversary event, I could at least find a few guys in an hour.

    Yeah, I know I should just give up already. It's just that grinding fishing and flight missions gets boring after a bit.
  • My take on this, whoever is actively searching for these Santas is pretty dumb. Do you know why ? Because the event happen to coincide with the fishing patch. This patch brought up all kinds of new gathering material. You should be investing your time at gather nodes because this is where the money at, finding Santas on the way will become a bonus NOT an objective. That is exactly how I did it, I have found 2 fatties in the process (3 hours total maybe). Even if I haven't found any I'd still make a killing with the gathered material which by the way has netted me close to 80k worth.
  • ChristinChristin ✭✭✭✭
    spung wrote: »
    My take on this, whoever is actively searching for these Santas is pretty dumb. Do you know why ? Because the event happen to coincide with the fishing patch. This patch brought up all kinds of new gathering material. You should be investing your time at gather nodes because this is where the money at, finding Santas on the way will become a bonus NOT an objective. That is exactly how I did it, I have found 2 fatties in the process (3 hours total maybe). Even if I haven't found any I'd still make a killing with the gathered material which by the way has netted me close to 80k worth.

    Maybe that is why I am being so impatient this year. There are so many ways to make gold now that wasting time santa hunting is really expensive.
  • spung wrote: »
    My take on this, whoever is actively searching for these Santas is pretty dumb. Do you know why ? Because the event happen to coincide with the fishing patch. This patch brought up all kinds of new gathering material. You should be investing your time at gather nodes because this is where the money at, finding Santas on the way will become a bonus NOT an objective. That is exactly how I did it, I have found 2 fatties in the process (3 hours total maybe). Even if I haven't found any I'd still make a killing with the gathered material which by the way has netted me close to 80k worth.

    Honest to god, I think that is exactly how they are intending people to take it. Whether that's the right or wrong way to design an event -- well, opinions are clear. But pretty much all the events they've run in the last year have been "while you're playing the game, here's a bit extra" -- and not "here's a reason to play the game." Again, for better or worse.
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