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Craft crit rates and the farce of Moongourd Pies
Hey everyone,
I've been doing some testings here and I believe we are being misled by the crit% boosting items. I know I don't have the biggest sample sizes, but hey, it's kind of enough to get a general idea.
Alright, so, for this topic, let's all assume the base crit rate in crafting is 5%; this value (or something very close to it) has been agreed to be the most likely one by a ton of frequent crafters. The Moongourd Pie is supposed to add another 10%, and the additive IIIs, 8%, supposedly bringing us to a max of 23%. Now, let's look at the numbers. All of those crafts were done with a Moongourd Pie in effect:
500 crafts : 21 crit = 4.2%
260 crafts : 14 crit = 5.3%
100 crafts : 6 crit = 6%
500 crafts : 24 crit = 4.8%
264 crafts : 19 crit = 7.3%
500 crafts : 23 crit = 4.6%
236 crafts : 11 crit = 4.6%
50 crafts : 2 crit = 4%
With that in mind, I believe that the crit boosting items are being calculated directly on top of the base rate, as in, a 10% increase only brings 5% to 5.5%, and so on. Which is a quite negligible value, not to mention very misleading! Have you guys been having similar experiences?
Is this a bug? Or is it how it's intended to work? @seandynamite @KitTeaCup
Maybe the tooltips should reflect that if this is the case, I mean, it's definitely not worth it to spend money, time and kits making additives if they're only gonna add like 0.5% to your final crit chance
I've been doing some testings here and I believe we are being misled by the crit% boosting items. I know I don't have the biggest sample sizes, but hey, it's kind of enough to get a general idea.
Alright, so, for this topic, let's all assume the base crit rate in crafting is 5%; this value (or something very close to it) has been agreed to be the most likely one by a ton of frequent crafters. The Moongourd Pie is supposed to add another 10%, and the additive IIIs, 8%, supposedly bringing us to a max of 23%. Now, let's look at the numbers. All of those crafts were done with a Moongourd Pie in effect:
500 crafts : 21 crit = 4.2%
260 crafts : 14 crit = 5.3%
100 crafts : 6 crit = 6%
500 crafts : 24 crit = 4.8%
264 crafts : 19 crit = 7.3%
500 crafts : 23 crit = 4.6%
236 crafts : 11 crit = 4.6%
50 crafts : 2 crit = 4%
With that in mind, I believe that the crit boosting items are being calculated directly on top of the base rate, as in, a 10% increase only brings 5% to 5.5%, and so on. Which is a quite negligible value, not to mention very misleading! Have you guys been having similar experiences?
Is this a bug? Or is it how it's intended to work? @seandynamite @KitTeaCup
Maybe the tooltips should reflect that if this is the case, I mean, it's definitely not worth it to spend money, time and kits making additives if they're only gonna add like 0.5% to your final crit chance
2
Comments
Yeah, almost all the "increased chance" percentages in this game are like this -- in this case, it just means that you're 10% more likely to crit than before, but not that your chance to crit is 10% + the original %. (Which would actually be a 200% increase over the original chance -- though that doesn't mean "the chance is 205%".) It does make sense... but it's also a bit confusing too. It'd be clearer if they could show you "original chance %" -> "boosted chance %" so it'd be obvious.
Heck, they made even rally boss spawn RNG hahaha, now i can quit my job and wait in the front of the screen for 3~5 hours to finish rally, these guys really understand the definition of fun!!!
Imho, at this point i also think RNG is the only game mechanic worth doing so they should put more RNG even on the login screen, idk man, make like a 5% chance for a "successful login" so the player waste 1 hour on the login screen every day and content last longer!
No wonder nobody play this game anymore lol.