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Craft crit rates and the farce of Moongourd Pies

Hey everyone,

I've been doing some testings here and I believe we are being misled by the crit% boosting items. I know I don't have the biggest sample sizes, but hey, it's kind of enough to get a general idea.

Alright, so, for this topic, let's all assume the base crit rate in crafting is 5%; this value (or something very close to it) has been agreed to be the most likely one by a ton of frequent crafters. The Moongourd Pie is supposed to add another 10%, and the additive IIIs, 8%, supposedly bringing us to a max of 23%. Now, let's look at the numbers. All of those crafts were done with a Moongourd Pie in effect:

500 crafts : 21 crit = 4.2%
260 crafts : 14 crit = 5.3%
100 crafts : 6 crit = 6%
500 crafts : 24 crit = 4.8%
264 crafts : 19 crit = 7.3%
500 crafts : 23 crit = 4.6%
236 crafts : 11 crit = 4.6%
50 crafts : 2 crit = 4%

With that in mind, I believe that the crit boosting items are being calculated directly on top of the base rate, as in, a 10% increase only brings 5% to 5.5%, and so on. Which is a quite negligible value, not to mention very misleading! Have you guys been having similar experiences?

Is this a bug? Or is it how it's intended to work? @seandynamite @KitTeaCup

Maybe the tooltips should reflect that if this is the case, I mean, it's definitely not worth it to spend money, time and kits making additives if they're only gonna add like 0.5% to your final crit chance :/

Comments

  • When Alliance was around, there was an enchanting buff that could be activated for an hour. It was multiplicative with the enchantment rate (not additive), so I just have assumed they all worked that way.
  • spungspung ✭✭
    edited December 2018
    Additives has always worked that way; whenever they mention an increase in crit chance it always means on base crit. It is misleading and probably mistranslated.
  • So additives are basically nothing... Nice addition!
  • HLK76PFWXTHLK76PFWXT ✭✭✭
    edited December 2018
    If the base is 5% and the food adds 10% then that is 0.5% up to 5.5%?
  • edited December 2018
    HLK76PFWXT wrote: »
    If the base is 5% and the food adds 10% then that is 0.5% up to 5.5%?

    Yeah, almost all the "increased chance" percentages in this game are like this -- in this case, it just means that you're 10% more likely to crit than before, but not that your chance to crit is 10% + the original %. (Which would actually be a 200% increase over the original chance -- though that doesn't mean "the chance is 205%".) It does make sense... but it's also a bit confusing too. It'd be clearer if they could show you "original chance %" -> "boosted chance %" so it'd be obvious.
  • I'm starting to miss the old 2x success chance additive already. They should have kept it at least.
  • DvsvDvsv ✭✭✭✭
    edited December 2018
    Kouyukie31 wrote: »
    I'm starting to miss the old 2x success chance additive already. They should have kept it at least.
    Before this useless crafting revamp there was a 100% crit etching that made enchanting way more bearable cuz 10 emerald = 2 diamonds, but the ONLY thing that BHS know is RNG, so they removed that and made every additive pure RNG, it's just another part of the "every new patch in Tera will make the game worse"!
    Heck, they made even rally boss spawn RNG hahaha, now i can quit my job and wait in the front of the screen for 3~5 hours to finish rally, these guys really understand the definition of fun!!!

    Imho, at this point i also think RNG is the only game mechanic worth doing so they should put more RNG even on the login screen, idk man, make like a 5% chance for a "successful login" so the player waste 1 hour on the login screen every day and content last longer!

    No wonder nobody play this game anymore lol.

  • during 2012 it was paid to be able to play and in the game you did not receive anything of buff nor helps and even so it is the best version of tera,
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