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Comments
They should do this. Bring it back. Make it a little longer to where it FORCES (Yes. You can't skip) a player to play a bit of that class and understand what all skills they will learn and how the class is played.
Although I don't think yours is a bad idea, I think they won't do it because Starting Islands are the tutorials now, it wouldn't go along with the new storyline and they won't bother coming up with a new intro for the new storyline. If they thought it was good they wouldn't have removed it in the first place right :S
Side note the Karascha on the end of old Island of Dawn was much harder than the basilisk Argon boss of the new island, so they are clearly trying to make the game noobproof, if ppl are still having a hard time then I fear for the future.
First of all, if those ppl were newbies they are gonna get hit. I am saying that if you use proper crystals, that is the BASELINE where you will be the LEAST LIKELY to die/take the LEAST AMOUNT OF DMG possible when you make a mistake. I am NOT saying that wearing proper crystals will protect you from dying completely, in case you didn't get the gist of my posts up till now.
Second, you're oversimplifying the "if that player is not answering, others will agree on a kick vote" part.
1) Not everyone wants to waste 2mins waiting to initiate a vote kick after combat.
2) Not everyone bothers to kick a trash player even when i explicitly call it out. Why? Cos they know that even if they don't kic, those who wanted to kick would have no choice but to carry said trash player or risk a 15min matching lockout by leaving the party.
And I will repeat here that it doesn't make sense to punish ppl who learn to do things right (please see above posts if you still haven't got this message yet).
3) There could also be other reasons - which even I cannot fathom - why ppl do not accept those vote kicks since the other players also do not speak in chat and just keep rejecting the vote (saying this from personal experience). In the end, I still have no choice but to carry the team or risk a stupid 15min lockout.
And then I'm sure some guys are gonna rebut point no.1 saying "Don't go into combat then". Guess what? Ppl like to go running off starting combat before you can even do anything. Guess I should leave the party then. OOPS! Leaving the party now will cause me to lose the dungeon entry cos combat was started. And now I'M getting punished for something that isn't my fault (again see above posts on how I despise this nonsense).
Third, how does green crystals even affect the argument? I didn't even mention green crystals in my posts, cos I am only focused on the BASICS here.
Last of all, do you even realise why I am posting here at all? From all your counter-arguments, what I see is letting the trash players get away scot-free and continue to not improve/ruin other ppl's game, while players who are actually learning continue getting punished (be it getting matching lockout, taking forever to clear the dungeon etc.) for using a system that is supposed to encourage dungeon-play since it spans across servers.
I'm not trying to be offensive here, but generally it's ppl like you who are contributing to the decrease of the quality of players in the game, since this kind of attitude is what allows trash players to get REWARDED (and continue being trash players) for playing bad, while proper players get PUNISHED for trying to play well.
"I play like [filtered] now, but it's okay, I still get to roll for loot anyway. Heh, why improve?" -trash player
"Oh come on I'm trying my best here but this guy here just doesn't want to put in effort at all. Waste of my time!" -learning player
If the majority, if not all, of players actually like to have a community full of unskilled players, then fine, I'll just suck it up and live with it. But that is certainly not the case.
Have you ever seen LFGs with messages like "XXNM/HM N> trash (roles here)"? NO. Ppl are looking for "exp/skilled players". If I can see something is wrong with how instance matching is implemented and just let it go, cos, y'know, it's only matching, I probably won't see those players again anyway, where the hell are we gonna get more skilled players?
Games are supposed to encourage better play right? Yes.
Do you get rewarded for not clearing dungeons/losing battlegrounds? No.
Unless you truly believe that the opposite of what is stated above is how a game should be, why is the way the matching system is implemented not in sync with the common idea present in above statements?
It is time to end this stupid cycle of trash players continuing to be trash players (due to the game incentivising them to do so & punishing learning attitudes), and let them go have their own fun in their own corner instead of allowing them to trample on others'. They chose not to learn even the most basic of dungeon gameplay, so something should be done to change that attitude.
And I talked about green crystals as an example of a gear that exists now, and through your argument of "teaching" ppl need absolutly to learn before they enter endgame, but the reality is that to begin with they were never actually necessary to the game, they are just a slight help.
Now making certain crystals mandatory for dungeon runs will not teach the person how to do the dungeon, it does help yes. What needs to happen is a general set a mechanics @Nopi BRILLIANT idea, I think it would be very easy to make a solo instance were the person runs through and has to deal with trying to dodge certain mechanics and also gets explained how back crits work with different crystals and what is best for their class.
Teaching noobs is important but it needs to be done in a way that is fun and not so long and tedious. Boring tutorials can ruin a game.
...Yeah, people should totally follow that. Unless they've changed all the horribly wrong ones recently, some of these are absolutely useless. And FYI, the welcome screen doesn't load if you close the launcher. Not everyone keeps it open.
Honestly, the game does a pretty good job at showing you at least some of the crystals you should be using. It even sends you a full free set iirc, as soon as you finish the story quests on the way to 65. It's iffy for tanks unless they've changed it, though, and I haven't leveled a healer since they added that, so not sure how the healer crystals are.
The game can't really show you everything. At some point you have to expect people to actually bother to ask a simple question here and there, or look up the answer themselves on the forums or a fansite. It's kind of hard to get it so wrong when the game literally sends you crystals now. That's why I always facepalm when i still see the rare DPS using 3-4 pounding cruxes.
How about you be a good pt member and ask if there's anyone new before starting the run? I usually do that when dungeons were launched in less than a week or two when the majority will be new, after that the majority won't be new and there will be no problem if someone dies or drops. Waiting for someone new depends on class and server so it can take about 10 secs which doesn't cost me at all or it can take ten or more minutes in which case i'll just think to myself "meh it's a game i'll leave because i'm not actually loosing anything", the moment you let this bother you is because you are not playing the game as you should; to enjoy yourself; and are becomming a socially useless elitist.
Just the other day i had a Brawler tank drop on us after dieing in kuma at timescape, agro landed on me a slayer, and we finished the boss without problems even when the two other dps, two ninjas, kept stepping on the pools, me and the healer were more than enough, the healer was so awesome she could do all three rings of yana alone despite not even having the ress with full stamina glyph, which acording to your logic she shouldnt be allowed to play such a dungeon because it wouldn't match your "meta".
Adding a crystal filter will make IM last forever (it already takes ages for some dungeons). I rather take a newbie with crappy crystals or no crystals and do the dungeon in 20% more time, than not being able to do the dungeon at all because IM is not popping by being extremely picky.
If you reaaaallly need to do a super quick perfect run, use a premade party, it doesn't take that much time and works great for those who doesn't want to bother with little issues like perfect crystal sets.
In any case, if newbies do not know how to properly play is because the game itself is so easy that it not longer requires any skill at all to reach max level, and end game dungeons can be cleared without perfect gear/crystals. If I have a crappy run every two weeks, that's a lot, most of the time even with newbies with not so perfect sets it still doesn't take than a few more minutes. And the only cases when I actually lost a daily run of a dungeon due to a party member is because he or she is a little biitch that thinks he or she is perfect and the rest of the party is crap so they don't play as they should (healers not healing, tanks not tanking, dps staying idle on the side), and most of the time those players are "experienced players" with great sets and nice crystal sets.
It's been a while hah. Sadly, I don't see the starting Island as a tutorial anymore. They could easily write it as your character having a dream (Even though we know Elins and dreaming isn't really a 100% thing for every Elin). A prophecy. A future vision. They could work it.
The Stepstone Isle is far too easy. It's not really learning your skills or learning how a party works. Not like we had on the Island of Dawn.
I could see where change would work.. But people are lazy. I started fearing for future players since Reaper.
To be honest the game was so good back then that you could do that part without instaling Tera but it only worked with 3 classes one of them was warrior i dont remember the other two.
You are missing the point and only backing up the fact you need to teach noobs, what if that healer hadn't been awesome and they were noob oh that would have been to bad you would have wiped... and how much longer did you take in the end. Not everyone has all day to do 1 dungeon and when you say "your logic" make sure not to misquote people.
The whole point of teaching noobs before they start doing end game dungeons is to IMPROVE game play for EVERYONE. I seriously doubt noobs enjoy dying and failing in dungeons over and over again.