Aluh wrote: »
"Listened" As if m8.
Bonbonnie wrote: »
Hopefully EME follows suit. Otherwise, they're going to be bleeding more players.
Zoknahal wrote: »
EME is listening guys, dont be fooled!
They are currently thinking how to milk our pockets with cash grab "events during the 7th anniversary!
Being serious, i wouldnt mind if they bring the classic server thing for the 7th anniversary, it would actually be really well welcomed.
Im thinking of the benefits this could make: being hopeful and expecting a miracle to happen, EME could relay good feedback about the classic server, so that BHS could get to work on a PERMANENT version of some of the most memorable dungeons in TERA for those who been here for as long as myself:
Those who been here since this dungeons, know the level of difficulty they had, and how rewarding they were, specially Manayas Core, where you could set a party to farm Reagent gear, sell it, and split the income, those were good times.
If the difficulty level, boss HP and defense and stuff gets adjusted for lvl 65 or 70, this dungeons alone could be the trigger for a few players coming back.
Hopeful thoughts, but one can still hope, even when that hope has been lost during the years.
Meningitis wrote: »
I can understand why some people would want a classic server, but not why they'd want a permanent one. A classic server wouldn't get any updates with new content. All of the old broken garbage that actually happened to get fixed would be there. People would get their nostalgia out of their system and then start whining about how there's nothing to do on it.
Also, @Vy1Vivi , BHS (now Krafton I suppose...) has already brought back several old dungeons and adjusted them for new classes/skills. They've done it a bunch of times. Some versions were weaker or harder than others, but they still did it. Even Bathysmal Rise came and went a few times. They even brought back Wonderholme from the grave once. And Velik's Sanctuary and Shadow Sanguinary are dungeons brought back from older patches. They're in the game right now. There's also an event build for TImescape in an upcoming patch. You say they won't do it because it's "too much effort," but honestly it seems like the opposite. They seem to really like recycling old dungeons so they won't have to make new ones.
However, there is a point to be made that some of the dungeons from the very beginning of the game are more outdated than the rest of the ones listed. If they adjusted the values for the new levels and such, people would quickly find them boring since this game has evolved in terms of mechanics a LOT over the past few years. That's the part that the developer would be bad at doing- making new updated mechanics. Even though it's been done like once or twice before and it still seems more cost efficient than making a new dungeon from scratch.
Vy1Vivi wrote: »
first of all, we're talking about bringing things back permanently. I wasn't talking about Wonderholme and Bathysmal Rise when it comes to bringing them back permanently and adjusting them to fit the current patch, I was mainly talking about the classics that I mentioned - FoK and BT, and the other poster mentioned MC, KN, and Argon corpus; all dungeons that from what I recall were never brought back or made up to date for the current state of the game. I get that I wasn't clear in differentiating those. I was already aware that Wonderholme and Bathysmal Rise were brought back. And Velik's Sanctuary and Shadow Sanguinary don't count because they've taken those out and brought them back numerous times.
I get what you're trying to say, but what I was trying to say was that the really old content back then that I mentioned would be too much effort for them on a dead game like this. My main point was because of that, they're obviously not going to bother to do it. It doesn't look like to me that they're all for recycling dungeons THAT far back. In fact they recently came up with a new lazy dungeon with silly mechanics - Bahaars. And we have a new set of dungeons that are currently in the game; no need for them to add anything new for now or to bother recycling ancient stuff that would be too much effort for them to adjust for the way the game currently is.