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How to remove fishing sound effects ?
i play at odd hours. It takes a long time(many times more than an hour) to queue for dungeons and i like to have Tera queuing in the background while i work.
I would dial-up the volume on tera and dial-down volume on everything else, so that when a dungeon pops, the audio cue would be extremely obvious.
These days i fish on while i wait. I would do the same thing with volume, but the fishing sounds can get really annoying. Close to 3 minutes of the "reeling in" sound effect grinds on your nerves after a while.
Is there a way to Delete only the fishing sound effects and leave the Dungeon popup sounds ?
Thank you.
I would dial-up the volume on tera and dial-down volume on everything else, so that when a dungeon pops, the audio cue would be extremely obvious.
These days i fish on while i wait. I would do the same thing with volume, but the fishing sounds can get really annoying. Close to 3 minutes of the "reeling in" sound effect grinds on your nerves after a while.
Is there a way to Delete only the fishing sound effects and leave the Dungeon popup sounds ?
Thank you.
0
Comments
Hopefully they will add a way to mute the fishing sfx but so far I haven't seen any other way to do it than muting the general sound which obviously doesn't help with the queue bell.
Interface SFX <-- set this to 0 to turn of sound when reel in fish is successful but turns off instance match success sound.
What I do which is ok compromise:
Master, interface sfx, audio when minimized - 100%, you will hear dungeon popup when tabbed out but also final bell sound when fish success.
Background music, effects, ambient background - 0% no fishing rod sounds and general background noise.
To isolate all fish sfx only... maybe possible in S1Engine file, labeled soundgroups, but you will have test each one on your own and at your own risk.