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Tommorow is the big day: A few thing's I've noticed on EU

Please do not quote me like it's the Gospel as we all know Gameforge does things differently than EnMasse but I do hope some of the things Gameforge has done will be implemented here as well.

1. IOD Bams Drop Mats
One of the most helpful things on EU is the fact that IOD Bams now drop mats. If a person does not have time for a lot of dungeons they can grind bams and get some decent drops ( And gold)
2. The Dungeon Item Level Revamp
I cannot express how happy I was with this change. I always found it strange how DRC was a higher Item level than RM, or BP as DRC is a lot easier to run. With the new update, DRC was downgraded in item level while RK9, RM, and BP were bumped up in levels. RK9 now being an Item 442 dungeon, I believe BP and RM are now 443.
3. Solo Liliths Keep
Actually, a pretty fun Ace dungeon though a little more complex than the others it's still pretty fun to run. ( though i'd stick with running the real LK because ya know..drops and all.)
4. The Dungeon Entry System
I have seen, so many people complaining about this new system without keeping in mind that your points are constantly refreshing. It's nearly impossible to run out of entries (Especially if you are Elite.)
5. Less people needed for low level Dungeons
For someone who is leveling, it was always exhausting sitting and waiting and hoping 5 people would join and always needing a healer. With the update no longer is a healer or even a tank required. The Dungeons seem easier but still give really good XP , which is a win-win for anyone leveling for events. ( Hint hint)
6. Fishing now really Matters-
In EU Fishing is a big deal and a lot of people have been leveling up simply from fishing. BAFS give a ton of XP and some fish even give XP Scrolls for instant XP which is pretty nice. Yes, a person could run Bahaars and do endless Bams and Endless hunting, or you could just sit there fishing and level up. ( Not saying NA will do this, but that's how it is over in good ole EU)
7. Those new mounts boy
The Mighty Dawn Gryphon and Mighty Thunder Gryphon illuminate you with their power. Each has the following effects:

They restore 1% of your max MP and HP every second
Prophecy
Uses the enlightening aura of the Gryphon to have a set chance of increasing crit power against monsters by 50%
Illumination
This skill allows you to increase your skill advancement XP earned once every 24 hours The bonus changes each time the skill is used to a maximum of 9%.

Really hoping EnMasse does an event to earn a gryphon like EU did ( doubt it but I can dream right?)

8. Let' Sale Them Scrolls
A lot of people got a serious amount of gold for those scrolls and I am praying NA Won't nerf them to death. ( Chances are...NA will nerf them...big time). It takes a lot of gold to get those new glyphs and letting people sale their scrolls for some decent gold would be amazing it'd make it a lot easier for players to get their glyphs and feel useful.


Anyways that's all I've got, for now.

Comments

  • MelyodisMelyodis ✭✭✭
    Please do not quote me like it's the Gospel as we all know Gameforge does things differently than EnMasse but I do hope some of the things Gameforge has done will be implemented here as well.

    1. IOD Bams Drop Mats
    One of the most helpful things on EU is the fact that IOD Bams now drop mats. If a person does not have time for a lot of dungeons they can grind bams and get some decent drops ( And gold)
    2. The Dungeon Item Level Revamp
    I cannot express how happy I was with this change. I always found it strange how DRC was a higher Item level than RM, or BP as DRC is a lot easier to run. With the new update, DRC was downgraded in item level while RK9, RM, and BP were bumped up in levels. RK9 now being an Item 442 dungeon, I believe BP and RM are now 443.
    3. Solo Liliths Keep
    Actually, a pretty fun Ace dungeon though a little more complex than the others it's still pretty fun to run. ( though i'd stick with running the real LK because ya know..drops and all.)
    4. The Dungeon Entry System
    I have seen, so many people complaining about this new system without keeping in mind that your points are constantly refreshing. It's nearly impossible to run out of entries (Especially if you are Elite.)
    5. Less people needed for low level Dungeons
    For someone who is leveling, it was always exhausting sitting and waiting and hoping 5 people would join and always needing a healer. With the update no longer is a healer or even a tank required. The Dungeons seem easier but still give really good XP , which is a win-win for anyone leveling for events. ( Hint hint)
    6. Fishing now really Matters-
    In EU Fishing is a big deal and a lot of people have been leveling up simply from fishing. BAFS give a ton of XP and some fish even give XP Scrolls for instant XP which is pretty nice. Yes, a person could run Bahaars and do endless Bams and Endless hunting, or you could just sit there fishing and level up. ( Not saying NA will do this, but that's how it is over in good ole EU)
    7. Those new mounts boy
    The Mighty Dawn Gryphon and Mighty Thunder Gryphon illuminate you with their power. Each has the following effects:

    They restore 1% of your max MP and HP every second
    Prophecy
    Uses the enlightening aura of the Gryphon to have a set chance of increasing crit power against monsters by 50%
    Illumination
    This skill allows you to increase your skill advancement XP earned once every 24 hours The bonus changes each time the skill is used to a maximum of 9%.

    Really hoping EnMasse does an event to earn a gryphon like EU did ( doubt it but I can dream right?)

    8. Let' Sale Them Scrolls
    A lot of people got a serious amount of gold for those scrolls and I am praying NA Won't nerf them to death. ( Chances are...NA will nerf them...big time). It takes a lot of gold to get those new glyphs and letting people sale their scrolls for some decent gold would be amazing it'd make it a lot easier for players to get their glyphs and feel useful.


    Anyways that's all I've got, for now.

    Thanks for the info, some are making a big deal out of the patch for nothing.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    edited April 2019
    Melyodis wrote: »
    Please do not quote me like it's the Gospel as we all know Gameforge does things differently than EnMasse but I do hope some of the things Gameforge has done will be implemented here as well.

    1. IOD Bams Drop Mats
    One of the most helpful things on EU is the fact that IOD Bams now drop mats. If a person does not have time for a lot of dungeons they can grind bams and get some decent drops ( And gold)
    2. The Dungeon Item Level Revamp
    I cannot express how happy I was with this change. I always found it strange how DRC was a higher Item level than RM, or BP as DRC is a lot easier to run. With the new update, DRC was downgraded in item level while RK9, RM, and BP were bumped up in levels. RK9 now being an Item 442 dungeon, I believe BP and RM are now 443.
    3. Solo Liliths Keep
    Actually, a pretty fun Ace dungeon though a little more complex than the others it's still pretty fun to run. ( though i'd stick with running the real LK because ya know..drops and all.)
    4. The Dungeon Entry System
    I have seen, so many people complaining about this new system without keeping in mind that your points are constantly refreshing. It's nearly impossible to run out of entries (Especially if you are Elite.)
    5. Less people needed for low level Dungeons
    For someone who is leveling, it was always exhausting sitting and waiting and hoping 5 people would join and always needing a healer. With the update no longer is a healer or even a tank required. The Dungeons seem easier but still give really good XP , which is a win-win for anyone leveling for events. ( Hint hint)
    6. Fishing now really Matters-
    In EU Fishing is a big deal and a lot of people have been leveling up simply from fishing. BAFS give a ton of XP and some fish even give XP Scrolls for instant XP which is pretty nice. Yes, a person could run Bahaars and do endless Bams and Endless hunting, or you could just sit there fishing and level up. ( Not saying NA will do this, but that's how it is over in good ole EU)
    7. Those new mounts boy
    The Mighty Dawn Gryphon and Mighty Thunder Gryphon illuminate you with their power. Each has the following effects:

    They restore 1% of your max MP and HP every second
    Prophecy
    Uses the enlightening aura of the Gryphon to have a set chance of increasing crit power against monsters by 50%
    Illumination
    This skill allows you to increase your skill advancement XP earned once every 24 hours The bonus changes each time the skill is used to a maximum of 9%.

    Really hoping EnMasse does an event to earn a gryphon like EU did ( doubt it but I can dream right?)

    8. Let' Sale Them Scrolls
    A lot of people got a serious amount of gold for those scrolls and I am praying NA Won't nerf them to death. ( Chances are...NA will nerf them...big time). It takes a lot of gold to get those new glyphs and letting people sale their scrolls for some decent gold would be amazing it'd make it a lot easier for players to get their glyphs and feel useful.


    Anyways that's all I've got, for now.

    Thanks for the info, some are making a big deal out of the patch for nothing.

    Don't count your chickens just yet. There's still plenty of time for EME to c**k this up.

    I'm so desperately hoping that I and others like myself will look so very foolish come this time tomorrow.

    Edit: This profanity filter is hilariously oppressive.
  • EllexemEllexem ✭✭✭
    To add to the leveling aspects:
    • There are no dungeon vanguards for level 60-64. (You can IMS for Kelsaik's Nest, Balder's Temple, Argon Corpus, and Manaya's Core, but you need to queue up by hand for them.)
    • Green Vanguards are limited to three BAM based ones. Orisks, Rune Guardians, and those bird things in Ex Prima. There are no others for anything else along the path to level 65.
    • You will receive enchanting scrolls for Guardian and Twistshard gear if you follow the pre-Apex quest line. The only costs you have there are the actual upgrades, which have been reduced in gold cost. You will receive the necessary materials for the upgrade from the quest.
    • The actual enchanting costs, for Guardian +0 to +6 and Twistshard +0 to +9 have not been changed, so just throwing money/materials at them will see no difference to now.
    • The quest given enchanting scrolls do not consume item XP. They do not consume materials or gold. They cannot fail, as far as I can tell.
    • The dungeon for the Apex pre-quest is removed and changed to doing the Ace Lilith instead, so all solo.
    • The Apex quest will also give you several weapon enchanting scrolls (and only for the weapon, mind) for Frostmetal. These can take it up to +4 (and only to +4, since they will only work on the weapon up to +3.)
    • EXP requirements for level the level 60-65 stretch have been greatly reduced, so it's also viable to do the Argon quests to continue leveling, from how the rewards looked from a quick glance.
    • Crystal Boxes for DPS now give a pounding instead of a carving crystal for the weapon. Healers are unchanged. I haven't wanted gotten around to looking at a tank yet.


    Apple Smoothie added to cooking. Master required, 100 pp, 50 Apples, 50 Moongourd Pulp, 100 Fresh Milk. Yield of 1, crit 2. Adds 20% hunting EXP, 30 min duration.

    Variety for the select-able effects on items and accessories greatly reduced. +Healing on jewelry goes away entirely, as far as I've seen.

    Celestial Arena now gives Golden Talents, Darics and Plates. (Or at least that is what I saw when I did it for the Apex pre-quest.) Also costs 70 Adventure Coins to enter. Still has a daily limit.

    Ace dungeons also cost 70 Adventure Coins to enter. Also still have daily limits.

    Pit of Petrax costs 80 to enter.

    I've had absolutely horrible luck with finishing any of the level 60, 62 or 64 avatar weapons before I hit level 65. As in, I didn't manage even a single one. Either my luck was thus horrible or the drops were nerfed. I haven't bothered with the dungeons that are available, though, so the drop rates for shards might be better there. Pre-60 ones seemed to work with the usual drop rates.


    Island of Dawn is now uniformly level 64 mobs for the nine vanguard quests. They also seem to give 45,600 XP per kill at level 65, so farming these in the hopes of leveling up is not happening.

    For the sake of comparison, at level 65:
    • Gathering: 98,908 XP
    • Level 65 BAM in Essenia: 980,400
    • Grade 1-3 Fish: I misplaced my notes for those, but I think it was about 600k XP each fish. Didn't find a BAF to see how much they gave.

    First Tier of IoD also now has a token, though it only has the basic glyph tickets for the green ones.

    Prime Battle Solutions seem to be removed from Vanguards. Then again, they can be crafted from a single Achromic Essence via Alchemy, so that seems more about making that profession more meaningful. Not that it matters with the Everful Nostrum for Elite/Club, for those who have it.


    The new mobs will drop skill xp as loot pickups. So it's not something that you get from every kill.
  • Ellexem wrote: »
    To add to the leveling aspects:
    • There are no dungeon vanguards for level 60-64. (You can IMS for Kelsaik's Nest, Balder's Temple, Argon Corpus, and Manaya's Core, but you need to queue up by hand for them.)
    • Green Vanguards are limited to three BAM based ones. Orisks, Rune Guardians, and those bird things in Ex Prima. There are no others for anything else along the path to level 65.
    • You will receive enchanting scrolls for Guardian and Twistshard gear if you follow the pre-Apex quest line. The only costs you have there are the actual upgrades, which have been reduced in gold cost. You will receive the necessary materials for the upgrade from the quest.
    • The actual enchanting costs, for Guardian +0 to +6 and Twistshard +0 to +9 have not been changed, so just throwing money/materials at them will see no difference to now.
    • The quest given enchanting scrolls do not consume item XP. They do not consume materials or gold. They cannot fail, as far as I can tell.
    • The dungeon for the Apex pre-quest is removed and changed to doing the Ace Lilith instead, so all solo.
    • The Apex quest will also give you several weapon enchanting scrolls (and only for the weapon, mind) for Frostmetal. These can take it up to +4 (and only to +4, since they will only work on the weapon up to +3.)
    • EXP requirements for level the level 60-65 stretch have been greatly reduced, so it's also viable to do the Argon quests to continue leveling, from how the rewards looked from a quick glance.
    • Crystal Boxes for DPS now give a pounding instead of a carving crystal for the weapon. Healers are unchanged. I haven't wanted gotten around to looking at a tank yet.


    Apple Smoothie added to cooking. Master required, 100 pp, 50 Apples, 50 Moongourd Pulp, 100 Fresh Milk. Yield of 1, crit 2. Adds 20% hunting EXP, 30 min duration.

    Variety for the select-able effects on items and accessories greatly reduced. +Healing on jewelry goes away entirely, as far as I've seen.

    Celestial Arena now gives Golden Talents, Darics and Plates. (Or at least that is what I saw when I did it for the Apex pre-quest.) Also costs 70 Adventure Coins to enter. Still has a daily limit.

    Ace dungeons also cost 70 Adventure Coins to enter. Also still have daily limits.

    Pit of Petrax costs 80 to enter.

    I've had absolutely horrible luck with finishing any of the level 60, 62 or 64 avatar weapons before I hit level 65. As in, I didn't manage even a single one. Either my luck was thus horrible or the drops were nerfed. I haven't bothered with the dungeons that are available, though, so the drop rates for shards might be better there. Pre-60 ones seemed to work with the usual drop rates.


    Island of Dawn is now uniformly level 64 mobs for the nine vanguard quests. They also seem to give 45,600 XP per kill at level 65, so farming these in the hopes of leveling up is not happening.

    For the sake of comparison, at level 65:
    • Gathering: 98,908 XP
    • Level 65 BAM in Essenia: 980,400
    • Grade 1-3 Fish: I misplaced my notes for those, but I think it was about 600k XP each fish. Didn't find a BAF to see how much they gave.

    First Tier of IoD also now has a token, though it only has the basic glyph tickets for the green ones.

    Prime Battle Solutions seem to be removed from Vanguards. Then again, they can be crafted from a single Achromic Essence via Alchemy, so that seems more about making that profession more meaningful. Not that it matters with the Everful Nostrum for Elite/Club, for those who have it.


    The new mobs will drop skill xp as loot pickups. So it's not something that you get from every kill.

    Bafs give 2,231,357 ( Which is doubled with the 100% XP Boost)
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