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Force newbies to learn the basics instead of being a burden to others

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Comments

  • AcendiaAcendia ✭✭✭
    Kertain wrote: »
    Nopi wrote: »
    I don't want to say, and refuse to admit, that most people in the gaming community prefer stupid easy games, since gaming should have always been about some sort of challenge.

    Just because you don't want to say/admit it, doesn't mean it's not happening

    He said nothing about it not happening, he said he doesn't believe that most people like what is happening.



    Anyway, the biggest issue taking out avatar weapons and making leveling harder/longer would bring is complaints about how the old lvl 65s had it easier... I say there needs to be a new server to test how it works out.

    As for the max levels buying costumes- I cannot relate to that. I don't think I have any characters that I didn't fashion up before reaching max level, I wanted to look nice while leveling too... isn't that the point of the time limit costumes BuddyUp gives as well as some events?
  • KertainKertain ✭✭✭
    edited June 2016
    Acendia wrote: »
    Kertain wrote: »
    Nopi wrote: »
    I don't want to say, and refuse to admit, that most people in the gaming community prefer stupid easy games, since gaming should have always been about some sort of challenge.

    Just because you don't want to say/admit it, doesn't mean it's not happening

    He said nothing about it not happening, he said he doesn't believe that most people like what is happening.



    Anyway, the biggest issue taking out avatar weapons and making leveling harder/longer would bring is complaints about how the old lvl 65s had it easier... I say there needs to be a new server to test how it works out.

    As for the max levels buying costumes- I cannot relate to that. I don't think I have any characters that I didn't fashion up before reaching max level, I wanted to look nice while leveling too... isn't that the point of the time limit costumes BuddyUp gives as well as some events?

    it's totally diferent a good outfit that is given to you for free by the game itself and going to the store and spending real money on one.

    You said: "Nopi said nothing about not happening" (well it is indeed happening and I was taking it playfully with Napi but you wanna act like a troll so I'll put you in your place), well I also didn't said EVERYONE waits to max lvl to dress up, I'm saying the majority will wait until seeing endgame and check if it's worth it before spending money on the game, I see by your speach you think you are the world itself (since you use an example with you as if you were an absolute truth or if you were the vast majority of players), but unfortunatly for you, you aren't.

    When i give an opinion here is not only from what i see in Tera, it's a tendency that I see from years of playing MMOs, seeing their ups and down, in official and private servers, and by having seen the death of some online games already such as city of heroes, ace online, auto assault, lineage 1 and so on. Not to mention the death of hundreads of private servers that tried to listen to the demands of a minority of players trying to please everyone, which lead to the majority quiting (even if that minority is the donator minority without the chalenge the majority provides the game becomes dull and the donators also end up leaving) and ending in death because they couldn't sustain themselves anymore.

    Edit: Sure enough you can say this is not a private server, however EME is not a big and well known game distributor, and IMO they are making a better job than some bigger companies, and it will work on almost the same standards as private servers (think like this EME supports 2 PC games, private servers support 1 game, big companies support over five computer games, to whom do you think the revenue is more similar?).
  • AcendiaAcendia ✭✭✭
    Well aren't you just full of accusations and assertions.
  • KertainKertain ✭✭✭
    Acendia wrote: »
    Well aren't you just full of accusations and assertions.

    Well aren't you answering simply with no counterfacts?
  • TWMagimayTWMagimay ✭✭✭✭✭
    Kertain wrote: »
    And this is the proof of what i was saying, when i started playing green crystals didnt even exist

    Just curious...when was that?

  • AcendiaAcendia ✭✭✭
    TWMagimay wrote: »
    Kertain wrote: »
    And this is the proof of what i was saying, when i started playing green crystals didnt even exist

    Just curious...when was that?

    Oh I am glad you are here, big fan from the other threads you two have clashed at.
  • KertainKertain ✭✭✭
    edited June 2016
    TWMagimay wrote: »
    Kertain wrote: »
    And this is the proof of what i was saying, when i started playing green crystals didnt even exist

    Just curious...when was that?

    I started playing on f2p as i've stated a bunch of times before, if i'm not mistaken green crystals were added during the first wonderholme patch. (I am considering the one we are in the second wonderholme patch in case you are wondering)
  • KertainKertain ✭✭✭
    edited June 2016
    Acendia wrote: »
    TWMagimay wrote: »
    Kertain wrote: »
    And this is the proof of what i was saying, when i started playing green crystals didnt even exist

    Just curious...when was that?

    Oh I am glad you are here, big fan from the other threads you two have clashed at.

    Even if me and Magimay disagree or prove each other wrong we never lowered our arguments that refer to a population of players to a reasoning of this sort: "you are wrong because i dont play like that", and Magimay actually deserves my respect for that, you don't.
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    Kertain wrote: »
    Nopi wrote: »
    I don't want to say, and refuse to admit, that most people in the gaming community prefer stupid easy games, since gaming should have always been about some sort of challenge.

    Just because you don't want to say/admit it, doesn't mean it's not happening :P

    And games comming from Korea suffer from a special discrimination due to previous experiences like Lineage 2, Aion and so on, people barely try them and at the smallest challenge they go immediatly: "Stupid Korean games it's always the same an endless grind".

    You could be onto something there. Still. Is it THAT bad over there? Is it also that bad already over here? Are people so bothered with Korean mmo grind to prefer to do something akin to hitting the same note on a piano for 3 hours? >.<

    I mean, current Tera level up game is almost this
    atarioneswitch.jpg
  • KertainKertain ✭✭✭
    Nopi wrote: »
    Kertain wrote: »
    Nopi wrote: »
    I don't want to say, and refuse to admit, that most people in the gaming community prefer stupid easy games, since gaming should have always been about some sort of challenge.

    Just because you don't want to say/admit it, doesn't mean it's not happening :P

    And games comming from Korea suffer from a special discrimination due to previous experiences like Lineage 2, Aion and so on, people barely try them and at the smallest challenge they go immediatly: "Stupid Korean games it's always the same an endless grind".

    You could be onto something there. Still. Is it THAT bad over there? Is it also that bad already over here? Are people so bothered with Korean mmo grind to prefer to do something akin to hitting the same note on a piano for 3 hours? >.<

    I mean, current Tera level up game is almost this
    atarioneswitch.jpg

    Over there I don't know I don't play there, I don't follow the forums there, I can only say what I see in the games I play and they are all either NA or EU. Over here yes, I feel games are being more and more dumbed down to please the masses I'll give an example from another game LoL. One of my favourite champions is Alistair, and the guy had a combo pressing w followed by q that was a bit on the hard side, not overly hard to do but a bit. This year they patched the champ so one can apparently buff the q before pressing the w so that you never fail the combo, when i read this and other changes to champs to make them noobproof in the patch notes i quit the game.

    So it's not a tendency just for Tera it's everywhere.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Kertain wrote: »
    TWMagimay wrote: »
    Kertain wrote: »
    And this is the proof of what i was saying, when i started playing green crystals didnt even exist

    Just curious...when was that?

    I started playing on f2p as i've stated a bunch of times before, if i'm not mistaken green crystals were added during the first wonderholme patch.

    You are mistaken. As far as Western Tera is concerned(I never played K or J Tera), green crystals(whether you mean zyrks or uncommon grade crystals) have been a part of the game since its official release. They were not available during CBt and early access due to the level limitation during those stages. Which neatly leads into my first point in this topic. Namely, "old Tera" was not much better at teaching people anything. It was always up to the individual player to look at things and learn. "Oh, this ring I got has a socket in it, what is that for?" and "There are like 10 different types of crystals, which ones are good, what do they do?" and so on.
    My next point would be about the "people used to say learn2dodge, now they say learn2crystal". That is a direct result of the "mean elitists"whining. People stopped saying "you shouldn't get hit" as that was seen as raising the bar too high for the "newbies". So, the standards got lowered to "at least get the right crystals, that isn't so hard". Which, apparently, is now also considered elitism. Next month in Tera: Mean elitists expect me to have a weapon equipped. And, on that note, Tera does have a meta. That is not open to discussion, some crystals and stats are better than others. *insert "just because you are unique doesn't mean you are useful"-meme here*
    Next, for the 1000th time. Yes, you are right, having good crystals and stats doesn't mean you are pro. HOWEVER having bad crystals and random stats DOES mean you are BAD.
    Oh, and since I'm an elitist bully: Shield are not the result of failed mechanics, they are not something you have to prevent, they are a mechanic on their own that happens at specific moments. In most cases, not breaking a shield because you are too pro for crystals results in a wipe. Best case, you end up in a brutal dps race where any mistake is punished. And, if you were too bad to break the shield, you are probably also too bad to deal with the consequences.
    As to why people aren't proud of carrying the "lesser", here's my reason: The first few times I successfully carried a party of floormats, I patted myself on the back. I felt pro and special and proud. Eventually, that special feeling wore off and was replaced by a "not again" feeling as carrying IM parties became a routine and not something that happened every once in a while. I found myself faced with a choice between pleasant, fun runs with people who had the same goal as me(aka, getting good) and a herniated disc from all the heavy lifting, I chose option one. I'd guess others feel the same way.
    Now, I'll take a moment to hysterically laugh at the idea that crystals don't make much of a difference.

    Now that I got the rant out of my system, onto the actual topic and some suggestions I go:
    I, personally, don't like the idea of forced quests. Mainly because muh alts. The game, being not human and all, has no way of distinguishing between a legit newbie and an alt of a player who doesn't need to go through that. An optional tutorial that is clearly marked as such(and, no, not that worthless lvl 20 zone thing) and explains some basic aspects of the game would be the better option. Though it'd still rely on players being willing to learn and those players know how to google. So....yeah...
    As for OP's suggestion... A year or so ago I'd have probably been quite supportive of it. Now, however, I just don't have the will to bother with it. I'm tired of arguing with people who think their performance is somehow my responsibility. I should teach them instead of them learning, I should ask them if they are new instead of them saying it out of their own free will, I should spend my time explaining stuff that they can google in a couple minutes. I no longer believe IM could ever be worth my time and thus don't care about any changes it might receive. What I could get behind is a cross-server LFG system(like the one in GW2 for example) but that is most likely out of Tera's reach.
    If IM bothers you this much, LFG and guilds are that way. In a world where "muh feels" are more important than anything else, trying to get people to improve on their own merit and take responsibility for their own actions and progress is a lost cause. And, yes, I mean you, "people are rude when they give me advice so I ignore them"-crowd.
  • KertainKertain ✭✭✭
    edited June 2016
    TWMagimay wrote: »
    You are mistaken. As far as Western Tera is concerned(I never played K or J Tera), green crystals(whether you mean zyrks or uncommon grade crystals) have been a part of the game since its official release. They were not available during CBt and early access due to the level limitation during those stages. Which neatly leads into my first point in this topic. Namely, "old Tera" was not much better at teaching people anything. It was always up to the individual player to look at things and learn. "Oh, this ring I got has a socket in it, what is that for?" and "There are like 10 different types of crystals, which ones are good, what do they do?" and so on.

    Well I can believe that happened, after all factions (Invalesco, Shariar and so on they had green crystals in merchants) existed for a reason, and they existed before wonderholme too if I'm not mistaken, but feel free to correct me if I'm wrong
    TWMagimay wrote: »
    My next point would be about the "people used to say learn2dodge, now they say learn2crystal". That is a direct result of the "mean elitists"whining. People stopped saying "you shouldn't get hit" as that was seen as raising the bar too high for the "newbies". So, the standards got lowered to "at least get the right crystals, that isn't so hard". Which, apparently, is now also considered elitism. Next month in Tera: Mean elitists expect me to have a weapon equipped. And, on that note, Tera does have a meta. That is not open to discussion, some crystals and stats are better than others. *insert "just because you are unique doesn't mean you are useful"-meme here*
    Next, for the 1000th time. Yes, you are right, having good crystals and stats doesn't mean you are pro. HOWEVER having bad crystals and random stats DOES mean you are BAD.

    Here I can't agree, although I do remember the evolution you are describing, dodge is part of a player skill, crystal is relying on gear to do the job for you, knowing when to dodge and knowing what crystal to use makes part of a player knowledge, both the 3 aspect will help you clear dungeons, but in an action game i would say whats expected from a player is knowledge and skill and not gear, maybe this is just my opinion but if you look at the action game genre youll see most of them dont even have gear to begin with (prince of persia for example). Besides if you know how to dodge you can easily make a dungeon of your lvl without being a burden while with crystals you will still be a burden for example imagine an archer that doesnt know how to evade and is dpsing far away from pt and from healer, healer will have to run to him then back to pt then back to him and eventually someone will die.
    TWMagimay wrote: »
    Oh, and since I'm an elitist bully: Shield are not the result of failed mechanics, they are not something you have to prevent, they are a mechanic on their own that happens at specific moments. In most cases, not breaking a shield because you are too pro for crystals results in a wipe. Best case, you end up in a brutal dps race where any mistake is punished. And, if you were too bad to break the shield, you are probably also too bad to deal with the consequences.

    What I meant was for example fullminar's shield mechanics if you didn't dps him enough he would jump and throw everyone away from him followed by the close-range-barrier mechanic, well i can either iframe his jump or put myself in the direction of the closest wall to him so even if my pt didnt dps him enough to break shield mechanics i would still be able to dash close to him. So where did the crystals help me in all this process?

  • TWMagimayTWMagimay ✭✭✭✭✭
    Kertain wrote: »
    Here I can't agree, although I do remember the evolution you are describing, dodge is part of a player skill, crystal is relying on gear to do the job for you, knowing when to dodge and knowing what crystal to use makes part of a player knowledge, both the 3 aspect will help you clear dungeons, but in an action game i would say whats expected from a player is knowledge and skill and not gear, maybe this is just my opinion but if you look at the action game genre youll see most of them dont even have gear to begin with (prince of persia for example). Besides if you know how to dodge you can easily make a dungeon of your lvl without being a burden while with crystals you will still be a burden for example imagine an archer that doesnt know how to evade and is dpsing far away from pt and from healer, healer will have to run to him then back to pt then back to him and eventually someone will die.

    To get this out of the way: Prince of Persia is not an MMO. It's a single player game that you buy, play through in a few hours(or days or however long it takes you to finish it) and move on. MMOs are designed to be played for years and, as such, progression is a core part of it, often in the form of gear and/or levels. We can discuss whether it's needed or just a cheap way to artificially extend the game but you simply cannot compare MMOs to games like Prince of Persia. It'd be like me, pointing out that puzzle games don't have char creation so Tera doesn't need it either.

    I think you missed the point. The idea is that dodging and being skilled in general is more difficult than having the correct crystals. While they are both part of being a good player, crystals ar emuch easier to achieve as all it takes is a few minutes of research(or asking a question). In general, if you are good at dodging, you'd also know what crystals to use. But if you are bad at dodging, you can use crystals to make up for it to some extend which makes you less of a burden. Plus, you can't dodge everything all the time and crystals can make the difference between dead and alive.

    Also, I addressed that already. But, again, there are bad players with good crystals but there are no good players with bad crystals. It's that simple. As some of you said in this very topic, nobody was born pro, everybody learned it. Crystals are part of the process.
    What I meant was for example fullminar's shield mechanics if you didn't dps him enough he would jump and throw everyone away from him followed by the close-range-barrier mechanic, well i can either iframe his jump or put myself in the direction of the closest wall to him so even if my pt didnt dps him enough to break shield mechanics i would still be able to dash close to him. So where did the crystals help me in all this process?

    Well, you'd have broken the shield. Instead of figuring out how to survive after you failed a mechanic, you'd be actually doing the mechanic properly. Believe it or not, there are some shields that result in a wipe if you don't break them. SS HM first boss comes to mind.

    This is just a ridiculous premise: I don't understand the importance of crystals and how to use them but I'm totally pro and pull off the required dps to complete a dungeon and have mad dodging skills. It's like saying "i don't know what this gravity thing is but I totally understand the 7 laws of the universe".

    Lastly, when Akaskillz set off to prove he doesn't need fancy gear to do MC HM he still took proper crystals(fun fact: he needed crystals to be able to take debuffs properly). Even he wasn't arrogant enough to claim he doesn't need no gear and no crystals.
  • KertainKertain ✭✭✭
    edited June 2016
    TWMagimay wrote: »
    To get this out of the way: Prince of Persia is not an MMO. It's a single player game that you buy, play through in a few hours(or days or however long it takes you to finish it) and move on. MMOs are designed to be played for years and, as such, progression is a core part of it, often in the form of gear and/or levels. We can discuss whether it's needed or just a cheap way to artificially extend the game but you simply cannot compare MMOs to games like Prince of Persia. It'd be like me, pointing out that puzzle games don't have char creation so Tera doesn't need it either.


    Tera is introduced everywhere as an MMO Action game, not an MMORPG, levels and gear make part of RPG games not MMO, and that's why we are so used to seeing them because up until Tera everything that was an MMO was an MMORPG, Tera tried to be the first to break that conception but kept gear and levels as a way to becoming more familiar, but it was never the point of the game as it is on RPGs. the fact of being MMO or not as nothing to do with genre, so yes i can compare Tera to Prince of Persia, if what you said was true then they could just keep the same dungeons and release new gear every six months, the fact they release dungeons with gear means they want to give new paces to the action of the game.


    TWMagimay wrote: »
    This is just a ridiculous premise: I don't understand the importance of crystals and how to use them but I'm totally pro and pull off the required dps to complete a dungeon and have mad dodging skills. It's like saying "i don't know what this gravity thing is but I totally understand the 7 laws of the universe".

    Lastly, when Akaskillz set off to prove he doesn't need fancy gear to do MC HM he still took proper crystals(fun fact: he needed crystals to be able to take debuffs properly). Even he wasn't arrogant enough to claim he doesn't need no gear and no crystals.

    I'm not saying any of that, I'm saying a newbie in instance matching shouldn't be bound/discriminated by the crystals he uses because it won't be them making the difference, for some reason the mechanics are called "one-shot mechanics", they will oneshot you independently from gear.

    A newbie in instance matching can hardly be compared to a soloer, I mentioned that becoming a soloer should/could be an objective to achieve in this game, since after getting endgame gear theres little else for you to do, but if you notice a soloer also uses scrolls, potions, charms, and so on to be able to solo, and noone is talking about that, I bet some of the ppl complaining about newbies not bringing crystals dont even bother taking greater charms to dungeons since they are expecting the healer to do it, or know they can easily craft potions that restore almost half of your health making the healer's life easier.

    Why are crystals more important than those? They aren't and a soloer knows it, a newbie needs to learn someway, IMO in instance matching is a place as fine as a guild chat to find someone willing to teach you, it's an MMO game enjoy it and meet ppl.

    The real problem are the trolls that refuse to learn and those unfortunatly you can't escape by for example adding crystals to ilvl as someone suggested, they will match the ilvl and go troll you anyway.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited June 2016
    Kertain wrote: »
    Tera is introduced everywhere as an MMO Action game, not an MMORPG, levels and gear make part of RPG games not MMO, and that's why we are so used to seeing them because up until Tera everything that was an MMO was an MMORPG, Tera tried to be the first to break that conception but kept gear and levels as a way to becoming more familiar, but it was never the point of the game as it is on RPGs. the fact of being MMO or not as nothing to do with genre, so yes i can compare Tera to Prince of Persia, if what you said was true then they could just keep the same dungeons and release new gear every six months, the fact they release dungeons with gear means they want to give new paces to the action of the game.

    What are you talking about? Levels and gear are a general part of MMOs for the reason I mentioned before. Namely, how long you are expected to play the game and the fact that most MMOs are f2p so they need to solicit money from players somehow. They couldn't just keep the same dungeons because then people would get bored and stop playing the game. In case you haven't noticed, a lot of the new dungeons feature recycled bosses who just have more hp and damage in order to get you to gear up. Whether that's a good thing or a bad thing is a separate discussion. The fact is, it IS a thing and you don't have enough straws to grab in an attempt to disprove it. If you really want to do that, I challenge you to get a party in full idoneal with no crystals and clear SS HM. You do that and I'll admit I was wrong and you are the king of Tera.
    PS: From mmohut.com : 3D MMO RPG FANTASY From mmorpg.com : MMORPG From EmE's website: TERA is a stunning fantasy MMO Also "tera is the number 1 MMORPG on steam", from EmE's youtube channel. Can you point me to the everywhere that classifies Tera as an "MMO action game"? Tera is referred to as an "MMO" because it's shorter than "MMORPG"
    I'm not saying any of that, I'm saying a newbie in instance matching shouldn't be bound/discriminated by the crystals he uses because it won't be them making the difference, for some reason the mechanics are called "one-shot mechanics", they will oneshot you independently from gear.

    A lot of those mechanics are avoidable if you have the gear(like, burn phases). And more gear does mean more survival. For example, I can facetank the pizza mechanic on SS HM last boss if he's enraged(I'm pretty sure everyone in my party can) and I can also facetank the 2nd circle(of the double circle mechanic) even if he's not enraged. There aren't that many mechanics in this game that are one-shot regardless of gear. Most just require a looot of gear to be able to take them on.
    A newbie in instance matching can hardly be compared to a soloer, I mentioned that becoming a soloer should/could be an objective to achieve in this game, since after getting endgame gear theres little else for you to do, but if you notice a soloer also uses scrolls, potions, charms, and so on to be able to solo, and noone is talking about that, I bet some of the ppl complaining about newbies not bringing crystals dont even bother taking greater charms to dungeons since they are expecting the healer to do it, or know they can easily craft potions that restore almost half of your health making the healer's life easier.

    Nobody is talking about that? What? How long have you been here? We talked about it. A lot. And we got called elitists for it. People like you kept telling us how "it's not needed" and "it's too expensive". It was somewhere between "learn2dodge" and "guys, at least bring some crystals, k?" As I said, there are degrees to being good. Crystals are the bottom, followed by charms and crit scrolls, followed by pots and other consumables(foods, bravery etc), followed by actual pure skill. You can see how much the bar has been lowered if we are at the crystals stage. Next would be having actual gear equipped and I can't wait for you to tell me what an elitist I am for expecting people to have a weapon.
    Why are crystals more important than those? They aren't and a soloer knows it, a newbie needs to learn someway, IMO in instance matching is a place as fine as a guild chat to find someone willing to teach you, it's an MMO game enjoy it and meet ppl.

    I'm not sure what "those" refers to. If you could clarify, I'd be glad to explain it to you.
    You usually get accepted into a guild. As in, at leats one person in that guild showed interest in you and desire to play with you who is also probably aware of your experience/knowledge or lack thereof. When you IM, you are thrown with random people who might have no interest in you and your success/failure. In other words, you are telling me that asking a stranger on the street to teach how how to open your mail is the same as asking your circle of friends how to do it. Stangers simply might not care about you and they might not be interested in meeting you.
    The real problem are the trolls that refuse to learn and those unfortunatly you can't escape by for example adding crystals to ilvl as someone suggested, they will match the ilvl and go troll you anyway.

    I partly agree and partly disagree. I'd say a large part of the problem are people who constantly scream "elitist" whenever somebody suggests that people should try to improve. You spent most of your time in this topic defending people who don't want to put in the bare minimum of effort into the game and expect what exactly? I'm genuinely curious as to why you think that when somebody says "people should use proper crystals"the correct response is "no, they shouldn't and you are an elitist". What do you think you'll achieve?
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