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New dungeon - GV
Since we're getting the new dungeon tomorrow, is it possible to add it on the double drop list? It would be nice to have it and more people would be willing to do it.
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It'll be in the patch notes for tomorrow, which hopefully should be up soon.
That said, I doubt they'd add it to double-drop right away.
https://forums.enmasse.com/tera/discussion/31475/pc-maintenance-5-7-8am#latest
Emphasis mine.
Speaking of the new companion system though, fair warning, if it's anything like what the Gameforge version got, then you'll get every pet that you own removed and mailed to the respective character. The new system has 10 slots (there seems to be some expansion item for that, like inventory slots, with a total cap of 100, but who knows what they plan to do with that). You need to register any pets you wish to use in the new system.
Pet Pocket seemingly gets a new way to access it (called Special Storage) on the bankers, but unsure how that'll handle the transition. (If you need to register all pet pockets again before they are all accessible, if they are already unlocked, or if the system can handle only partial registration without doing anything bad to items in pet tabs.)
There are of course also the new companions, that have actually game stat giving abilities, that will use the same system. So you'll have to be more selective in what you actually register.
Kind of makes me wish that they would just hand out a few companion list expansions so that we don't need something like a kludge fix of a 2100 expiration date for the parcel posts with the pets or something similar.
In other words, "brace for impact!"
please re read
You re read.
Kind of? In a way it's worse. The new companion type (partners) is what you'll ultimately want. (And you can transfer abilities from existing pets to them, as far as I understand it). They also come with an auto-use potion ability that can finally set the percentages freely for when they'll use them. To say nothing about the power buff (38-40 at fellowship level 50, depending on pet rarity, if I understand it correctly) that they can provide, or their passive abilities and bonded skills.
The existing pets seem slated to be just a consumable resource. You level them up, you either try to fuse them to produce a partner (that outcome being described as rare, with the usual one being just a new look for a pet) or you use them as an XP source to level up the fellowship level of the partner that gives you actual stats (talk about grizzly fridge horror, so much for kid friendly pokemon imagery). GV, to also having something more on topic for the thread, drops Legacy Essences so that you can acquire more of the pets to ultimately use as fodder (or if you want the looks back after they ended up used). So that seems to be one ready made incentive to want to run that dungeon.
As a note of caution, a bunch of things that you can do with pets will consume their skills, so if you don't want to end up re-buying those too, then you are advised to transfer them to a partner before doing the fuse or evolve steps. (The Gameforge patch notes weren't that clear on that, and I'm not interested enough to spend that much time there for that to check it out myself.)
But if you don't want to bother with any of that, then you can just use them essentially as now, just with the caveat that, yes, you need to buy more slots (unless we get some other way to acquire them) if you want to be able to access all of those dozens freely.
There is also a quest that will give you a first partner at level 66.
But please wait with working yourself up too much until we get the actual patch notes. We don't know what plans EME has for these. (Okay, I'm not expecting anything different than what the EU version got, but I don't want to just hit them before they actually do something.)
The cynical part of me expects this to be ultimately just a sort of forced incentive to spring clean. The same as the dismantling of costumes. Make you use up the build-up of old, because more storage seems to be the usual 'only if you buy it'. Or not in the plans at all (costumes).
https://forums.enmasse.com/tera/discussion/31479/patch-notes-v81-may-7-skywatch-companions
The pet buy tokens from GV seem to be called Moondrop Fragments for our version. Kind of like the Moondrop giving birth to a pet more as an image, so that seems nicer than just calling it a Legacy Essence..
Dungeon data, in case anyone isn't willing to go to the patch notes:
So that should be at least two things that will have players want to go there. Skill Advancement XP, so you don't need to BAM farm, and the Moondrop Fragments if you want to keep trying to try for better partners from the companion system without buying lootboxes for them from the shop.
Full list of notable items from the patch notes: