[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Crit Factor Limits??

Does anyone know if Tera has a soft cap for crit factor or a maximum effective crit factor?

Comments

  • NopiNopi ✭✭✭✭✭
    No idea about max, but I keep hearing that recommended is about 315. But that's after consumables and all other buffs. Because one never crits often enough even even one of 10 attacks are non crit. :)
  • UltemeciaUltemecia ✭✭✭
    @Ketoth would probably be the best to help you out if he/she is interested. Otherwise you could refer to their theorycrafting guide here.
  • KetothKetoth ✭✭✭✭
    there isnt and there is a soft cap.
    There is : if you take literally, the soft cap starts at +0 bonus crit rate.

    There isnt: Because it is a smooth curve that depend on the crit resist of the enemy and the glyph/proprieties of each skill. Some skill can hit the hard cap of 100% sooner than other skills, it is necessary analyze each case.
  • PixelatorPixelator ✭✭✭✭
    Crit factor suffers doubly from diminishing returns.
    First there's DR when you convert crit factor to crit chance.
    Second there's DR when you convert crit chance to expected dps (when crit damage remains constant).
  • Based12Based12 ✭✭✭
    The "bonus" you get with every crit factor u add it starts to be less and less significant the more you have. So i would say there's some sort of cap in the sense that you reach a point where it's not worth to spend more in crit factor.
  • The "cap" is different for each class, for example warrior does not benefit much from crit factor once once scythe always crits, while archer should stack as much crit as possible. The cap does not come from the stat itself but from each class skill set.
  • vkobevkobe ✭✭✭✭✭
    200 is the maximun effective

    with keen etching 3, maybe you can reach 350 if you go full critic with your stuff without buff
  • Based12Based12 ✭✭✭
    Darkomax wrote: »
    The "cap" is different for each class, for example warrior does not benefit much from crit factor once once scythe always crits, while archer should stack as much crit as possible. The cap does not come from the stat itself but from each class skill set.

    Scythe crits 100% to me having 52+203 on mystic party. W/o mystic goes to like 90% though, and i dont think the dmg loss is worth for that 10%
  • Thank you all for the excellent and super helpful insights on crit factor. All of you that responded validated the suspicions I had on how situational stacking crit factor is depending on class, glyphs and skill kit. I main warrior and have basically the same crit setup as @Based12 258 or 278 (power or crit necklace) depending on the availability of Mystic in party to get that 100% scythe crit. I saw this as the maximum effective crit value range for warriors. This setup has me always at highest dps next to brawler or ninja in dungeon parties. I use +15 SF. I do see some other warriors with obscenely high crit factor values, but was hesitant to make that change as I wonder about diminishing returns on over stacking crit factor.
    I agree with @Darkomax about crit caps being situational by class and skill kit.

    Anyways appreciate all the intelligent and concise feedback! ..saved me from making a costly mistake...

  • Based12Based12 ✭✭✭
    edited June 2016
    Thank you all for the excellent and super helpful insights on crit factor. All of you that responded validated the suspicions I had on how situational stacking crit factor is depending on class, glyphs and skill kit. I main warrior and have basically the same crit setup as @Based12 258 or 278 (power or crit necklace) depending on the availability of Mystic in party to get that 100% scythe crit. I saw this as the maximum effective crit value range for warriors. This setup has me always at highest dps next to brawler or ninja in dungeon parties. I use +15 SF. I do see some other warriors with obscenely high crit factor values, but was hesitant to make that change as I wonder about diminishing returns on over stacking crit factor.
    I agree with @Darkomax about crit caps being situational by class and skill kit.

    Anyways appreciate all the intelligent and concise feedback! ..saved me from making a costly mistake...

    EDIT - Removed image. As per forum rules don't discuss or link to 3rd party software or TERA mods.

    On that DFNM run there was priest and mystic as you can see.
    I posted this on DPS thread to show how warriors are not that bad in dps as people say they are. Im on full slaughter +12, and everyone but brawler were on starfall+15.

    Right now i have around 72k+70k attakc and 52+203 crit factor. I think taking away damage to have more crit factor it's not worth, imo this is almost perfectly balanced and it's the warrior dps build people should do.
  • I agree. Great to see validation I picked the right dps setup.
  • any ideia how much is that "limit"for tank brawlers?
  • Not sure if you should focus on getting 100% crit on scythes without even giving numbers on bladedraw?
  • BusinessCatBusinessCat ✭✭✭
    edited June 2016
    @Ultemecia thats soooooooo damn helpful... YAY for no work today and only tera reading!!!
    TYVM
Sign In or Register to comment.