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Is TERA worth playing?

In your opinion what attracts you to the game? And what makes you want to leave... and if so how far is too far?

Could be interesting customer feedback but I don’t have much faith in response to player feedback, but I am interested myself in knowing the “state” of several players of TERA right now and how the future of TERA is really looking.

I’ll start off by saying what attracted me to TERA was the art, beautiful open world, and the lore, being an artist and a fiction writer hobbyist. What kept me here was the social aspect of doing group content with friends I made in PVE and some RP (now a dead age, RIP). The content I enjoyed the most in the game out of everything they’ve ever had was the open world events spawning BAMs. Even though the system didn’t always handle it well... at all sometimes 😂 it was fun to group up and work together for cool, useful or exciting rewards. Achievement hunting was also very enjoyable for me as I liked the prestige of the laurel, the titles I could show off, and the pet rewards as well as some other things though I did feel that the system had huge untapped potential to be even better than it was.

I’ll save my “what drives me away” for after a few posts to try to keep a balance of positive and negative.
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Comments

  • VulcarionVulcarion ✭✭✭
    edited June 11
    What attracts me to the game is the combat system. Time and time again, I find there isn't much else like it in the MMO genre, if at all; and simply put, it's very fun (if you're not lagging), simple as that.

    What makes me want to leave? Well, being an avid pve-er for most of the years I've played this game, another thing that I enjoyed in the past about this game was the competition in the pve scene which was nurtured by feasible accessibility to endgame content and most importantly, feasible access to top tier gear. This also made it easier to make alts, which was probably the single most important factor that originally drew me deep into the game.

    With that preface established, I can say now that every change made to the progression system in general since the stormcry gear revamp patch has selectively sabotaged each element I described up there that originally got me into the game. Basically the competition (at an elite level) now is mostly about can you even get the best stats, not how you can wield them. I could rant on and on about it, but the gist of it is, what brought me to the game has essentially been killed by the developers, and continues to be unrelentingly made worse with each patch.

    There's so many things I could bring up (fish bots, adventure coin system dissatisfaction, EME's constant, unrelenting resistance to implement the worthwhile events that they used to do (whether that's BHS's hand or EME, I dont think we'll ever know)) but the paragraph above really states the crux of my issue. I will say though, that when I just play the game casually, running dungeons without much goals in mind, this is where I now have the most fun basically, and this is probably again, mostly due to Tera's unique combat system. So I think ultimately, for casual players, there's still enjoyment to be had if you find yourself able to not take the game too seriously, because unfortunately, Tera has gone the way of most other MMO's on the market, and become a joke of it's former self.
  • EscadEscad ✭✭
    short answer, if youre a new player yes and if youre a vet yes
  • ZoknahalZoknahal ✭✭✭✭✭
    To put it simple.

    The situation of TERA as of right now, isnt good, we all know it very well, specially those of us who been here since the start. It could be better, but right now? the sad truth is, it isnt.

    Why we stay? well, some people stay because they sinked already too much money to quit, some stay because of friends, and many other reasons. Personally, i stay because the game has a sentimental value to me (and because i also sinked well over a down payment for a car xD) but i believe the most important thing that keeps me here, is my pace of gaming.

    While others go super tryhard and get skilled within a few hours of content getting released, get updated before hand to have quick and easy time with new updates, min max their things to be the best of the best, etc, I decided to take a more slower approach: I take the game at my own pace, while not completely being bad (I can say the only thing im bad at, is PvP)

    This allows me to keep coming back, without feeling like i have nothing else to do, not feeling burnout, etc. Plus im in a nice guild with friends i can talk to, really makes a difference.

    What could drive me a way from the game?
    As of right now? EME not listening to us and not adding a fail cap to their loot boxes, basically making getting costumes, into a Casino.
  • LordMurasamaLordMurasama ✭✭✭
    For myself, it is several things that keeps me playing. The combat is impactful, visceral, and extremely satisfying. And it takes place in a game world with graphical aesthetics that I find varied, beautiful, colorful (for zones designed that way), and even for some of the darker places, still well done. All of this with a cast of character races that aren't always to be taken seriously (since this game after all was designed with to be a bit out there in terms of fantasy). I know some folks aren't huge fans of the wackiness (cosmetics, weapon skins, etc) but that is the light hearted side which I don't mind. If I wanted to play a game that felt more immersive from a non-fictional point of view, I would not be playing this particular game. Even the original designers made the random character creator option err on the troll side where it can spit out some really awful looking face sliders that gets laughs out of me.

    With that said, I fully realize this game has huge imperfections and flaws including design changes made over the years that were done by different groups of development teams with different ideas and philosophies. I don't have an issue with RNG based systems (since I was previously heavily into the single player RPG genre). Grind I also don't mind IF the reward loop is decent. What I am not keen about is layers and layers of RNG that tends towards failure and artificially induced grind that is obviously meant to draw things out time wise. It's why I made a conscious decision to play TERA on the casual side; to stay away from hardcore/tryhard grinding. My characters as a result make small steps in progression whenever I play them. Because of that, I don't get burned out on feeling this need to always complete every single daily (like I do not religiously do every post 65 daily green quest - some days, I just don't bother if I don't feel like it), don't run through Vanguards on each level 65 to get 40 boxes for each of those characters, etc. I finally hit level 67 on my main last week, finally getting closer to 400 EP, and know it will likely take me several months to get to 70 (but I am alright with all of this).

    Some games like ArcheAge compels you to use your capped resources (in that games case, labor) daily and to use spreadsheets to calculate the best silver to labor ratio when burning through labor. And that is on top of a game that attempts to replicate real world things like taxation on property in the game along with efficiently making gold daily (in order to pay for your monthly sub which is required to own land if you don't want to keep shelling out real money for it). I deal with that in real life and play games to disengage; the point is that if the game systems start making it feel like another job (and be un-fun in the process), that is when I stop playing because playing a game like an automaton/human bot is not my idea of fun.

    In TERA, I made a personal decision to play the way I am playing (including focusing on activities that I enjoy engaging in like ticking off achievements, exploring every part of the map while gathering (and occasionally finding cracks in those invisible walls), crafting stuff for my own use, and just BSing during those rare occasions when those whom I know log in while I'm on (some of them don't log in for weeks/months at a time though).

    The part of the game that I am not a fan of are the recent grindy and RNG laden designs along with some obvious publisher cash grabs. What also "irritates" me is "low quality" effort as perceived by the player perspective (stuff like not keeping the dressing room maintained which every other regional publisher at least attempts to do - automated scripts can assist in reloading that data for example), not following through (like others have noted in different topics before about lack of action on the TERA Rewards Emporium, fashion coupon changes, etc). These sort of things ticks off the checkboxes for slowly disengaging and keeping the wallet shut tightly though. I don't mind spending money on games as a sign of support when the entertainment value as well as effort from the developers/publishers are there.

    So when others seriously ask me about whether or not TERA is worth playing, I don't sugarcoat things and tell it like it is (good and bad) regarding the game as well as the respective publishers that I am familiar with (and I am pretty familiar with the follies of EME, Gameforge, Nexon, and Playwith Interactive). It's up to them to decide whether or not they want to proceed or not with putting time into this game.
  • dead pvp = no reason for me to even play lol
  • Yes, just cause combat and dungeons PVE... PVP i dont know cause i dont play PVP, but this one need a revamp or something.
    maybe in furute
  • RenniBeeRenniBee ✭✭✭
    I definitely think that the implementation of new systems such as EP, lvl 70, and skill exp hurt the game because of not the concept but the implementation of the concept: grind for it by doing lots of mind-numbing content repeatedly. Fishing being introduced, although a fun thing for an achievement hunter like me, as a system also hurt TERA because it is the best way to make the most passive income, and because of the struggling TERA economy on NA which is inflated to hell and has HUGE gaps between the "rich" and the "poor", has resulted in a large majority of players afking the game instead of actually playing it which is a huge mistake for a game, especially one like this I think.

    Events are recycled but with much much worse loot than previous years. There are plenty of non-sellable options for exciting loot in this game which invalidates the whole "but we would break the economy if we made events that gave good loot!" arguement. This results in not only a disincentive to participate but also develops a resentment towards the current developing team.

    I definitely agree that communication, lack of follow up on promises, delayed responses, misspelled announcements, misinformation, delayed action for emergency maintenances resulting in (imo the WORST thing for a game, a rollback), and many other lacking areas is a huge problem. It's imo a big part of why the player base regards the developers so poorly, which is evident in the many many "as expected of mEME" comments and others like it.

    I myself have been wondering though if that wasn't on purpose? I've heard from some that it was an intentional decision to "slowly let go" of PC players and focus instead on Console players, as well as players from other games. I'd be curious if anyone had some observations of the differences in handling.

    Finally, as for the loot boxes, have some hope actually! Loot boxes are illegal in Belgium and the Netherlands and the company EA is even facing a lawsuit over not removing them and complying with the law. A bill in the US has been set forward to also ban them here. Hopefully it garners enough support to pass and rid games we love like TERA of the cancer of loot boxes. I see this pushing not only TERA but also other games to be better and come up with better quality purchasable products that players will be willing to spend the $ on and will be able to enjoy without losing the value to updates with something that makes the product obsolete (or takes it away and sells it back as was the case with Elite broker fee and irrelevant bonuses, and Pets to a certain degree), and develop a sense of loyalty and investment in TERA that stems from a positive customer experience.

  • gheneaghenea ✭✭
    edited June 12
    "I myself have been wondering though if that wasn't on purpose? I've heard from some that it was an intentional decision to "slowly let go" of PC players and focus instead on Console players, as well as players from other games. I'd be curious if anyone had some observations of the differences in handling."

    considering how bad and irrelevant console tera is, to the point they barely have 1 server alive per version and queues being even more dead than here, how poorly managed too, and how enmasse games keep failing and closing one after the other... tera pc is still their best bet.
    so i hardly doubt they let go off pc players to focus on console, if they did it on purpose then they miscalculated by a long shot, and just failed at both.

    but an old proverb says the following: "dont credit to malice what can be easily attributed to human flaws."
    i believe this is the case, those flaws involving both eme and krafton.
    they just happen to act like unprofessional underachievers with no real will to work hard on an old project that stays alive by miracle, its like calling a bunch of workers (not even pros, just min wage laborers) to renovate an old building inhabited by only few ppl in their 80s, they feel no pression to do their job at their best so they just slack off and do it half hearted - lets just say its human nature, we witness ppl failing at their job or doing it without any real will to all days, this is not different at all, if anything it is less obnoxious that an architect failing at building a bridge or than a politician not keeping his promises lol

    so yeah i mean, i see nothing that astonishing or embarassing in admitting a company is not professional or does work putting less than the max effort, its a pity when a good product gets ruined by a low tier management but there is nothing we can do about it i guess.
  • Vulcarion wrote: »
    What attracts me to the game is the combat system. Time and time again, I find there isn't much else like it in the MMO genre, if at all; and simply put, it's very fun (if you're not lagging), simple as that.

    Yep. There are other games that are pretty with great characters and story lines and lots to do in game, but I've been spoiled by Tera's combat system and that's what brought me.
  • LinXiaoXingLinXiaoXing Jakarta, Indonesia ✭✭
    Not worth to play.

    From my perspective, i`m already retired from TERA because the community in TERA is too much `Elitist`.
    (Elitist by my definition, certain players which tend to feel superior than other players, because they feel better than anything, skills, gears, reflexes, experience, etc)
    i farm so hard and hardcorely for my strongest gear in multiple characters for nothing, and yet i`m struggle to learn the hardest content in the game, because the community it`s self were lack of learning run, so i have no chance to learn the hardest content like GLSHM and even BAHAR back there.

    It`s come to my conclusion, thats how the TERA it self were made for these days.
    - The end-game content in TERA were really depend in the community, but the community it self were not support each other. Skilled player tend to to run with experienced players only.
    - TERA fail to modified their player community in the game, to have positive atmosfire, and it lead to ignorance behavior.
    - In advanced level, Elitist players tend to have perfectionist behavior, and push your dps to max, they will complain why your dps is so decent, but them self using third party program that boost they dps significantly and used program that have macro build on it and make they easy to play it, if you complain personaly to them, they will backlash you harshly with other argument `This program will not effected to your skill`, (While i seen some players using berserker perform `inhuman` combo technique, that perform block gap in every skill very fast and perfect timing, thats make me wondering, is that i`m so stupid? owh i just realize he using macro). In result, player behavior in the community already broken and lead them to unfair and cheating, and you will feel regret, and play these games for nothing.

    But i must agree, TERA is few MMORPG that have the best combat system and game play,
    which in another MMORPG that not implemented.
  • NerdFuryNerdFury ✭✭
    NO, Tera is not worth playing.
  • vkobevkobe ✭✭✭✭✭
    edited June 22
    RenniBee wrote: »
    In your opinion what attracts you to the game? And what makes you want to leave... and if so how far is too far?

    Could be interesting customer feedback but I don’t have much faith in response to player feedback, but I am interested myself in knowing the “state” of several players of TERA right now and how the future of TERA is really looking.

    I’ll start off by saying what attracted me to TERA was the art, beautiful open world, and the lore, being an artist and a fiction writer hobbyist. What kept me here was the social aspect of doing group content with friends I made in PVE and some RP (now a dead age, RIP). The content I enjoyed the most in the game out of everything they’ve ever had was the open world events spawning BAMs. Even though the system didn’t always handle it well... at all sometimes 😂 it was fun to group up and work together for cool, useful or exciting rewards. Achievement hunting was also very enjoyable for me as I liked the prestige of the laurel, the titles I could show off, and the pet rewards as well as some other things though I did feel that the system had huge untapped potential to be even better than it was.

    I’ll save my “what drives me away” for after a few posts to try to keep a balance of positive and negative.

    b00b elf first time i discover tera :3

    now only loging for my cute elin :3

    if all my friends leave i will leave too, but anyway i am not really active, only log and be afk, so technically i already left tera since long time
  • I still play occasionally for 2 reasons: 1. the unique combat system, and 2. my friend won't play anything else lol.

    I cannot be bothered to play seriously, mostly due to elitists and otherwise rude people making dungeons unpleasant.

    If you have a group of friends to play with and can tolerate grinding, sure, you can get some enjoyment from the game. Overall, I'd advise people considering Tera to not bother.
  • I dont find it worth playing anymore, because as with most mmo, the developers drive them to ruin over the years with what they believe are' improvements' and Tera is no different.

    When I started playing at the release in 2011, Tera was a Beautiful, immersive, fun, rewarding game to play. The combat was exciting and felt impactful and is still the best and most fun out there and i have played Tera actively for 4 years and after that it began to dwindle.

    For me playing an MMO is about the journey and the exploration of the beautiful worlds mmo's provide. i dont care if that journey would take me many months to get to max level as long as it was fun and rewarding. The many "improvements" over the years made leveling feel boring and linear as **** and will get you to max level in less than a week(for the hardcore players amongst us) The new tutorial island is just mind-numbing compared to the original one, but hey.. its 3x as short to complete. From the moment you get of the tutorial island, you receive avatar weapons that are so overpowered, there is no need for player skills. and basically no need to play dungeons because why would you when any weapon drops are weaker than avatar weapons and most mobs are killed before they can touch you, so why bother with armor. (and you pretty much get avatar weapons until 65) The only reason to go do dungeons would be for storyquests, which you can now play in solo-mode. So no more teaming up with people and having a fun time.

    Crafting had always been a bit on the shallow pointless side but now its completely irrelevent in my opinion. thus also gathering has no use anymore. In addition, they changed the gathering timer to 12 seconds which also makes it a highly annoying and mind numbing grind to fetch materials for those that do want a crack at crafting.

    a Major turn-off for me has been the endgame that is now filled with elitists. nobody will bother with new endgame players and wont invite you to anything because you wont have any experience, nor the gear required and they wont teach you. (Unless perhaps you have a nice guild with nice people that you can do runs with).

    So in 2019 Tera is still the beautiful and graphically pleasing mmo it has always been. Combat/healing is still the best and most fun out there. But that is all.. Tera has become a boring and unrewarding solo grind. the game's sole focus is to get the player to the end game as fast as possible where you most likely wont be able to get accepted unless you are in a good guild.

    So conclusion: I wouldnt bother with it. ofcourse feel free to try, but i wouldnt expect too much.

    I actually was excited when i heard there would be a Tera Classic. however that evaporated as soon as i heard it was only temporary. It wouldve been nice to play tera again before they had screwed it over. but i wont bother with it if it will just get deleted in the end.
  • lastofthemeheecanlastofthemeheecan ✭✭✭
    edited June 24
    Toxicity, Elitism, Cheaters are in every single online game, the difference is that Tera has no content and therefore no people to play with, at the end only veterans will keep playing no matter how [filtered] up the system is because we are [filtered] addicted to the combat system and lolis.
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