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Force newbies to learn the basics instead of being a burden to others

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Comments

  • TWMagimayTWMagimay ✭✭✭✭✭
    edited June 2016
    Kertain wrote: »
    TWMagimay wrote: »

    You do realise you are talking about select few mechanic in a dungeon, right? And you do realise there are other attacks and mechanics a boss can do, right? And you do realise some of them cannot be dodged consistently and you will need to take them to the face and if you have the wrong crystals, you will die.

    You are also speaking of a select few mechanics where crystals may be usefull everything you are using against my justifications can be used against yours. I can simply argue those mechanics are to be taken face on are to be taken by the better geared person in the dungeon (the one teaching), or the tank which usually has some way of surviving

    If you don't spend much time in NM why are you even speaking, NM is for the newbs, HM isn't, so you don't even understand well what is going on in here, the reason why you might get crappy players in HM might be precisely because of players that have a cristals, they get 4 more guys in NM that are skilled, run is smooth so they think: "oh this was smooth in NM so I'll try HM" when they only did the NM smoothly because of the remaining four whose dps was high and killed the boss faster than the mechanics pop up. They get the wrong idea due to those crystals protecting them and the remaining pt doing the job for them.

    When I was young, trolls tried to make the other person look like an idiot. I guess that changed.
  • KertainKertain ✭✭✭
    edited June 2016
    TWMagimay wrote: »
    Kertain wrote: »
    TWMagimay wrote: »

    You do realise you are talking about select few mechanic in a dungeon, right? And you do realise there are other attacks and mechanics a boss can do, right? And you do realise some of them cannot be dodged consistently and you will need to take them to the face and if you have the wrong crystals, you will die.

    You are also speaking of a select few mechanics where crystals may be usefull everything you are using against my justifications can be used against yours. I can simply argue those mechanics are to be taken face on are to be taken by the better geared person in the dungeon (the one teaching), or the tank which usually has some way of surviving

    If you don't spend much time in NM why are you even speaking, NM is for the newbs, HM isn't, so you don't even understand well what is going on in here, the reason why you might get crappy players in HM might be precisely because of players that have a cristals, they get 4 more guys in NM that are skilled, run is smooth so they think: "oh this was smooth in NM so I'll try HM" when they only did the NM smoothly because of the remaining four whose dps was high and killed the boss faster than the mechanics pop up. They get the wrong idea due to those crystals protecting them and the remaining pt doing the job for them.

    When I was young, trolls tried to make the other person look like an idiot. I guess that changed.

    Perhaps you didn't get my point, my point is using cristals the way you are saying is deceiving newbies making them believe they are pros when they barely survived NM and even crappy cristals can do this if the party you end up with is good enough.
    You don't need to have the right ones, and throwing them into HM dungeons wihtout knowing well what the crystals they should use and what mechanics the dungeons has, I'm keeping what i said I'm not making a fool of myself, newbies should be allowed in dungeons at the very least the NM ones without the concern for crystals, but HM is a diferent case, it's like wining in bronze league and sudenly jumping into gold league without even passing through silver because bronze was "oh so easy peasy", as you describe them.
  • YitharYithar ✭✭✭
    Kertain wrote: »
    of course a non newbie should get his cristals but that's a second step, a first step is learning the mechanics.

    I disagree. Take a dungeon like SSNM. SSNM 2nd boss still has a burn phase like SSHM. I'm trying really hard to see how a party burns him with everyone wearing 4x Pounding.

    If you can't get past 2nd boss in SSNM, there's no way you're going to learn 3rd boss' mechanics...
  • KertainKertain ✭✭✭
    edited June 2016
    You want a decent suggestion to make people learn mechanics, and crystals, and whatever, I'll give you one, make the status of "newbie"/"skilled" on profile tab count besides ilvl, and force everyone to be skilled in all the dungeons of ilvl400 before they are able to enter the dungeons of ilvl405 for example, to pass from "newbie" to "skilled" in the profile tab you need to make 10 successfull runs, 10 runs will put everything in your party, good and bad players, and it's not an overly exagerated number of runs that will make players leave because "it's too much of a grind".
    It will also force you to learn the mechanics already existing in the earlyer dungeons to some point, which will help you in the future, since there's always one or two or whatever copied mechanics.
  • NopiNopi ✭✭✭✭✭
    I went TL;DR mode on mid page 5. Sorry. But I have to pitch in.

    This thread wasn't, I think, about how valuable crystals and skill are. We all know they are a valuable piece of gear and we all know skill is extremely important. The thread is about forcing newbies or not to wear crystals and proper gear. So the options would be to set the gear progression and IMS on rails by setting hard printed requirements (by no allowing any other compositions), OR continuing teaching people what to wear and what to do. OR, leaving IMS as the mess it is and play LFG.
  • YitharYithar ✭✭✭
    edited June 2016
    Nopi wrote: »
    I went TL;DR mode on mid page 5. Sorry. But I have to pitch in.

    This thread wasn't, I think, about how valuable crystals and skill are. We all know they are a valuable piece of gear and we all know skill is extremely important. The thread is about forcing newbies or not to wear crystals and proper gear. So the options would be to set the gear progression and IMS on rails by setting hard printed requirements (by no allowing any other compositions), OR continuing teaching people what to wear and what to do. OR, leaving IMS as the mess it is and play LFG.

    As KaaiYu said, there are certain problems with figuring out the optimal setups.

    I think that once you're skilled you should be able to wear whatever setup you want. But I think what the system should do is remove your wrong crystals and replace them with cruxes (because cruxes are cheap). Nevertheless, a bad player will still be bad with this system.
  • NopiNopi ✭✭✭✭✭
    Yithar wrote: »
    Nopi wrote: »
    I went TL;DR mode on mid page 5. Sorry. But I have to pitch in.

    This thread wasn't, I think, about how valuable crystals and skill are. We all know they are a valuable piece of gear and we all know skill is extremely important. The thread is about forcing newbies or not to wear crystals and proper gear. So the options would be to set the gear progression and IMS on rails by setting hard printed requirements (by no allowing any other compositions), OR continuing teaching people what to wear and what to do. OR, leaving IMS as the mess it is and play LFG.

    As KaaiYu said, there are certain problems with figuring out the optimal setups.

    I think that once you're skilled you should be able to wear whatever setup you want. But I think what the system should do is remove your wrong crystals and replace them with cruxes (because cruxes are cheap). Nevertheless, a bad player will still be bad with this system.

    And that's the thing. A good player already knows what to wear because a good player does research and asks the right questions.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Kertain wrote: »
    Perhaps you didn't get my point, my point is using cristals the way you are saying is deceiving newbies making them believe they are pros when they barely survived NM and even crappy cristals can do this if the party you end up with is good enough.
    You don't need to have the right ones, and throwing them into HM dungeons wihtout knowing well what the crystals they should use and what mechanics the dungeons has, I'm keeping what i said I'm not making a fool of myself, newbies should be allowed in dungeons at the very least the NM ones without the concern for crystals, but HM is a diferent case, it's like wining in bronze league and sudenly jumping into gold league without even passing through silver because bronze was "oh so easy peasy", as you describe them.

    And your solution is to tell people crystals don't matter so they can never clear the NM without being hardcore carried and will either not go to HM or fail on every level imaginable. And that sounds smart to you. Yeah, OK, I'm done.
  • KertainKertain ✭✭✭
    TWMagimay wrote: »
    Kertain wrote: »
    Perhaps you didn't get my point, my point is using cristals the way you are saying is deceiving newbies making them believe they are pros when they barely survived NM and even crappy cristals can do this if the party you end up with is good enough.
    You don't need to have the right ones, and throwing them into HM dungeons wihtout knowing well what the crystals they should use and what mechanics the dungeons has, I'm keeping what i said I'm not making a fool of myself, newbies should be allowed in dungeons at the very least the NM ones without the concern for crystals, but HM is a diferent case, it's like wining in bronze league and sudenly jumping into gold league without even passing through silver because bronze was "oh so easy peasy", as you describe them.

    And your solution is to tell people crystals don't matter so they can never clear the NM without being hardcore carried and will either not go to HM or fail on every level imaginable. And that sounds smart to you. Yeah, OK, I'm done.

    You really have a way of distorting the things I say, so here have a cookie I'm tired of trying to explain a point of view and having that point of view constantly distorted by a troll like you. I never said crystal don't matter, I said crystals are not the most important thing to a newb, you know what a newb is? Apparently not since you tend to generalize whatever way is suitable for your justifications. To you a guy that has 100 runs of a dungeon is probably still considered a newb, and therefore you think I'm justifying a guy with 100 runs not using crystals, while that is not at all what I'm saying but ok, it suits your justification so it's ok for you.

    And what you think a newb as the luck to be carried 10 times in a row? Or you think a newb will waste 90 wipes without checking what it is he is doing wrong? No, a true gamer will look for what's wrong after a couple of death screens (if not right at the first) and improve be it by learning how to dodge or how to crystal.

    I'm really sorry you have such a pitifull view of what players are, that they can't learn to dodge and that dodging is being perfect, you probably took what over 10 runs to learn mirror mechanic from balder's temple (which is as easy as it comes) and now you think everyone is like you?
    Nopi wrote: »
    I went TL;DR mode on mid page 5. Sorry. But I have to pitch in.

    This thread wasn't, I think, about how valuable crystals and skill are. We all know they are a valuable piece of gear and we all know skill is extremely important. The thread is about forcing newbies or not to wear crystals and proper gear. So the options would be to set the gear progression and IMS on rails by setting hard printed requirements (by no allowing any other compositions), OR continuing teaching people what to wear and what to do. OR, leaving IMS as the mess it is and play LFG.

    I agree with this ^, so I'll take my leave here, I'm done with a guy that changes his facts to whatever is more usefull to him, he must be a great reporter in RL making up news the way it's more suitable for getting audiences, me continuing here is only feeding his trolling.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Kertain wrote: »
    You really have a way of distorting the things I say, so here have a cookie I'm tired of trying to explain a point of view and having that point of view constantly distorted by a troll like you. I never said crystal don't matter, I said crystals are not the most important thing to a newb, you know what a newb is? Apparently not since you tend to generalize whatever way is suitable for your justifications. To you a guy that has 100 runs of a dungeon is probably still considered a newb, and therefore you think I'm justifying a guy with 100 runs not using crystals, while that is not at all what I'm saying but ok, it suits your justification so it's ok for you.

    You spent half of page 4 trying to prove that Tera is not an MMORPG but an "MMO action game" and crystals/gear don't matter.
    I'm really sorry you have such a pitifull view of what players are, that they can't learn to dodge and that dodging is being perfect, you probably took what over 10 runs to learn mirror mechanic from balder's temple (which is as easy as it comes) and now you think everyone is like you?

    Unlike you, I actually played through BT HM as a healer, doing mirrors, cannon and party support. But I do love how you went from "oh, you probably think somebody is a newb after 100 runs" to "the can-be-soloed-by-a-monkey BT must've been super hard for you".
    And, yes, dodging everything and reacting to every mechanics IS playing perfectly. How the frak do you think one can solo a dungeon? That is EXACTLY what you need to be capable of doing and it is, by far, the most difficult thing to accomplish in this game.
    Lastly, yes, I have a very pitiful view of what the players are like, mostly thanks to you. You know you did a stupid when Yithar comes here to tell you you are wrong.
  • Why Does it matter this is just a game. Shouldn't matter if you win or lose. Not everyone is a winner or a loser. If you have a problem with something like this then go play another game and stop bulling new players and Experience players who are returning. I am speaking from a returned player point of view. No need to complain to Tera support for something that isn't Necessary and bullying other players.
  • TWMagimayTWMagimay ✭✭✭✭✭
    Not everyone is a winner or a loser.

    Yes, actually, you are either a winner or a loser. Unless you decide not to participate. There is nothing else. And, yes, it's a game. Some of us would like to enjoy it. If you don't like that, go somewhere else and be a perpetual victim there.
  • TianaTiana ✭✭✭
    Why Does it matter this is just a game. Shouldn't matter if you win or lose. Not everyone is a winner or a loser. If you have a problem with something like this then go play another game and stop bulling new players and Experience players who are returning. I am speaking from a returned player point of view. No need to complain to Tera support for something that isn't Necessary and bullying other players.

    Welcome back, for starters. As someone who has played since P2P, it does matter.
    I use to sit in TSHM for over 2 hours waiting on people with proper crystals, CCB, etc to get in. When LFGs wouldn't take anyone who wasn't skilled or had THEIR version of what was needed, it was bad.
    It's not a matter of win or lose, but the time taken.

    I'm a mother. That comes first. When I get on TERA these days, I do WH/KDHM because they dont take more than 30 minutes. They're quick. Everyone has proper crystals and they are geared enough to go. They know the mechs and their skills. I won't hesitate to drop a dungeon that goes over an hour, because family first. But, that still sucks terribly, because that's one dungeon run I won't get back. It's gold I'm losing. Items I'm losing. Time I'm losing.
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