With regards to the new gear change

https://forums.enmasse.com/tera/discussion/32181/dev-note-upcoming-gear-update-background

Even after this thread it still does not explain a few issues. the biggest outlying issue is why are they nerfing cdr for tanks/dps classes, with the removal of rerollable bottom line stats you lose 7.2% cdr, while this may not affect specific classes as actually quite a few classes can roll double enrage lines right now and be unaffected this severely gimps warriors and lancers, reapers do get affected but they were already a higher dps class that everyone else. this change however hard nerfs warriors and lancers, warriors need cdr to keep up dps by popping deadly gamble off cd and to smoothen out their rotation on the whole, similar with lancers to align their party buffs up with enrage phases. why all the need to remove cdr all of a sudden and why not add it back to the top line? like a 14.4% line instead of a 7.2% cdr line, and its not that far fetched, healers get a 26.3% cdr top line for god knows what reason. a huge part of the NA tera community play both these classes and from being in ldfg discords, to guild discords i can tell you this seemingly lack of thought or hard nerf has discouraged a lot of people from continuing to play the game and migrate to another game as it not only makes these classes clunky to play but knocks down all the way down to the bottom of their respective class roll.

I for one feel this new update was not properly thought out and all the excuses for saying it makes gearing easier and bridges the gap between new and veteran players is false, the amount of grind to get gear is going to be worse i.e. new players can get discouraged faster. not to mention a new player would grab any gear they get and think they will get accepted no matter the fixed rolls on it as they can be quite useless, while a vet would try to get the best rolls they can get before trying to enchant. the other issue is why make the bottom line stats non rerollable this is a huge step backwards and screams "false" content for the lack of actual content, as in the main content is to grind for gear with the best rolls on it. the other issue is if you dont want to make people's existing gear useless and devaluate the time they spent on it why was a patch released where it does exavtly that? do they really expect people to stick around until they make this retool or rather if they ever release this retool. i reiterate this patch seems to not be thought out at all from a developmental stand point and i can say from interacting with a lot of the endgame players does seem like the doom of tera.

It would be nice if you all can put these questions forward to them and see what response we get, why the nerfing of specific classes by removing the ability to roll double cdr, why not add to the top line aka 14.4% as healers get 26.3%? why do they think this bridges the gap between new and old players given the state of the gear? why are lines non rerollable? and lastly why drop half a patch as they claim with no eta or info on the other half if there truly is another half?

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Comments

  • ZoknahalZoknahal ✭✭✭✭✭

    Upon Failure to enchant, your gear can now be DESTROYED. This sole thing, will make the grind EVEN WORSE as people will need to farm multiple copies of the same gear, to attempt enchanting again and again, breaking piece after piece, until reaching max enchanting level.

    TERA was good because your grind was somewhat, rewarded, because your gear never downgrades or breaks, and it was really good. Now with this change, a lot of players will be even more frustrated.

  • sanj66sanj66 ✭✭✭✭

    @Zoknahal said:
    Upon Failure to enchant, your gear can now be DESTROYED. This sole thing, will make the grind EVEN WORSE as people will need to farm multiple copies of the same gear, to attempt enchanting again and again, breaking piece after piece, until reaching max enchanting level.

    TERA was good because your grind was somewhat, rewarded, because your gear never downgrades or breaks, and it was really good. Now with this change, a lot of players will be even more frustrated.

    yes and this would also be a factor to disecnhant players, both new and old with the system, you dont only fail but your gear breaks and cant be upgraded anymore until you repair it.

  • They claim returning players get discouraged because of high enchant costs but instead of reducing cost or increasing enchant success rate, they decide to rework the gear system into something nobody asked for.
    Very nice.
  • clfarron4clfarron4 ✭✭✭✭
    edited August 19

    sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

    Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

    Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

  • sanj66sanj66 ✭✭✭✭

    @clfarron4 said:
    sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

    Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

    Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

    you forgot to add and hope its your class gear, as it drops a random class gear piece with random rolls that you have to hope you get, this is gonna bring back the problem of people rolling on gear to dismantle for fodder, i.e. making it harder for some people to gear as if you join an ims or lfg party there is no guarantee these people will let you have the gear to begin with even if they dont need it to wear as they may need it for enchanting mats. all in all its a horrible not well thought of system.

  • clfarron4clfarron4 ✭✭✭✭

    @sanj66 said:

    @clfarron4 said:
    sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

    Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

    Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

    you forgot to add and hope its your class gear, as it drops a random class gear piece with random rolls that you have to hope you get, this is gonna bring back the problem of people rolling on gear to dismantle for fodder, i.e. making it harder for some people to gear as if you join an ims or lfg party there is no guarantee these people will let you have the gear to begin with even if they dont need it to wear as they may need it for enchanting mats. all in all its a horrible not well thought of system.

    Oh don't remind me of that. Losing Warrior Swords that I needed to people dismantling for feedstock gave me nightmares back in the day. Well, if they remember to keep it class locked, then weapon drops are safe.

    Funnily enough, Seraph was on stream last night explaining v84 - v86 for us, so people got to ask someone with first hand experience of the system. So, this notice is late. Happy Days.

  • ZoknahalZoknahal ✭✭✭✭✭

    Apparently BHS does not intend to read more feedback and just gonna push the patch on us like they did with the Korean players.

    It is also really bad, that EME does not read the forums no more, as they are too busy in Discord to even be bothered to read the forums no more, so this most likely, will fall on deaf ears, like all of the feedback we have previously given.

  • clfarron4clfarron4 ✭✭✭✭

    @Zoknahal said:
    Apparently BHS does not intend to read more feedback and just gonna push the patch on us like they did with the Korean players.

    I think I've said this already, but this is the investors / management saying to the devs that they are not going to spend any more money trying to revamp the gearing system at this moment in time and that it has to change no matter what. So they probably had something that was probably better than what was pushed out there but they couldn't finish it, hence what we're seeing now.

    And ye, that probably means that you won't be able to convert the gear across, because they probably won't give the devs the time to work out the conversion.

  • sanj66sanj66 ✭✭✭✭

    also it was just brought to my attention:
    "But it will still be difficult to enchant gear above the specified level, as it can result in item level drop, or even destruction of the item."
    so does this mean our gear that we spent so many hours grinding and enchanting can not only break/regress but can straight up go poof and waste all the time and resources we spent on it? LOL is it an improper translation for breaking and needing repairing or did they actually mean completely destroyed.

  • ZoknahalZoknahal ✭✭✭✭✭

    @sanj66 said:
    also it was just brought to my attention:
    "But it will still be difficult to enchant gear above the specified level, as it can result in item level drop, or even destruction of the item."
    so does this mean our gear that we spent so many hours grinding and enchanting can not only break/regress but can straight up go poof and waste all the time and resources we spent on it? LOL is it an improper translation for breaking and needing repairing or did they actually mean completely destroyed.

    Is exactly what i said on my first reply. The gear can now get DESTROYED, yes, turn to soup. which is why ppl will need to farm multiple copies of the same gear, in order to try and try and keep trying, breaking piece after piece of gear, until one eventually reaches max enchant level.

    Whats worse, is that the rolls apparently will come fixed? so you could end up with a max enchanted gear with not optimal rolls, without being able to change them, while the gear with optimal rolls turned into soup during the enchant process.

    Ohhh it doesnt end there, as you can be 100% sure, that EME will push an item into the shop, to avoid your gear to turn to nothing in the process of enchanting, so yeah, I was fearing this day would come.

    Ill stick around during the patch and for a bit more time to see how it goes, but honestly? i believe TERA will be put to rest in about a year from the patch, if nothing is done.

  • edited August 19

    There appears to be some disagreement at this moment about the translation of the Korean dev notes, as the Korean word seemingly refers to the corruption/repair aspect. Destruction may have been an error in translation. I think we need to wait for more details to really understand what's going on.

    Edit: Follow-up, EME updated the translation to change the word to "damaging" instead.

  • clfarron4clfarron4 ✭✭✭✭
    edited August 19

    @counterpoint said:
    There appears to be some disagreement at this moment about the translation of the Korean dev notes, as the Korean word seemingly refers to the corruption/repair aspect. Destruction may have been an error in translation. I think we need to wait for more details to really understand what's going on.

    There was a stream about it yesterday, featuring Seraphinush. There may be a synopsis coming, but that depends on someone sitting down and digesting all of it into smaller clips for another video hosting platform.

    What people have observed is that the "damaged" gear is still usable, with all the stats that you have before you break it, at the same enchanting level, but it is unenchantable until you fix it. However, that observation only applies to +12 because not enough people have gone higher to confirm any kind of downgrade or actual destruction of the item once you go above that.

  • @clfarron4 said:

    @sanj66 said:

    @clfarron4 said:
    sanj66 raises one brilliant point, in that the main tank class basically gets screwed over and several of the DPS classes get the same too.

    Now let's add in the second one related to gear rolls: There is no choosing what roll you want with the new gear. The optional rolls are completely RNG with no way to change them.

    Yup, the only way to get gear with "perfect" rolls is to keep on going into the new dungeon for gear drops until RNJesus drops one with perfect rolls and pray that you are the one that rolls on it.

    you forgot to add and hope its your class gear, as it drops a random class gear piece with random rolls that you have to hope you get, this is gonna bring back the problem of people rolling on gear to dismantle for fodder, i.e. making it harder for some people to gear as if you join an ims or lfg party there is no guarantee these people will let you have the gear to begin with even if they dont need it to wear as they may need it for enchanting mats. all in all its a horrible not well thought of system.

    Oh don't remind me of that. Losing Warrior Swords that I needed to people dismantling for feedstock gave me nightmares back in the day. Well, if they remember to keep it class locked, then weapon drops are safe.

    Funnily enough, Seraph was on stream last night explaining v84 - v86 for us, so people got to ask someone with first hand experience of the system. So, this notice is late. Happy Days.

    I just remembered doing DFNM some 20 or 30odd times before I finally got a pair of gloves. Same story with AINM, only some people had it even worse - I think a friend of mine (Priest) did something like 50 runs before finally she got the healing gloves.

    That was "fun".

  • @clfarron4 said:

    @counterpoint said:
    There appears to be some disagreement at this moment about the translation of the Korean dev notes, as the Korean word seemingly refers to the corruption/repair aspect. Destruction may have been an error in translation. I think we need to wait for more details to really understand what's going on.

    There was a stream about it yesterday, featuring Seraphinush. There may be a synopsis coming, but that depends on someone sitting down and digesting all of it into smaller clips for another video hosting platform.

    What people have observed is that the "damaged" gear is still usable, with all the stats that you have before you break it, at the same enchanting level, but it is unenchantable until you fix it. However, that observation only applies to +12 because not enough people have gone higher to confirm any kind of downgrade or actual destruction of the item once you go above that.

    They just corrected the translation. And yeah, the latest word "from the front" seems to be that even up to +15, it went into a "broken" state that could be repaired, but no destruction. So that's everyone's understanding for now.

    It might be that the dev note was "forward looking" about things they are thinking of adding at some distant point down the road (e.g. potential for downgrading), but for now doesn't seem to be in place. We'll see as news "from the front" continues to come in...

  • ZoknahalZoknahal ✭✭✭✭✭

    I saw a few parts of the stream. No doubt, the gear options are fixed, which means, classes that rely in double CDR like warrior and lancer (As @sanj66 showed us) will feel extremely clunky to use. Not to mention that finding the gear with the correct rolls will be very frustrating as you will need to run again and again for a chance to get a piece of gear that matches your class, and has good rolls too.

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