With regards to the new gear change
Even after this thread it still does not explain a few issues. the biggest outlying issue is why are they nerfing cdr for tanks/dps classes, with the removal of rerollable bottom line stats you lose 7.2% cdr, while this may not affect specific classes as actually quite a few classes can roll double enrage lines right now and be unaffected this severely gimps warriors and lancers, reapers do get affected but they were already a higher dps class that everyone else. this change however hard nerfs warriors and lancers, warriors need cdr to keep up dps by popping deadly gamble off cd and to smoothen out their rotation on the whole, similar with lancers to align their party buffs up with enrage phases. why all the need to remove cdr all of a sudden and why not add it back to the top line? like a 14.4% line instead of a 7.2% cdr line, and its not that far fetched, healers get a 26.3% cdr top line for god knows what reason. a huge part of the NA tera community play both these classes and from being in ldfg discords, to guild discords i can tell you this seemingly lack of thought or hard nerf has discouraged a lot of people from continuing to play the game and migrate to another game as it not only makes these classes clunky to play but knocks down all the way down to the bottom of their respective class roll.
I for one feel this new update was not properly thought out and all the excuses for saying it makes gearing easier and bridges the gap between new and veteran players is false, the amount of grind to get gear is going to be worse i.e. new players can get discouraged faster. not to mention a new player would grab any gear they get and think they will get accepted no matter the fixed rolls on it as they can be quite useless, while a vet would try to get the best rolls they can get before trying to enchant. the other issue is why make the bottom line stats non rerollable this is a huge step backwards and screams "false" content for the lack of actual content, as in the main content is to grind for gear with the best rolls on it. the other issue is if you dont want to make people's existing gear useless and devaluate the time they spent on it why was a patch released where it does exavtly that? do they really expect people to stick around until they make this retool or rather if they ever release this retool. i reiterate this patch seems to not be thought out at all from a developmental stand point and i can say from interacting with a lot of the endgame players does seem like the doom of tera.
It would be nice if you all can put these questions forward to them and see what response we get, why the nerfing of specific classes by removing the ability to roll double cdr, why not add to the top line aka 14.4% as healers get 26.3%? why do they think this bridges the gap between new and old players given the state of the gear? why are lines non rerollable? and lastly why drop half a patch as they claim with no eta or info on the other half if there truly is another half?