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Tera Remastered

I still wonder if this is possible or if people even want it? I recently discovered a picture of someone who remade elin models using modern generation graphics engine and it looks AMAZING! I posted an example but dont want to link to his page incase there is NSFW there, but he has alot of tera renders with not only improved graphics but improved anatomy aswell. If a random fan can do this why cant the devs? I honestly feel tera wont last long without some kind of remaster.

How many if you actually want this or think it would improve the game?

https://imgur.com/PT408AN

«1

Comments

  • Aesthetically, the game still holds up well. I do believe most of the textures could use a smaller update and some animations a little fixing, but the most important feature this game would need... is a proper revamp of the engine and better optimization. Eastern MMOs are known for their messy UI, and Bluehole has already updated theirs like three or four times since the game's conception.

  • JerichowJerichow ✭✭✭✭

    Not to drop hate on the idea of the remaster (because I would love to see one myself) but there's a big difference between generating a hi-res 3D model of a character, and coding a game/game engine around actually rendering that model in an equally/similarly detail-rich environment in real time with effects, and all of the other under-the-hood workings of the game going on.

    Not going to lie, I'd probably go back to playing this game 30+ hours a week if they did release a remaster on something like UE4 or another optimized engine to use today's hardware, but I'll keep my hopes/expectations tempered.

  • Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

  • Please don't give them anymore ideas. They will just start to sell the optimization as remastered and ask $40 for it.

  • @walking1987 said:
    Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

    forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    edited September 2019

    @Ballistixz said:

    @walking1987 said:
    Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

    forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

    In the interim, consider the following:

    • Scarf/cape glitch still a thing (this one really grinds my gears)
    • Texture degradation instead of engine tweaks to prevent it from happening
    • Texture incompatibility (certain items "strobe" when juxtaposed with certain other items, e.g. the ice cape and any other see-through item)
    • Draw distance issues are still a thing
    • Too many people in one area makes the game chug hard and can even cause a crash
    • Inconsistent graphical effects (i.e. shadows and "lurid display")
    • Weird "rollback" issue when taking a pegasus in and out of Velika
    • "Lemonface" bug

    And that's just the graphical issues off the top of my head. With TERA being as old as it is and the absolute craploads of money PUBG (which also ran like dildoes for a good while) brought in, you'd think someone somewhere would be able to go "Okay, with all this extra cash, we can hire some more devs and finally fix a few things!"

    But instead... here we are.

  • BallistixzBallistixz ✭✭
    edited September 2019

    @SageWindu said:

    @Ballistixz said:

    @walking1987 said:
    Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

    forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

    In the interim, consider the following:

    • Scarf/cape glitch still a thing (this one really grinds my gears)
    • Texture degradation instead of engine tweaks to prevent it from happening
    • Texture incompatibility (certain items "strobe" when juxtaposed with certain other items, e.g. the ice cape and any other see-through item)
    • Draw distance issues are still a thing
    • Too many people in one area makes the game chug hard and can even cause a crash
    • Inconsistent graphical effects (i.e. shadows and "lurid display")
    • Weird "rollback" issue when taking a pegasus in and out of Velika
    • "Lemonface" bug

    And that's just the graphical issues off the top of my head. With TERA being as old as it is and the absolute craploads of money PUBG (which also ran like dildoes for a good while) brought in, you'd think someone somewhere would be able to go "Okay, with all this extra cash, we can hire some more devs and finally fix a few things!"

    But instead... here we are.

    All those issues can be fixed with a remaster. the graphics is just the cherry on top of the cake here. I get it, it cost money and big business hate spending money but the profit they make off this more than makes up for it guranteed. It revitalizes the game and a [filtered] ton of old players AND content creators come back to the game. This is why remakes, such as RE2 remake or the FF7 remake is so hyped and popular right now. Even from a business perspective it makes no sense NOT to do it.

    In all sincerity i wish i had the money to just buy out tera and hire some people to overhaul the game simply because i KNOW id make profit. its a no brainer. fully optimized tera combat? no other game would compare. Ya a small fee would be required atleast temporarily for the remaster, but even at $40 for the remaster access i think it would be worth it considering the thousands or hundreds of $$ people spend on outfits in the shop right now.

  • edited September 2019

    @Ballistixz said:

    @SageWindu said:

    @Ballistixz said:

    @walking1987 said:
    Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

    forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

    In the interim, consider the following:

    • Scarf/cape glitch still a thing (this one really grinds my gears)
    • Texture degradation instead of engine tweaks to prevent it from happening
    • Texture incompatibility (certain items "strobe" when juxtaposed with certain other items, e.g. the ice cape and any other see-through item)
    • Draw distance issues are still a thing
    • Too many people in one area makes the game chug hard and can even cause a crash
    • Inconsistent graphical effects (i.e. shadows and "lurid display")
    • Weird "rollback" issue when taking a pegasus in and out of Velika
    • "Lemonface" bug

    And that's just the graphical issues off the top of my head. With TERA being as old as it is and the absolute craploads of money PUBG (which also ran like dildoes for a good while) brought in, you'd think someone somewhere would be able to go "Okay, with all this extra cash, we can hire some more devs and finally fix a few things!"

    But instead... here we are.

    All those issues can be fixed with a remaster. the graphics is just the cherry on top of the cake here. I get it, it cost money and big business hate spending money but the profit they make off this more than makes up for it guranteed. It revitalizes the game and a [filtered] ton of old players AND content creators come back to the game. This is why remakes, such as RE2 remake or the FF7 remake is so hyped and popular right now. Even from a business perspective it makes no sense NOT to do it.

    In all sincerity i wish i had the money to just buy out tera and hire some people to overhaul the game simply because i KNOW id make profit. its a no brainer. fully optimized tera combat? no other game would compare. Ya a small fee would be required atleast temporarily for the remaster, but even at $40 for the remaster access i think it would be worth it considering the thousands or hundreds of $$ people spend on outfits in the shop right now.

    RE and FF are super-popular franchises run by huge multinational corporations with a large network of contractors the world over and hundreds of thousands/millions of existing fans eager to buy.

    TERA is a niche MMO cobbled together as a launch project by a small team in Korea that literally hacked an old version of UE3 to add MMO capability before Epic did it. The vast majority of people who play TERA are F2P and have never spent a penny on the game. The tiny minority who spend "thousands or hundreds of $$" on outfits and other items are all that pay to keep the game running.

    The cost to remake/remaster a game like TERA up to modern standards would probably be upwards of 30-50 million USD. To break even (considering the cut most storefronts take), you'd need to sell a million+ copies at $40 a piece. It would surprise me greatly if there are a million people who ever paid anything related to TERA over its entire lifespan.

    Even though I love TERA, I'm afraid I would not invest in your company.

  • BallistixzBallistixz ✭✭
    edited October 2019

    @counterpoint said:

    @Ballistixz said:

    @SageWindu said:

    @Ballistixz said:

    @walking1987 said:
    Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

    forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

    In the interim, consider the following:

    • Scarf/cape glitch still a thing (this one really grinds my gears)
    • Texture degradation instead of engine tweaks to prevent it from happening
    • Texture incompatibility (certain items "strobe" when juxtaposed with certain other items, e.g. the ice cape and any other see-through item)
    • Draw distance issues are still a thing
    • Too many people in one area makes the game chug hard and can even cause a crash
    • Inconsistent graphical effects (i.e. shadows and "lurid display")
    • Weird "rollback" issue when taking a pegasus in and out of Velika
    • "Lemonface" bug

    And that's just the graphical issues off the top of my head. With TERA being as old as it is and the absolute craploads of money PUBG (which also ran like dildoes for a good while) brought in, you'd think someone somewhere would be able to go "Okay, with all this extra cash, we can hire some more devs and finally fix a few things!"

    But instead... here we are.

    All those issues can be fixed with a remaster. the graphics is just the cherry on top of the cake here. I get it, it cost money and big business hate spending money but the profit they make off this more than makes up for it guranteed. It revitalizes the game and a [filtered] ton of old players AND content creators come back to the game. This is why remakes, such as RE2 remake or the FF7 remake is so hyped and popular right now. Even from a business perspective it makes no sense NOT to do it.

    In all sincerity i wish i had the money to just buy out tera and hire some people to overhaul the game simply because i KNOW id make profit. its a no brainer. fully optimized tera combat? no other game would compare. Ya a small fee would be required atleast temporarily for the remaster, but even at $40 for the remaster access i think it would be worth it considering the thousands or hundreds of $$ people spend on outfits in the shop right now.

    The cost to remake/remaster a game like TERA up to modern standards would probably be upwards of 30-50 million USD. To break even (considering the cut most storefronts take), you'd need to sell a million+ copies at $40 a piece. It would surprise me greatly if there are a million people who ever paid anything related to TERA over its entire lifespan.

    the game currently has 26 million on PC alone and console has 2 million. it will have no problem selling a few million copies... and lets not kid ourselves here, IF a remaster were to happen you would drop $40 on it. its a fraction of a check. a remaster comes with it new content that was previously not possible with current system. after all, the way new content is handled for tera right now consists of recycling old content. the point of a remaster is not just for graphics or even optimization, its to revitalize the game as if it were brand new and release a ton of new game content/engines/mechanics rather than just making it look pretty. RE2 and FF7 is remakes will be popular because of new revitalized content rather than just making it look prettier.

  • edited October 2019

    @Ballistixz said:

    @counterpoint said:

    @Ballistixz said:

    @SageWindu said:

    @Ballistixz said:

    @walking1987 said:
    Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

    forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

    In the interim, consider the following:

    • Scarf/cape glitch still a thing (this one really grinds my gears)
    • Texture degradation instead of engine tweaks to prevent it from happening
    • Texture incompatibility (certain items "strobe" when juxtaposed with certain other items, e.g. the ice cape and any other see-through item)
    • Draw distance issues are still a thing
    • Too many people in one area makes the game chug hard and can even cause a crash
    • Inconsistent graphical effects (i.e. shadows and "lurid display")
    • Weird "rollback" issue when taking a pegasus in and out of Velika
    • "Lemonface" bug

    And that's just the graphical issues off the top of my head. With TERA being as old as it is and the absolute craploads of money PUBG (which also ran like dildoes for a good while) brought in, you'd think someone somewhere would be able to go "Okay, with all this extra cash, we can hire some more devs and finally fix a few things!"

    But instead... here we are.

    All those issues can be fixed with a remaster. the graphics is just the cherry on top of the cake here. I get it, it cost money and big business hate spending money but the profit they make off this more than makes up for it guranteed. It revitalizes the game and a [filtered] ton of old players AND content creators come back to the game. This is why remakes, such as RE2 remake or the FF7 remake is so hyped and popular right now. Even from a business perspective it makes no sense NOT to do it.

    In all sincerity i wish i had the money to just buy out tera and hire some people to overhaul the game simply because i KNOW id make profit. its a no brainer. fully optimized tera combat? no other game would compare. Ya a small fee would be required atleast temporarily for the remaster, but even at $40 for the remaster access i think it would be worth it considering the thousands or hundreds of $$ people spend on outfits in the shop right now.

    The cost to remake/remaster a game like TERA up to modern standards would probably be upwards of 30-50 million USD. To break even (considering the cut most storefronts take), you'd need to sell a million+ copies at $40 a piece. It would surprise me greatly if there are a million people who ever paid anything related to TERA over its entire lifespan.

    the game currently has 26 million on PC alone. it will have no problem selling a few million copies...

    There's a huge difference between the amount of people who ever, at one time, downloaded a F2P game to give it a try and actual paying customers. TERA only achieved 1.4 million registered accounts worldwide after its F2P launch (source), which means it didn't sell anywhere near a million copies to start. There is nowhere near 1 million people who actively play TERA today.

  • @Ballistixz said:

    @walking1987 said:
    Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

    forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

    As a fellow MMO player we all saw other MMO getting rewroked/upgrade engine(BDO, BAS etc), and think maybe one day TERA would do it, too. But it won't, I can only promise you I saw with my own eye on this forum couple years ago EnMasse said they ask Ktera Dev to update/optimize tera to new engine or some sort, and they got a solid NO as answer and EnMasse stated that because it had been fully discussed the thread was then closed. Believe me, I want TERA to be optimized too and I used to file tickets to ask for it. But if you count the years, TERA is really old and had ZERO engine upgrade this whole time, that kind of tells you something about this company. If you dont believe, come back and check in couple years to see. (thats what I did, I play on and off since the game started OB when Balder temple was the highest level dungeon.)
    I do hope that I was wrong and they are cooking for new engine update tho....but... sigh...

  • TJKatTJKat ✭✭✭

    @Ballistixz said:
    This is why remakes, such as RE2 remake or the FF7 remake is so hyped and popular right now. Even from a business perspective it makes no sense NOT to do it.

    Like counterpoint said, comparing Tera to FF7 or RE2 is folly. It's not even comparing apples to oranges, it's like comparing bananas to marmite. Tera was never popular enough to make a remaster - much less a remake - profitable. I too, would not invest in your company.

    @counterpoint said:
    The tiny minority who spend "thousands or hundreds of $$" on outfits and other items are all that pay to keep the game running.

    TBH, EME did this to themselves. A string of poor business decisions lead to the alienation of the game's casual spenders. I used to have elite, and I used to buy myself 2000 EMP two or three times a year to get something nice for my characters. I haven't spent a penny on this game in probably two years. Since then, they've just doubled down over and over again on their strategy to exploit the addictive spending habits of the whales who are still playing, and further and further alienating anyone who might want to spend a little here and there.

    And before you get into 'EME and BHS are carefully watching the metrics, and this is working, so stay the course', allow me to take a clip from another topic...

    @counterpoint said:
    Original EME was an office of 50+ people just working on TERA PC. Now the entire EME team working on TERA PC is about 3 people (with some shared resources for all EME games).

    A 94+% downsizing is obviously a sign that this business model is working great.

  • @TJKat said:
    And before you get into 'EME and BHS are carefully watching the metrics, and this is working, so stay the course', allow me to take a clip from another topic...

    @counterpoint said:
    Original EME was an office of 50+ people just working on TERA PC. Now the entire EME team working on TERA PC is about 3 people (with some shared resources for all EME games).

    A 94+% downsizing is obviously a sign that this business model is working great.

    Originally their company was based on what they were hoping would be a major hit P2P MMO. After the game wasn't such a huge hit, they focused on diversifying their portfolio (so they could leverage the investment they made building infrastructure for TERA to support other F2P games). So now, each of their games has a much smaller team, but they have more shared resources that support all games. That's the sort of scale I was talking about in making that comparison. It's not something that's changed all that much in the last few years.

    I'm not trying to defend their business decisions; there's a lot I disagree with ever since the day Treeshark got denied about dragons. But I can say that they do in fact look at the metrics and are constantly experimenting with what gets people to spend... even if I don't like some of the ways they found that worked for them (e.g. federation/gem crates, etc.).

  • @counterpoint said:

    @Ballistixz said:

    @counterpoint said:

    @Ballistixz said:

    @SageWindu said:

    @Ballistixz said:

    @walking1987 said:
    Sorry bud, but it will never happen. The community had been asking for optimization of TERA for some time. And the answer is always NO. Ktera dev did address it and said it will never happen, and EnMasse will not have any comment on this matter as well. Just and FYI, Bluehole had another MMO is coming up and its still running UnrealEngine3...

    forgive me that i dont believe you, but for a ktera dev to say "it will never happen" seems off. can you link me to a source of a dev saying that?

    In the interim, consider the following:

    • Scarf/cape glitch still a thing (this one really grinds my gears)
    • Texture degradation instead of engine tweaks to prevent it from happening
    • Texture incompatibility (certain items "strobe" when juxtaposed with certain other items, e.g. the ice cape and any other see-through item)
    • Draw distance issues are still a thing
    • Too many people in one area makes the game chug hard and can even cause a crash
    • Inconsistent graphical effects (i.e. shadows and "lurid display")
    • Weird "rollback" issue when taking a pegasus in and out of Velika
    • "Lemonface" bug

    And that's just the graphical issues off the top of my head. With TERA being as old as it is and the absolute craploads of money PUBG (which also ran like dildoes for a good while) brought in, you'd think someone somewhere would be able to go "Okay, with all this extra cash, we can hire some more devs and finally fix a few things!"

    But instead... here we are.

    All those issues can be fixed with a remaster. the graphics is just the cherry on top of the cake here. I get it, it cost money and big business hate spending money but the profit they make off this more than makes up for it guranteed. It revitalizes the game and a [filtered] ton of old players AND content creators come back to the game. This is why remakes, such as RE2 remake or the FF7 remake is so hyped and popular right now. Even from a business perspective it makes no sense NOT to do it.

    In all sincerity i wish i had the money to just buy out tera and hire some people to overhaul the game simply because i KNOW id make profit. its a no brainer. fully optimized tera combat? no other game would compare. Ya a small fee would be required atleast temporarily for the remaster, but even at $40 for the remaster access i think it would be worth it considering the thousands or hundreds of $$ people spend on outfits in the shop right now.

    The cost to remake/remaster a game like TERA up to modern standards would probably be upwards of 30-50 million USD. To break even (considering the cut most storefronts take), you'd need to sell a million+ copies at $40 a piece. It would surprise me greatly if there are a million people who ever paid anything related to TERA over its entire lifespan.

    the game currently has 26 million on PC alone. it will have no problem selling a few million copies...

    There's a huge difference between the amount of people who ever, at one time, downloaded a F2P game to give it a try and actual paying customers. TERA only achieved 1.4 million registered accounts worldwide after its F2P launch (source), which means it didn't sell anywhere near a million copies to start. There is nowhere near 1 million people who actively play TERA today.

    dude that article was made in 2013 right after it went f2p.....

  • BallistixzBallistixz ✭✭
    edited October 2019

    @TJKat said:

    @Ballistixz said:
    This is why remakes, such as RE2 remake or the FF7 remake is so hyped and popular right now. Even from a business perspective it makes no sense NOT to do it.

    Like counterpoint said, comparing Tera to FF7 or RE2 is folly. It's not even comparing apples to oranges, it's like comparing bananas to marmite. Tera was never popular enough to make a remaster - much less a remake - profitable. I too, would not invest in your company.

    @counterpoint said:
    The tiny minority who spend "thousands or hundreds of $$" on outfits and other items are all that pay to keep the game running.

    TBH, EME did this to themselves. A string of poor business decisions lead to the alienation of the game's casual spenders. I used to have elite, and I used to buy myself 2000 EMP two or three times a year to get something nice for my characters. I haven't spent a penny on this game in probably two years. Since then, they've just doubled down over and over again on their strategy to exploit the addictive spending habits of the whales who are still playing, and further and further alienating anyone who might want to spend a little here and there.

    And before you get into 'EME and BHS are carefully watching the metrics, and this is working, so stay the course', allow me to take a clip from another topic...

    @counterpoint said:
    Original EME was an office of 50+ people just working on TERA PC. Now the entire EME team working on TERA PC is about 3 people (with some shared resources for all EME games).

    A 94+% downsizing is obviously a sign that this business model is working great.

    ok, lets compare apples to apples. BDO and BnS are both getting remasters. Tera as a MMO is about as popular as those games. infact id say its in the top 5 f2p MMOs with them. BnS is not that much older than tera being only a year apart and was made using the same engine.

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