Saving Tera?(Long Post)
So the playerbase is obviously declining and it's a shame. Tera had alot of potential and still I haven't found a replacement. I know some people have their own new MMOs but that's not the point. The question im interested in is what could Tera do to save itself now? Keep you playing? Draw in more people? I've got a bit of a rant of my own thoughts I tried to keep organized.
Make a system similar to the old Vanarch system to help guilds, encourage non toxicity/helping players, and it's just more content. Not the same but something that would essentially do the same maybe just change what the Vanarch does.
Instead of needing to pay for guild wars make it something free you register for weekly that gives rewards. Helps guilds, more content, and encourages people to log in more often to help out it least on days it's going on. A different kind of guild fight might be better though. Maybe 2 or 3 times a week for a few hours theres a battleground or event where you take and control towers like a cross between FWC and the Crusades. Just something that satisfies the purpose and is enjoyable.
A guild shop that improves with guild accomplishments and activity.
A guild leaderboard either for overall participation or for a competitive type of guild battle.
Reintroduce PVP leaderboards.
A reason most people dont want to get into PVP is they say "Its all just seeing how long you can keep people stunned as you try to bring them from 100-0 in one go". I agree less CC effects in PVP would bring in more people to try. Obviously they want to make getting hit seem dangerous so if that is an issue maybe more dmg? Though that could hurt defensive classes. More pushback effects instead to make locks harder? Making CC effects hard to land could reduce complaints, add skill, and keep them rewarding. Just ideas.
Some people have issues with lag in duels especially in big cities. A quick arena you can go into temporarily with just 2 people to duel could be good. Tera's version of Final Destination. Maybe they could even have a spectator system. And/or you could make it a ranked thing.
I see a fair number of people complaining about classes being race locked but not anyone defending it. Personally I dont care too much and some is lore related like the Reapers and I'd prefer story ones to stay as they are however for the ones that arent excused more people WOULD play if they were not locked so it's worth mentioning.
Log in rewards or rewards for being active a certain amount even if you're just randomly occasionally getting an item in your inbox with a short thank you message a limited times a month so people arent afking to get them. You want it to make people happy but not make them feel they HAVE to login and play or they're falling behind.
In PVE more reactionary bosses and less mechanics based bosses. Both are good to have but Tera as an action combat based game stands out the best for its combat and should focus on that more.
You'll get some toxic comments but hold polls, contests, and have an open one way channel for people to just send ideas to you for new content they want in the game. People will see you care, you'll have more of an idea of what people want, they'll feel involved in making the game they want, and they are doing your job for you. Free labor lol. Give the winners or good ideas shout outs in recognition, maybe prizes for their characters and include their stuff in the game. Design a monster or dungeon contests could be SO COOL people would be tuned in hyped for Tera news updates just to have a chance at getting stuff in the game. Plus free employee design team scouting.
You might say I'm saying to try too many rewards and you'll be losing money. You will make SO MUCH more money having a game people will want to keep coming back to for years and sharing with friends than one that starves people for gold and gear exp for profits now. Grow and maintain the games player base and the money will come. Especially since everyone wants those skins haha. And you can always add content that isnt just power creeped gear so people need to keep buying stuff for an endless stat grind, but that adds new areas for people to work on self improving in the game. More content, more fun, no drawbacks aside from start up production for the updates. And the rewards dont need to be amazing just nice enough stuff that it encourages people to be active and try new content.
Endgame is just waiting for dungeons and trying to improve your gear down the linear path all your characters share. People leave cause they feel they arent doing anything/are doing just the same thing and therefore theres no point in staying logged in or even playing Tera at all. Which is why I'm moving for weekly/monthly(/yearly?) goals to work on, reasons to log in, and more stuff to do.
Anyways that's it for now. Obviously the game has ALOT of problems but I want to hear what they are and your ideas on how they COULD fix/improve things. Not that I think they will but discussion is fun.