Feedstock is a pain to get for the new gear

The droprate from farming mobs is insanely low, I farmed for over an hour and only 1 feedstock dropped and killed tons of BAMs. Is there any plans to make the feedstock for the new gear easier to get later on? (besides P2W solutions)

Comments

  • Elinu1Elinu1 Canada ✭✭✭✭

    strongbox event...calling it now

  • Sure brings back memories of grinding for Alkahest, Feedstock, Enigmatic & Spellbind! Lot of crying back then too.

  • MargaretRoseMargaretRose ✭✭✭✭✭

    @RonLaw said:
    Sure brings back memories of grinding for Alkahest, Feedstock, Enigmatic & Spellbind! Lot of crying back then too.

    I see what you did there.
    Well done indeed.

  • FainallFainall ✭✭✭

    Everything on the game has become this never ending grindfest. I don't even care about the new gear. I am starting to lose complete interest in any of this game at this point. This gear was supposed to be easier to enchant, that was the whole point. Even though the obvious answer was to make HO rng odds better but nope...gotta keep you grinding just to fail over and over. Bleh so over it.

  • TJKatTJKat ✭✭✭

    @Fainall said:
    This gear was supposed to be easier to enchant, that was the whole point.

    Are you really surprised? If you'll recall, the Arsenal patch was supposed to eliminate the RNG in favour of making everything cost more gold/mats. Look how that worked out.

  • any new mmorp for play? :v Tera is death.

  • MelyodisMelyodis ✭✭✭

    @Fainall said:
    Everything on the game has become this never ending grindfest. I don't even care about the new gear. I am starting to lose complete interest in any of this game at this point. This gear was supposed to be easier to enchant, that was the whole point. Even though the obvious answer was to make HO rng odds better but nope...gotta keep you grinding just to fail over and over. Bleh so over it.

    10000000% agree and it seems like krafton gave players work to do so we won't gear up fast like in the past to get bored but this is madness this new mess is all p2w but i'm glad for eme keep racking up them dollars. what easier to enchant? easier to enchant my foot stool.

  • FainallFainall ✭✭✭

    @Melyodis said:

    @Fainall said:
    Everything on the game has become this never ending grindfest. I don't even care about the new gear. I am starting to lose complete interest in any of this game at this point. This gear was supposed to be easier to enchant, that was the whole point. Even though the obvious answer was to make HO rng odds better but nope...gotta keep you grinding just to fail over and over. Bleh so over it.

    10000000% agree and it seems like krafton gave players work to do so we won't gear up fast like in the past to get bored but this is madness this new mess is all p2w but i'm glad for eme keep racking up them dollars. what easier to enchant? easier to enchant my foot stool.

    Someone told me today that it took over 20 tries to get their blue gloves to +4...I don't see how that is easier?

  • MelyodisMelyodis ✭✭✭

    @Fainall said:

    @Melyodis said:

    @Fainall said:
    Everything on the game has become this never ending grindfest. I don't even care about the new gear. I am starting to lose complete interest in any of this game at this point. This gear was supposed to be easier to enchant, that was the whole point. Even though the obvious answer was to make HO rng odds better but nope...gotta keep you grinding just to fail over and over. Bleh so over it.

    10000000% agree and it seems like krafton gave players work to do so we won't gear up fast like in the past to get bored but this is madness this new mess is all p2w but i'm glad for eme keep racking up them dollars. what easier to enchant? easier to enchant my foot stool.

    Someone told me today that it took over 20 tries to get their blue gloves to +4...I don't see how that is easier?

    i've had problems with chest and weap so far only fails.

  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭

    A system where you just play the game, get your materials, and have your upgrades without any shenanigans is too much to ask, it seems.

    Oh, what's this? Other F2P games like Dauntless and Warframe have systems like that and you can actually see a tangible difference in your gameplay too?! You're kidding!

  • MelyodisMelyodis ✭✭✭

    p2w has become way to go now cause farming just to get disappointed is not worth it unless you have no life. and farming seems like a waste too you could kill 100+ bams and get no feeds at all.

  • JerichowJerichow ✭✭✭✭

    @SageWindu said:
    A system where you just play the game, get your materials, and have your upgrades without any shenanigans is too much to ask, it seems.

    Oh, what's this? Other F2P games like Dauntless and Warframe have systems like that and you can actually see a tangible difference in your gameplay too?! You're kidding!

    Could you imagine trying to upgrade mods in Warframe with Tera's RNG upgrade system? Imagine the riots of people trying to get that last point in a Primed mod - millions of credits and 30k+ endo.... gone. And no upgrade because your astronomically-small chance didn't succeed.

    It's funny too - I've played Warframe for probably 1/3 the time I've put into Tera over the last 5 years and yet, because the game is focused on just being a good game, and not an RNG-fest with a game tacked on, I've spent in excess of probably 5-10x as much money on Platinum for Warframe on as I've spent on Tera in the entirety of the time I've played it.

    It's funny - in an age where most titles are just casinos with thinly-veiled 'games' thrown on top to give players something to do with all of the things they're being pushed to buy out of the cash shop, Tera follows that formula and struggles to get more than a thousand people logged on at one time. Whereas Warframe focuses on being a complete game in and of itself, doesn't stack everything into RNG/cash shops, and as a result, it continues to find itself in the company of the top-10 most played games on Steam.

  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    edited October 28

    @Jerichow said:

    @SageWindu said:
    A system where you just play the game, get your materials, and have your upgrades without any shenanigans is too much to ask, it seems.

    Oh, what's this? Other F2P games like Dauntless and Warframe have systems like that and you can actually see a tangible difference in your gameplay too?! You're kidding!

    Could you imagine trying to upgrade mods in Warframe with Tera's RNG upgrade system? Imagine the riots of people trying to get that last point in a Primed mod - millions of credits and 30k+ endo.... gone. And no upgrade because your astronomically-small chance didn't succeed.

    It's funny too - I've played Warframe for probably 1/3 the time I've put into Tera over the last 5 years and yet, because the game is focused on just being a good game, and not an RNG-fest with a game tacked on, I've spent in excess of probably 5-10x as much money on Platinum for Warframe on as I've spent on Tera in the entirety of the time I've played it.

    It's funny - in an age where most titles are just casinos with thinly-veiled 'games' thrown on top to give players something to do with all of the things they're being pushed to buy out of the cash shop, Tera follows that formula and struggles to get more than a thousand people logged on at one time. Whereas Warframe focuses on being a complete game in and of itself, doesn't stack everything into RNG/cash shops, and as a result, it continues to find itself in the company of the top-10 most played games on Steam.

    If Warframe had the same RNG bollocks that TERA had (Aside: Hey, do you remember when they had vaulted relics in Faction packs?), I can guarantee that people would physically burn down DE's offices loooong before becoming the beloved powerhouse it is currently.

    I've never understood what's so difficult to, er, understand about not wanting one's progression to be dictated almost purely by metaphorical dice rolls (I say "almost" because it only really comes into play once you hit 65). In other games that rely on farming and grinding for progression, they have very simple systems for getting the gear you want:

    • Fortnite - It's clearly listed from where and what objects you can get mats needed to build something
    • Warframe - The in-game Codex details from where you can find a specific material. Certain frame Abilities also increase the chances and/or amount of that material you can get.
    • Dauntless - Weapon and armor description explain which monster drops what item and even details how to get specific rare items. Also, those rare items are guaranteed so long as you fulfill the proper conditions therein (a single part break can result in 4 different mats collected if you play your cards well enough).
    • Monster Hunter World: The game has a "Research" system: the more "clues" you find about a monster (footprints, body fluids, etc) and/or engage with them, the more information your journal collects. It eventually gets to a point where the game explains a monster's strengths and weaknesses, what materials they drop, what part of the monster drops it, and the odds of getting that material.

    That's not the case with TERA (hell, most S.Korean MMOs). Let's use one of the "high-tier" mats like those veil... thingies. You have to deal with RNG on whether it drops from the boss that has it, there's RNG on whether or not you get the item, and of course RNG associated with whether or not your eventual upgrade/enchantment chance succeeds. I dunno about anyone else, but after playing so many games that do similar systems so much better, I've ducking had it.

    A certain someone indirectly called me lazy for being fed up with TERA's loot system. If me not wanting to do 200 runs of a dungeon I despise only to get [filtered] all from it qualifies as "lazy", then so be it.

    Edit: Words are hard.

  • just one hour ?? lol

    the new gear use heroic set for retool for get special stats .. dont waste time with the actual new set .

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