[TERA PC] Summersilk season is here! Pick up Summersilk Robes in the TERA store until August 3. Plus, earn a free Summersilk Robe in our leveling event: https://bit.ly/TERA_summersilk
[TERA Console] To celebrate the launch of the Awakening update, participate in the Awakening Leveling Event! Details: https://bit.ly/awkn_events
[TERA Console] Server maintenance to deploy the v84.03 hotfix is scheduled for 7~11 p.m. PT on Monday, July 13, 2020. This hotfix should improve upon issues with frequent crashes and blue screens. Patch notes: https://bit.ly/v84_03_patch

06/29/2020 - v84 Awakening Patch Notes

JP

覚醒アップデートパッチノート:

84.01アップデート

既知の問題

  • テネブリス城砦、暗黒のテネブリス城砦のボス戦闘にてUIの問題が発生します。問題により「暗黒のテネブリス城砦」の方はクリア不可能な状態となっているため、現在はご入場いただけません。今後のメンテナンスで問題を修正し、暗黒のテネブリス城砦をオープンさせていただきます。ご迷惑をおかけいたしますが、ご了承ください。代わりに、独角竜の頭蓋をUltimate RK-9のヴァルキオン連合のボーナス報酬に追加いたします。
  • クエスト「[覚醒]固着された罪悪感」をクリアする時にインベントリーですくなくとも3スペース を開けないとクエストが壊れる不具合が存在します。ご注意ください。

DE

84.01 Update

FR

84.01 Mise à jour

EN

Awakening

  • New Questline: [Apex] The Two Banquets

    • Starts with [Apex] Velika Banquet (requires item level 439)
    • Completing [Apex] The Two Banquets unlocks Apex skills for that character.
    • Other Rewards:
      • Sapphire ×1
      • Emerald ×1
      • Diamond ×1
      • Velika Banquet Souvenir
      • Mystel's Awakened Glyph Box
      • Mystel's Legendary Glyph Box
      • Mystel's Circlet I
      • Mark of Fate
  • New Skills

    • Reset all skill glyphs, skill shortcuts, and skill presets.
    • Added new active and passive Apex skills for all characters (must be unlocked to use).
    • Chain skills for skills with Apex variants now use the Apex variant by default.
  • Combat system changes

    • You may now select up to 5 skills in the chained Skills tab.
    • Killing a lock-on target now moves the lock-on to the closest enemy within 5 m.
  • Combat UI settings

    • You may now adjust the combat effects of your attacks in Settings (levels 1–2)
  • New Guardian Legion Mission

    • Superior Mission, accessible once per hour
    • World announcement
    • Accessed from the [Main Menu]-[Quick Play]-[World Events]-[Guardian Mission]
    • Only available in channels 1–3.
    • Possible reward: Mark of Fate (crafting material)

Awakening – Skill Changes

Gunner - Awakening Skill

  • [Awakening] New Skill (Active): Remote Trigger

    • Deploy a Time Bomb while jumping backward upon the first use.
    • Use it again to fire a beam while being pushed backward.
    • If the Time Bomb is hit by the beam before the timer runs out, the bomb immediately explodes with increased range and damage.
  • [Awakening] New Skill (Active): Modular Weapon System

    • Use to summon the Modular Weapon System that travels with you for 30 seconds.
    • Enables the use of [Obliteration].
    • [Rolling Reload] changes to [Dashing Reload].
    • Dodge enemy attacks while casting this skill.
    • Immediately resets the cooldown of [Mana Missiles] upon use.
    • When linked with [Mana Missiles], it casts in fully charged state. However, the skill's damage and projectile speed increases but knockdown effect is removed.

      • Increase Combat Movement Speed by 80 for 2 seconds after the skill ends.
    • [Blast] changes to [Detonate].

    • Greatly increases cast speed and projectile speed.
    • The Modular Weapon System fires 2 additional projectiles. The additional projectile generates Willpower upon successfully hitting and slightly reduces the cooldown of [Dashing Reload].
    • [Burst Fire] changes to [Targeted Burst Fire].
    • The Modular Weapon System fires 2 additional projectiles.
    • Increase Willpower cost.
    • [Balder's Vengeance] becomes empowered.
    • [Targeted Burst Fire] and [Dashing Reload] can be used to animation cancel faster than before.
  • [Awakening] New Skill (Active): Obliteration

    • Can be used while [Modular Weapon System] is active. Use to jump high into the air and fire 12 missiles that travels in an arc.
    • If Obliteration successfully hits while HB is summoned, HB jumps into the air and fires 3 Electric Bombs.
    • [Targeted Burst Fire] and [Dashing Reload] can be used to animation cancel faster than before.
  • [Awakening] New Skill (Passive): Arcane Fragment

    • When [Arcane Barrage], [Time Bomb], [Scattershot], [Burst Fire] and [Bombardment] successfully hits, there is a chance to create Arcane Fragment near the hit target.
    • Successfully hitting the Arcane Fragment with [Blast], [Burst FIre], [Mana MIssile] and [Obliteration] makes it explodes and deal splash damage.
  • [Awakening] New Skill (Passive): Rear Attack

    • For 4 seconds after [Rocket Jump] ends, attacks against monsters are considered as rear attacks.

Gunner - Changes to existing skills

  • Replenishment

    • Fixed the issue of actual MP recovery amount being different from the amount indicated in the tooltip.
  • Blast

    • Explosion increases by 2x when successfully hitting.
  • Bombardment

    • Cooldown decreased from 2 minutes > 1 minute 40 seconds.
    • ST Cost decreased from 1,500 > 0.
    • Skill shortcut is no longer highlighted even if Willpower is full.
    • While Modular Weapon System is summoned, Bombardment changes to Obliteration.
    • The two skills do not share cooldowns. After using Bombardment, the Modular Weapon System can be summoned to use Obliteration right away.
    • The time frame to cancel the after cast animation with another skill or movement can be executed slightly earlier.
  • Rolling Reload

    • Changed to allow 2 consecutive usages.
    • Cooldown changed to 6 seconds.
    • After using Scattershot, the next skill can now be chained at an earlier time.
    • When successfully hitting, the Time Bomb is now always installed and explodes under the target.
  • Arc Bomb

    • When hitting a Time Bomb you installed, the Time Bomb immediately explodes to deal the following damage.
    • Upon explosion, Time Bomb's Crit Rate increases by 3x.
    • Time Bomb's immediate explosion damage changes based on the Arc Bomb skill level.
      • Arc Bomb I > Time Bomb IV damage
      • Arc Bomb II > Time Bomb V damage
      • Arc Bomb III > Time Bomb VI damage
      • Arc Bomb IV > Time Bomb VII damage
      • Arc Bomb V > Time Bomb VIII damage
      • Arc Bomb VI > Time Bomb IX damage
      • Arc Bomb VII > Time Bomb X damage
      • Arc Bomb VIII > Time Bomb XI damage
  • Balder's Vengeance

    • Changed to dodge stun attacks, similar to [Rolling Reload].
    • Dodges like other dodge skills.
  • Command: Self-Destruct

    • Self-Destruct can now be used with ST or HB skill shortcut that changes when either of them are summoned.
    • Cooldown changed to 0 seconds.
    • Using Command: Self-destruct increases the HB Summon damage by 50% for 30 seconds.
  • ST

    • While ST is summoned, the skill shortcut changes to Command: Self-Destruct.
  • HB

    • While HB is summoned, the skill shortcut changes to Command: Self-Destruct.

Gunner - New Skill Additions

  • Skillful Loading (Passive)

    • When using Replenishment, the cooldown of [Mana Missiles], [Arc Bomb], [Time Bomb], [Arcane Barrage] decreases by 1.5 seconds.
    • Automatically learned upon reaching Lv. 65.
  • Missile Reinforcement

    • Whenever [Burst Fire] successfully hits, Missile Reinforcement increases the damage of [Mana Missiles]. Each stack of Missile Reinforcement increases the damage of Mana Missiles by 1.5%, stacking up to 10 times.
    • Can be learned upon reaching Lv. 12 by using Gold.

Gunner - Glyph Changes and Additions

Skill Name Grade Glyph Points Glyph Name Glyph Changes
Rolling Reload Common 4 Glyph of Persistence Decrease cooldown by 15%
Rolling Reload Uncommon 3 Glyph of Persistence Decrease cooldown by 20%
Rolling Reload Rare 2 Glyph of Persistence Decrease cooldown by 20%
Burst Fire Unique 5 Glyph of Power Increase skill damage by 15%

Lancer - Awakening Skill

  • [Awakening] New Skill (Active): Super Leap

    • Leap over a target in front and slam down on the ground.
    • When linked after [Charging Lung] and [Wallop], you do not leap over the target in front and gain frontal defense instead.
    • Upon successfully hitting, there is a high chance of causing airborne on normal monsters and hostile players.
    • Upon successfully hitting a skill, the target is inflicted with [Virtuous Wave] effect.
    • [Virtuous Wave]: Decreases Attack Speed and Movement Speed by 15% for 4 seconds.
  • [Awakening] New Skill (Active): Guardian's Barrier

    • Summon a giant shield to block a powerful attack from the enemy.
    • All other allies within the shield's range become immune to damage as well.
    • The shield protects from 4m to the front and 10m to the back.
    • Defending with Guardian's Barrier is always considered as Perfect Defense and reflects damage against the attacker.
    • Reflecting a player's attack staggers the attacker.
    • The shield is able to push back normal and small monsters.
  • [Awakening] New Skill (Active): Divine Protection

    • Grants 5 allies, including yourself, the [Divine Protection] buff that absorbs a certain amount of damage.
  • [Awakening] New Skill (Active): Stand Fast II

    • Allows movement during [Stand Fast].
    • Upon performing a perfect defense, incoming attack is reflected against the attacker.
  • [Awakening] New Skill (Passive): Mobile Fortress

    • Allows movement during [Stand Fast] and decreases the Stamina cost of [Stand Fast] by 20%.
  • [Awakening] New Skill (Passive): Retribution Shield

    • Upon performing a perfect defense, reflects damage against the attacker.
    • Recover 5% of MP when performing perfect defense against monster attacks, decrease the cooldown of [Shield Counter] by 0.5 second, and gain stacks of [Retribution Shield] that increases the skill damage of [Shield Counter].

Lancer - Changes to existing skills

  • Combo Attack

    • 1st and 2nd hit damage increased by 20% and 3rd hit damage increased by 100%.
    • Casting speed increased by 9%.
    • Time frame to input the next skill after 3rd hit is slightly increased.
    • Stagger effect added when successfully hitting small and normal monsters.
  • Shield Bash

    • Cooldown changed from 25 > 15 seconds.
    • Stun duration decreased from 4 > 3 seconds.
  • Onslaught

    • Max skill level increased to 7 and the max level skill damage is increased by 24.76% compared to current values.
    • Frontal defense effect added while using this skill.
    • Time frame to input the next skill is now quicker.
    • Knock back effect added when successfully hitting small and normal monsters.
    • Travel distance decreased to 10m.
    • Total skill duration decreased from 4 > 2.77 seconds.
  • Lockdown Blow

    • Skill is now activated with directional key commands.
    • Frontal defense effect added while using this skill.
    • Skill damage increased by 54%.
    • Casting speed decreased by 20%.
    • When linked after [Onslaught], casting speed increases by 20%.
    • Hit range increased by 2x.
    • Cooldown changed from 15 > 13.5 seconds.
    • MP Cost increased from 200 > 400.
    • Knock back effect added when successfully hitting small and normal monsters.
  • Wallop

    • Pre-link skill added.
    • Activates faster when linked after the 2nd and 3rd hit of [Combo Attack].
  • Shield Barrage

    • Knock back effect added when successfully hitting small, normal monsters and players.
    • Small chance to stun upon successfully hitting 2nd hit removed.
  • Spring Attack

    • Pre-link skill added.
    • Activates faster when linked after the 2nd and 3rd hit of [Combo Attack].
    • Stagger effect added when successfully hitting small and normal monsters.
  • Shield Counter

    • Stagger effect added when successfully hitting small and normal monsters with the 2nd hit.
  • Leash

    • Cooldown changed from 30-40 > 15 seconds at all levels.
    • Cooldown is now doubled when hitting players.
    • Leash hit area is significantly increased.
    • Level requirement to learn the skill change to 6, 34 and 61.

      • As the level requirement to learn [Leash] I and II changed, skill damage is slightly lowered.
    • Stun duration slightly decreased upon successfully hitting Leash.

  • Master's Leash

    • Master's Leash hit area is significantly increased.
  • Chained Leash

    • Level requirement to learn [Chained Leash I] changed to 14.
    • As the level requirement to learn the skill changed, skill damage is slightly lowered.
    • Maximum leash targets increased from 6 > 12.
    • [Chained Leash II] added.
    • Can be learned at Lv. 60.
    • Allows leashing up to 16 enemies.
    • Cooldown changed from 70 > 35 seconds.
    • Cooldown is doubled when hitting players.
    • [Chained Leash] hit area is slightly increased.
  • Menacing Wave

    • Skill is removed and [Menacing Wave]'s effect is transferred to Awakening Skill: [Super Leap]'s on-hit effect.
  • Guardian Shout

    • Skill is removed and [Guardian Shout]'s Power increase effect is transferred to [Adrenaline Rush], while Endurance increase effect is transferred to [Front Defense].
  • Pledge of Protection

    • Skill is removed and allies can now be protected through the [Iron Will] Skill Core.
  • Front Defense

    • Skill is removed and the effect can now be used through the [Iron Will] Skill Core.
  • Adrenaline Rush

    • Now additionally increases Power by 60% for you and group members.
  • Iron Will

    • Skill Core added.
    • [Steel Resolve]: Increase your barrier absorption amount by 50%.
    • [Ally Protection]: [Iron Will]'s effect applies up to 4 more allies.
    • [Front Defense]: Up to 10 allies are granted immunity to Stun, Stagger, and Knockdown for 6 seconds, along with [Front Defense] effect that increases Endurance by 100% for 30 seconds.

Lancer - Glyph Changes and Additions

Skill Name Grade Glyph Points Glyph Name Glyph Changes
Shield Bash Common 4 Glyph of Power Increase skill damage by 20%
Shield Bash Uncommon 3 Glyph of Power Increase skill damage by 20%
Wallop Unique 5 Glyph of Keenness Increase Crit Rate by 2x.
Debilitate Common 4 Glyph of Brilliance 35% chance to eliminate MP Cost.
Debilitate Common 4 Glyph of Lingering Increase skill duration by 100%.

Archer - Awakening Skill

  • [Awakening] New Skill (Active): Gust Arrow

    • Briefly stand still to aim at a target while gathering gust at the end of the arrow to fire a piercing shot.
    • After the piercing arrow shoots forward, a cone shaped after storm emerges at its trajectory.
    • You gain Invincibility when firing the arrow.
  • [Awakening] New Skill (Active): Melody of Wind

    • Resets the cooldown of [Thunderbolt], [Radiant Arrow], [Find Weakness], [Arrow Volley], [Rapid Fire] upon use and gain the [Melody of Wind] effect.
    • [Melody of Wind] effects are as shown below and lasts for 22 seconds.
    • Decreases the cooldown of [Thunderbolt], [Radiant Arrow], [Find Weakness], [Arrow Volley], [Rapid Fire], [Wind Walk] by 50%.
    • Increase Attack Speed, Movement Speed and Charging Speed by 15%.
  • [Awakening] New Skill (Active): Wind Walk

    • Gain rapid movement while attacking the aimed target.
    • Able to move in different directions through directional key input.
    • Gain 3 stacks of [Focus] upon successfully hitting.
    • Gain the [Howling String] effect upon use.

      • When using [Radiant Arrow], [Arrow Volley], [Thunderbolt], [Incendiary Trap Arrow] while this effect is active, the skill damage is increased by 10% and removes the effect of [Howling String] at the end of the skill.
    • Can be charged up to 3 times.

  • [Awakening] New Skill (Passive): Find Weakness II

    • Exposes the weakness of a player or a monster within 24m aimed with [Find Weakness] for 8 seconds.
    • When attacking the weakness with [Radiant Arrow], [Incendiary Trap Arrow], [Thunderbolt] or [Arrow Volley], the attack is considered as a rear attack and deals 15% increased damage.
  • [Awakening] New Skill (Passive): Secure Range

    • If there are no hostile targets with 5m from you, you gain improved concentration to increase all attack skill damage by 5%.

Archer - Changes to existing skills

  • Penetrating Arrow

    • Skill is removed and [Penetrating Arrow]'s effect is transferred to [Focus].
  • Stunning Trap

    • Skill is removed and the effect is added to [Stunning Trap Arrow].
  • Slow Trap

    • Skill is removed and the effect is added to [Snare].
  • Incendiary Trap

    • Skill is removed and the effect is added to [Incendiary Trap Arrow].
  • Velik's Mark

    • Skill is removed and [Velik's Mark]'s effect is transferred to [Find Weakness].
  • Breakaway Bolt

    • Skill is removed and [Breakaway Bolt]'s effect is transferred to [Chase].
  • Sniper's Eye

    • Effect is transferred to a passive skill.
    • Power increase effect is transferred to [Crack Shot].
    • Attack Speed, Movement Speed increase effect is transferred to the new passive [Light Footstep].
    • Radiant Arrow
    • Number of enemies pierced changes based on the charging level.
    • Lv. 0: 6 Targets
    • Lv. 1: 8 Targets
    • Lv. 2: 10 Targets
    • Lv. 3: 15 Targets
    • Knock down effect from successfully hitting changed to Knock back.
  • Chase

    • Skill name is changed from [Chase] > [Wind Walk I].
    • Changed to ignore character collision when moving.
    • Travel distance is decreased.
    • Movement Speed increased by 1.25x.
    • Cooldown changed from 20 > 10 seconds.
    • Changed to be charged up to 2 times.
  • Find Weakness

    • Using [Find Weakness] against an enemy within 24m applies [Find Weakness] on the aimed target.
    • Targets affected by [Find Weakness] received 10% more damage from the Archer.
    • Cooldown changed from 15 > 45 seconds.
  • Snare

    • [Slow Trap] and [Snare] is now combined and skill name is changed to [Net Arrow]. Also, skill effect is increased.
    • Effect added to pull enemies within a certain range of the exploding net by 5m towards the explosion.
    • Changed cancel the after skill animation slightly faster with movement or another skill usage.
    • Skill effects that are applies upon hitting the 2nd shot are increased by 3x.
    • Cooldown changed from 20 > 15 seconds.
    • Max skill level increased to 9.
    • Improved to display chain skill icon upon firing the 1st shot.
  • Incendiary Trap Arrow

    • [Incendiary Trap] and [Incendiary Trap Arrow] are combined and improved as shown below.
    • Rather than setting the trap at the target location, the trap can now be set up by firing an arrow towards the camera direction and hitting the ground.
    • When an enemy steps on a trap, it immediately deals damage to all targets with 5m and has a chance to knock them down.
    • Skill damage increased by 50.84%.
    • Cooldown changed from 20 > 15 seconds.
    • Maximum targets hit increased from 5 > 20.
    • Max skill level increased to 8.
  • Stunning Trap Arrow

    • [Paralyzing Trap] and [Stunning Trap] are combined and improved as shown below.
    • Rather than setting the trap at the target location, the trap can now be set up by firing an arrow towards the camera direction and hitting the ground.
    • When an enemy steps on a trap, it immediately deals damage to all targets with 3m and stuns them.
    • Skill damage increased by 5x.
    • Cooldown changed from 25 > 20 seconds.
    • Max skill level increased to 8.
  • Sequential Fire

    • Casting speed decreased by 20%.
    • Time frame to input the next link skill is slightly increased.
    • Cooldown changed from 5 > 2.5 seconds.
    • Can now be used after [Incendiary Trap Arrow].
  • Web Arrow

    • Skill is removed and the effect can now be used through [Arrow] Skill Core.
  • Poison Arrow

    • Skill is removed and the effect can now be used through [Arrow] Skill Core.
  • Restraining Arrow

    • Skill is removed and the effect can now be used through [Arrow] Skill Core.
  • Arrow

    • Skill Core added.
    • [Slowing Arrow]: After using 3 [Arrow], the next skill activates [Slowing Arrow]. Decreases target's Attack Speed by 19 - 30% for 7 seconds upon successfully hitting. (Attack Speed decrease effect changes based on [Arrow]'s skill level.)
    • [Poison Arrow]: After using 3 [Arrow], the next skill activates [Poison Arrow]. Inflicts [Poison] effect on the target upon successfully hitting to deal damage over 18 seconds. (Damage changes based on [Arrow]'s skill level.)
    • [Web Arrow]: After using 3 [Arrow], the next skill activates [Web Arrow]. Decreases target's Movement Speed by 20 - 42% for 7 seconds upon successfully hitting. (Movement Speed decrease effect changes based on [Arrow]'s skill level.)

Archer - New Skill Additions

  • Light Footstep I (Passive)

    • Increase Attack Speed by 4 and Combat Movement Speed by 8.
    • Automatically learned upon reaching Lv. 48.
  • Light Footstep II (Passive)

    • Increase Attack Speed by 8 and Combat Movement Speed by 16.
    • Automatically learned upon reaching Lv. 65.
  • Crack Shot I (Passive)

    • Effects that depended upon side and rear attacks can now be applied from all attacks regardless of direction.
    • Increase Skill Effect by 10% and Crit Rate by 10% upon hitting.
    • Automatically learned upon reaching Lv. 46.
  • Crack Shot II (Passive)

    • Effects that depended upon side and rear attacks can now be applied from all attacks regardless of direction.
    • Increase Skill Effect by 15% and Crit Rate by 10% upon hitting.
    • Automatically learned upon reaching Lv. 58.

Archer - Glyph Changes and Additions

Skill Name Grade Glyph Points Glyph Name Glyph Changes
Incendiary Trap Arrow Common 5 Glyph of Keenness Increase Crit Rate by 1.4x
Incendiary Trap Arrow Uncommon 5 Glyph of Keenness Increase Crit Rate by 1.5x
Incendiary Trap Arrow Rare 4 Glyph of Keenness Increase Crit Rate by 1.5x
Chase Uncommon 2 Glyph of Fleetfoot 50% chance to increase Combat Movement Speed by 10 for 8 seconds.
Chase Uncommon 3 Glyph of Persistence Decrease cooldown by 25%
Radiant Arrow Common 5 Glyph of Haste Increase Charging Speed by 20%
Net Arrow Common 3 Glyph of Powerlink [Incendiary Trap Arrow] Increase Incendiary Trap Arrow damage by 15% when used as a link skill
Sequential Fire Common 3 Glyph of Powerlink [Rapid FIre] Increase Rapid Fire damage by 15% when used as a link skill
Sequential Fire Common 3 Glyph of Power Increase skill damage by 20%
Arrow Volley Common 2 Glyph of the Slick Remove Movement Speed decrease effect when charging.
Arrow Volley Common 2 Glyph of Haste Increase Charging Speed by 20%
Arrow Volley Unique 5 Glyph of Keenness Increase Crit Rate by 2x.

Sorcerer - Awakening Skill

  • [Awakening] New Skill (Active): Ice Lance

    • This skill can be used while casting another skill. (But, unavailable when knocked down or CC'd)
    • Deals 5% additional damage for each stack of Cold Snap applied on the target. ( ※ Cold Snap can be applied with Frost Sphere and Hail Storm.)
  • [Awakening] New Skill (Active): Fusion

    • Prime Flame
    • Requires Flame and Ice elements to use this skill.
    • Fire a piercing projectile forward. The projectile then returns to the caster and all targets successfully hit twice by this skill are stunned.
    • Arcane Storm
    • Requires Flame and Arcane elements to use this skill.
    • Release an energy wave that spreads from your location. All targets hit by the energy are knocked back.
    • Iceberg
    • Requires Ice and Arcane elements to use this skill.
    • Release icebergs that consecutively erupts from the ground. All targets hit by the erupting iceberg become airborne.
    • Elemental Fusion
    • Requires all three Flame, Ice and Arcane elements collected during [Mana Boost] to use this skill.
    • Fire all three elements forward to deal damage and stagger the target.
  • [Awakening] New Skill (Active): Implosion

    • Focus the elemental energy in front of you to pull in all targets within range and create a giant exploding energy.
    • You become briefly invincible while casting this skill.
    • Decrease the cooldown of [Teleport Jaunt] or [Glacial Retreat] that is used next by 50% while casting this skill.
  • [Awakening] New Skill (Passive): Three Elements

    • Gain Flame elemental upon successfully hitting [Meteor Strike].
    • Gain Ice elemental upon successfully hitting [Hail Storm].
    • Gain Arcane elemental upon successfully hitting [Arcane Pulse].
  • [Awakening] New Skill (Passive): Phase Layer

    • When using [Glacial Retreat], all skill attacks against monsters are considered as rear attacks for 5 seconds.

Sorcerer - Changes to existing skills

  • Fireball

    • Upon successfully hitting the 3rd Fireball, create a Fire Pillar at the location to deal damage to nearby enemies.
    • If the Fire Pillar fully hits, it deals damage equal to 4x of a Fireball.
    • Each time the Fire Pillar hits, you recover 80 MP, up to 320.
    • 1st and 2nd Fireball casting speed increased by 15%.
  • Backstep

    • Skill is removed and combined with Teleport Jaunt.
  • Teleport Jaunt

    • Changed to allow storing 2 charges.
    • Recharge time changed to 4 seconds.
    • Travel distance changed from 14m to 8m.
    • Casting speed decreased by 15%.
    • Invincibility duration increased by 24%.
  • Mana Infusion

    • Skill is removed and learned as a passive instead.
  • Glacial Retreat

    • Travel distance increased by 2x.
    • Casting time increased by 20%.
    • Cooldown changed to 12 seconds at all skill levels.
  • Hail Storm

    • Changed to allow using this skill at the beginning of a chained skill preset.
    • Movement Speed decrease effect changed to stack up to 4 > 5 times.
    • Cooldown changed from 25 seconds to 15 seconds.
  • Mana Volley

    • Disables all skill usage from the target during the duration. (Can now be used at the same time with Time Gyre.)
    • Cooldown changed from 90 > 45 seconds.
    • Mana Volley Lv. 1

      • MP recover effect changed from 25% instant recovery to 10% per second for 4 seconds. (Total of 40% MP recovery)
    • Mana Volley Lv. 2

      • MP recover effect changed from 30% instant recovery to 12.5% per second for 4 seconds. (Total of 50% MP recovery)
  • Time Gyre

    • (Can now be used at the same time with Mana Volley.)
  • Mana Siphon

    • Skill is removed and instead, [Fireball] and [Mana Volley] MP recovery is increased.
    • Related Glyphs are removed.
    • Frost Sphere
    • Skill damage increased by 30%.
    • Cooldown changed from 7 > 8 seconds.
    • Movement Speed decrease effect is now the same as Hail Storm and can stack up to 4 > 5 times.
  • Meteor Strike

    • Changed to increase the number of summoned meteors based on the charging level.
    • Lv. 1: Summon 1 Meteor (2.4m radius)
    • Lv. 2: Summon 2 Meteors (4m radius)
    • Lv. 3: Summon 3 Meteors (5m radius)
    • Lv. 4: Summon 5 Meteors (6m radius)
    • Upon successfully hitting a skill, the target is inflicted with [Burning Breath] effect.
    • Cooldown changed from 12 > 10 seconds.
    • Added gamepad vibration when fully charged.
  • Void Pulse

    • Cooldown changed from 15 > 18 seconds.
    • Hitting a target inflicted with Burning Breath deals damage equal to 20% of the skill damage to nearby enemies.
  • Lightning Strike

    • Changed to allow storing 2 charges.
    • Added Stagger effect when used against players.
    • Arcane Pulse
    • Now resist Knockdown and Stagger while charging and decrease damage received by 50%.
    • Changed to increase the number of pulses fired based on the charging level.
    • Lv. 1: Fire 1 Arcane Pulse
    • Lv. 2: Fire 2 Arcane Pulses
    • Lv. 3: Fire 4 Arcane Pulses
    • Added gamepad vibration when fully charged.
    • Nerve Exhaustion
    • Skill is removed.
    • [Nerve Exhaustion]'s silence effect is now added to [Mana Volley].
  • Mana Boost

    • Empowerment effects for certain skills (Arcane Pulse, Meteor Strike) removed.
    • Now decreases all skill cooldown by 15%.
  • Warp Barrier

    • You can now gain [Mana Boost] effect during the duration of this skill.
  • Mana Barrier

    • Barrier's absorption amount is increased.
    • Lv. 1 Absorption: 7,063 > 9,181
    • Lv. 2 Absorption: 13,529 > 17,588
    • Lv. 3 Absorption: 17,346 > 22,550
  • Painful Trap

    • Skill is removed, but [Lightning Trap] can now hold 2 charges.
  • Lightning Trap

    • Cooldown changed from 24 > 15 seconds.
    • Changed to allow storing 2 charges.

Sorcerer - New Skill Additions

  • Mana Infusion (Passive)

    • When MP is below 20%, using MP recovers MP for 5 seconds.
    • Mana Infusion Lv. 1: Recover 400 MP per second (Total of 2,000)
    • Mana Infusion Lv. 2: Recover 700 MP per second (Total of 3,500)
    • Has 180 seconds of reactivation time.
  • Mana Sphere (Passive)

    • Whenever Arcane Pulse successfully hits and deals damage, create a [Mana Sphere] near the hit target.
    • More Arcane Pulses can be fired at higher charging levels to create up to 4 Mana Spheres.
    • If [Mana Sphere] is hit by [Lightning Strike], the sphere explodes to deal damage to all enemies within 4m range.
  • High chance to knock down targets damaged by the sphere.

Sorcerer - Glyph Changes and Additions

Skill Name Grade Glyph Points Glyph Name Glyph Changes
Fireball Common 5 Glyph of Power Increase skill damage by 25%
Fireball Common 2 Glyph of Blaze Increase casting speed by 40% when using Lighting Trap as a chain skill.
Fireball Common 3 Glyph of Keenness Increase Crit Rate by 1.5x when attacking monsters
Fireball Uncommon 3 Glyph of Shielding 4% chance to active Mana Barrier I when successfully hitting the skill
Fireball Uncommon 3 Glyph of Powerlink [Flaming Barrage] Increases skill damage of Flaming Barrage by 25% when used as a chain skill.
Fireball Uncommon 4 Glyph of Power Increase skill damage by 25%
Arcane Pulse Common 3 Glyph of Haste Increase casting speed by 15%
Arcane Pulse Common 3 Glyph of Powerlink [Lightning Strike] Increases skill damage of Lightning Strike by 20% when used as a chain skill.
Arcane Pulse Uncommon 3 Glyph of Keenness Increase Crit Factor by 2x for 5 seconds
Arcane Pulse Uncommon 2 Glyph of Fleetfoot Allow movement while charging
Arcane Pulse Common 5 Glyph of Keenness Increase Crit Factor by 2x for 5 seconds
Arcane Pulse Common 3 Glyph of Fleetfoot Allow movement while charging
Arcane Pulse Rare 3 Glyph of Keenness Increase Crit Factor by 2.5x for 5 seconds
Void Pulse Common 4 Glyph of Power Increase skill damage by 20%
Void Pulse Uncommon 3 Glyph of Power Increase skill damage by 20%
Mana Volley Common 4 Glyph of Persistence Decrease cooldown by 10%
Mana Volley Common 5 Glyph of Lingering Increase skill duration by 15%
Mana Volley Uncommon 2 Glyph of Persistence Decrease cooldown by 10%
Meteor Strike Common 3 Glyph of Haste Increase casting speed by 15%
Meteor Strike Common 3 Glyph of Fleetfoot Allow movement while charging
Meteor Strike Uncommon 2 Glyph of Haste Increase casting speed by 15%
Meteor Strike Uncommon 2 Glyph of Hindering PvP: Decreases the HP Recovery of enemy players by 30% for 5 seconds.
Hail Storm Common 4 Glyph of Keenness Increase Crit Factor by 2x for 4 seconds
Hail Storm Rare 3 Glyph of Keenness Increase Crit Factor by 2.5x for 4 seconds
Teleport Jaunt Uncommon 4 Glyph of Fleetfoot Increase Movement Speed by 20% for 2 seconds
Frost Sphere Common 3 Glyph of Keenness Increase Crit Rate by 1.5x when attacking monsters
Glacial Retreat Common 3 Glyph of Persistence Decrease cooldown by 15%
Lightning Trap Common 4 Glyph of Fleetfoot Increase Movement Speed by 20% for 2 seconds
Mana Boost Unique 2 Glyph of Haste Increase Charging Speed by 20% for 20 seconds when casting
Mana Boost Common 4 Glyph of Lingering Increase the duration of Mana Boost by 10%
Mana Boost Uncommon 4 Glyph of Lingering Increase the duration of Mana Boost by 20%
Mana Boost Rare 3 Glyph of Lingering Increase the duration of Mana Boost by 20%
Retaliate Common 4 Glyph of Lingering Increase the duration of Knockdown Immunity by 50%
Retaliate Uncommon 4 Glyph of Grounding Increases Endurance by 20% for 15 seconds when using this skill
Retaliate Uncommon 3 Glyph of Lingering Increase the duration of Knockdown Immunity by 50%

Brawler - Awakening Skill

  • [Awakening Skill] New Skill (Active): Flying Kick

    • Leap forward 7m and attack the target.
    • It is activated faster and leaps 6m further if used after other skills.
    • When used after [Flip Kick], an additional blow is applied.
  • [Awakening Skill] New Skill (Active): One-Inch Punch

    • It hits nearby targets in front and upon successful hit, it strikes a wide range of area in the rear and knocks down enemies with a high probability.
    • It is activated faster if used after other skills.
    • The lower the target's HP, the more effective it is.
  • [Awakening Skill] New Skill (Active): Rhythmic Blows

    • Attack Speed and Power increase every time the skill is used.
    • Upon every successful hit, it reduces attack skill's cooldown time by 1 sec, and resets the cooldown of [Counterpunch].
    • Staggers targets and pull them nearby little by little. Upon the last hit, the target will be suspended in air.
  • [Awakening Skill] New Skill (Passive): Concentrate

    • Each successful Perfect Defense gains Concentrate.
    • The damage of [Haymaker] increases by 2% at every stack.
    • When the first defense succeeds, you gain 3 stacks and after that one at a time. (Up to 10 stacks)
    • The effect is reset when using [Haymaker].
  • [Awakening Skill] New Skill (Passive): Self-control

    • When the Anger is over 50%, the skill’d attack power increases by 5% when attacking a monster.
  • [Awakening Skill] New Skill (Passive): Jackhammer: Accelerate

    • On successful hit, the effect is maintained for 2 seconds.
    • It increases Attack Speed of [One-inch Punch] by 20%.

Brawler - Changes to existing skills

  • Roundhouse Kick

    • Stagger will be changed to Airborne.
    • Cooldown increases from 12 → 15 seconds.
  • Flip Kick

    • Cooldown decreases from 15 → 14.5 seconds.
  • Meat Grinder

    • The skill will be removed, but it can be used as a core option of [Piledriver] .
  • Piledriver

    • Skill Damage +30%
    • Cooldown increases from 9→ 13.5 seconds.
    • Skill core is added.
    • Meat Grinder: Suspends a target floating in the air and inflicts damage. (Increases damage against players by 20%.)
    • Asceticism: The total damage increases by 30%, and each hit generates 2% of the Anger.
    • Aftershock: After Leaping Strike, it creates aftershocks in the area, inflicting the AoE damage 2 times, which is equal to 20% of the total power.  (Stagger is added to the last hit.)
  • Counterpunch

    • Successful defense removes the activation condition, and can be used any time with MP consumption.
    • Upon successful Perfect Defense, the targets in front are stunned for 2 seconds, and your Anger increases from 200 to 350.
    • Stunned targets by this skill will not be affected by the same effect within 5 seconds.
    • The second hit's lifting effect is removed.
    • Skill Damage +20%
    • Cooldown decreases from 15 → 13 seconds.
    • MP consumption decreases from 200 → 150.
  • Jackhammer

    • Cooldown decreases from 6 → 5 seconds.
  • Haymaker

    • Cooldown decreases from 13 → 9 seconds.
  • Rampage

    • The amount of Anger required to use the skill is reduced from 3000 to 1000.
    • Crit Rate increases by 10 times.
    • Skill range is reduced.
    • Cooldown increases from 0 → 10 seconds.
  • Divine Wrath

    • No longer consumes Anger.
    • It consumes 1000 MP.
    • When hit, you gain 1500 Anger.
  • Infuriate

    • Required level: changed from 65 to 45

Brawler - New Skills

  • Forward Strike (Active)
    • Approaches forward and attack the target.
    • Damage taken while using the skill is reduced by 25% and causes Stagger on the last hit.

Brawler - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Roundhouse Kick Common 3 Empowered Roundhouse Kick Skill Damage +20%
Roundhouse Kick Common 3 Carving Roundhouse Kick Crit Chance x 1.3
Roundhouse Kick Uncommon 3 Empowered Roundhouse Kick Skill Damage +30%
Jackhammer Common 3 Grounded Jackhammer Adds frontal defense effect to the next skill if the skill is used within 5 seconds.
Forward Strike Common 3 Powerlinked Forward Strike 100% chance to increase all Skill Damage by 10% for 5 seconds on a successful hit.
Forward Strike Rare 2 Powerlinked Forward Strike 100% chance to increase all Skill Damage by 15% for 5 seconds on a successful hit.
Forward Strike Superior 3 Carving Forward Strike Critical Chance x2

Priest - Awakening Skill

  • [Awakening Skill] New Skill (Active): Holy Burst

    • Fires a penetrating projectile, heals up to 5 allies on the path, and gives [Devoted Favor].
    • When the max range is reached, condensed energy is released to further heal nearby allies and strengthen the effect of [Devoted Favor].
  • [Awakening Skill] New Skill (Active): Edict of Judgment

    • Grant Edict of Judgment effect to group members for 20 seconds, increasing Power and Crit Factor for 20 seconds.
    • The caster’s skills are enhanced, but the caster can only use [Holy Burst] and [Divine Charge] for healing and shield skills.
    • Monster hits are always counted as attacks from behind for skill duration.
    • During this duration, the cooldown of [Holy Burst], [Metamorphic Blast], [Shocking Implosion] and [Zenobia's Vortex] is reduced by half.
    • Enhances certain skills for the duration.
    • Holy Burst 

      • Damage increases by 30%, and grants Enhanced Devoted Favor to allies even if they do not have Devoted Favor effect.
    • Metamorphic Blast

      • Increases damage by 100% and expands your attack range.
    • Shocking Implosion

      • Increases damage by 30% and expands your attack range. Also, heals HP on nearby allies with successful hit. And, the knockdown effect is removed.
    • Zenobia's Vortex

      • Increases damage by 50% and expands your attack range.
  • [Awakening Skill] New Skill (Active): Divine Charge

    • During casting, movement speed increases to the maximum.
    • Whenever the cast is completed, HP of nearby party members is restored, and [Divine Charge] is granted. 
    • When the last effect is triggered at the end of casting, [Divine Charge] granted on nearby allies is enhanced.
  • [Awakening Skill] New Skill (Passive): Mass Divine Intervention

    • You can use Divine Intervention for up to 4 people.
  • [Awakening Skill] New Skill (Passive): Devoted Favor

    • Damage taken by allies decreases by 5% for 10 seconds, and they recover 100 HP every 0.5 second when healed by Healing Immersion or Restorative Burst.
  • [Awakening Skill] New Skill (Passive): Protective Response

    • [Zenobia's Vortex] When hitting monster, the cooldown of [Resurrection] and [Edict of Judgment] is reduced by 2 sec.
    • [Light of Punishment] When hitting monster with the third projectile, the cooldown of [Guardian Armor] is reduced by 0.5 sec.

Priest - Changes to existing skills

  • Blessing of Balder

    • This skill is removed, and is merged with [Blessing of Shakan].
  • Plague of Exhaustion 

    • The skill’s power is now leveled up to deal damage equal to the amount of damage done to monsters.
    • Cooldown decreases from 32 → 30 seconds.
  • Restorative Burst

    • Upon completion of the cast, the HP is greatly recovered for the first time in the front, and afterwards, a sanctuary is created in the area to continuously heal targets within range.
    • If you receive the Sanctuary's HP recovery effect more than 2 times, you will get an additional buff-type recovery effect.
    • Total Recovery increases significantly.
  • Ishara's Lullaby

    • Removes the DoT buff of Plague of Exhaustion on the target when the skill is triggered.
  • Fiery Escape

    • Required level to learn the initial skill: changed to Level 2
  • Healing Immersion

    • Cooldown decreases from 20 → 10 seconds.
  • Divine Respite

    • This skill is removed, and is merged with [Divine Prayer].
  • Mana Charge

    • Changed from charging skill to lock-on skill.
    • Recovers MP for the exsting 3rd charging skill immediately after the effect is triggered. (Restore 32% of total MP)
  • Divine Radiance

    • Skill Damage +5%
    • Deals AoE damage in a small area around the target upon 3 successful hits.
  • Metamorphic Blast

    • Increases skill damage by 10%.
  • Shocking Implosion

    • Increases skill damage by 10%.
    • Adds knockdown on successful hit.
  • Focus Heal

    • The default number of lock-on target is increased from 2 to 4 players.
  • Kaia's Shield

    • Changed to automatic lock-on skill.

Priest - New Skills

  • Mana Infusion (Passive)
    • Recovers MP for 5 sec if MP is consumed when it’s below 20%.
    • Mana Infusion Lv1: Recovers 400 MP per sec (total 2000)
    • Mana Infusion Lv2: Recovers 700 MP per sec (total 3500)
    • 180 seconds cooldown.

Priest - Add a dial skill (an optional skill for convenience)

  • Trinity Power
    • If you select a target first through Lock-On and a skill, the selected target will get a utility skill that automatically utilizes the selected skill.
    • Can select the desired skill among [Focus Heal], [Guardian Armor], and [Kaia's Shield].

Priest - Changes and Additions to Glyphs

Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
Divine Prayer Common 4 Energetic Divine Prayer Decreases cooldown by 20%.
Focus Heal Common 3 Restorative Focus Heal Increases HP recovery by 20%.
Focus Heal Common 2 Brilliant Focus Heal Reduces MP cost by 34.
Metamorphic Blast Common 4 Numbing Metamorphic Blast Additional 10% Attack Speed Reduction for 5 seconds
Divine Radiance Common 5 Powerlinked Metamorphic Blast Increases damage of Metamorphic Blast by 25%.
Divine Radiance Common 4 Enfeebling Divine Radiance 100% chance to decrease a target's Endurance by 10% for 12 seconds.
Divine Radiance Uncommon 4 Powerlinked Metamorphic Blast Increases damage of Metamorphic Blast by 25%.
Divine Radiance Uncommon 3 Enfeebling Divine Radiance 100% chance to decrease a target's Endurance by 10% for 12 seconds.
Restorative Burst Common 5 Restorative Burst Increases HP recovery by 10%.
Restorative Burst Common 4 Energetic Restorative Burst Decreases cooldown by 10%.
Restorative Burst Uncommon 4 Affirmative Restorative Burst Decreases cooldown by 20%.
Restorative Burst Uncommon 5 Spirited Restorative Burst Increases MP replenishment of all targets by 25 MP per 0.5 second.
Blessing of Shakan Common 3 Boosted Blessing of Shakan Grants additional 55 HP recovery for the affected allies every 2 seconds for 15 minutes.
Blessing of Shakan Uncommon 2 Boosted Blessing of Shakan Grants additional 73 HP recovery for the affected allies every 2 seconds for 15 minutes.
Shocking Implosion Common 5 Energetic Shocking Implosion Decreases cooldown by 20%.
Shocking Implosion Common 4 Spirited Shocking Implosion Reduces MP cost by 62.
Shocking Implosion Common 6 Persistent Shocking Implosion 40% chance to reset cooldown.
Shocking Implosion Common 5 Slowing Shocking Implosion 100% chance to decrease opponent's Movement Speed by 30% for 4 seconds.
Shocking Implosion Uncommon 4 Energetic Shocking Implosion Decreases cooldown by 25%.
Shocking Implosion Rare 4 Energetic Shocking Implosion Decreases cooldown by 30%.
Shocking Implosion Uncommon 5 Persistent Shocking Implosion 50% chance to reset cooldown.
Zenobia's Vortex Common 4 Numbing Zenobia's Vortex Additionally decreases opponent’s movement speed by 30% for 5 seconds.
Zenobia's Vortex Uncommon 3 Numbing Zenobia's Vortex Additionally decreases opponent’s movement speed by 30% for 5 seconds.
Zenobia's Vortex Rare 3 Slowing Zenobia's Vortex Additionally decreases opponent’s movement speed by 40% for 5 seconds.
Mana Charge Common 3 Blazing Mana Charge Speeds casting by 25%.
Mana Charge Common 2 Energetic Mana Charge Decreases cooldown by 15%.
Healing Immersion Superior 5 Persistent Healing Immersion 50% chance to reset cooldown.

Comments

  • GeletronGeletron admin
    edited June 30

    Mystic - Awakening Skill

    • [Awakening Skill] New Skill (Active): Mass Teleport

      • Teleports together with up to 4 party members around.
      • Invincible while moving.
      • You can move through units without restriction.
    • [Awakening Skill] New Skill (Active): Arunic Release

      • Explode a maximum of 5 motes in front, granting corresponding recovery effect to allies within range, and dealing damage to enemies. * [Arun's Vitae] HP recovery, and damage to enemy targets * [Arun's Tears] MP recovery, and damage to enemy targets
    • [Awakening Skill] New Skill (Active): Elementalize

      • When using a summon skill after activating the skill, each elemental deals a different effect to nearby allies, and enhanced elementals are summoned. * Thrall of Protection: Casts a sheild for a certain period of time and becomes immune to knockdown and stagger for skill duration. * Thrall of Life: Removes Harmful effects on nearby allies and instantly restores HP when summoned, and then increases Movement Speed in combat for 5 seconds and restores HP every second. * Thrall of Vengeance: Increases Power for a certain period of time. * Thrall of Wrath: Increases Crit Damage for a certain period of time.
    • [Awakening Skill] New Skill (Active): Summon: Elemental God

      • Summons the Elemental God in front of you, dealing great damage to targets.

    Mystic - Changes to existing skills

    • Ancient Binding

      • This skill is removed, and is merged with [Shara's Lash].
    • Shara's Lash

      • At the end of Stun, Ancient Binding effect is applied. * Ancient Binding Effect: Decreased Movement Speed
    • Curse of Exhaustion

      • This skill is removed, and is merged with [Curse of Confusion].
    • Curse of Confusion

      • At the end of Horror, Aftermath of Confusion effect is applied. * Aftermath of Confusion: Increases cooldown time for all skills.
    • Titanic Favor

      • The default number of lock-on target is increased from 2 to 4 players.
    • Arun's Cleansing Touch

      • The default number of lock-on target is increased from 3 to 4 players.
    • Arun's Vitae

      • HP Recovery on 2 stacks increases from x1.3 to x2.

    Mystic - New Skills

    • Mana Infusion (Passive)
      • Recovers MP for 5 sec if MP is consumed when it’s below 20%. * Mana Infusion Lv1: Recovers 400 MP per sec (total 2000) * Mana Infusion Lv2: Recovers 700 MP per sec (total 3500)
      • 180 seconds cooldown.

    Mystic - Add a dial skill (an optional skill for convenience)

    • Arunic Condesation

      • If you select a target first through Lock-On and a skill, the selected target will get a utility skill that automatically utilizes the selected skill.
      • Can select the desired skill between [Titanic Favor] and [Arun's Cleansing Touch].
    • Thrall of Retribution

      • The skill dial UI opens when you use a skill, and you can select the desired skill.
      • You can choose attacker-type elementals to defeat enemies.
      • Can select the desired skill among [Thrall of Vengeance], [Thrall of Wrath], and [Elemental God].
    • Thrall of Protection

      • The skill dial UI opens when you use the skill, and you can select the desired skill.
      • You can choose elementals or summonable objects to help allies.
      • Can select the desired skill among [Thrall of Protection], [Thrall of Life], and [Warding Totem].
    • Aura Skill: Outer Area

      • The skill dial UI opens when you use the skill, and you can select the desired skill.
      • You can choose Aura skills that improve directly related skills to your own or ally’s combat.
      • Can select the desired skill among [Aura of the Swift], [Aura of the Merciless], and [Elementalize].
    • Aura Skill: Inner Area

      • The skill dial UI opens when you use the skill, and you can select the desired skill.
      • You can choose Aura skills that improve indirectly related skills to your own or ally’s combat.
      • Can select the desired skill between [Aura of the Unyielding] and [Aura of the Tenacious].

    Mystic - Changes and Additions to Glyphs

    Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
    Titanic Favor Common 2 Spirited Titanic Favor Reduces MP cost by 120.
    Titanic Favor Common 4 Restorative Titanic Favor Increases HP recovery by 20%.
    Titanic Favor Uncommon 3 Restorative Titanic Favor Increases HP recovery by 20%.
    Titanic Favor Rare 2 Restorative Titanic Favor Increases HP recovery by 20%.
    Arun's Cleansing Touch Common 2 Spirited Arun's Cleansing Touch Reduces MP cost by 120.
    Arun's Cleansing Touch Uncommon 1 Spirited Arun's Cleansing Touch Reduces MP cost by 120.
    Thrall of Life Superior 5 Persistent Thrall of Life 20% chance to reset cooldown time

    Slayer - Awakening Skill

    • [Awakening Skill] New Skill (Active): Punishing Blow

      • Makes a short rush forward and deals a strong blow to the enemy after the jump.
      • The skill activates toward the direction of operation.
      • Knocks down target on successful attack.
    • [Awakening Skill] New Skill (Active): Savage Strike

      • Penetrate through enemies.
      • This is a stack-rechargeable skill that is charged once every cooldown and up to 2 times.
      • The skill activates toward the direction of operation.
      • Monster hits are counted as attacks from behind for 8 seconds after skill use.
    • [Awakening Skill] New Skill (Active): Unsheathe

      • Collect your energy with your charging skill and sweep the enemy ahead.
      • Depending on the charging level, the size of the weapon effect, Skill Damage and range are different.
      • During the cast, the following effects are given to the PC. * 50% less damage taken * Immue to Knockdown/Reaction
      • Decreased Movement Speed
      • You can use [Evasive Roll], [Startling Kick] to cancel skill animations faster.

    Slayer - Changes to existing skills

    • Overpower

      • Changed from active skill to passive skill.
    • Fury Strike

      • The skill is removed, but now you can use Distant Blade skill option to give debuff.
    • Exhausting Blow

      • The skill is removed, but now you can use Distant Blade skill option to give debuff.
    • Heart Thrust

      • Required level to learn the final skill: changed from 63 -> 65. Skill Damage is increased.
      • Added a new effect that pushes minions and normal monsters 2m away on a successful hit.
      • You can use [Evasive Roll], [Startling Kick], [Savage Strike] to cancel skill animations faster.
    • Headlong Rush

      • Upon acquisition, a key guide that requires a skill use is displayed.
      • The option to increase the casting speed of the skills following [Headlong Rush] is removed. * That option is transferred to the [Overpower] (passive).
    • Combo Attack

      • Its firt hit pushes minions & normal monsters and PC 0.4m away.
      • And the second - forth hits pushes minions and normal monsters 0.4m away.
    • Whirlwind

      • Skill Damage +10%
      • Changes to increase power as HP drops below 50%. * 50~40% - x1.1 * 40~30% - x1.2 * 30~20% - x1.3 * 20~10% - x1.4 * 10 ~ 0% - x1.5
      • A successful hit pulls the target toward the caster.
      • Reduces Damage taken during skill casting by 50%.
      • Increases the skill's attack range by approximately 30%.
      • Increases skill casting speed by 20%.
    • Overhand Strike

      • Changed to a stack-rechargeable skill that is charged once every cooldown and up to 2 times.
      • Cooldown changes from 4 → 2.5 seconds.
      • Added a new effect that pushes minions and normal monsters 0.4m away on a successful hit.
      • The Camera Shake effect is added at the time of hitting.
    • Eviscerate

      • Airbone is applied instead of Knockdown on a successful hit.
      • The Camera Shake effect is applied to only the target and the caster.
    • Measured Slice

      • Knockdown is added on a successful hit.
      • The Camera Shake effect is added at the time of hitting.
    • Quick Blow

      • Increases Skill Damage and Casting Speed by 10%.
      • When using [Evasive Roll], [Startling Kick], or [Savage Strike], the skill can be canceled more quickly.
    • Startling Kick

      • Like Evasive Roll, some existing skills can be cancelled more quickly from nown on.
      • Distant Blade
      • It’s changed to fire projectiles one by one. * The projectile flies up to 15 m. * Upon successful hit, it deals damage and disappears. * Added a new effect that pushes minions & normal monsters, and PCs 0.4m away on a successful hit.
      • Skill Damage increases for 1st, 2nd and 3rd hits.
      • When casting a skill, the distance to move forward decreases to 20% of the previous one.
      • Cooldown changes from 10 → 15 seconds.
    • Stunning Backhand

      • Skill Damage x2
      • MP consumption doubles.
      • Time to use a following skill in chain is reduced.
      • You can cancel skill animations by moving significantly faster.

    Slayer - New Skills

    • Overpower I (Passive)

      • Required level: 50
      • Effect * Increases Skill Damage of Heart Thrust, Whirlwind, Quick Blow, Stunning Backhand by 30% and cast speed by 10% every 5 seconds when entering combat state.
    • Overpower II (Passive)

      • Required level: 61
      • Effect * Increases Skill Damage of Heart Thrust, Whirlwind, Quick Blow, Stunning Backhand by 33% and cast speed by 12% every 5 seconds when entering combat state.
    • Weak Point Strike (Passive)

      • Required level: 16
      • Effect * Doubles crit rate when hitting an airborne target.
    • Smooth Chain (Passive)

      • Required level: 65
      • Requirement: Complete Awakening quests
      • Effect * When using Overhand Strike, Eviscerate, Savage Strike, Punishing Blow, and Measured Slice as a chain skill, it stacks one by one. (Up to 4 stacks) * Triggers smooth chain at 4th stack, increasing all Skill Damage and Combat Movement Speed by 20%. * When a smooth chain effect is activated, all chain stacks are consumed and the chain stack does not stack until the effect ends.
    • Energy Rush (Passive)

      • Required level: 65
      • Requirement: Complete Awakening quests
      • Effect * In Cold Blood II duration increases by 20%, and Crit Factor increases by 30 for the duration.
    • Master (Passive)

      • Required level: 65
      • Requirement: Complete Awakening quests
      • Effect * Decreases cooldown of Punishing Blow by 2 seconds when hitting a target with Measured Slice. * Decreases cooldown of Unsheathe by 2 seconds when hitting a target with Punishing Blow.

    Slayer - Changes and Additions to Glyphs

    Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
    Startling Kick Common 5 Empowered Startling Kick Skill Damage +25%
    Startling Kick Uncommon 4 Empowered Startling Kick Skill Damage +25%
    Startling Kick Rare 3 Empowered Startling Kick Skill Damage +40%
    Knockdown Strike Uncommon 3 Carving Knockdown Strike Doubles Crit Factor for the next attack.
    Heart Thrust Uncommon 2 Powerlinked Heart Thrust Upon successful hit, Skill Damage increases by 10% for the next attack.
    Knockdown Strike Rare 2 Carving Knockdown Strike Doubles Crit Factor for the next attack.
    Whirlwind Common 3 Numbing Whirlwind 20% chance to decrease opponent's Attack Speed by 15% for 5 seconds.
    Whirlwind Uncommon 3 Numbing Whirlwind 30% chance to decrease opponent's Attack Speed by 15% for 5 seconds.
    Overhand Strike Common 4 Empowered Overhand Strike Skill Damage +15%
    Overhand Strike Uncommon 3 Empowered Overhand Strike Skill Damage +15%
    Overhand Strike Rare 2 Empowered Overhand Strike Skill Damage +15%
    Overhand Strike Superior 5 Powerlinked Punishing Blow Increases damage of Punishing Blow by 15%.

    Berserker - Awakening Skill

    • [Awakening Skill] New Skill (Active): Unleashed

      • The Berserker unleashes fury, allowing him to use only Unleashed-related skills for a while.
      • MP gauge of Berserker is swapped to ST gauge.
      • The skill activates in the direction the camera is looking.
    • [Awakening Skill] New Skill (Active): Unleashed: Sinister

      • Skill to shoot down the floor with your left hand
      • The skill activates toward the direction of operation.
    • [Awakening Skill] New Skill (Active): Unleashed: Dexter

      • Skill to shoot down the floor with the right hand
      • The skill activates toward the direction of operation.
    • [Awakening Skill] New Skill (Active): Unleashed: Rampage

      • Skill to shoot down the floor with both hands
      • The skill activates toward the direction of operation.
    • [Awakening Skill] New Skill (Active): Unleashed: Beast Fury

      • Rush forward and hit the target in a low
      • The skill activates toward the direction of operation.
    • [Awakening Skill] New Skill (Active): Unleashed: Smash

      • Move forward while rotating and attack targets
      • The skill activates toward the direction of operation.
    • [Awakening Skill] New Skill (Active): Titanic Shout

      • When you use the skill, you receive a brief evasion and Movement Speed increases.

    Berserker - Changes to existing skills

    • Intimidation, Punishing Strike, Axe Counter

      • All skills for tank are removed.
    • Thunder Strike

      • Changed to be moveable during charge.
    • Cyclone

      • Depending on the charge level, the skill duration and hit count increase as follows.
      • 0 Charge

        • Hit Count: 1→2 (Total Skill Damage +100%)
        • Duration: increases by 26%
      • 1 Charge

        • Hit Count: 3→ 4 (Total Skill Damage +33%)
        • Duration: increases by 17%
      • 2 Charge

        • Hit Count: 5→ 6 (Total Skill Damage +20%)
        • Duration: increases by 13%
      • 3 Charge

        • Hit Count: 5→ 6 (Total Skill Damage +20%)
        • Duration: increases by 13%
      • The Camera Shake effect is applied on every hit from now on instead of being occurred only immediately after casting the skill.

      • Changed to be moveable during charge.
    • Unchained Anger

      • The skill is deleted.
      • The HP Recovery is transferred to [Tenacity].
    • Mocking Shout

      • The skill is deleted.
      • The effect to increase Knockdown, Stagger Immunity, and Resistance to Weakening is transferred to [Tenacity].
    • Tenacity

      • The following effects are added when using Tenacity.
      • HP Recovery when using skill
      • Immunity to Knockdown, Stagger and Stun for 5 seconds
      • Increases Resistance to Weakening for 5 seconds
    • Lethal Strike

      • Changed to be un-moveable during charge.
      • Charging time per level decreases by 20%.
      • When used in chain with Vampiric Strike, Madness Leap, charge speed is doubled.
      • Like Evasive Roll, it can cancel the previous skill’s animations more quickly and use this.
      • Lethal Strike IV~VI
      • Overcharge becomes available.
      • Overcharge can be used up to 4 ticks, and Skill Damage per tick additionally increases by 8% of the power at the charge level 3.
      • Overcharge’s HP consumption per tick decreases by 10%.
      • Depending on the charge level, the moving distance increases as follows.
      • Charge 0 - x1
      • Charge 1 - x1.3
      • Charge 2 - x1.2
      • Charge 3 - x1.3
    • Inescapable Doom

      • Adds Stagger when hitting monsters and PCs.
    • Frenzy

      • Skill is changed to passive, and some effects are transferred to [Tormented Frenzy].
    • Overwhelm

      • The skill is deleted.
      • [Madness Leap], refined skill of [Leaping Strike] can be used 2 times in a row.
    • Leaping Strike → Madness Leap

      • The skill name is changed from [Leaping Strike] to [Madness Leap].
      • Skill effect is changed as below.
      • Madness Leap III ~ VIII

        • Changes to the skill that can be charged up to 2 times.
        • It can be used twice in a row when charged 2 times.
      • Moving Distance increases by 50%.

      • Attack Range increases by 20%.
      • Skill Damage x3.5
      • You can cancel skill animations and take other actions significantly faster.
      • Changed to not deal additional damage to knocked-down targets.
      • Casting time slightly increases.
      • The wait time to enter the next skill in advance slightly increases.
      • Upon acquisition, a key guide that requires a skill use is displayed.
    • Vampiric Blow

      • Also actvates immediately if you use it in chain with Thunder Strike, Cyclone shots of charge level 0~3 instead of overcharing them.
      • Use it in chain with Thunder Strike, Cyclone shots of charge level 0: Damage and HP Recovery x0.6 compared to the existing overcharging chain shots
      • Use it in chain with Thunder Strike, Cyclone shots of charge level 1: Damage and HP Recovery x0.8 compared to the existing overcharging chain shots
      • Use it in chain with Thunder Strike, Cyclone shots of charge level 2: Damage and HP Recovery x1.0 compared to the existing overcharging chain shots
      • Use it in chain with Thunder Strike, Cyclone shots of charge level 3: Damage and HP Recovery x1.2 compared to the existing overcharging chain shots
      • Use it in chain with overcharing Thunder Strike, Cyclone shots: Damage and HP Recovery x1.2 compared to the existing overcharging chain shots
      • Bloodlust
      • Bloodlust I

        • Added an effect that increases Attack Speed and Charge Speed by 20%.
        • Cooldown changes from 3 → 1.5 seconds.
        • The duration changes from 30 → 18 seconds.
      • Bloodlust II

        • Added an effect that increases Attack Speed and Charge Speed by 25%.
        • Cooldown changes from 3 → 1.5 seconds.
        • The duration changes from 30 → 18 seconds.
      • Evasive Roll

      • It is improved to cancel your skill animations and use this more quickly.

    Berserker - New Skills

    • Fiery Rage I (Passive)

      • Increases Power, Crit Factor, Attack Speed, and Charge Speed by 15%, and decreases Endurance by 10%.
    • Fiery Rage II (Passive)

      • Increases Power, Crit Factor, Attack Speed, and Charge Speed by 17.5%, and decreases Endurance by 10%.
    • Fiery Rage III (Passive)

      • Increases Power, Crit Factor, Attack Speed, and Charge Speed by 20%, and decreases Endurance by 10%.
    • Endless Rage (Passive)

      • Increases Movement Speed by 1.5 times while charging.
    • Eye of the Storm (Passive)

      • 25% chance to reset the cooldown whenever hitting Cyclone.
      • When using it as soon as the cooldown is reset, the full-charged Cyclone is triggered.
      • This effect can be triggered up to 3 times at a time.
    • Bloodshed (Passive)

      • When attacked by a monster, the Skill Damage and Crit Rate of the next attack increases by 10%.

    Berserker - Changes and Additions to Glyphs

    Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
    Lethal Strike Common 3 Carving Lethal Strike Critical Chance x1.5
    Lethal Strike Superior 2 Carving Lethal Strike Critical Chance x2
    Dash Common 3 Blazing Overwhelm Speeds charging of Cyclone by 30%.
    Dash Uncommon 2 Blazing Overwhelm Speeds charging of Cyclone by 30%.
    Bloodlust Common 5 Pumped Bloodlust 100% chance to increase Power by additional 10% for 30 seconds.
    Bloodlust Common 4 Lingering Bloodlust Increases effect duration by 20%.
    Bloodlust Uncommon 4 Pumped Bloodlust 100% chance to increase Power by additional 10% for 30 seconds.
    Bloodlust Uncommon 3 Lingering Bloodlust Increases effect duration by 20%.
    Madness Leap Common 5 Empowered Madness Leap Skill Damage +25%
    Madness Leap Common 2 Powerlinked Staggering Strike Increases damage of Staggering Strike by 25%.
    Madness Leap Common 4 Persistent Madness Leap 30% chance to reset cooldown.
    Madness Leap Uncommon 3 Carving Madness Leap Doubles Crit Factor.
    Madness Leap Common 4 Longshot Madness Leap Increases range by 20%.
    Madness Leap Common 5 Fleetfooted Madness Leap Increases Combat Movement Speed by 10 for 7 seconds.
    Madness Leap Uncommon 3 Longshot Madness Leap Increases range by 30%.
    Madness Leap Uncommon 4 Fleetfooted Madness Leap Increases Combat Movement Speed by 10 for 7 seconds.

    Warrior - Awakening Skill

    • [Awakening Skill] New Skill (Active): Blade Frenzy

      • Carve your way forward, then execute a devastating spin attack.
      • When used in chain with Scythe, Aerial Scythe or Evasive Roll, a finish attack with faster casting speed is triggered.
      • Evasion is applied while using the skill.
    • [Awakening Skill] New Skill (Active): Blade Waltz

      • Spin forward, attacking all nearby enemies.
      • Decreases Endurance by 8% for a certain time on a successful hit. HP Recovery decreases by 30% when hitting PCs.
      • Upon acquisition, the existing skill [Combative Strike] will be deleted.
    • [Awakening Skill] New Skill (Active): Aerial Scythe

      • Leap into the air, initiating a spinning attack.
      • At the 1st hit, leap into the air and make a multi-hit attack.
      • Stacks up to 2 at the first hit.
      • The 2nd hit consumes all stacks, dealing a devastating blow from above.
      • You take half damage while using the skill.
    • [Awakening Skill] New Skill (Active): Unleashed: Rampage

      • Skill to shoot down the floor with both hands
      • The skill activates toward the direction of operation.
    • [Awakening Skill] New Skill (Active): Unleashed: Beast Fury

      • Rush forward and hit the target in a low
      • The skill activates toward the direction of operation.
    • [Awakening Skill] New Skill (Active): Unleashed: Smash

      • Move forward while rotating and attack targets
      • The skill activates toward the direction of operation.
    • [Awakening Skill] New Skill (Active): Titanic Shout

      • When you use the skill, you receive a brief evasion and Movement Speed increases.

    Warrior - Changes to existing skills

    • Poison Blade

      • Changed to chain Rain of Blows.
    • Leaping Strike

      • The skill is deleted.
      • The glyph effect of [Leaping Strike] is transferred to the [Pounce] skill.
    • Pounce

      • Stack 1 time on a successful hit.
      • Double Dash distance.
      • Increase casting speed slightly.
    • Traverse Cut

      • Skill Damage x2
      • You can stack up to 2 stacks when you activate the skill by using as a chain skill.
    • Charging Slash

      • Required level to learn [Charging Slash I]: changed to level 2
    • Combative Strike

      • Deleted when [Blade Waltz] is acquired.
      • The glyph effect of the [Combative Strike] is transferred to [Blade Waltz].
      • When hitting a monster with [Defensive Stance], Endurance decreases by 12%.
    • Scythe

      • Can be used as a chain skill to be triggered quickly when used following Pounce.
    • Vortex Slash

      • It becomes always be available without using Evasive Roll and Death From Above.
      • Added the ability to pull monsters (up to 30 monsters) and PCs (up to 5 people) within a 9m radius.
      • Cooldown is changed to 24 seconds.
      • Vortex Slash V~VII
      • When hitting a monster with [Defensive Stance], the caster gain more aggro, and nearby monsters draw mx aggro for 5 seconds.

    Warrior - New Skills

    • Tempest Aura (Passive)

      • Every successful hit stacks Tempest Aura.
      • Each stack of Tempest Aura increases Attack Speed by 0.1% and decreases Cooldown by 0.1%.
      • Cooldown Reduction only applies to melee attack skills.
      • Shadow of the Tempest I is triggered by stacking Tempest Aura 50 times.
      • Summons a spirit that deals bonus damage, dealing 10% bonus damage for 10 seconds, and Attack Speed increase by 5% and Cooldown Reduction by 5%.
      • Cooldown Reduction only applies to melee attack skills.
      • When using Deadly Gamble, [Shadow of the Tempest II] is applied.
      • Summons a spirit that deals bonus damage, dealing 15% bonus damage for 10 seconds, and Attack Speed increase by 7% and Cooldown Reduction by 7%.
      • Cooldown Reduction only applies to melee attack skills.
    • Ready Blades (Passive)

      • When hitting a skill, the cooldown of a specific skill is reduced.
      • On a successful hit of [Blade Draw], the cooldown of Scythe decreases by 0.5.
      • On a successful hit of [Scythe], the cooldown of Aerial Scythe decreases by 1.
    • Uplift (Passive)

      • Whenever hitting [Traverse Cut], the damage of [Blade Draw] increases by 2%. (Up to 10 stacks)
      • On a succeesful hit of [Poison Strike], Power increases by 35 for 5 seconds.

    Warrior - Changes and Additions to Glyphs

    Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
    Pounce Common 5 Empowered Pounce Skill Damage +25%
    Retaliate Common 2 Influential Pounce Decreases MP consumption of Pounce by 75.
    Combative Strike Common 3 Restorative Combative Strike Recovers 0.3% of total HP per successful hit.
    Combative Strike Uncommon 2 Restorative Combative Strike Recovers 0.3% of total HP per successful hit.
    Blade Draw Superior 5 Persistent Blade Draw 60% chance to reset cooldown.

    Valkyrie - Awakening Skill

    • [Awakening Skill] New Skill (Active): Gungnir's Bite

      • Dash in a wide circle, attacking any enemies inside its radius.
      • Skill Damage +10% for 4 seconds.
      • When the skill is hit, the cooldown of [Leaping Slash] is reset, and 1 Runemark is generated.
      • Generates 15 additional Ragnarok points on a successful hit.
      • [Gungnir's Bite] replaces [Windslash].
      • The glyph effect of the [Windslash] is transferred to [Gungnir's Bite].
    • [Awakening Skill] New Skill (Active): Twilight Waltz

      • Make a powerful lance attack in a total of 4 stages, which can be used in chain with other skills.
      • Stage 1 effect
      • Airborne to enemies
      • Reset cooldown of [Shining Crescent]
      • Charges 7 Runemarks
      • Stage 2 effect
      • Decrease target’s Endurance by 2%
      • Reset cooldown of [Shining Crescent]
      • Charges 7 Runemarks
      • Stage 3 effect
      • Charge 5 Runemarks by hitting the enemy twice.
      • Stage 4 effect
      • Deal powerful attacks by consuming all charged Runemarks
    • [Awakening Skill] New Skill (Active): Godsfall

      • Swing your glaive in a devastating double circle with Triumphant Shout and boost morale.
      • Make a strong blow in a total of 2 stages by using the 2nd skill within 28 sec after the 1st skill.
      • Stage 1: Valkyrie's Cry
      • Eliminates the active cooldowns of skills with a cooldown of 60 seconds or less (Retaliate, Bloodflower, and Overhead Slash are not affected)
      • Increases Power by 60
      • Increases Attack Speed by 25
      • Increases Attack Range by 20%
      • Reduces the cooldown of skills that have a cooldown of 60 seconds or less by 70%
      • At the time of casting the stage 2 skill, apply the effect of Shara's Scream, which increases the attack power by 15% for 8 seconds around the caster and nearby area.
      • Stage 2: Leap back and rush to the ground, creating a powerful explosion.
      • Immediately after using the skill, the cooldown of [Twilight Waltz] is reset.
      • Activates faster when used in chain with [Shining Crescent], final hit of [Twilight Waltz], [Gungnir's Bite].
      • [Godsfall] replaces [Titansbane].
      • The glyph effect of the [Titansbane] is transferred to [Godsfall].

    Valkyrie - Changes to existing skills

    • Bloodflower

      • The cooldown of [Leaping Slash] is reset when the last hit of [Bloodflower] is successful.
    • Leaping Slash

      • Skill Damage +10%
    • Ground Bash

      • Skill Damage +10%
    • Glaive Strike

      • Skill Damage +10%
      • Skill Casting Speed +20%
    • Balder's Tears

      • When using the skill, Continuous Ragnarok Recovery is added.
      • When entering combat, Ragnarok Recovery is canceled.
    • Charge

      • Required level to learn the initial skill [Charge]: changed from level 10 to level 2
    • Titansbane

      • Cooldown decreases from 6 → 4 seconds.
    • Windslash

      • Cooldown decreases from 10 → 6 seconds.
    • Spinning Death

      • Improved to move through party members during the cast.

    Valkyrie - New Skills

    • Opportunistic Charge (Passive)

      • Monster hits are counted as attacks from behind for 4 seconds after using [Charge].
    • Dreamblaze (Passive)

      • Upon successful hit of [Ground Bash], [Glaive Strike], [Shining Crescent], it grants [Dreamblaze] that increases [Runeburst] Skill Damage by 10% for 7 seconds.
      • Stacks up to 2 stacks.

    Valkyrie - Changes and Additions to Glyphs

    Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
    Bloodflower Rare 4 Empowered Bloodflower Skill Damage +30%
    Titansbane Common 6 Grounded Titansbane Reduces damage taken by 50% while casting.
    Titansbane Uncommon 5 Grounded Titansbane Reduces damage taken by 50% while casting.
    Glaive Strike Superior 3 Empowered Glaive Strike Skill Damage +40%

    Reaper - Awakening Skill

    • [Awakening Skill] New Skill (Active): Recall Scythes

      • Quickly recall your scythes to deal damage to enemies.
      • Can only be used while hitting Dark Strap.
      • The skill is triggered to the target hit by Dark Strap.
      • When used with the forward key entered, it deals more damage, using Spring Attack to the front.
    • [Awakening Skill] New Skill (Active): Dark Strap

      • When you make a short leap forward and bump into an enemy, it flies backwards and chains the enemy.
      • Deals DoT damage for max 3 seconds to the chained target, and reduces movement speed by 10%. (Can be stacked up to 5 times)
      • Every time you hit a target and deals DoT damage, activates Dark Current that increases the damage of [Dark Strap] and [Recall Scythes] by 2%. (Can be stacked up to 25 times)
      • If the distance from the enemy is too far, the chain is released.
    • [Awakening Skill] New Skill (Active): Binding Scythes

      • Binds the target and inflicts great explosion damage after 10 seconds in proportion to the number of attacks during the bondage.
      • Explosion damage increases by 2% per stack of Binding Scythes. (Can be stacked up to 50 times)
      • If it explodes after 10 seconds, it has chance to knock down a target.
      • Skills cannot be used on targets affected with other reaper’s Binding Scythes.

    Reaper - Changes to existing skills

    • Spiral Barrage

      • Changed from the skill with 5 consecutive hits to 3 consecutive hits.
      • 1 hit → hit 1 time, about 2 times the damage of the previous skill with 1 hit
      • 2 hits → hit 1 time, about 2 times the damage of the previous skill with 2 hits
      • 3 hits → hit 6 times, about 3 times the damage of the previous skill with 3 hits
      • On successful hit, MP Recovery increases as below.
      • 1 Hit: 60 → 90
      • 2 Hits: 90 → 180
      • 3 Hits: 90 → 360
      • Stagger is added.
      • The 1, 2 hits stagger minions and normal monsters.
      • 3 hits can cause stagger to minions, normal, boss monsters.
    • Shadow Lash

      • The skill is deleted.
      • The effect of [Shadow Lash]'s mp recovery is transferred to [Spiral Barrage].
    • Retaliate

      • [Retaliate I] Skill Damage +28%
    • Death Spiral

      • Cooldown decreases from 7 → 6 seconds.
      • The amount of time for one more use is no longer displayed in the form of abnormality.
      • Skill Damage +20%
      • You can quickly cancel Dark Bond and Recall Scythes skill animations and use this.
    • Sundering Strike

      • When triggered without being chained, the skill’s animation speed before hitting increases by 50%.
    • Grim Strike

      • Changed to a stack-rechargeable skill that is charged once every cooldown and up to 2 times.
      • Cooldown changes from 5 → 4 seconds.
      • Increases casting speed by 20% when triggered without being chained.
    • Whipsaw

      • Cooldown changes from 15 → 10 seconds.
    • Pendulum Strike

      • Cooldown changes from 15 → 10 seconds.
      • You can quickly cancel Dark Bond and Recall Scythes skill animations and use this.
    • Double Shear

      • Skill Damage +50%
      • It doesn’t deal 10% more damage than the skill’s base damage any more.
      • Change the damage of the 1st hit to 35%, the 2nd hit to 65%.
      • On the second hit, it draws minions & normal monsters and PCs.
    • Cable Step

      • Can also use the skill on the ground.
    • Shrouded Escape

      • Dark Hide will not be unlocked at the start of combat and at the beginning of the skill use, and instead it is released 1 second after the attack skill action ends.
      • When taking dmage, teleporting, or collecting, it will be unlocked like before.

    Reaper - New Skills

    • Swift Recall (Passive)

      • On successful hit of [Death Spiral], [Whipsaw], the [Grim Strike]’s stack charge cooldown decreases by 1.5 seconds.
      • Activates once every 2 seconds.
    • Assassination: Shrouded Escape (Passive)

      • On successful hit on monsters during the duration of Shrouded Escape, all skills’ damage to monsters increases by 200% for 6 seconds.
      • Definitely deals the chance to crit for all attacks.
      • Hits are counted as attacks from behind.
      • However, all of the above effects do not apply to the final explosion of Binding Scythes.
    • Vengeful Attack (Passive)

      • When hitting a target with [Scythes Retribution], you can make an attack with no evasion ability once again within 2 seconds in the desired direction.
    • Quick Shadow Reaping (Passive)

      • When using [Shadow Reaping] and attacking a monster, Attack Speed increases 5%. (Up to 5 stacks)

    Reaper - Changes and Additions to Glyphs

    Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
    Death Spiral Common 2 Carving Death Spiral Critical Chance x1.5
    Death Spiral Common 4 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
    Death Spiral Uncommon 3 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
    Death Spiral Rare 2 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
    Double Shear Common 3 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
    Double Shear Uncommon 2 Powerlinked Grim Strike Upon successful hit, Quick Blow Skill Damage +10% (Stacks up to 6)
    Double Shear Common 2 Carving Double Shear Critical Chance x1.5
    Grim Strike Common 4 Energetic Grim Strike Decreases cooldown by 25%.
    Grim Strike Common 3 Powerlinked Sundering Strike Upon successful hit, Sundering Strike Skill Damage +5% (Stacks up to 2 stacks)
    Whipsaw Common 3 Powerlinked Grim Strike Upon successful hit, Grim Strike Skill Damage +10% (Stacks up to 6)
    Whipsaw Uncommon 2 Powerlinked Grim Strike Upon successful hit, Grim Strike Skill Damage +10% (Stacks up to 6)
    Pendulum Strike Common 3 Empowered Pendulum Strike Skill Damage +25%
    Pendulum Strike Uncommon 2 Empowered Pendulum Strike Skill Damage +30%
    Dark Harvest Common 2 Blazing Dark Harvest Speeds casting of Shadow Burst by 50% for 2.5 seconds after a successful hit.
    Shadow Burst Common 2 Carving Shadow Burst Critical Chance x2
    Grim Strike Superior 5 Empowered Grim Strike Skill Damage +15%

    Ninja - Awakening Skill

    • [Awakening Skill] New Skill (Active): Boomerang Shuriken

      • Attack your enemies on its path with a returning shuriken.  
      • At the 1st hit, it throws a Shuriken twice, dealing damage and stagger. Each Shuriken comes back and deals damage.
      • At the 2nd hit, it throws a Shuriken to the ground, dealing damage, staggering minions & normal monsters, and pushing them out slightly.
      • Under the [Inner Harmony], the number and damage of Shuriken increases as below. 
      • Throws a Shuriken to the front of right and left on 1st hit.
      • Leaps into the air on 2nd hit and puts the Shuriken down.
    • [Awakening Skill] New Skill (Active): Quick Attack

      • Rush an opponent and execute a blindingly fast attack. Deals lightening damage when used after [Chakra Thrust]. 
      • Under the [Inner Harmony], it deals more damage as follows. 
      • [Harmonious Quick Attack] is triggered, causing damage in chain with spirits, and stagger.
    • [Awakening Skill] New Skill (Active): Inner Harmony

      • MP and Chakras are charged continously, and the following skills are enhanced, and the Focus stack is charged up to 2.
      • [Quick Attack] is enhanced to [Harmonious Quick Attack]. 
      • [Boomerang Shuriken] is enhanced to [Harmonious Boomerang Shuriken]. 
      • [Burning Heart] is enhanced to [Harmonious Burning Heart]. 
      • [Fire Avalanche] is enhanced to [Harmonious Fire Avalanche]. 
    • [Awakening Skill] New Skill (Passive): Focus

      • Infuse energy into your weapon to increase skill damage by 5%. 
      • It stacks up to 2 times, and the MP is continuously consumed by 50 for 1 stack, 100 for 2 stacks every 5 seconds.
      • However, it is cancelled if you knock down.
    • [Awakening Skill] New Skill (Passive): Piercing Gaze

      • When fighting monsters, all attack skills are considered as attacks from behind for 4 seconds after casting Impact Bomb.
    • [Awakening Skill] New Skill (Passive): Circular Tactics II

      • Upon successful hit of [Jagged Path], Melee Skill Damage increases by 10% for 5 seconds.
      • Upon successful hit of [Impact Bomb], Ranged Attack Crit Rate increases by 30% for 8 seconds.

    Ninja - Changes to existing skills

    • Combo Attack

      • Added a new effect that staggers the target and pushes it slightly when hitting minions, normal monsters.
    • Double Cut

      • Added a new effect that staggers the target and pushes it slightly when hitting minions, normal monsters.
    • Skyfall

      • Cooldown changes from 9 → 7.5 seconds.
      • Added a new effect that staggers the target and pushes it slightly when hitting minions, normal monsters.
    • Circle of Steel

      • Cooldown changes from 12 → 7 seconds.
    • Burning Heart

      • When [Inner Harmony] is applied, it generates 2 spirits on each side, emitting three flames along with the main body. 
      • Pushes and staggers enemies, and becomes immune to stun and knockdown during skill casting. 
    • Fire Avalanche

      • When [Inner Harmony] is applied, the skill can be used only 1 time instead of 3 times. Increases damage by 30% compared to the existing Fire Avalanche. 
    • One Thousand Cuts

      • Adjusted pad vibration strength during skill use.
    • Focus

      • Upon awakening, it changes to a passive skill.
    • Leaves on the Wind

      • Cooldown changes from 6 → 11 seconds.
      • It cancels the skill animations a bit faster when moving or using the next chain skill after Leaves on the Wind.
    • Bladestorm

      • Cooldown changes from 30 → 22 → 11 seconds.
      • You can cancel skill animations by moving slightly faster.
      • Bladestorm VIII’s base Skill Damage increases by approximately 85%.
      • The ratio of the damage dealt to a player from the default skill damage is reduced by 33%.
      • Increases the skill's attack range slightly.
      • Shuriken’s duration on its last position is changed from 2.5 sec to 1.5 sec.
      • Shuriken’s damage cycle is changed from 0.2 sec to 0.5 sec.
    • Impact Bomb

      • Cooldown changes from 15 → 12 seconds.
    • Shadow Jump

      • After one use, the abnormality to show cooldown will not be displayed any more.
      • After one use, the cooldown time will be displayed on the skill shortcut icon.
    • Jagged Path

      • It cancels the skill animations a bit faster when using the next chain skill after htting Jagged Path.
    • Chakra Thrust

      • Cooldown decreases from 12 → 9.5 seconds.
    • Attunement

      • Upon awakening, it changes to [Inner Harmony].
      • Increases Focus stack by 2 when casting.

    Ninja - New Skills

    • Circular Tactics I (Passive)
      • Upon successful hit of [Jagged Path], Melee Skill Damage increases by 2.5% for 5 seconds.
      • Upon successful hit of [Impact Bomb], Ranged Attack Crit Rate increases by 10% for 8 seconds.

    Ninja - Character Changes

    • Chakra amount will change depending on the level.
    Level Amount
    20 800
    25 850
    30 900
    35 950
    40 1000

    Ninja - Changes and Additions to Glyphs

    Skill Name Grade Glyph Points Glyph Name Changes on Glyphs
    Circle of Steel Uncommon 4 Carving Circle of Steel Critical Chance x1.3
    Chakra Thrust Common 4 Powerlinked Chakra Thrust 100% chance to increase all Skill Damage by 10% for 3 seconds when hitting a skill
    Chakra Thrust Uncommon 3 Powerlinked Chakra Thrust 100% chance to increase all Skill Damage by 10% for 3 seconds when hitting a skill
    Bladestorm Superior 4 Empowered Bladestorm Skill Damage +40%

    Dungeons

    • New Dungeons: Velik’s Sanctuaries
      • Added 6 new trial dungeons (Names, quest text, and quest names subject to change)
      • Guide quest for each trial granted when a character reached the minimum level.
      • Instance Matching available if characters meet both the level and item level minimums.
      • Completing Advanced Trial II grants a character the Sorrow tree Laurel Wreath cosmetic item.
    Name Level Ilvl Location Rewards
    Beginner Trial I 22–28 88+ Arcadia >  Oblivion Woods >  Crescentia Relic Fragment I Relic Shard I
    Beginner Trial II 32–38 138+ Velika  >  Velika Outskirts Relic Fragment I Relic Shard I
    Intermediate Trial I 42–48 164+ Westonia  >  Mount Tyrannas Relic Fragment II Relic Shard II
    Intermediate Trial II 52–58 214+ Ostgarath  >  Fyrmount  >  Molten Reach Relic Fragment II Relic Shard II
    Advanced Trial I 60 –62 325+ Lorcada  >  Vale of Spires  >  Raseri Festning Relic Fragment III Relic Shard III
    Advanced Trial II 63–64 335+ Val Kaeli  >  Granarkus  >  Viridian Caverns Relic Fragment III Relic Shard III
    • Removed dungeons

      • The following progression dungeons have been removed from the game.
      • Bastion of Lok
      • Sinestral Manor
      • Cultists’ Refuge
      • Necromancer Tomb
      • Golden Labyrinth
      • Akasha’s Hideout
      • Saleron’s Sky Garden
      • Labyrinth of Terror
      • Ebon Tower
      • Kelsaik’s Nest
      • Manaya’s Core
      • All feats relating to these dungeons have been removed
      • Any trophies associated with this dungeons have had their requirements shifted (TBD)
      • The following 5-player dungeons remain in the game, but are no longer accessible via instance matching or LFG:
      • Saravash’s Ascent
      • Balder’s Temple
      • Argon Corpus
      • Sabex Armory
      • Macellarious Catacombs
      • These five dungeons can still be entered via teleportals.
    • New Dungeon: Dark Reach Citadel

      • Item level 439
      • Daily entry: 1
      • Location: Val Aureum > Colossal Ruins > Plaza of the Mighty
      • Rewards include:
      • Frostmetal Equipment Box
      • Emerald
      • Diamond
      • Enchanting materials (equipment)
      • Enchanting materials (accessories)
    • New Dungeon: Dark Reach Citadel (Hard)

      • Temporarily disabled (see Known Issue section)
      • NOTE: Intended for level 65 characters with Apex skills.
      • Item level 448
      • Daily entry: 1
      • Location: Val Aureum > Colossal Ruins > Plaza of the Mighty
      • Rewards include:
      • Brooch Etching I
      • Stormcry Equipment Chest
      • Diamond
      • Enchanting materials (equipment)
      • Enchanting materials (accessories)
      • Dark Reach Citadel (Hard) is not part of the Dungeon Leaderboard.

    Feats

    • Season 5 changes

      • Feat for removed dungeons are now Legacy Feats, and have been removed from this season’s totals
      • Feat grades for Season 4 may be retroactively adjusted.
      • Activity towards Time-limited feats so not count toward the season totals.
    • Time-limited feats

      • New time-limited Feat: Feel the Pain, Harnavog!
      • Event period: Tuesday, June 30 – Thursday, August 6
      • Defeat Harnovog in Dark Reach Citadel 40 times
      • Defeat Nightmare Harnavog in Dark reach Citadel (Hard) 30 times
      • Complete "[Apex] Quest Alone"
      • Gather 200 Veridia Root
      • Reward: Skill: Harnavog’s Wings

    New items

    • Mystel’s Circlet
      • Obtained as a quest reward, or through a Vanguard Initiative Quartermaster
      • Can be upgraded using Mark of Fate (levels II – V)
      • Mark(s) of Fate can be obtained as a quest reward, or through a Superior Guardian Legion Mission.
      • Mistel’s Circlet III can be used to upgrade an Ethereal Circlet to an Improved Ethereal Circlet
      • Mistel’s Circlet VI requires both a Mark of Fate and an Ethereal Circlet.

    UI fixes

    • Increased the style and display of HP, MP, and special resource gauges.

    • Skill cooldown displays are now displayed in two lines.

    • The LFG window has changed to display more recruitment information.

    • Improved display ratio and buff/debuff displays for bosses.

    • You may now view group member information while fishing.

    Bug fixes

    • Rewards now are granted normally for quests in Essenia and Blightwood.

    • The Vergos Phase 1 debuff no longer carries over to Phase 2

    • Object interaction and jumping no longer use the same button during Guardian Legion Flight Missions.

    • Resolved camera interaction issues caused by previewing items in the Trade Broker.

    • Teleportal information for Forsaken Island (removed in previous patch) no longer appears on the world map.

    • Resolved issues with the LFG publicize button.

    • Resolved issues with gathering nodes.

    • Resolved issues with dyed items reverting to neutral state after viewing similar items in Trade Broker.

    • Resolved issues with Resurrection pop-up window when using USB Keyboard.

    • Resolved display issues with Trade Broker drop down windows.

    • Resolved cooldown issues with evasion skills.

    • Resolved display conflicts between world event UI and instance matching.

    • Opponent HP/MP bars no longer persist on-screen after a duel.

    • Resolved issue with non-functional map buttons in Civil Unrest.

    • Resolved issue with detailed view for Vanguard Requests.

    • Boss gauges now display properly for Hazard, Ortan, and Cerrus.

    • Resolved lag issue with Marrow Brooch transformations.

    • Resolved issue with skill shortcuts nor displaying properly.

    • NPC names now display properly when selected as waypoints on maps.

    • Resolved issues with frame rate/ping displays and Elite status.

    • Resolved issues with running animations at character selection.

    • The "healing font" now displays properly when using support skills.

    • Resolved rubberbanding issues when riding flying dinosaur mounts.

    Known Issues

    • A UI issue during the boss fight in Dark Reach Citadel will be resolved in an upcoming hotfix. Dark Reach Citadel (Hard) will remain closed until this is fixed, as the issue causes this dungeon to become impossible to complete.

      • To account for this, Dragon Skulls will be added to RK-9 (Hard) as an additional Vanguard reward.
    • The quest "[Apex] Guilt" will break if it is cleared with less than 3 spare spaces available of Inventory space.

This discussion has been closed.