[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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With Eme closing, will TERA be handed off to another company?
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I hope it is Nexon
i hope the new company bring back alliance
forget that, if korean cant enjoy alliance anymore, we cant neither
I hope the new company will release the alice dress hint hint
Just going to leave my thoughts here I suppose;
A changing of publishers isn't the end of Tera, whether it's Gameforge, BHS/Krafton, or somebody else. It will be a change, but not the core change that Tera desperately needs. I honestly hope that BHS self publishes, for the sole reason of patches, and the subsequent notes therein. Seriously, it's like watching an execution sentence in slow motion... "Guardian Legion is getting mega-nerfed" - in 2 months, enjoy while it lasts! That and we'd have a bit better communication with the company in itself.
All that said, problems in Tera have never truly come from the independent publisher: Gameforge and EME may have had slight variations, but for the most part the game was identical. Gameforge got patches out a bit faster, uses it's own currency/cash shop and utilizes the events more fluidly, while EME built up a core "persistance" of play - being the rewards system. Other than those models, and how they were used, the game is exactly the same. Issues I've noticed come directly from BHS and our lack of communication with them (and yes, you can blame EME for not giving them our feedback, but in the end EME is still just middle management).
The game itself is too complicated at it's core; after 10 years, simplification is key. There are 3 recovery pots available at merchants, and another 3 variants available in other ways, for a total of 6 (mostly useless) health pots. Same is said of mana pots. 3 Variations of Battle Solution all usable from level 1, yet the difference is some more pricey than others (green 3g, blue 5g, yellow 35g), I mean to just point out that it would be simplifying to remove the green and blue versions and only make the yellow available. Same with Noc - the only difference is duration, and only complicates things, instead of making it easy. I mean, you can say whatever you want, but I literally just wrote a paragraph about 3 consumables that are used (or should be) by everyone who plays the game, and it's overly complicated for a rather simple choice.
Rotating dungeons; anybody who knows me, knows why I hate this model. Build up the dungeon list by tiering it, don't just take down and recycle the same content. You think it keeps content fresh, but it doesn't, it just means if people stick around long enough they can play that same recycled dungeon. It's not a good model.
The guardian Legion nerf needs to be reverted, or at the very least modified. It's one of the only solo-relevant-content features of the game, and it's dying. I went today during "peak hours" and between myself and a Valk, we had to do the mission as a duo. It's literally killing off content for no reason, other than a bit of inflation. Others have already pointed out that "end-game" players make more gold in dungeons, which is 100% true, so what's with the drive by on solo play? Trying to force people into end-game dungeons? Awesome, if their ping is over 200ms in Bahaar, it's a lost cause. Thanks for forcing them to either kill the party or quit the game.
Honestly, I wouldn't mind if GF took over, though I'd hope they'd allow for EME's policies to remain. They do a fairly decent job over on EU, and with their attitude towards events, it'd be like having a more interactive and active EME around. Also, not sure exactly about how the "internet laws" work, but it will eventually lead to the end of the "lootbox love". (I read a while back about online gambling in video games, and how companies who ran cash shops would have to convert to a smoother, less 'gambling' option, since they don't have a casino license, mainly focused on EU)
EME did do quite a bit of work for us. Unfortunately it always seemed to blow up in their faces, or simply not work out as they had hoped. Often times falling back on the Cash Shop to bail them out of most messes.
I told ya 64 bits update gonna be the beginning of the end
Not that; the details of announcing who will be taking over the publishing role and what the timing is. They announced it for Closers last night, but the details for TERA aren't ready yet.
This Krafton-wide decision had nothing to do with this TERA PC patch at all.
That was one of the company's smartest decisions to date. How would that mark the "beginning of the end"? Especially when it was a changed that was implemented in all versions of the game. Seriously, everything you say in this forum is nothing short of a joke.
do you have the numbers of players that was playing before the 64 bit update and the number of players after the 64 bit update? im interested in checking the data to see if the population changed,thank you and good day sir.
I hope it's gameforge, not that I like the company but it will bring Tera together under one publisher instead of all regions competing with each other as has been the case. It's idiocy that EME were always fighting with Gameforge for players and had lockouts on steam, different publishers for different regions is stupid.
We need one publisher with all server regions under one roof instead of different regions competing.
Also Tera really needs to address how it makes money, many many times I saw an outfit I wanted to buy and I either could not find it on the cash shop, the cash shop didn't load properly or it was out of sale time. They made it hard to spend money with them for some reason.
EME should really have not gone out of business (honestly I think it's more a case of they have nobody that wants to run the company or something stupid at this point), if not for BHS helping them out over and over again they would of long ago. The management was really poor (i've been here since the start and I've seen all the nonsense). From what I remember, people would have to step in and take over (who didn't want to do it but felt obligated to save the day) because previous managers would just leave out of nowhere because they were unreliable flakes.
A company running an MMO is really no different than someone running a store, this isn't all that complex. Their problem is, they kept buying up new games to run, when it was obvious nobody was going to care about them few months later (Dark crystal tactics, really?). They didn't maximise the titles they had to encourage people to spend money and put all their attention into those. Good staff, bad management.
A company running Tera, that put all its effort into Tera should not of gone out of business because there are still plenty of people playing.
Having said that, BHS really need to add more casual content. Dungeons infinitum is really not a longevity ticket to run on.
The thing that annoys me is games like Tera, Blade and Soul etc is that they would never be made today and there will never be sequels to them either. Not only are MMORPGS out of fashion so nobody is gonna spend 50 million making one but outrage culture being what it is nobody is going to make one like these anyway. If we lose these kinds of games they will never be replaced.
So we need to look after the ones we have and keep them around so we have these games to play for many years to come, that requires a stronger publisher to be running them and to be running them as a combined force instead of regional competing products. Tera NA vs Tera EU vs Tera RU vs etc etc It should be Tera.
Gameforge please, no more fighting between publishers.
I don't know the super-early days as well (I was here, but not paying as much attention to behind-the-scenes), but at least I wouldn't say that was a problem they had in the last many years.
I also don't think the problem is that "nobody wants to run the company" either... but their business model was based on supporting small/indie third-party developers publishing their games in North America, and nowadays most developers just self-publish. So for the Krafton group, this kind of third-party publishing business probably doesn't make a lot of strategic sense. If it's just people to help support their own games, that'd be one thing, but they could consolidate operations centrally in that case. So my honest guess is that this is what's going on. The "vision" for En Masse as a company just doesn't have as much of a purpose in today's market. (But sadly, as a result of this change in strategy, they're losing a lot of really talented long-tenured staff with deep expertise, so it's really too bad the way it's falling out.)
Will these numbers say something?
No, because most people don't play on Steam and also that's just one region compared to other steam games that show numbers for all regions.
Steam Tera NA and EU are separated.
Since nobody else said it, I hope the EME staff get jobs at other companies. Not a good time to be losing your job right now..
You guys were great, past and present. Wonder what Minea etc are upto now!