[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
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[Ktera] New infos about new gvg system and guild contents
i dont know if someone already created a topic to share information, if yes sry about this new one.
http://www.essentialmana.com/news/developers-note-guild-contents/
http://www.essentialmana.com/news/developers-note-guild-contents/
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Comments
My main worry about the outposts GvG, is that it is winner takes all. This means that it will be like now, where 1 guild always is #1, except now ONLY the #1 guild will matter.
I'm curious to see what they will do to try and prevent that.
Sadly doubt anything can be done about a person using some cleverness to hoard everything.
I also see that they are restricting guild bank specifically to kill personal alt guilds. If I understood the "restricted guild bank" section.
They said they're going to be removing those too, since they'll be putting in guild housing eventually.
and actual guild quest and true rip Catharnach Award
It'd be nice if they could FINALLY utilize the housing set aside in the main cities. It's just been sitting there doing nothing. IDK why they made sky castles when a lot of the work was already done with those apartment type things.
> Restrict guild bank access for one-man/small guild. Many need them as mass storage system for materials for crafting, costumes and all the junks BHS have created so far. 4 extra bank tabs ain't going to solve the problem for them.
> New guild bonus could create more elitist attitude. "+15? check, guild bonus? wait, no guild? bye~"
> Also most predict new GvG is just another "their own league" kind of battle. Most likely large guild with high end gear will rolling through everything in path then grab massive gold prize. Selected few will abuse the system for their own profit. BHS couldn't fix the Alliance, this could be same.
> Because of guild bonus, most will be forced into guild. Solo/Casual players might lost interest to game and leave for good.
I'm mostly worried about that. I'm not solo nor casual, actually I actively run endgame content but I'm guildless. The day we are forced to get a guild it's going to suck hard imo.
They did say that it would be easy for smaller (maybe solo?) guilds to get the stat bonuses with the same amount of effort as larger guilds, which doesn't really make sense, but...we'll see. I don't really like the idea of big stat boosts being tied to guilds regardless, even though I like being in a guild.