sestina wrote: »
navjack27 wrote: »
i'll add to this thread i guess. i feel as tho that the actual game of tera is at 65. having max leveled a zerker & reaper & brawler & priest & ninja (at launch in 16 hours straight would of been shorter without server outages) and i've only been playing since February. if its taking you a while to level or gear urself i just plainly think you are approaching something incorrectly and doing it wrong. this opinion is very harsh, mainly because i have VERY little patience for lollygagging types. if i CARED about the play styles of the other classes (i'm working on a gunner right now) i prob could max those too.
whats the most annoying thing to see in a 65 dungeon when you queue? for me its a priest who has no idea how to priest. because of the popularity of power leveling, and well, the way the storyline works, most classes dont actually get trained in how to play the correct way during their adventure to endgame.
i TRY my hardest being nice and helpful to new 65s... but my patience only goes too far. it might be easy to level but all those levels that you just went thru really never did anything to teach you. maybe when the game launched all those levels were meaningful, but now its just a barrier of some sort to SLIGHTLY filter out people who maybe just shouldn't be at max level... but then i had this issue when i played counter strike global offensive. people play interactive entertainment (video games) for different reasons. some want to relax. some are VERY competitive. when you mix these two you end up getting an emulsion, and its not a tasty one.
Sinastria wrote: »
I think they just took the power creep thing on new stuff to glue players to the game too seriously.
It's fine to have new classes a bit stronger than previous ones for a while, and then nerf them a little, but bhs just make super good new classes and don't nerf them later.
I mean, if i play my sorceress is fun and actually challenging, but when i pick up my brawler games looks way easier. And ninja looks way more powerful than brawl.
By the way i keep leveling stuff spamming IM, i play with people and have more fun.
FaerieStorm wrote: »
Also who at bhs decided autorolling everything even for low level dungeons was a good idea (BoP items aside)? Yes rolling on loot takes time but autorolling on it is not the solution. I've seen one person win all 3 cloth chests that way (granted nothing to stop them from rolling all 3 but they clearly do not NEED all 3)
FaerieStorm wrote: »
I'd love for leveling dungeons to be harder, also you level up way too fast now. If they halved the experience gain once you hit 20 and can do dungeons then there would be 3 choices: do quests, run dungeons, do a mix of both.
Gaining FOUR levels in 1 run of the first dungeons is waaay too much (no elite) , and if you have elite it's even faster. Speaking of which, let elite players turn off their experience boost if they want. getting a third to half your exp bar per run of a dungeon is still meaningful but not too fast. It also give you time to try and get the gear from the dungeon aka new armour.