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Titian Embers... God how many months?
So i have lost count, but really EME why have we not fixed this yet?
We were SUPPOSED to have titan embers when we finished vanguard quests with IOD patch. Why didn't we get those?
Also, why do we not have a dungeon with guarantee ember and ease drops? or BG rewards for PVP players.
(Edit: Elite Dungeon (Also known as ghille) doesn't count)
Seriously when will this situation get fixed? We haven't had any serious addressment to this issue, or even feedback from EME on possible fixes.
We had an "Event" with ember drops but even then the amount dropped was laughable. I admit the balancing of the materials this patch is rather nice, having a bunch of dungeons to run with different rewards keeps me entertained (Albeit for like an hour). I would like to see these etching mats have their own dungeon, or put into a higher level dungeon. Why higher level? Higher geared players are the ones who need the mats for their weapons. (IE, slaughter and VM).
I would suggest dropping a set of 3 for all players on completion of dungeons ilvl 409 or higher.
Remember that etching is RNG, so even if we flood the market slightly the permanent etching prices will go down only slightly.
Dungeons/BG for Embers, Vanguard for eases.
We were SUPPOSED to have titan embers when we finished vanguard quests with IOD patch. Why didn't we get those?
Also, why do we not have a dungeon with guarantee ember and ease drops? or BG rewards for PVP players.
(Edit: Elite Dungeon (Also known as ghille) doesn't count)
Seriously when will this situation get fixed? We haven't had any serious addressment to this issue, or even feedback from EME on possible fixes.
We had an "Event" with ember drops but even then the amount dropped was laughable. I admit the balancing of the materials this patch is rather nice, having a bunch of dungeons to run with different rewards keeps me entertained (Albeit for like an hour). I would like to see these etching mats have their own dungeon, or put into a higher level dungeon. Why higher level? Higher geared players are the ones who need the mats for their weapons. (IE, slaughter and VM).
I would suggest dropping a set of 3 for all players on completion of dungeons ilvl 409 or higher.
Remember that etching is RNG, so even if we flood the market slightly the permanent etching prices will go down only slightly.
Dungeons/BG for Embers, Vanguard for eases.
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Comments
When will we stop suckling on the teet of ghillie for "fixes"? Lack of an item doesn't mean toss it into ghille. Furthermore, this dungeon sucks for non-elite players who get half of the rewards a day.
Bandaids =/= fixes.
If we had titan embers guaranteed in every dungeon, then the prices will go way down. I think it's fine the way it is. I literally played it smart in the last patch when titan embers very cheap due to vg quests, dungeon drops and ghillieglade farming. I ended up saving all of them rather than selling or using them. When I check my bank now, I see I have over 200 titan fires
Plus it's stale repetitive content that gets old real fast (lol remember ravenous gorge?)
I clear it 4x daily on each new class simply because it's the only reliable source of embers and golden finger tokens.
Then I receive white panties and noncrit all my etching crafts, thereby instilling an intense desire to throw my monitor out the window, jump after it and synchronize the impact with my glueteus maximus so that the glass shards and electronic shrapnel finds its way across my soft, moist and broken body. And as I soak in my own fluids, dying on the pavement, I will curse the name of the developer who keeps adding inane, unengaging solo content that gates more than half of the endgame resources I need to perform in the unforgiving group-oriented content that is NA TERA.
Before , you could get 15 or 30 titan's ember with nexus(Event an hour or half an hour, and you can do it 2 times every day).
The item dropped from a item called "Collaboration Crate"
"It doesn't bother me so it's not a problem for everyone else"
Well, it's interesting how you also deem the triple layered RNG for etching as irrelevant.
You seem very adamant in downplaying the issue with this aspect of game content. Sounds like someone actually wants etchings to be accessible to a limited few. Which is a perfectly fine stance to take if you happen to be on the green side of the fence, but don't kid yourself that things are okay the way they are.
I have elite and I regularly max out giggleglade/IoD on at least four characters daily, and even I can tell how messed up that this solo play progresses me far more than doing actual group content as far as staple items are concerned.
Soon we're getting two solo challenge features with the Ace Wilds update which include permanent etchings as rewards, but something tells me I'm going to get bored of it real quick after the 30 run.
If I recall correctly, your argument consists of accusing others of 'not playing the game', implying that they want hand-outs and that they should 'just deal with it' by grinding that one reliable source of embers, giggleglade. Not a lack of sources indeed.
What people are trying to get at here is that there may be a slight, tiny, possible chance that there is a problem when permanent ember-derived etchings are going for 80k to 180k apiece. Just maybe, perhaps. The whole problem encompasses more than just the source of materials, but looking at the sources... I would not describe it as plentiful, and barely varied sources at that.
"Lazy people just don't want to run it"
"sit there and just complain"
"no problem but the lazy portion of players"
ITT "Lets keep accusing people who see an issue with the status quo of a game aspect as something they're not, despite clear evidence in the same topic that suggests otherwise, in order to dismiss their arguments. Surely no one will take these 'plebs' seriously."
I think the real problem here is that you see absolutely no merit with anyone on the other side of the issue has to say, and that you see them as nothing but whiners.
You come into this discussion with your mind already made up: And when I said this: Your immediate response is: Or even Garners this response from you:
Seriously? Have some courtesy and read.
Having already laid out that that I already hitting all the feasible sources of embers, it should have indicated that I am speaking from a fairly accurate standpoint. I guess you glazed over that and lumped me and other people here in with the "keep complaining because it's not handed to you" bunch you seem to loathe.
If there's anyone who has limited argument and comprehension, it's not me, since I have expanded on my argument with salient points with each reply instead of dunking on some made up strawman while ignoring every point brought into the discussion.
Well, if you're okay with the ember sources being limited to the way they are, the lack of recipe drops, the triple RNG gates to get even a tier 2 permanent etching and the fact that these permanent etchings have always been more expensive than the equivalent +12 mid-tier gear at each update (schisma, dreadnought, slaughter), that's fine. Everyone has a different sense of scale after all.
What's not cool is calling everyone lazy whiny babies who want everything served to them on a plate, when it's not the case. Real classy way to conduct an argument, by the way. Props to you.
I don't think you've read what anyone has had to say about this issue at all. Might have something to do with plugging yours ears and shutting your eyes when reading what others have to say.
Protip: 'Feasible Argument' doesn't make sense (did you make that up?) and "i've done it and its not enough" is not my argument. Way to go champ!
We've both established there is one reliable source of embers, that delicious giggleglade. Which is dependent on the amount of geared characters available and whether or not someone has elite. The question becomes: is it enough?
In order to answer that question, we need to expand our scope and include the crafting process that these embers...
So rude!
Well, I DID try to see the bigger picture and analyze the impact of the embers when we take into account the crafting process, but you said it was irrelevant. Very rational much logic.
"If you see it my way there'd be no problems!"
Subjective much?
Who decides this? You? So much for subjective.
How about the fact that the cost of putting a permanent etching on mid-tier gear costs as much enchanting and rerolling gears stats? 75k to +12 and perfectly roll a slaughter, 75k to etch it. There is no balance here.
Question is: Is this difference in value acceptable? There may be no right answer to this.
I don't think you're in any position to say this the moment you started belittling anyone who held a different opinion here, Mister "Another one that doesn't even play the game and comes to complain."
Just like +15 is too hard, and many other things.
People that say otherwise just want to defend a stupidly broken system.
Etching is the dumbest crafting skill i have ever seen in any game, and is probably the dumbest ever conceived by human beings (or maybe even chimps, for that matter.).
Let's stack RNG (Gathering luck, for scarabs), on top of RNG (White Dendrite crit), on top of RNG (etching II crit), on top of RNG (Titan ember crit), on top of RNG (gathering crit for God's tears, for the oils), on top of RNG (Etching III crit.).
And then factor in that you need 2 white dendrites for each etching II attempts (so double that RNG), and 3 titan's fire crits for each Etching III attempt (so triple that RNG.).
And I'm sure there's some more RNG shoe horned in there somewhere, that I didnt think of!
It's basically a joke!
The last thing we need is titan's ember to be hard to get. And 1 from a Gilly run could be considered a good supply....if you are crazy and think that etching difficulty and price is fine as is!!!
When the etching crafts were released back during wonderholm days, along with reaper class and new gathering and crafting systems (cough PP limits cough) the abundance of titan embers and eases was thanks to nexus collaboration crates and endgame dungeon treasure chests.
It was feasible to etch mid tier gear at a fraction of the cost to fully enchant and reroll it.
Over time, however, the sources have dwindled and disappeared as updates went on with no changes to the craft system. The RNG layers of etch crafting remain hungry as ever while the supplies and sources were forgotten. Just like crusades and alliance content!
Just after FoA patch was the greatest gap between etching ingredient sources and several players predicted a massive etching shortage. This was over a year ago, and a majority of the etchings you see today can actually be sourced back to those times. This was when players began to think twice about etched mid tier gear (schisma).
The player base has been making the shortage known since then and only six months ago did Treeshark hint at a fix. This is the six month gap between the acknowledgement and action that OP has been talking about.
The change to giggle glade to have embers drop was inherited from KTERA and not the solution En Masse hinted at. And even this source is not enough because it had not put any dent to the pricing to use etchings (gold inflation already accounted for).
And with the all or nothing nature of etchings, there needs to be changes to the sources (EME control) or how the craft works (BHS control... not happening) because the accessibility had crossed into the realm of +15 acquisition difficulty since the Knockout update.