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In a sad state of regression

Well. I've been playing not even a full two years, but a compilation of maybe 1 1/2 years. I've left once and came back hoping to see some change that is actually positive.

Promotional departments of this game need to not only be upgraded, but get with the program of promoting more favorable rewards or wins or Free things from participations. Lately there have been some very seriously lame give aways, Preppy prep costumes? steam punk looks? This is pretty lame. They were on the right track when they promoted well designed weapon and armor costumes. We are not playing popo's go to highschool, we are playing a roleplaying fighting game essentially, with swords, arcan weapons, armors of sorts and magical powers. We are not playing with textbooks and chalkboards. It's kind of sad to see a game with such potential for greatness go down a road of.....odd and strange advertising.

With the lack of serious approach in this game, I see if starting to fall apart and not really lasting too long if it continues to go down this eclictic road. I'm not going to delete this game as I hope that things will change for the better. I've checked out this game long enough to give an opinion. And it's a serious opinion.

1. Some servers really should close down due to lack of population of that server, or be designated to such cultures differentiating from English. (This would solve a language barrier issue. Allowing cross server applications for dungeons in the LONG run to be more effective I think.)

2. We need more focus on fixing the integral value of this games logic system. (There are too many things outdated, unuseable and still being shown as present, yet unaquirable. Such things need to be removed period.)


3. The gear progressions: negative. extremely negative outcomes. NO gear or jewelry, new and unchanted should show a single negative line or stat on it. (This is not the case. It does not matter if someone is playing a new low level character and fresh to the game..."by chance" ...or if someone is playing an end game lvl 65+ char...) Absolutely...it is absolutely unexeptable to see a negative line or state on any new gear of an upgraded fashion. This is an eye sore to any logical gaming person.

4. It is because of this gear inbalancing, that some of these dungeons are extremely difficult for some to complete. They want to win the dungeon, they don't want to wipe on the first minor boss. Especially if they are new to the game.


Hardmode dungeons need to be affixed to dungeon skill rank. (If you take a look at how many times a person has done a dungeon, there is an icon that will say if they are skilled in that dungeon or not. Once they have reached a certain skill rank, they should no longer be allowed to do the lower gear item dungeon of the same type but rather be forced to do the hardmode dungeon.

5. Gathering of Materials: Hardmode dungeons should not be the only dungeons allowed to acquired materials needed for crafting.


*****I can go on and on with the many things I have come across that need to be fixed such as mob glitched on open word, inability to complete quest if you are elite. The separation of zone and story quest. Guild quest no longer being worth a dang to do etc.... token shops, badge merchants on and on and on......


It is for these reason I will not be as active as I once was. I may check things out every so often maybe log in every couple of days and maybe do something for a few minutes of my time....but alas....

With Bluehole failing miserably in many fundamental ways...I will be seeking to find my entertainment in another way. No longer will I be spending all day to play this game.

I'll start supporting this game and maybe start spending some money on this game again, once I see a lot of things get fixed.

Good luck with that.

Comments

  • NopiNopi ✭✭✭✭✭
    edited June 2016
    While I agree there's stuff that can be done to get the gears of the game to run better, and priorities to make, like balancing and adding content instead of rigging panty flashers in a dark corner of a room and call those costumes, there's still a lot Tera, and in their part, EME, have given to us. I personally liked EME's responses to the lack of materials. Sadly that's all they can do because it's BHS who's ultimately responsible of truly balancing the classes and releasing meaningful content (but they prefer to keep rigging those panty flashers instead).

    About dungeons and newbies. While I do want newbies to be more prepared to tackle the dungeons, part of the challenge is practicing. Have you all forgotten the Nintendo Hard games that gave us difficulty in droves because the cartridge couldn't hold enough data to make longer games? So I see the current state of dungeons sort like that. THOUGH we are on the easy side of the spectrum. Any dungeon that releases in NA has been conquered, put into farm mode, and video taped by kTera for us to learn what's in there. It's a spoiler, but this created the whole "know the dungeon before even setting a foot in" mentality, and thus, we come to a lot of players handing anyone who comes anew the responsibility to learn from those videos, and then giving a 'no excuses' warning at the gate.

    Hard mode should stay as it is in terms of entry simply because some experts have alts, and they are capable of running the dungeons with said alts for the very first time. IMS is doing it's job as intended, because it's a primitive system that's only charged with fitting people from all servers into a dungeon, with i level and role requirements. What would be useful is a LFG that can contact all servers. But there's people even against that idea.

    Materials. Hard mode dungeons are the only places for BiS mats because it's more or less the equivalent to farm said BiS directly from that dungeon. So, in pieces or complete, current BiS mats belong to HM dungeons and wherever else they drop from currently. Nowhere else.

    Server merging. It's been done before and it's painful. I think this game cannot handle more merges. But, my opinion.

    Outdated content, and the whole level up experience should be streamlined and made meaningful again. I vouch and totally agree on this.

    As for being in tera all day. Man, wish I had the time for that myself.

    If you decide to leave or whatever. Good luck in your endeavors and stuff. This filthy casual will stay here guarding the fort. I promise I'll not fall asleep. :3

    These were all my opinions. Saying them as I see them.
  • kedroskedros ✭✭
    edited June 2016
    EME/BHS is a bussiness and they make costumes for what they poll to be popular. Costumes is certainly on the top of their money making list, thus if the community want school dresses or swim suits or maybe later pilot suits matching their flying plane-mounts, than that is what they will produce. This is their right and logical decision as a Business. The fact they give these at giveaways, is mostly because almost everything else is pretty easily aqcuired ingame already. if they would give MWa for example, EME would be accused by critics for crashing economy or whatever reason they can think of, while costumes generally dont affect the game much. If you are not happy with their decisions, you are just part of a minority.


    1) there are players who enjoy low populated servers. those who see opportunity in them (for example doing world boss achievements) or some other interest. Also, merging servers causes a lot of trouble to players and EME (dublicate names for example)

    2) Ive never paid much attention to stuff that has no purpose. on the top of my mind, i think of guild level or the guild quest boards... So... it's there. i've heard what they were meant for and that the related content has been removed prior to my start (2 1/2 years ago). It does not break the game or my game experience, so i wouldnt say it is a top priority or sign of regression

    3) I'm not sure i understand correctly, but i feel like you are talking about Elitism. That other players can't accept other players to have slightly different rolls than what they say is THE best? You talk as if it is a new thing... I have to agree on this, depending on the server you're on, it can get better or worse. the only thing i can suggest is to chose your circles carefully. This is more of a problem about the community though.

    4) So if i get 5 clears in dfnm, it means i'm "skilled" and am now forced to switch to dfhm... huh??? so you deliberatly want to close of content for the sake of "progression". First of all, people who want to play just casually, or a few hours a day/week, would not like to be forced to do hard mode. this would just increase the state of regression!

    5) In you're previous point you say players should not be allowed to the normal mode if they are too skilled, yet now you say hard mode is too hard to get you're VM materials and you want them from normal mode..?? <_> (when 1 sidelook isnt enough)

    ****** some of these problems seem to be part of issue #2 while others i have never heard about. so really, i would like to hear the problem of
    The separation of zone and story quest. Guild quest no longer being worth a dang to do etc.... token shops, badge merchants on and on and on......

    You think Bluehole has failed this game, while i still think of this game as quite great. Sure it has flaws, lack of content, class inbalance, and other glitches, bugs and fix/update-required. Imo it is still the best MMORPG out there. I'm also looking forward to the current revamp and additions they are producing in KTERA (Ktera meeting - source Essential mana)

    anyway, have fun out there
  • LambnetLambnet
    edited June 2016
    I agree on the servers. I feel that some of the smaller community based servers really suffer from the 1-2 guild's doing the main content with about 10-15 players in each and the rest are either not trying to improve or try harder content / PVP exclusively only or just don't care to get anything past slaughter gear and afk or farm gold all day. Also the common case of wanting to be better but simply can't get into those excusive guilds as either requirements are too high for gear/skill or its strictly for people who know someone in the guild.

    Maybe merging the servers or offering transfers for free to high pop servers and making the other servers a language based server might help thought I do believe EU has language specific servers no? I feel not many NA ver of games provide different languages as its usually just US/CA players who play on NA. But in the case of Tera since EU Tera is commonly referred to as being the bad ver by EU players and they play on NA Tera then maybe we could provide for those communities as well.

    EME should really look at their options Idk if publisher simply won't allow that as there is a EU ver meant for all of EU or simply EME has never thought of it that way or has but simply ignores those options. Regardless if people like their "small community servers" people who also play there might be suffering with small population and either can't afford transfers or don't want to remake as they have a lot of things on their current server. It's a thing they will definitely need to address as the game grows bigger and if EU doesn't really improve to the NA standard or RU.
  • JBGamingJBGaming ✭✭✭
    edited June 2016
    Ofcourse their will always be those of the opposite side of the spectrum of gaming. Those that like to dress their character up in school girl costumes, bikini thongs, bathing suits, ride pigs and other oddities around with antenna's that have poo on the end of them. Like that is the most awesome thing ever. These are a majority that [filtered] for a good majority of the day hanging out and doing their...things whether they be on Skype or some other side chat thing. I would not act like these things don't take place other wise there would not be so much salt in the air so to speak.

    There are those..that feel the best part of the game is actually just gearing up for pvp and having the best gear always and then fighting with other people. The wonderful world of pvp. Not that it's bad it has its place.

    I've pointed out these obsolete things and content that need to be removed. That fact that anyone "doesn't" have a clue as to what I mean. It only goes to show they actually did NOT play the entire game and explore every aspect. Because if anyone 'actually did explore'...those inconsistencies would be seen and notices as "broken programing".

    I do not blame EME for anything in particular to the game. They can't do squat about it. They don't own the game outright, they don't own the programming for it. They are a simple translator for English speaking gamers. Simple as that. Without EME to translate I"m sure it would be some other English from Korean translating group of entertainment professionals. So no, there is no blaming EME about Tera here.

    There IS blame on their security. I've stated why.

    I do blame BHS for going to fast on bringing in new content and not keeping things up to date.

    It's bad when we you have an alliance territory that gives level 60 gear and it ends up being weaker than the gear you get from the Sky Cruiser. It's real sad when you can craft your own gear up to level 24 and it be stronger than any field drop enchanted +9. It's real sad that you can have token shops that have gear up to level 50+ and half that gear is worthless or not as strong as some of the field drops.


    Guild quest are meaningless now, catharnach awards do nothing for the guild any more especially with the new crusade system applying to the sky castles for the guilds. Even trading in the awards give worthless items used for pvp. I can't wait to see them get rid of alliance all together and Get rid of the Noctinium that goes with it. Oh yes, I look forward to new content that destroys that part of the game forcing people to rely solely on their characters skills and possible exhaust every bit of noctinium left in the game. Better yet break Noctinium all together like some of the other things..

    Take a stroll around. Find those npc's holding ballons. They are all over the place. SLOWLY...some have been reprogrammed to just be part of the scenario. LIke maybe one every YEAR.

    This game needs to get away from the lame silliness that is oddly enough part of a lgbt movement. Obviously no one but me will see it that way. Nontheless, LIke is said. ONce that obsolete junk needs to make like a tree and leave.

    (edited for missing word
  • This game was great the first year. Then they dumb-ed it down to where you didn't need to group up to best open world BAMS.
    The rest is history, bringing us to what we have now. I used to play daily, now I haven't played in over a year and a half.
    I wait for another game that I will enjoy as much as I did TERA, when it first launched. I'm still looking.
  • YamazukiYamazuki ✭✭✭✭✭
    Hard mode being difficult has little to do with gear imbalance and more so to do with BHS wanting everything to be a one shot kill for false difficulty. Also, it's a terrible idea to force people to stick to hard mode only. Honestly, you're nitpicking on a lot of things. Overtime for games like Tera content becomes obsolete and there is little gain in removing it other than when it is replaced entirely. Besides, some of the content is being removed and entirely replaced in the future. I don't see how some of these things being around even if not used by the majority is bothering you. You could easily pretend it's not there and it would have no impact on your day to day life in Tera. Changing anything pre-level cap other than to smooth out to leveling process is a waste of resources.
  • voidyvoidy ✭✭✭✭✭
    edited June 2016
    Most of your post I agree with, though I don't think those are the major issues killing the game. That belongs to class imbalance and [filtered] poor optimization. One thing I disagree with however, is this:
    Hardmode dungeons need to be affixed to dungeon skill rank. (If you take a look at how many times a person has done a dungeon, there is an icon that will say if they are skilled in that dungeon or not. Once they have reached a certain skill rank, they should no longer be allowed to do the lower gear item dungeon of the same type but rather be forced to do the hardmode dungeon.

    This game already has no content, and you would limit people further? What if I want to help my friend gear up, or do the raiders challenge at 65? I wouldn't be able to, because I've done all of those dungeons enough times to have a "skilled" rank, and so I would be locked out under your idea. There's already no reason to steal loot for fodder since feedstock fodder doesn't exist like it used to. If I'm bored and I want to do DFNM to help my guildies gear up, then [filtered] anyone who says I should only be allowed to do the hard mode version.

    Protip: Eliminating options is a BAD idea in any situation. Bluehole already does this when they outright remove content. You would be even worse than them.
  • JBGamingJBGaming ✭✭✭



    Yamazuki wrote: »
    Hard mode being difficult has little to do with gear imbalance and more so to do with BHS wanting everything to be a one shot kill for false difficulty. Also, it's a terrible idea to force people to stick to hard mode only. Honestly, you're nitpicking on a lot of things. Overtime for games like Tera content becomes obsolete and there is little gain in removing it other than when it is replaced entirely. Besides, some of the content is being removed and entirely replaced in the future. I don't see how some of these things being around even if not used by the majority is bothering you. You could easily pretend it's not there and it would have no impact on your day to day life in Tera. Changing anything pre-level cap other than to smooth out to leveling process is a waste of resources.


    Since you decided to make a response this is what I said.
    Hardmode dungeons need to be affixed to dungeon skill rank. (If you take a look at how many times a person has done a dungeon, there is an icon that will say if they are skilled in that dungeon or not. Once they have reached a certain skill rank, they should no longer be allowed to do the lower gear item dungeon of the same type but rather be forced to do the hardmode dungeon

    It's my fault for not putting a special character of note there so that...You or others can see. I'm not that stupid. I'll fix that now. *

    Although you and others may feel that Hardmode Dungeons have little to do with gear imbalancing, I would prefer you consider the reverse to this statement. What I said was this in regards to gear being imbalanced.
    3. The gear progressions: negative. extremely negative outcomes. NO gear or jewelry, new and unchanted should show a single negative line or stat on it. (This is not the case. It does not matter if someone is playing a new low level character and fresh to the game..."by chance" ...or if someone is playing an end game lvl 65+ char...) Absolutely...it is absolutely unexeptable to see a negative line or state on any new gear of an upgraded fashion. This is an eye sore to any logical gaming person.

    4. It is because of this gear inbalancing, that some of these dungeons are extremely difficult for some to complete. They want to win the dungeon, they don't want to wipe on the first minor boss. Especially if they are new to the game.


    NO WHERE in these statements did I say that Hardmode dungeons have ANYTHING at all to do with gear imbalancing. I never once said that Hardmode dungeons are a cause. I think you entirely miss understood.

    And for you to be so inconsiderate of Pre-Level cap as you stated the term is the wrong thing to say to me or anyone. That just goes to show that all that matters to you IS the END GAME CONTENT.

    NO SIR, OR MAME, it is NOT A WAIST OF RESOURCES.

    Perhaps I should tell you this and maybe you can chew on it in thought for awhile. If I was a main investing partner of this game, in order for this game to be brought to the ENGLISH speaking people, BETTER YET the NORTH American content all together. I would EXPECT things to be maintained up to date, and in order. UP TO DATE. Plain and simple.
    voidy wrote: »
    Most of your post I agree with, though I don't think those are the major issues killing the game. That belongs to class imbalance and [filtered] poor optimization. One thing I disagree with however, is this:
    Hardmode dungeons need to be affixed to dungeon skill rank. (If you take a look at how many times a person has done a dungeon, there is an icon that will say if they are skilled in that dungeon or not. Once they have reached a certain skill rank, they should no longer be allowed to do the lower gear item dungeon of the same type but rather be forced to do the hardmode dungeon.

    This game already has no content, and you would limit people further? What if I want to help my friend gear up, or do the raiders challenge at 65? I wouldn't be able to, because I've done all of those dungeons enough times to have a "skilled" rank, and so I would be locked out under your idea. There's already no reason to steal loot for fodder since feedstock fodder doesn't exist like it used to. If I'm bored and I want to do DFNM to help my guildies gear up, then [filtered] anyone who says I should only be allowed to do the hard mode version.

    Protip: Eliminating options is a BAD idea in any situation. Bluehole already does this when they outright remove content. You would be even worse than them.


    1. Now you do make a valid argument about helping friends in dungeons. However, you already can't que past your level for a reason for those Pre-cap levels. Second by helping someone in a dungeon when you can breeze through it in a matter of speaking, is like holding a hand out to say.."I'll carry you, so you don't have to do anything. I got this." Spoil the gamer, ruin the experience and education.
    2. At the same time for end game dungeons they change them so freaking much that, I DOUBT they would have the skill to even keep up with that change as well.
    5. Gathering of Materials: Hardmode dungeons should not be the only dungeons allowed to acquired materials needed for crafting.

    The above is why I said what I said about Hardmode Dungeons. Now, yes if you make a guild party then nothing is really stopping you from going into any dungeon as a party. That is apparent. However, to solo, to just que up. That's different.

    But then again I suppose people would complain then about things being too hard.

  • SinastriaSinastria ✭✭✭
    I don't feel so worried as OP, but there's something that bothers me.

    Some of the 'leveling' dungeons have cool bosses and interesting fights, but they are bound to be run a couple of times in a character lifetime. Why they can't just release a 65 level version of each of those? I don't even think about reworking the mechanics too much on them, but just raise damage/hp to a level that makes them at least mildly challenging.

    As they are at the moment they are quite the waste of content since pre-65 content is doable in less that 3 days.
  • Bring back blast from the past please. This was a much better way to solve low level queues then the current queue without tank situation because newer players got to see someone actually tanking unlike the 4 dps and 1 healer you often get now in leveling dungeons.

    Also make leveling dungeons harder again, you level up so fast now that you get 1 maybe 2 runs of the dungeon before you out level it (3 if you are lucky on some like CR). Also make it so you still roll on blue and yellow items by default, yes it takes a bit longer but leveling alts I've lost jewellery especially cause of this when the winner just leaves it on the ground and no one gets it. Leveling was slow before but now it's just too fast. Dungeon weapons are generally as strong as avatar weapons if not stronger just without the crazy crit chance. honestly I'd be ok with simply removing avatar weapons, but add a dungeon weapon to sabex armoury equivalent to the avatar weapon, just without the crazy crit.
  • JBGamingJBGaming ✭✭✭
    So basically instead of fixing class balance which is killing everyone but brawlers ninjas and mystics, you want to update old content with new shiny content that will be worthless in a month? Even better instead of fixing optimization you want them to remove all the stupid guards around town that make the game look better that probably don't even cause that much lag overall compared to the horrible base that should have been fixed a long time ago like party buffs and skill hot bars causing so much lag.


    Basically all you are doing are picking out the stuff that effects the game in no way and saying that needs to be changed and adding in new stupid ideas EME and BHS will work together to get out as soon as possible cause hey "someone asked for it" I would just love to be limited to KDHM SSHM and DFHM cause i completed the game that would just be absolutely wonderful. (sarcasm detected)

    Also the reason hard mode dungeons are "hard" in our version that i personally believe is cause they balance these dungeons for Ktera and their stupid talent system which gives every class insanely higher DPS, not because of this BS gear imbalance.


    Last thing EME or BHS should be thinking about right now is revamping the stupid tokens for armor from 1-50 or making the towns look better cause a decent chunk of the population on Tera is on 0 pre-set cause optimization is [filtered] in the first place.

    Not to mention the stupidest idea I have heard for Tera which is new gear should have no negative stats compared to the last one since we already have insanely high power creep in the game so much so that bosses from last patch are dropping so fast they might as well just not attack anymore and with brawlers and ninjas most bosses that were in the game before them just have their hp drop like its paper tissue but yea lets make those classes more OP cause we don't want new players seeing negative numbers it might make them a little sad. Just don't tell them about how horrible their class is if they aren't a ninja or brawler or how badly the new fancy dungeons will most likely lag their computer cause that will make them quit the game entirely.



    The only thing this post has right about Tera right now from where i'm sitting is the server issue and its for 2-3 servers which could be fixed easily with a server merge with those servers that are lowest to the population. Even the only thing i didn't address was the mats dropping in normal which shockingly enough they do drop in normal.



    You must be another person that does not read. However if you do read your reading comprehension of my statement is incorrect mostley.
    So basically instead of fixing class balance which is killing everyone but brawlers ninjas and mystics, you want to update old content with new shiny content that will be worthless in a month?


    NOT ONCE did I EVER bring up class balancing in my statement. Although it is an issue that needs to be dealt with. There is already a thread for Class balancing so WHY should I add it here. ~points to other threads with that topic~ Go read those mate and put your two cent in for that. Class Balancing discussion has no place in this thread.


    Second, I did not mention WANTING to update content with new shiny ~goes to check~ Nope I sure didn't. That would only add to the problem. What I did say was this:

    *2. We need more focus on fixing the integral value of this games logic system. (There are too many things outdated, unuseable and still being shown as present, yet unaquirable. Such things need to be removed period.)

    Now I don't see anything In this thread that remotely shows any resemblance even synonymously to say "update old content with new shiny content"

    Even on this particular part of my statements I dont' say that.: I can't wait to see them get rid of alliance all together and Get rid of the Noctinium that goes with it. Oh yes, >>>>>>I look forward <<<<< to new content that destroys that part of the game forcing people to rely solely on their characters skills and possible exhaust every bit of noctinium left in the game


    *Notice the arrows*

    It says I look forward to new content. NOT even parallel to "I want." The meanings are completely different.


    And again...
    Even better instead of fixing optimization you want them to remove all the stupid guards around town that make the game look better that probably don't even cause that much lag overall compared to the horrible base that should have been fixed a long time ago like party buffs and skill hot bars causing so much lag.

    Obviously a completely different topic all together. Your rebuttal had absolutely nothing to do with what I said. Although optimization is an issue it also is on another lengthy thread on that.

    So instead of coming to me about my choice of concerns, by twisting my words to say I am not concerned about something, that in fact has absolutely NOTHING to do with what I have already said.

    Take some reading comprehension classes or don't say anything at all. Plain and simple stay on topic.

    Because not once have I said in any of my statements: you want them to remove all the stupid guards around town that make the game look better , As you have been so kind to put out there as if they are my words.

    I'll tell you this, I can't stand people that try and manipulate a conversation, manipulate someone else's words and be manipulative in general. Which is exactly what you are attempting to do. Sorry, but it's not going to work with me.


    Basically all you are doing are picking out the stuff that effects the game in no way

    Wrong again. I am picking out stuff that effects the experience and enjoyment of the game, in EVERYWAY. And they are those things in which you can't even name off. Try again.
    and saying that needs to be changed and adding in new stupid ideas

    Again, you are wrong. Not once in my statements did I discuss changing or adding any kind of idea, with the exception of dungeons, which has been addressed by another player in which I understood the point of helping guildies, amongst other aspects which I will repost at the end of this portion of your statement. Are you using a translator or something because you are more off base than my first girlfriend.


    EME and BHS will work together to get out as soon as possible cause hey "someone asked for it" I would just love to be limited to KDHM SSHM and DFHM cause i completed the game that would just be absolutely wonderful. (sarcasm detected)


    1. Now you do make a valid argument about helping friends in dungeons. However, you already can't que past your level for a reason for those Pre-cap levels. Second by helping someone in a dungeon when you can breeze through it in a matter of speaking, is like holding a hand out to say.."I'll carry you, so you don't have to do anything. I got this." Spoil the gamer, ruin the experience and education.
    2. At the same time for end game dungeons they change them so freaking much that, I DOUBT they would have the skill to even keep up with that change as well......


    5. Gathering of Materials: Hardmode dungeons should not be the only dungeons allowed to acquired materials needed for crafting.

    The above is why I said what I said about Hardmode Dungeons. Now, yes if you make a guild party then nothing is really stopping you from going into any dungeon as a party. That is apparent. However, to solo, to just que up. That's different.

    Also the reason hard mode dungeons are "hard" in our version that i personally believe is cause they balance these dungeons for Ktera and their stupid talent system which gives every class insanely higher DPS, not because of this BS gear imbalance.

    Again..... My statements do not have have anything to do with Best Slot gear imbalanced in regard to dungeons hard or not. I really wish you people would have reading comprehension down before typing anything.

    To add. I think they may Hardmode Dungeons so it is more of a CHALLANGE for those that have, shall we say, Mastered the Dungeons?


    Last thing EME or BHS should be thinking about right now is revamping the stupid tokens for armor from 1-50 or making the towns look better cause a decent chunk of the population on Tera is on 0 pre-set cause optimization is [filtered] in the first place.

    First off, I agree that they don't need to worry about revamping the many different tokens for GEAR for levels 1-50. They should get rid of them either entirely, or change the zone formats to allow the tokens to be achieved in other ways.

    Second, NOT ALL of the tokens are obsolete. ONLY SOME specifically badge merchants, Invelasco Merchants, Hydrad Merchants. (If I spelt those right.) Just as an example. Those token shops in Velika are presently not obsolete, they could be revamped in my opinion, and until they actually do become obsolete, we should not forget about them. They are an alternative to getting gear, that is not soul bound and still stronger than field drops. Some even being stronger than the gear acquired from dungeons.

    Thirdly, again I did not bring up anything what so ever about making towns look better or optimization. That has nothing to do with this thread.


    Not to mention the stupidest idea I have heard for Tera which is new gear should have no negative stats compared to the last one since we already have insanely high power creep in the game so much so that bosses from last patch are dropping so fast they might as well just not attack anymore and with brawlers and ninjas most bosses that were in the game before them just have their hp drop like its paper tissue but yea lets make those classes more OP cause we don't want new players seeing negative numbers it might make them a little sad. Just don't tell them about how horrible their class is if they aren't a ninja or brawler or how badly the new fancy dungeons will most likely lag their computer cause that will make them quit the game entirely.
    Ok I don't appreciate you using this thread for your personal venting that has nothing to do with my statements. So you are but hurt about ninja. I don't care. I really don't.
    Again you are attempting to twist my words to a different meaning.


    I'll say it more clearly.

    ANY NEW GEAR, FOR ANY LEVEL, FOR ANY CLASS.
    For example

    Level 25 gear should have no negative stats in comparison to a level 24 gear that is fully enchanted.

    Tier 8 gear should not have any negative stats to it in comparison to a Fully enchanted Tier 7 gear.

    Tier 9 Gear should not have any negative stats to it in comparison to a Fully enchanted Tier 8 gear.

    Tier 10 gear should not have any negative stats to it in comparison to a Fully Enchainted Tier 9 gear.


    THE STATEMENT APPLIES TO ALL LEVELS NOT JUST END GAME.
    The only thing this post has right about Tera right now from where i'm sitting is the server issue and its for 2-3 servers which could be fixed easily with a server merge with those servers that are lowest to the population. Even the only thing i didn't address was the mats dropping in normal which shockingly enough they do drop in normal.



    And all of this is coming from someone that shows a lack of reading comprehension.

    1. Some servers really should close down due to lack of population of that server, or be designated to such cultures differentiating from English. (This would solve a language barrier issue. Allowing cross server applications for dungeons in the LONG run to be more effective I think.)


    They are not going to merge servers people and if they do, they will announce that well in advance.



    5. Gathering of Materials: Hardmode dungeons should not be the only dungeons allowed to acquired materials needed for crafting.


    There are in fact mats in hardmode only dungeons. And what I am saying is they should make those same mats and/or designs also available in normal dungeons. Now, as long as designs of the next tier equipment do not have the same materials needed to be crafted, then by all means they should come from hardmode only. Just my opinion on designs.


  • JBGamingJBGaming ✭✭✭
    Sinastria wrote: »
    I don't feel so worried as OP, but there's something that bothers me.

    Some of the 'leveling' dungeons have cool bosses and interesting fights, but they are bound to be run a couple of times in a character lifetime. Why they can't just release a 65 level version of each of those? I don't even think about reworking the mechanics too much on them, but just raise damage/hp to a level that makes them at least mildly challenging.

    As they are at the moment they are quite the waste of content since pre-65 content is doable in less that 3 days.

    That's not a bad Idea actually.
  • JBGamingJBGaming ✭✭✭
    Bring back blast from the past please. This was a much better way to solve low level queues then the current queue without tank situation because newer players got to see someone actually tanking unlike the 4 dps and 1 healer you often get now in leveling dungeons.

    Also make leveling dungeons harder again, you level up so fast now that you get 1 maybe 2 runs of the dungeon before you out level it (3 if you are lucky on some like CR). Also make it so you still roll on blue and yellow items by default, yes it takes a bit longer but leveling alts I've lost jewellery especially cause of this when the winner just leaves it on the ground and no one gets it. Leveling was slow before but now it's just too fast. Dungeon weapons are generally as strong as avatar weapons if not stronger just without the crazy crit chance. honestly I'd be ok with simply removing avatar weapons, but add a dungeon weapon to sabex armoury equivalent to the avatar weapon, just without the crazy crit.

    Just like the statement above it's not a bad idea.

    However just like the statement above it is also in a different thread.


    I would prefer this thread stay on topic and not change. Thank you
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