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HighWatch server activities

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Comments

  • MalheinMalhein ✭✭
    edited June 2016
    @QNTM ann @PaulisAwesome you guys good players im pretty sure that you are also rich ingame :D and you know that the type of gameplay you are looking for is not going to get any better but worse in HW, why havent you guys changed servers already? i dont get it
  • Malhein wrote: »
    @QNTM ann @PaulisAwesome you guys are rich ingame and you know that the type of gameplay you are looking for is not going to get any better but worse in HW, why havent you change servers already? i dont get it
    Wealth has nothing to do with this. Besides, I'm not even close to being rich. Reason why I haven't changed servers yet is because my friends are here, or more like, were here until recently.
  • BaldurdashBaldurdash ✭✭✭
    Malhein wrote: »
    @QNTM ann @PaulisAwesome you guys good players im pretty sure that you are also rich ingame :D and you know that the type of gameplay you are looking for is not going to get any better but worse in HW, why havent you change servers already? i dont get it

    Because we want things to be better for everyone in our home not only ourselves.
  • XandervbXandervb ✭✭✭
    About guilds... I counted, since release of this forum more than 30 guilds from TR were advertising. VoT - 1 guild. HW - 2 guilds.

    Only one HW guild was advertising this month, and despite being the only one and accepting everyone, it can't even reach 10 ppl online in peak hours (5 ppl with at least +12 dread? forget it). A healthy dose of experienced players from servers in far worse condition would be much appreciated.
  • I'm by no means rich at all..
    Truly wish I was but I just barely make it by every patch. I actually dismantled my archer's gear today so i could sell feedstock and buy elite.
    ed1fa2cbd1.jpg
    All my belongings of value.
    All the gold we did make from DSU and SSHM when we had people to run those went into bettering my gear and helping others do the same.

    I would love to transfer and I likely will in the coming weeks...However I don't want anyone else to have to go through this aswell...
  • Madoif wrote: »
    Malhein wrote: »
    @QNTM ann @PaulisAwesome you guys good players im pretty sure that you are also rich ingame :D and you know that the type of gameplay you are looking for is not going to get any better but worse in HW, why havent you change servers already? i dont get it

    Because we want things to be better for everyone in our home not only ourselves.

    okay lets say that all this time you honestly wanted that to happened, i think that it is time to consider the possibility that iit s no longer possible
  • Spacecats wrote: »
    Monoxian wrote: »
    Spacecats wrote: »
    While I'm not going to discuss the specifics about player population, I can tell you for a fact that Highwatch has very close to the same number of active people on other servers like Celestial Hills and Tempest Reach, and is considered quite healthy on our end. There are no plans for any server merges.

    I think what Counterpoint said about self-perpetuating prophecies is true. When a discussion like "X server is dying" begins, it's an easy thing to catch on. Expectations change based off hearing it.

    On a related topic, did you know item enchanting above level 10 is 3x more likely to be successful on the 23rd try?

    (well it's not)

    Plis tell me that the population thing is a joke o.o

    They're remarkably close in population and activity. I'm really really telling you the truth. For real.

    I mean... I realize there are Highwatch players in this thread who aren't getting what they expect at various times of the day. Items you're trying to sell but you aren't getting anyone to buy them. Groups for certain dungeons (instance matching works across all servers, by the way) that you aren't getting. I'm glad some of you switched to other servers with a happy outcome, but there isn't much I can tell you that I haven't already.

    We don't say you lie, I trust in EME, that is why I am here not EU, even I get higher pings. But what activity? in HW ppl just come online, they chit chat and [filtered] in global and bully and [filtered] anyone which is trying to sell stuff or play. So the numbers really in this matter can't define what is going on there.

    I don't really say server is dead, but end game is really really disappointing there, I tried for 4 days to sell 3 simple items, I sell those items in 30 mins in CH or AV,

    FYI: I have 10 chars in HW, 13 in CH, 8 in AV, playing 6 to 8 hours on my off days, and HW is no where near those game wise, chat-wise, population-wise you might be right.
  • Also if not mistaken, Agency guild, they all left HW, so more bad days to come.
  • Also if not mistaken, Agency guild, they all left HW, so more bad days to come.

    95% of them just did...There's maybe three of us left now
    Me+1 other just kinda sit around..
    Another one hasn't even had the desire to play anymore
    and there are two more otherwise but they're finishing up wbams in a week then leaving
  • BaldurdashBaldurdash ✭✭✭
    Malhein wrote: »
    Madoif wrote: »
    Malhein wrote: »
    @QNTM ann @PaulisAwesome you guys good players im pretty sure that you are also rich ingame :D and you know that the type of gameplay you are looking for is not going to get any better but worse in HW, why havent you change servers already? i dont get it

    Because we want things to be better for everyone in our home not only ourselves.

    okay lets say that all this time you honestly wanted that to happened, i think that it is time to consider the possibility that iit s no longer possible

    Already do think it's not possible, that's why I'm trying to sell my equipment and move on to another game. My hope is that someday things will improve, and I'll come back, but I'm not spending any more time and money on Tera until then.
  • edited June 2016
    Madoif wrote: »
    This whole thing about "<X> server is dead" is a self-perpetuating, self-fulfilling prophecy. The population on HW is actually not bad -- all the common locations are well-populated, and there's no trouble gathering a large crowd for scheduled and impromptu GM events. But as long as people always have it in their heads that the grass is greener on TR/MT/wherever, they won't commit to helping make the server better. They're just hoping to create this artificial sense of crisis hoping that EME will merge servers or implement free transfers so they don't have to pay Server Transfer fees, without considering everyone who is just fine where they are and would rather not lose their names. The server does in fact have the necessary population to sustain itself if people would just bloom where they're planted rather than always hoping for a free ticket off the island.

    Provide proof because I'm not seeing it.

    What proof would be appropriate? I can speak as someone who has characters on pretty much every server and say that the actual player count really isn't all that different on HW; during peak times, the amount of occupied channels is pretty close. You can go login to the server right now and go to the major end-game hangouts (like the banker in Highwatch in ch. 1) and compare counts -- it's not that different. I've also collected stats on market prices for common commodities on various servers, and they're not so misaligned with each other.

    The issue in this thread isn't really about population in general, it's about the sorts of players that are on each server. If you want guilds that are serious about end-game PvE progression, most of those guilds settled on TR. If you want guilds that are serious about competitive PvP, most of those guilds settled on MT. The reason is, as I said before, a bit of a self-fulfilling prophecy: those servers got the reputation that that's where the skilled players go, so more skilled players go there, and so on in a loop. There are some serious end-game players on every server, but they tend to be more of a "clique" on other servers, so people who don't fit in will be frustrated. And again, this wouldn't be a problem if people would bloom where they're planted, but it's self-reinforcing. The more that "serious" players leave, the more HW will be left with "casual" players. But there are an awful lot of casual players in TERA.

    I'm not trying to downplay the frustration, but I just don't think the root of the problem is actually population itself. If the point is to bring serious/competitive endgame players back to the other servers, there'd need to be something implemented in the game to make it more strategic to spread out rather than remain "clumped".
  • kamizumakamizuma ✭✭✭✭
    like many others have said, you really need to consider what type of players actually play on each server. Like did you honestly expect many talented/geared players to transfer to HW when it opened? Of course not, who in their right mind would give up their friends/reputation/built up resources on their own server to go to a new one? Were you expecting to be a big fish in a small pond because that's definitely what happened lol. That being said, HW's population consists mainly of new players that just started the game/aren't as hardcore about the game and as soon as people realize they're outskilling their cohorts it's only natural for them to transfer off because they aren't going to sit around waiting for the rest of HW to catch up.

    I think HW is fine population wise for a server, it's just you shouldn't be expecting the same quality of play on more established servers (and why should you? Not all servers are created equally!)
  • Madoif wrote: »
    This whole thing about "<X> server is dead" is a self-perpetuating, self-fulfilling prophecy. The population on HW is actually not bad -- all the common locations are well-populated, and there's no trouble gathering a large crowd for scheduled and impromptu GM events. But as long as people always have it in their heads that the grass is greener on TR/MT/wherever, they won't commit to helping make the server better. They're just hoping to create this artificial sense of crisis hoping that EME will merge servers or implement free transfers so they don't have to pay Server Transfer fees, without considering everyone who is just fine where they are and would rather not lose their names. The server does in fact have the necessary population to sustain itself if people would just bloom where they're planted rather than always hoping for a free ticket off the island.

    Provide proof because I'm not seeing it.

    What proof would be appropriate? I can speak as someone who has characters on pretty much every server and say that the actual player count really isn't all that different on HW; during peak times, the amount of occupied channels is pretty close. You can go login to the server right now and go to the major end-game hangouts (like the banker in Highwatch in ch. 1) and compare counts -- it's not that different. I've also collected stats on market prices for common commodities on various servers, and they're not so misaligned with each other.

    The issue in this thread isn't really about population in general, it's about the sorts of players that are on each server. If you want guilds that are serious about end-game PvE progression, most of those guilds settled on TR. If you want guilds that are serious about competitive PvP, most of those guilds settled on MT. The reason is, as I said before, a bit of a self-fulfilling prophecy: those servers got the reputation that that's where the skilled players go, so more skilled players go there, and so on in a loop. There are some serious end-game players on every server, but they tend to be more of a "clique" on other servers, so people who don't fit in will be frustrated. And again, this wouldn't be a problem if people would bloom where they're planted, but it's self-reinforcing. The more that "serious" players leave, the more HW will be left with "casual" players. But there are an awful lot of casual players in TERA.

    I'm not trying to downplay the frustration, but I just don't think the root of the problem is actually population itself. If the point is to bring serious/competitive endgame players back to the other servers, there'd need to be something implemented in the game to make it more strategic to spread out rather than remain "clumped".

    as I said before, I play also a lot on 2 other servers, I was off of Tera for 10 months, I wasn't happy about Etching and other RNG based stuff, like opened lootboxes and other similar cases, I got back, for the action of the game which I love the most. when HW was created because we reached maximum number of players after gunners, and steam release, I happily moved there with 2 chars, stayed there for awhile and when came back I spent money on those chars, but now I regret it, people might be there, people might chat, but they are not willing to actually play, so less trade, less lfg, there is a reason behind it, it wasn't like this before. Recently it is so frustrating.
  • BaldurdashBaldurdash ✭✭✭
    edited June 2016
    kamizuma wrote: »
    Of course not, who in their right mind would give up their friends/reputation/built up resources on their own server to go to a new one?

    We needed people to stop leaving. When all the strangers and their friends left first that's when my friends started to feel the emptiness. What everyone doesn't get is that we did wait for everyone to catch up, and they are failing to do so.
  • kamizumakamizuma ✭✭✭✭
    Madoif wrote: »
    kamizuma wrote: »
    Of course not, who in their right mind would give up their friends/reputation/built up resources on their own server to go to a new one?

    So just about everyone that started on HW. Thanks for paying attention to our community.

    See that's the problem, you assume the playerbase is the same on each server regardless of population size. Even if HW were the most populated server I'm pretty sure there still wouldn't be many people at "end game" because again the timing of the server creation along with the people that are actually on it.
This discussion has been closed.