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Ninja are to OP

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Comments

  • Personal Problem, Brawler is more than strong enough to hold aggro for the whole fight.
  • Dvsv wrote: »
    Sorcs're cloth too, and where's the insane dps??
    Imo, atm Ninja is more broken than brawler after all the nerfs that's for sure.
    I'm very skilled sf+15 Slayer and a same skilled/geared ninja can beat my dps by as much as 70% wtf, this is just insane and one of the reasons that i'm taking a break from this game (my class/every other dps is just obsolete now and i'll not play this elin locked broken trash).
    Tera's comunity is weird af, do ur guys remember all the crying we got on a weekly basis on gunner/brawler release? I don't see that happening with Ninja and nothing coming from BHS like that 1 year+ full of nerfs that Gunners got.

    Anyway, @op, ninjas're broken af but it's ur fault for not holding aggro.

    Sorcs should absolutely have insane dps. Traditionally the "sorcerer" type class is supposed to be a glass cannon, though for some reason TERA decided to make them more like glass pea shooters. What is the point of being squishy dps if you don't deal huge dps? Compared to sorcs, ninjas are definitely broken. The reason you don't see as many complaints about ninjas is because they're not AS broken as the previous FotM classes. Ninjas are quick and they have OP damage, but unlike brawlers and gunners on release, they're not invincible.

  • It's kind of ironic to see a brawler complaining about another class being too OP. Yes, ninjas do OP damage. But they are cloth-based dps after all... certainly not as broken as a metal tank class doing more dps than actual dps - or have you already forgotten how brokenly OP your own class was when they first came out? Next I expect to see gunners complaining about archers and sorcs being too OP.

    Did you miss the part when I said my Brawler is just over a month old....So no i don't know how the brawler was before they nerfed it twice. As far as Sorcs go they are op as far as dps but you can BLOW on them an they die where as ninjas have untargetable and that skill has a 20 sec cd which is way to short. Now another complaint i have is that the Brawlers IFrame is way to short an such a long cd even running the gylph to sometimes elimate the cd its still leaves alot to be desired Esp on the 2nd boss of DF or Timescape. Where as the Ninja have 3 iframes where a Brawler has 1.

  • @DevilGrave
    Hmm, I don't know then. You don't seem too "noob" since you have correct crystals for the most part. Are you keeping Growing Fury up as much as possible? Maybe these ninjas are fire avalanching and that's pulling aggro?
    What server are you on?
  • DevilGrave wrote: »
    It's kind of ironic to see a brawler complaining about another class being too OP. Yes, ninjas do OP damage. But they are cloth-based dps after all... certainly not as broken as a metal tank class doing more dps than actual dps - or have you already forgotten how brokenly OP your own class was when they first came out? Next I expect to see gunners complaining about archers and sorcs being too OP.

    Did you miss the part when I said my Brawler is just over a month old....So no i don't know how the brawler was before they nerfed it twice. As far as Sorcs go they are op as far as dps but you can BLOW on them an they die where as ninjas have untargetable and that skill has a 20 sec cd which is way to short. Now another complaint i have is that the Brawlers IFrame is way to short an such a long cd even running the gylph to sometimes elimate the cd its still leaves alot to be desired Esp on the 2nd boss of DF or Timescape. Where as the Ninja have 3 iframes where a Brawler has 1.

    Well brawlers are still pretty OP even with whatever nerfs they got. It's not supposed to be easy for tanks to hold agro against OP dps, ask the lancers and the warrior and zerker tanks. They've been working their butts off to hold aggro against FotM classes, then along comes brawler to "save the day" and make them obsolete.

    Don't take my word for it. Ask other non-brawler tanks what a pain it was to hold aggro against gunners when gunners first came out. Ask ANYONE how ridiculous everything was when brawlers first came out. A couple of nerfs have helped make brawlers slightly less OP than they were before and your first instinct is to ask for a buff. Maybe first you should try playing as one of the legacy classes... try tanking as a lancer, or dpsing as a sorc or archer, etc. Then come back and tell me that you still think brawlers are the ones who need a buff.
  • @DevilGrave
    Hmm, I don't know then. You don't seem too "noob" since you have correct crystals for the most part. Are you keeping Growing Fury up as much as possible? Maybe these ninjas are fire avalanching and that's pulling aggro?
    What server are you on?

    Tempest Reach.
  • NopiNopi ✭✭✭✭✭
    edited June 2016
    Thing is, the new "thing" for tanks to do now is to hold aggro through DPS. A sort of very offensive tank. Sure, Ninja dps should be nerfed in overall by 40%-50%. I have a Slaughter ninja and the class is indeed not just op through ease of use, but simply something that I have no idea how it passed Q/A as it is. But both brawler and even Lancer should be able to hold aggro (unless you party with a perfect rotation max dps ninja) if they switch their mentality from turtle tank to offensive tank. The current tank setups are even tossing aside threat crystals in favor of dps.

    http://www.essentialmana.com/offensive-tanking-guide/

    As for i-frames, and understanding that BHS has decided to make this game an i-frame fest akin to 1-hit hero bullet h3ll games (someone remind me why do we have armor stats nowadays, please), I totally agree with you that if that's the case, all classes should get a bunch of i-frames or a single super low CD i-frame.
  • clfarron4clfarron4 ✭✭✭✭
    DevilGrave wrote: »
    @ nicky2tymes
    Running Wrathful, pounding, threatening Carving as a guide suggested. Now I will admit i am a noob to tera but have played my share of mmo's like this. I have also tried Wrathful, pounding, carving and focused Which lets me hold aggro about the same in instances now in party with a friend of my who mains a warrior he cant pull aggro even if he tries. I am running a master-worked slaughter set as of today but before i was in a properly spec'd out Deadnaught set with attacks gain % aggro and increase damage by % to target with most aggro towards you. On them an in that set I couldnt hold aggro if i stopped attacking an went to block waiting for a Heal then i lost aggro even though the Brawler Block does return damage.

    On my Lancer (who also does odd bits of Warrior Tanking), for Tanking Crystals I would recommend:
    - Wrathful, Focused, Carving and Pounding for comfortable tanking; and
    - Wrathful, Focused, Carving and Threatening for "not so comfortable" tanking.

    Focused should be obvious. Monsters should be enraged a lot of the time, thus enraged damage is a must.

    This covers me for most things. For those DPS (not always Ninjas) that are soo OP I can't hold, I ask them to use an Eclipse Potion V, but that has only happened on one run during the NInja patch.

    Also, on a Brawler, you have skills which auto-block as you DPS, so you should never do that standing still block, but instead be proccing skills which give you block as you DPS.
  • Any tank who is mising a Focused crystal will lose aggro during enraged times no matter what.
  • TLXTLX ✭✭
    edited June 2016
    I dont know if on higher lvls the things change,but i played with a ninja on the second instance of the game (lvl 27-30,i dont remember the name) and the ninja can do the instance solo,on normal mobs of course,i dont know about the final boss,when i take much damage from mobs,i say to ninja to find a healer,so we cant finish the instance. But yes,ninjas OP for the moment.
  • ChrisehChriseh ✭✭✭
    I'm no brawler and I don't play tanks or take much of the time to look into them because they do what they do, and I only notice when they're having issues.

    I can only suggest you look at your rotation, gear compared to theirs and potentially your DPs VS theirs; to get a better understanding of where exactly it's going wrong.

    Also if people are dying than aggro will reset, so in some cases it may not even be your fault.
  • @DevilGrave
    Hmm, I don't know then. You don't seem too "noob" since you have correct crystals for the most part. Are you keeping Growing Fury up as much as possible? Maybe these ninjas are fire avalanching and that's pulling aggro?
    What server are you on?

    So i ran DFNM tonight with my unfinished masterworked Slaughter set an its night an day the Dreadnaught set sucks. Dont get me wrong its a decent set but really wish i didnt waste my masterwork alchiest on it...... Held aggro the whole time, running the same set up now granted there wasnt a ninja. 3 gunners warrior sorc an mystic but i still held aggro just fine even with the Sorc spam casting. i guess tomorrow will be the test if I happen to get a ninja an reaper
  • Since we are talking about DFNM alot question does anyone else have an issue with the lasers showing up on your screen? I literally have to be looking down on my brawler zoomed all the way out an even them its hit or miss if I actually have them show up I have even had my friend turn an look at my screen an he even said WTF.
  • PVP wise Ninja are broken AF, PVE wise and dungeon, they are meh, I take all aggro with healer since many tanks can't hold aggro lol, specially lower dungeons lol since I don't wanna waste potions for that matter, I say use potions for more aggro.
  • edited June 2016
    PVE wise and dungeon, they are meh

    You heard it here first, Ninja's are meh in PvE :o
    O.o
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