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"SSHM was ready" - said noone ever

Thanks BHS. Our group of friends getting memed by imperator.

Comments

  • ZoknahalZoknahal ✭✭✭✭✭
    edited June 2016
    DPS meter user located. *sends report*

    On the other side, seems like you got trolled by the dungeon.
  • Not my video its my friends report away :p
  • ZoknahalZoknahal ✭✭✭✭✭
    The thing when the boss attacks backwards, it happened to me too, but not in sshm or ssnm, but in dfhm. I don't know how it happened, but Vera kept attacking me while looking the other way, was confusing and funny.
  • GumsGums ✭✭
    It's kinda ironic that BHS is about to bring us a dungeon boss that lies about his attacks because that's already Imperators Specialty.
  • Gums wrote: »
    It's kinda ironic that BHS is about to bring us a dungeon boss that lies about his attacks because that's already Imperators Specialty.

    Didn't that also happen a lot in DS2 lmao
  • i haven't had ANY of these issues on ssnm... seems like ur asking ur computer to do a lil too much at the same time
  • This happens to me a lot, but only ever for last boss cage. It's good to know other people have this issue, too lol
  • Same crap happend to me just now, fell through map at Imperator, Bloodshard pushed me off the map, no loot or clear...
  • TerraformingTerraforming ✭✭✭
    edited June 2016
    Tell me about it.
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  • EarEar ✭✭
    @1:46 of that video

    There goes your run count, lol. A few friends had that glitch where they fell off the map after Nightmare Imperator had died and that run didn't count for their 100th. They had to do one more for their titles.
  • Game made by koreans for koreans.
    Most of these issues are caused by client side prediction, which are unlikely show up when 99% of your core playerbase plays under 30ms.

    Not saying it wont happen if you play at low ping, but most of time you'll synchronized faster than others playing at higher latency, allowing you to react and move to a safe spot.

    Theres no fix for this, when you mix client side prediction with fast paced one shot mechanics that require precise positioning thats is what you get.
  • yeah that is what i was thinking. the prediction... but then i also see a speeding up and slowing down of positioning data... and YES i'll say its the persons computer/internet @Legerrarwen @Memetess420 mainly because what i'm seeing in the video, tons of things that remind me of what it looks like when i artificially limit the bandwidth of tera with QOS software or introduce fake lost packets. its not a personal attack at ones skill and nor am i defending EME or bluehole. there are so many factors at play when u do a dungeon like that and you have to take them all into account.

    also a whole party could be on laptops and wifi for all i know. they could be using satellite internet too. the only thing that was mentioned in this thread was for entertainment and that is how broken the dungeon is. i don't happen to have a group that can run the dungeon nor do i have the gear to so i cannot compare.
  • ChrisehChriseh ✭✭✭
    Dakuryon wrote: »
    @1:46 of that video

    There goes your run count, lol. A few friends had that glitch where they fell off the map after Nightmare Imperator had died and that run didn't count for their 100th. They had to do one more for their titles.

    That was funny.

    I never fell off map and had to do one extra run too, same with SCHM. I'm not sure what exactly causes a run not to count towards an achievement, but it doesn't have to specifically be falling off the map.
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