[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
HighWatch server activities
This discussion has been closed.
Comments
For the current playerbase this is the same as a free server transfer. I can forsee problems too, such as servers reaching their capacity with this method (unless they close off those servers than reaching a similar state as now). Playing on a temporary server seems counterproductive to me as well. perhaps it works, i cant say for sure.
I also would rather stay in HW, instead of being forced to leave. If i had a solid idea how to help fix this situation, i would do so, since I think this is mostly a community problem. However, at this point im clueless where to even start. Im not a top player, however much i would want to be. im not well-known and play at odd european hours, so im not even sure my ideas would have effect.
EME wont be able to fix everything for us with rewards or incentives because that would cause a tantrum from the other servers who dont receive this treatment. At this point, EME can only "fix" HW by leaving it and giving the players free transfers, or server merge. which to me, should be a last resort.
Perhaps you were founder so didn't get the queues, but the instance server lag/crashes (due to world over-capacity) was the biggest problem. It was really bad. Whether it was the only possible/feasible solution for the problem at hand, only the IT staff can know (my inclination is that most companies and IT departments wouldn't have wanted to do this if it weren't deemed necessary, particularly given that they know the mess of server merges from last time it happened), but it definitely stabilized the situation at the time. It wasn't just a medium spike in demand like we had with Ninja or Brawler -- Steam brought in a veritable flood of new people. They also lowered the minimum level and kept free incoming transfers for a month to try to even things out. (I think we all questioned at the time why MT was left in the list of free servers at that time, but that is less of an issue as it relates to HW and more to LoT/VoT.)
It easy to say in retrospect that if they had never created the server people wouldn't be in this thread complaining now, but that doesn't really address the fact that the actual player count still isn't the problem (as, given the numbers now, it doesn't warrant a merge). The issue is, as has been said all along, how to stop the self-perpetuating cycle that causes popular servers to get more popular and unpopular servers to lose its skilled players to the more popular ones. (It's a problem that exists on other MMOs too, of course. The partial software solution usually involves some extension of cross-server play.)
1. I once managed to fall asleep while waiting for LFG. Waited for 1hr+ for any decent LFG to open up
2. LFG group shouting for 30mins just to get a Tank for KDHM (not even SSHM mind you)
3. Sometimes, i wont be able to do any dg unless i do it with guildies. Cos that is just how often LFG pops out
Conclusion: there is certainly a problem in HW in terms of endgame content. Not something that can brushed aside just based on the number of newbies online
DO NOT DO ANYTHING ON HW and DO NOT TRANSFER TOO, Get your login awards and calendar and leave it there.
(we should use that attitude, would it be the final resort? I don't like it we are getting pushed back here)
I have at least 10 lvl 65 scattered in Tera, HW is pathetic. deal with it.
But I believe even if we didn't hear about it but the catalyst event brought up again because of this thread and you people mentioned. But again there is a huge problem, in HW those people who could run Hard modes are already gone, what about that?
Note: If for a minute I didn't like EME and believed that they don't care I wouldn't come back to the game and wouldn't stay in it. I left Smite with 200$ spent on it, left LOL way before with 250$ on it, I don't stay where I suffer or that the Publisher or the developer doesn't care, we have a very huge problem here, EME cares more than BHS/Nexon the game developers, I am sorry but they F.ing suck, if EME was in charge we had a better chance, They might have good designers but they don't know how to run a game, Look at Blizzard and its crap of a game WOW, Tera is 100 times better but look how Blizzard is running that game and handle it and look how BHS/Nexon is running the game. The problem here is the game developers, we get that EME but we wanna push you and we want you to push those idiots because we love this game, and because that we love it, we criticize it and we suggest for solutions and we want a larger community and more money for you, but what do you want for us? Are you going to deny why after gunner patch those many player didn't stay? Are you going to deny 100 people and listen to 3 people that are defending you by all means necessary? Most of those were defending Tera, and got me banned from old forums left the game and no where to find but I stayed because I care about this and I love it.
So, EME we are not pushing it because we hate it, but because we love Tera and we like you as a publisher but we all know the new efforts and the 2016 review not gonna be helpful, we had all that in 2015 too. Learn from other games and listen to what players say.
After Beta, There was a Server Merger but that was to merely to separate PVP from PVE. Then again, about 18 months ago, 1 month after Steam was released, a FREE SERVER TRANSFER event came up that lasted 1 week. This really hurt less populated servers, such as VOT in which most if not all of the big guilds entirely transferred to other servers. Most going to MT.
A good way to check the population is to see activity upon the release of major content. Then again, it slowly goes down, till the next release.
Not sure what to say. Another FREE server transfer event, maybe is a solution, maybe not. Server Mergers are a no go. Too much hassle for the Support team. Too many complains.
Then there is the economic aspect of each Server which varies a lot. Higher PoP servers have more items, and cheaper. Lower pop servers have less offers at a higher price, etc etc.
Now for me, personally, its about the ability to find parties to run stuff and have fun with be it with guildies or just LFG. And being in MT is a blessing. Anytime i press Y i get 2 pages of parties looking for players to do pvp and pve.
no one wants server transfer, no one wants server merge, they have names they like and many other aspects, ppl here argue that EME accept that HW server needs help, me and some others gave some good suggestions and we saw the Kyra Shack returns to make people run dungeons more and this is a new step.
So get it out of your system, no one wants to move or merge server now, and hopefully EME understood the frustration and is going to make his moves. I am glad that this thread is actually seen and considered.
HAHAHAHA....
haha....
....
*goes back to bed*
- Merging the server is not, because the metrics don't justify it.
- Giving free server transfers is not, because it will only make the situation worse.
- Offering free inbound transfers won't necessarily entice people because of the reputation the server now has.
- Closing new character creation and transfers on the popular servers seems likely to backfire.
- Providing some sort of unique HW incentive is risky; what would entice without being unfair? (You proposed a HW-specific BuddyUp system, but will that ensure people stick around to participate in end-game even once they hit 65?)
- Implementing a cross-server LFG system may be a good idea, but it would require BHS to program it (good luck with that)
- Creating a better stream of content to avoid the lulls is a great idea, but again, BHS doesn't seem to have the resources to handle what they're doing now.
The most feasible thing that was suggested was to do a Guild Fair to at least try to raise the profile of the guilds that exist to help find new blood. That probably won't fix it, but it's something. Other than that, what are you wanting them to do?
Legally EME might be able to perform some development for the game, but recoding game parts isn't necessarily an easy task, it also costs money and time, and since EME had some layoffs in the past months I don't think they've been thinking of hiring more people... not anytime soon at least.
Finally, the process is always the same with all of Tera's publisher: the publisher does the research, it gives BHS feedback, BHS codes the changes, the publisher get the patched version and releases it. EME might get money somewhere to build a whole new expansion for Tera but in the end they'll have to send it back to BHS for testing, debugging and approval.
^ Excitement builds hoping It's something involving HW server :v
^ Dies just as quick ;-;
No, EME has no access to the client source code. All they can do is use the publisher tools and change the localization. Any development requests all go to BHS, and all builds are only built by them. There's no way to get the talent system unless BHS merges it into the build.
(And besides, the talent system is not "balanced" the way it is right now; it's a fatally flawed system. People are looking to it because of a few specific elements that were "addressed" by it, but it doesn't make the game more balanced on the whole. You'd just be trading one set of problems for another even more severe one.)
But anyway, the idea that EME can themselves make code adjustments to the game to address this issue (by adding new systems or changing existing systems) isn't possible. Every request outside of what's in the publisher domain (store, merchants, in-game events, etc.) goes up to the mothership and is scheduled/prioritized. I wouldn't count on that for any sort of short or even mid-term solution. If there's something that can be done soon, it will almost certainly be not related to the code.
FWIW, no other publisher can do it either. No one has that level of access to the client code; it's all managed by BHS.
(This is in no way trying to suggest that nothing can be done, but just to help make more realistic suggestions for short-term actions, if anyone comes up with good ideas.)