[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Summoning thrall of life causes protection to despawn, although I agree, we need a dismissal command.
You have until the "wings" of the summon animation dissapear to re position your character, its annoying and it takes a bit to get used to.
Im currently writing a full mystic guide that will include a section on workarounds for the current bugs, just need to finish coding the heal calculator
I'm taking care of this! I'll run this test tomorrow with a few friends that have good ping, however i was unable to replicate it on my mystic so maybe its not ping related? i'll keep you guys updated.
Cast thrall of protection and continue to push W/A/S/D, if thrall of protection spawns like 5-10m from your character than your character will actually register by that thrall.
Apparently it uses the same mechanic than ToV positioning, he'll appear wherever you were when the "wings" of the summon animation run out.
I didn't add it because.. I sorta don't want it to be fixed XD.
It's not a gameplay obstacle like the rest of these bugs (without counting the animation rant lol)
https://sites.google.com/site/bluesmysticguide/
Edited to include my mystic name.
I didn't know about the push workaround in DF o.o
It works for any debuff that has a red border I think (counts as a stun), and push back is a stagger. Therefore, it works against Yana's pull, Imperator's pull, Imperator's lock-on, Prima's knockback, Kerkion's AoE stun, Odon's fart etc. It ignores/voids a lot of mechanics, but aside from that, the fact that it only brings immunity till after you start casting the corruption ring animation - makes it quite balanced imho (aside from the game-breaking parts, pls nerf)