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Mystic Issues since Ninja Patch

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Comments

  • Goldsun wrote: »
    I've noticed that if I give Thrall of Protection an attack command and then attack something else, he'll target what I'm fighting. After what I'm fighting is dead he'll re-target what I told it to. This is annoying because I often use ToP to distract certain enemies while we focus on other things. But now he'll just drag them over to us instead. The attack command should override the auto-targeting, not the other way around.

    Another thing that's a minor annoyance is the fact that you can't easily dismiss Thrall of Vengeance anymore. Previously I would just summon ToP to get rid of it but now the only way is to either let it time out, die, or summon it somewhere else (or summon Wrath but I don't consider that an option). With it attacking everything around it now it sometimes causes things to aggro on me when I forgot it was still alive somewhere. It's not a huge issue though. Actually was kind of funny to see the aggro circle randomly appear on me.

    Summoning thrall of life causes protection to despawn, although I agree, we need a dismissal command.
  • BluehydraBluehydra ✭✭✭
    edited June 2016
    Midwich wrote: »
    Bluehydra wrote: »

    Bonus round!
    It seems thralls of Vengeance/Wrath spawns where your character looks at instead of where your camera aims at, not sure if glitch or feature so I'm including it in the list. Thanks to @TimesNewRamen for calling this one out!
    0b0kcVI.gif

    I can't even articulate how much I HATE this. You think the thrall will spawn where your cross hairs direct it to but instead it spawns in a completely different place.

    You have until the "wings" of the summon animation dissapear to re position your character, its annoying and it takes a bit to get used to.
    Im currently writing a full mystic guide that will include a section on workarounds for the current bugs, just need to finish coding the heal calculator :) soooooon
  • BluehydraBluehydra ✭✭✭
    Bluehydra wrote: »
    @Chriseh oh that's weird i'll test it later when my net is more stable and add it if I can replicate the issue.
    I play with 250-300 ping so even if it's a ping related problem it would be good to mark it so people know, since a lot of people play from outside the US.
    We might need a low ping Mystic to help test this out too tbh. I wish I could help but I play with the same ping as you :anguished:

    I'm taking care of this! I'll run this test tomorrow with a few friends that have good ping, however i was unable to replicate it on my mystic so maybe its not ping related? i'll keep you guys updated.
  • ChrisehChriseh ✭✭✭
    Bluehydra wrote: »
    Bluehydra wrote: »
    @Chriseh oh that's weird i'll test it later when my net is more stable and add it if I can replicate the issue.
    I play with 250-300 ping so even if it's a ping related problem it would be good to mark it so people know, since a lot of people play from outside the US.
    We might need a low ping Mystic to help test this out too tbh. I wish I could help but I play with the same ping as you :anguished:

    I'm taking care of this! I'll run this test tomorrow with a few friends that have good ping, however i was unable to replicate it on my mystic so maybe its not ping related? i'll keep you guys updated.

    Cast thrall of protection and continue to push W/A/S/D, if thrall of protection spawns like 5-10m from your character than your character will actually register by that thrall.
  • BluehydraBluehydra ✭✭✭
    edited June 2016
    @Chriseh what I did was duel a friend and told him to stab the place where I started the summon animation while I moved, he ended stabbing my thrall right were It spawned but that didn't hit me.
    Apparently it uses the same mechanic than ToV positioning, he'll appear wherever you were when the "wings" of the summon animation run out.
  • ChrisehChriseh ✭✭✭
    Interesting. I'm not sure then. I've died to it in SS on floor patterns second boss. I'll try to make a test of it the next time I go in there.
  • Do any of you mystics also get to vow three people instead of only two?
  • thx hydra, i have the same issues :> hpe they notice it
  • BluehydraBluehydra ✭✭✭
    @Shinokagii yes if you have the gliph for multiplicative it will often let you vow three people. As long as theyre standing close together and you lock and cast fast, it works.
    I didn't add it because.. I sorta don't want it to be fixed XD.
    It's not a gameplay obstacle like the rest of these bugs (without counting the animation rant lol)
  • BluehydraBluehydra ✭✭✭
    Made a mystic guide that includes all the bugs and some workarounds feel free to check it out!
    https://sites.google.com/site/bluesmysticguide/
  • ChrisehChriseh ✭✭✭
    edited July 2016
    @Bluehydra if you need any input don't hesitate to ask. I main mystic both as healing and dps spec in SSHM. You can check the IO for Selfish, to view some of my encounters.

    Edited to include my mystic name.
  • ShikineShikine ✭✭✭✭
    Nice guide :3
    I didn't know about the push workaround in DF o.o
  • DivineRemnantDivineRemnant ✭✭✭
    edited July 2016
    Shikine wrote: »
    Nice guide :3
    I didn't know about the push workaround in DF o.o

    It works for any debuff that has a red border I think (counts as a stun), and push back is a stagger. Therefore, it works against Yana's pull, Imperator's pull, Imperator's lock-on, Prima's knockback, Kerkion's AoE stun, Odon's fart etc. It ignores/voids a lot of mechanics, but aside from that, the fact that it only brings immunity till after you start casting the corruption ring animation - makes it quite balanced imho (aside from the game-breaking parts, pls nerf)
  • GG, I am leveling mystic and I could feel the problem, also I felt something that locking and healing a ninja is harder than anyone lol IDK maybe it is me but every time I lock on them, still heal won't happen to them, maybe they jump a lot idk lol
  • ChrisehChriseh ✭✭✭
    Skills like jagged path, one thousand cuts and avalanche can make it hard to get a lock at times. Either they're sprinting around too fast or up in the sky somewhere.
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