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Mystic Issues since Ninja Patch

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Comments

  • Mobius1Mobius1 ✭✭✭
    edited July 2016
    Plus Elin are just harder to get locks on, in general, since they are tiny little bastards.

    EDIT: @Bluehydra I was reading through your guide and notices you said that warding totem does not overwrite Kaia's. It does overwrite Kaia's (Unless it has recently been stealth fixed.). It will show Kaia's active on your buff bar, but the effects are still overwritten.

    Also, you may want to add to the guide that it is 100% PvE based (mostly dungeon.).
  • BluehydraBluehydra ✭✭✭
    @Mobius1 thank you for the tip, as far as I know it's been fixed since ninja I'll check again regardless. And the guide mentions it's pve only a lot, it says so in the intro and it's repeated in several of the sections :) thank you for the feedback!
  • Mobius1Mobius1 ✭✭✭
    edited July 2016
    Yeah, if someone could test it, that would be awesome! (Don't just look at buff bar, but actually attack them.)

    I'd test it myself, but I'm at work, then leaving for vacation for a week :pleased:
  • BluehydraBluehydra ✭✭✭
    edited July 2016
    Mobius1 wrote: »
    Yeah, if someone could test it, that would be awesome! (Don't just look at buff bar, but actually attack them.)

    I'd test it myself, but I'm at work, then leaving for vacation for a week :pleased:

    I just did, i was on my priest and asked a friend to auto attack me constantly and another to put totem as soon as she saw Kaia's.
    It works, I received no damage until he actually broke my Kaia's. We inverted the order of the buffs after to test that as well, same results.

    EDIT: never mind, my friend was just unable to break totem shield.. it still replaces
  • Also i noticed something when playing archers i have no idea if it's new or not. However when an enemy gets knocked into the air even if i have my crosshairs right over them they tend to not hit like 90% of the time even tho the arrow should hit. It might be due to lag but i feel i have the standard 60 ms ping or so. Is it a bug or something else, do i need to aim higher or lower when they get knocked up and juggled into the air? I tried a lot but nothing seems to work.

    It has made me hate and dread running with a brawler due to anti-syn tho and almost made me want to leave a few dungeons and give up on the class. I love archers but atm they are weak like the worst dps class and they have this annoying bug that happens with the most popular tank class in the game.
  • ChrisehChriseh ✭✭✭
    edited July 2016
    I assumed it was just not achievable unless you had already locked onto them prior to their being knocked up. Healing AoE skills like immersion (casted on another target nearby the knocked up person) and circle still heal them. I haven't tried throwing boomerang in the air to heal them. I don't PvP much of late, so I haven't bothered to test.
  • Mobius1Mobius1 ✭✭✭
    edited July 2016
    Boomerang works if you aim up. It's like the one positive of the boomerang changes
  • StlexStlex United States ✭✭
    I'm having a REALLY annoying issue with my Thrall of Protection, and assume that I'm not the only one, but didn't see it listed here so I'm going to mention it.

    My ONE BIG ISSUE, that's actually got me nearly killed a few times (mainly because I'm an admittedly crap Mystic tbh), is that when I'm flying or standing around in an area with a bunch of neutral, non-hostile mobs, my Thrall of Protection will aggro the non-hostiles. I'll be flying overhead or will be standing nearby in a corner looking at a quest or enchanting some gear, and non-hostile mobs will just attack my Thrall of Protection unprovoked. I land on my mount or I stand by my Thrall of Protection, and these stupid non-hostiles will just come after him for literally no reason. Things like the sheep and those giant venus plant things in Spring Valley, for instance; it's especially annoying with the sheep, because they're attacking in hoards- granted, they die quickly, but there are also a lot of them around and even if I manage to kill the ones that aggro and then try to mount up to fly off, more will aggro which makes it impossible to mount. And in the case of the venus-style plants, they aggro while my thrall does something as simple as just walking past them, and if I'm killing things in the vicinity I have to kill these stupid plants before being able to mount up to fly off.

    This is INCREDIBLY ridiculous- I never had this problem before a few weeks ago, but while leveling my new Mystic I'm finding it to be a major hindrance in my gameplay. I can understand my ToP aggroing hostiles, but non-hostiles? Plants and SHEEP?! Seriously?? I CAN'T be the only person with this problem, or the only person extremely perturbed by this!
  • TonynezzTonynezz ✭✭
    edited July 2016
    Xanikar wrote: »
    Also i noticed something when playing archers i have no idea if it's new or not. However when an enemy gets knocked into the air even if i have my crosshairs right over them they tend to not hit like 90% of the time even tho the arrow should hit. It might be due to lag but i feel i have the standard 60 ms ping or so. Is it a bug or something else, do i need to aim higher or lower when they get knocked up and juggled into the air? I tried a lot but nothing seems to work.

    It has made me hate and dread running with a brawler due to anti-syn tho and almost made me want to leave a few dungeons and give up on the class. I love archers but atm they are weak like the worst dps class and they have this annoying bug that happens with the most popular tank class in the game.

    Though thr coments should revolve around mystic topic, I will asnwer. I don't think it's a bug but maybe it's intended. As an acher I have to start locking the crosshairs or shoot the skill pointing at the actual mob that's being juggled/knocked up. Seems like the hit box ascends with the mobs. Some skills still hit evne though the mobs is juggled like explosive arrow.
  • BluehydraBluehydra ✭✭✭
    @Stlex Hi, sadly this is not a bug. The Thrall of Protection was recently changed to have an aggro aura, this means that he will make things angry just by being there. My only suggestion is to unsummon him by summoning Thrall of Life.
    Basicly his only function right now is to take the attention off of you when your whole party dies so you can res people or just for the endurance buff.
    If possible do not use him in dungeons under 65 since his aggro aura can actually steal the aggro from tanks under 65, given they don't have all their aggro skills, glyphs and gear yet.
  • BluehydraBluehydra ✭✭✭
    edited July 2016
    -------
    General notice: motes have been changed with manglemire patch, im not having the missing mote bug anymore, if anyone else has had the same change, please let me know so i can cross it out from the bug list
    -------
  • edited July 2016
    Bluehydra wrote: »

    General notice: motes have been changed with manglemire patch, im not having the missing mote bug anymore, if anyone else has had the same change, please let me know so i can cross it out from the bug list

    I've had it if I've been staggered during cast. You can be staggered out of mote cast and get no self heal + no mote and the skill on CD. This has happened to me more consistently since manglemire patch.

  • BluehydraBluehydra ✭✭✭
    edited July 2016
    Bluehydra wrote: »

    General notice: motes have been changed with manglemire patch, im not having the missing mote bug anymore, if anyone else has had the same change, please let me know so i can cross it out from the bug list

    I've had it if I've been staggered during cast. You can be staggered out of mote cast and get no self heal + no mote and the skill on CD. This has happened to me more consistently since manglemire patch.

    I think that used to happen before as well. Back when they were a one-part skill it would go into CD if it was interrupted while casting i think its just how the skills work.
    I'm talking about motes being cast normally with no canceling or interruption and still going into CD, with no self heal +no mote
  • Anyone feel like they're doing less damage since manglemire patch? I used to hit 3.28 mil smites on hm imperator. hitting 3.0 now.
  • edited July 2016
    teleport jaunt cooldown is still 8 seconds. supposedly patched to 7. how hard is it to change a number?

    actually seems to be working now. idk maybe reactivating the glyph did it
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