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Grappling Hook Skill for Archers
With the Upcoming Archer buff, I really am hoping that my previous post that was posted around 5 months ago was considered in a way. If you are wondering, I thought that a grappling hook skill would be highly useful for archers, my post is shown below
Grapple
Now this, this is a skill I wanted for an archer when I first started playing. A grappling hook skill that resembles the reaper's cable step, but with a twist. Instead of stunning, I think it should stagger them, and then pull the archer to Close Quarters range. There, the archer can stagger with Final Salvo/Rapid Fire and then land the Close Quarters archer combo. But here comes the twist, I'm thinking of using this skill as an escape as well. This 15-18 meter cable step can also target terrain, and can drag the archer to said area and acts as an iframe. This could potentially open up a variety of opportunities for the archer, as well as adding a way for them to escape some of the very painful gap closing skills (Thanks, Bull Rush, Charging Lunge, Running Dash, Bull Rush, Shadow Step, Leaping Strike, Bull Rush, Backstab, Teleport Jaunt, Bull Rush). The damage does not have to be high since the utility is highly strong and incredibly useful. Glyphs could include cooldown duration, range increase, and potentially a 10-20% faster cast time for Close Quarters.
The archer class overall has not been as popular as other classes, especially when it comes to PvP, so I thought this skill might come in handy and not make archer seems completely broken.
Like always leave all your comments, feedback, and other tips down below, that would be most appreciated, Cheers! :pleased:
Grapple
Now this, this is a skill I wanted for an archer when I first started playing. A grappling hook skill that resembles the reaper's cable step, but with a twist. Instead of stunning, I think it should stagger them, and then pull the archer to Close Quarters range. There, the archer can stagger with Final Salvo/Rapid Fire and then land the Close Quarters archer combo. But here comes the twist, I'm thinking of using this skill as an escape as well. This 15-18 meter cable step can also target terrain, and can drag the archer to said area and acts as an iframe. This could potentially open up a variety of opportunities for the archer, as well as adding a way for them to escape some of the very painful gap closing skills (Thanks, Bull Rush, Charging Lunge, Running Dash, Bull Rush, Shadow Step, Leaping Strike, Bull Rush, Backstab, Teleport Jaunt, Bull Rush). The damage does not have to be high since the utility is highly strong and incredibly useful. Glyphs could include cooldown duration, range increase, and potentially a 10-20% faster cast time for Close Quarters.
The archer class overall has not been as popular as other classes, especially when it comes to PvP, so I thought this skill might come in handy and not make archer seems completely broken.
Like always leave all your comments, feedback, and other tips down below, that would be most appreciated, Cheers! :pleased:
3
Comments
Pulling to terrain sounds best but would just be a nest of bugs.
NO Archers shouldn't even have a melee 100-0 combo, it's stupid that a ranged class is not only decent as ranged but also one of the best melee classes.
Because I'm not an uncultured swine, and prefer to play a class with, well, class.
@above- if Archer didn't have melee threat, they'd have to be even more dangerous from range to compensate, and no one wants that.
You put all that effort into catching the [filtered] while they attempt to front crit 50k+ and when you dodge everything so masterfully and finally catch them, they have a quick stun than you and literally 1 combo you off of it. I could understand the kick existing as peel, like a extra chance, like retaliate, but to be able to use it so offensively is just nuts, the fact that a stun trap will go off on a player who it was summoned on is just bad design. The class is far too easy for such high impact low counter play [filtered], I don't fall victim to archer 1 combos much, but that's because luckily the one weakness this class has is poor chase, they have a hard time forcing you to fight them, but when you actually have to fight them because you're dueling or because you want points in FWC. This class is so [filtered] stupid and in massive need of rework, more so than Sorcerer. I doubt the sorc rework is even gonna get rid of time gyre - jaunt - stun trap. Or even fix the issue with one of those 2 CC's
Slayers have backstab and leap -> jawbreaker
Lancers have leashes
Reaper has cable step.
Zerker has tenacity+mocking, though slows still kite them.
Brawler does brawler things
Ninja etc.
Every melee class in this game has easy ways to close the distance, it makes sense that Archer has real threat up close, otherwise they'd be awful. Seems silly to complain about a low skill ceiling on Archer when gunner exists, who basically does what Archer does from farther away in a larger aoe, generally doing more damage and being more survivable.
you're probably a troll too. it's called salvo/rapid fire into kick.
Yes I know how my class works, archers need that kind of threat because of they were sitting ducks up close they just wouldn't get to participate in the game. That was the point of the post. The stagger kick combo itself is very easy to stop in every sense. Either via stagger immune animations, ally priest cleanse at any point in the combo (stun trap isn't 15m radius anymore) or any peel at all because Archer combo takes forever and they can't pop tenacity during it.
In PvE sure, but I think a skilled Archer still serves their purpose well in PvP.
archer has longer effective range. majority of gunners skills are easy as hell to dodge to use in range, while archers dont have that issue. aoe of the gunners is also not useful at all either, since a single roll can get you out of it easily. and archers have far better self peel through their cc, a heal on feign death, high mobility and higher move speed. gunners arent more surviable than archers at all and i daresay gunner takes more skill than an archer to use properly in pvp.
"way more tanky". you know they kept nerfing gunners pvp endurance and more nerfs are coming too right? no ofc not. roll reset that is also nerfed to death, rocket jump that makes you burn your iframe to be actually useful, recall has a long [filtered] cooldown, bv cant blow up a whole group thanks to aoe mechanics of this game whomever told you that have no idea how gunner works, and its extremely easy to dodge. if you cant dodge it its completely your incompetence. and bv has a 6 min cd on top of all that, so comparing it to a skill like roa is [filtered] as well. and no aiming doesn't take any skill when all you gotta is point your cursor at your enemy, without actually leading your shot.
NEWSFLASH! gunner needs to get close to actually land the ab since we dont got reliable cc from range unlike archers. and it leaves you far more vulnerable to staggers, ab might be instacast but to deal dmg with it you need to blow it again and in close range u'll just get staggered out of it. archers don't have that issue, just stagger lock from 20 m away. oh and about the bot, u know, u can always stay away from it right? cus camping it kinda makes recall irrelevant and summoning it has a good cd on it as well, just like destroying it. ab aoe is NOT big. AT ALL. l2dodge.
Sounds like a case of you being a bad gunner, and losing to archers. How about you try to git gud on a face roll easy class like gunner. :^)