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Grappling Hook Skill for Archers

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Comments

  • YuriYuri ✭✭
    edited July 2016
    Wow, great suggestion! But I think it would be a bit too overpowered to have an 18m initiation into the strongest combo in the game as well as the longest cc chain.
  • NikuroTega wrote: »
    @darkstriker07

    Sounds like a case of you being a bad gunner, and losing to archers. How about you try to git gud on a face roll easy class like gunner. :^)

    i dont lose to archers dont worry. its just people like you blaming their class for their lack of skill :^)
  • YuhataYuhata ✭✭✭
    edited July 2016
    Wow this thread got seriously derailed... As an Archer I think this would be a cool skill, but a bit broken with an iframe tho.
    I can't believe I'm actually reading about Gunners qqing about Archers tho. LMFAO. There is a Gunner I have had the privilege of meeting on MT, plays different than any other Gunner I have seen... not going to mention his name because I'm not sure if it's a call out or not, but he plays within melee range and 100-0 without even letting you move. Maybe you guys having trouble should rethink your strategy instead of complaining.
  • KetothKetoth ✭✭✭✭
    I had similar idea on wonderholme patch.

    The concept was: A revamp on restrain arrow, if you reuse restrain arrow again the enemy have a chance to kd. But if you use breakaway bolt you jump over the enemy going in the opposite side, while iframing it.
  • darkstriker07darkstriker07 ✭✭✭
    edited July 2016
    hellno wrote: »
    It is pretty pathetic that a gunner is qqing about archers. Sure archer v gunner in a 1v1 match up is in the archers favor, but balance in this game is not based off of 1 v 1. and if you cant land a BV. you are just trash tier. GP and giga hold people down for long enough of you to BV from the back with ease. A full power gunner (which all PVP gunners should be) will 1 shot most cloth class and players with only +12 armor. Also ABs should be doing 65k-85K with power build even against full gear players

    im not qqing about archers. im pointing out the bs that some archer calling gunners op. in duels and 3s archer is simply better than gunner. gunner is only better in large scale pvp where ppl fail to dodge even randomly used ab's. if were gonna talk about balance around players incompetence, then yeah gunner is far better. if were gonna talk about balance around players that know what theyre doing like we should, then archers have absolutely 0 reason to cry about gunners. and ab does not hit that hard even with full power setup. also bv has a long [filtered] cd and its dmg is low compared to its cd, let it have that at least will ya?
    Yuhata wrote: »
    Wow this thread got seriously derailed... As an Archer I think this would be a cool skill, but a bit broken with an iframe tho.
    I can't believe I'm actually reading about Gunners qqing about Archers tho. LMFAO. There is a Gunner I have had the privilege of meeting on MT, plays different than any other Gunner I have seen... not going to mention his name because I'm not sure if it's a call out or not, but he plays within melee range and 100-0 without even letting you move. Maybe you guys having trouble should rethink your strategy instead of complaining.

    then there's an archer in my server that is invincible. why tf are archers people crying about? and if you only saw one melee gunner than it further proves how overrated mt's pvp skills are. every pvp gunner worth his salt in tr knows that optimal gunner range for pvp is melee using stagger of first hit of point blank as much as possible.
  • YuhataYuhata ✭✭✭
    Lol. But there are no Archers crying here. The Gunner came in whining and hijacked the thread. @darkstriker07 , I do agree with you on one thing tho, is that MT may be a little overrated as far as the overall skill tho.
  • NikuroTegaNikuroTega ✭✭✭✭
    null
    @darkstriker07

    I don't blame my class for any lack of skill. I git gud.

    Though, you seem to go bat poop crazy overy the mentioning of one simple suggested utility skill for Archer.

    Yup, you scared of a few pew pews jamming up your arcannon. :^)
  • KetiKeti ✭✭
    hellno wrote: »
    Keti wrote: »
    Warriors have backstab and a leash

    Slayers have backstab and leap -> jawbreaker

    Lancers have leashes

    Reaper has cable step.

    Zerker has tenacity+mocking, though slows still kite them.

    Brawler does brawler things

    Ninja etc.

    Every melee class in this game has easy ways to close the distance, it makes sense that Archer has real threat up close, otherwise they'd be awful. Seems silly to complain about a low skill ceiling on Archer when gunner exists, who basically does what Archer does from farther away in a larger aoe, generally doing more damage and being more survivable.

    archer has longer effective range. majority of gunners skills are easy as [filtered] to dodge to use in range, while archers dont have that issue. aoe of the gunners is also not useful at all either, since a single roll can get you out of it easily. and archers have far better self peel through their cc, a heal on feign death, high mobility and higher move speed. gunners arent more surviable than archers at all and i daresay gunner takes more skill than an archer to use properly in pvp.


    LOL more skill to use a gunner. Pretty good joke.

    Gunner is a metal class and is way more tanky than an archer. They have roll reset, super broken recall, they can self destruct there robot and/or turrent even while kd, there rocket jump moves them CRAZY far. as for AOE archer has more consistent AOE but are is no BV. BV can blow up a whole group of people while ROA will only do decent damage on them and requires more people to follow up to get the kills. Also just simply aiming archers shots take more skill than gunners. They have to charge up, try to get to the back, hope no one staggers them, aim and shoot. Sure AB is slow, but its insta cast, can use recall to make sure you can use it, you can reset it, with power build hits just as hard as a full charged shot, always crits, has a pretty big AOE range.

    I play both classes in PVP. Gunner is much strong. If i BV off a giga/ground pound i can usually 100-0 4-5 people while with ROA i need at least someone else to follow up on the GB/Giga as well to blow them up. also if i get staggered or stunned it will cancel ROA, and BV is a full iframe.

    don't forget if RoA gets interrupted it still goes on its full cooldown, which isn't something you can say about any other skill like it.
  • darkstriker07darkstriker07 ✭✭✭
    edited July 2016
    NikuroTega wrote: »
    null
    @darkstriker07

    I don't blame my class for any lack of skill. I git gud.

    Though, you seem to go bat [filtered] crazy overy the mentioning of one simple suggested utility skill for Archer.

    Yup, you scared of a few pew pews jamming up your arcannon. :^)

    thats by no means a "simple utility". archer does not need such a ridicilous buff. but calling this "simple utility" shows how much you know of pvp. and tell me a point where i blamed my class? mentioning weaknesses of a clas isnt "blaming".
    Yuhata wrote: »
    Lol. But there are no Archers crying here. The Gunner came in whining and hijacked the thread. @darkstriker07 , I do agree with you on one thing tho, is that MT may be a little overrated as far as the overall skill tho.

    considering one archer claimed gunners were better, which needed correcting.
    Keti wrote: »
    hellno wrote: »
    Keti wrote: »
    Warriors have backstab and a leash

    Slayers have backstab and leap -> jawbreaker

    Lancers have leashes

    Reaper has cable step.

    Zerker has tenacity+mocking, though slows still kite them.

    Brawler does brawler things

    Ninja etc.

    Every melee class in this game has easy ways to close the distance, it makes sense that Archer has real threat up close, otherwise they'd be awful. Seems silly to complain about a low skill ceiling on Archer when gunner exists, who basically does what Archer does from farther away in a larger aoe, generally doing more damage and being more survivable.

    archer has longer effective range. majority of gunners skills are easy as [filtered] to dodge to use in range, while archers dont have that issue. aoe of the gunners is also not useful at all either, since a single roll can get you out of it easily. and archers have far better self peel through their cc, a heal on feign death, high mobility and higher move speed. gunners arent more surviable than archers at all and i daresay gunner takes more skill than an archer to use properly in pvp.


    LOL more skill to use a gunner. Pretty good joke.

    Gunner is a metal class and is way more tanky than an archer. They have roll reset, super broken recall, they can self destruct there robot and/or turrent even while kd, there rocket jump moves them CRAZY far. as for AOE archer has more consistent AOE but are is no BV. BV can blow up a whole group of people while ROA will only do decent damage on them and requires more people to follow up to get the kills. Also just simply aiming archers shots take more skill than gunners. They have to charge up, try to get to the back, hope no one staggers them, aim and shoot. Sure AB is slow, but its insta cast, can use recall to make sure you can use it, you can reset it, with power build hits just as hard as a full charged shot, always crits, has a pretty big AOE range.

    I play both classes in PVP. Gunner is much strong. If i BV off a giga/ground pound i can usually 100-0 4-5 people while with ROA i need at least someone else to follow up on the GB/Giga as well to blow them up. also if i get staggered or stunned it will cancel ROA, and BV is a full iframe.

    don't forget if RoA gets interrupted it still goes on its full cooldown, which isn't something you can say about any other skill like it.

    every skill works same way, not just roa.

    Yuhata wrote: »
    Lol. But there are no Archers crying here. The Gunner came in whining and hijacked the thread. @darkstriker07 , I do agree with you on one thing tho, is that MT may be a little overrated as far as the overall skill tho.

    considering one archer claimed gunners were better, which needed correcting
  • KetiKeti ✭✭
    edited July 2016
    I can guarantee getting staggered out of the startup of any skill in the game doesn't put it on cd. Roa is afaik the only exception to this rule. The cool down starts basically the moment you cast, rather than when the effect becomes active. If you hit reaper out of their sundering at any point before they actually hit you, they still have the skill up.

    And lol at the fantasy world you live in. Though I do agree grappling hook for Archer would be stupid/broken. They don't really even need help pvp.
  • Keti wrote: »
    I can guarantee getting staggered out of the startup of any skill in the game doesn't put it on cd. Roa is afaik the only exception to this rule. The cool down starts basically the moment you cast, rather than when the effect becomes active. If you hit reaper out of their sundering at any point before they actually hit you, they still have the skill up.

    And lol at the fantasy world you live in. Though I do agree grappling hook for Archer would be stupid/broken. They don't really even need help pvp.

    bombardment works the same way as well. any skill with a ground targeter works the same way then. and i was very certain sorcs fireblast gets on cd when u interrupt them out of their fireblast, and now im doubting it.
  • KetiKeti ✭✭
    It's possible, might be harder to notice since it's on about half the cd of roa.
  • fireblast or bombardment you mean?
  • KetiKeti ✭✭
    fireblast.
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