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Warrior or Sorcerer [Aces of Wild]
Okay, so I'm going to try and make this thread a little bit short because I'd like a flat out answer. Lately, I've been grinding warrior to get to level 65 in time for the Aces Wild update. I'm kind of enjoying the class, but as I'm leveling up I feel like I'm getting weaker and weaker. Compared to the other classes (obviously) I feel like I'm not doing much damage. Of course with the patch in about 5 days, I figured it would be worth keeping the warrior until then, and if I don't like it after the patch I can always delete it, and level up my next chosen class which would be sorcerer. I decided to take another look at the changes for the Aces Wild update, and this is what is incoming for warrior:
Warrior
Blade Draw
Increase base damage by 10%.
Decrease MP cost from 320 to 230.
Reduce PvP damage by 10%.
Glyph of Carving (common) has been added that doubles the crit chance when attacking monsters.
-- Level 65 to unlock / Cost 4 glyph points.
Rain of Blows
Increase base damage by 10%.
Decrease MP cost from 350 to 250.
Reduce PvP damage by 10%.
Scythe
Increase base damage by 20%.
No change in PVP damage.
Defensive Stance
Increased amount of aggro gain.
-- Defensive Stance I: 45% -> 65%
-- Defensive Stance II: 55% -> 80%
-- Defensive Stance III: 70% -> 100%
-- Defensive Stance IV: 85% -> 120%
Infuriate
Casting Infuriate will prevent players from deactivating Defensive Stance for 3 minutes.
Torrent of Blows
Increase aggro generation by 50%.
Battle Cry
Increase aggro generation by 50%.
The skills in bold are the ones that I'm focused on at the moment. I try to avoid being a tank warrior at any cost, and even after the update I think I'll continue to do that. In my opinion warrior is just too squishy to be an effective tank (yes I know it can block) but it's not a heavily armored class, and doesn't have all that much health. Focusing on the DPS aspect of the class, I'm seeing an overall damage increase and MP cost reduction for Blade Draw and Rain of Blows, and a damage increase for Scythe. Currently my warrior is level 51, and a critical hit with my Rain of Blows from behind with a 1.1 crit power increase and my Avatar Weapon hits for about 8k damage. A 10% increase would make that 8.8k. Just from seeing that, I'm already dreading end game, only because it doesn't seem like Warrior is getting buffed as a class, but rather just a few skills, and the entirety of its Defensive Stance.
I currently have a level 65 full +12 Slaughter'd Berserker, and I can crit for up to 2.5 mil without any buffs in mid tier dungeons. I feel like warrior won't be anywhere near that, even with Scythe crit with full edge from the back (if there's a pro warrior out there that can prove me wrong, please do). To sum it up, I'm just a bit worried that the buff won't be "enough" to really keep me interested in Warrior. I like the play style of the class, but not doing a whole bunch of damage and not being able to take a hit without shooting down to 3/4 of your health is a little disappointing to me.
The playstyle for TERA that I've enjoyed thus far is long range burst DPS (like gunner) and I wanted to try out another class like that. I decided to try Sorc because I know it becomes REALLY GOOD at level 48+. These are the balances for Aces Wild:
Sorcerer
Fireblast
Lower MP cost from 1000 to 800.
Carving Fireblast now doubles the chance to crit when attacking monsters.
Void Pulse
Lower MP cost from 1000 to 600.
Added Noctenium Infusion effect: Increases Damage.
Glyph of Brilliance will be replaced with a new Glyph of Carving:
-- Doubles the chance to crit against Monsters. Glyph cost for Common is 4 points and Uncommon is 3 points.
-- If you already own an uncommon Glyph of Brilliance then you automatically receive the uncommon Glyph of Carving.
Nova
Lower MP cost from 900 to 750.
Hailstorm
Lower MP cost from 1200 to 1000.
Increase PvE damage by 15%
Already I'm seeing every skill changed in basically the exact same way: more damage (and sorc is already a decently good DPS), less mp cost, and extra crit glyphs. I'm not going to lie, I'm kind of ogling at these changes because it seems like their going to do a lot of good for the class. If a pro sorc is reading this, are you able to confirm that these are awesome changes, or are they kind of like how I see warriors balances, as kind of "meh".
TLDR: Is it worth getting my Warrior up to 65, or should I get rid of it and switch to sorcerer?
Warrior
Blade Draw
Increase base damage by 10%.
Decrease MP cost from 320 to 230.
Reduce PvP damage by 10%.
Glyph of Carving (common) has been added that doubles the crit chance when attacking monsters.
-- Level 65 to unlock / Cost 4 glyph points.
Rain of Blows
Increase base damage by 10%.
Decrease MP cost from 350 to 250.
Reduce PvP damage by 10%.
Scythe
Increase base damage by 20%.
No change in PVP damage.
Defensive Stance
Increased amount of aggro gain.
-- Defensive Stance I: 45% -> 65%
-- Defensive Stance II: 55% -> 80%
-- Defensive Stance III: 70% -> 100%
-- Defensive Stance IV: 85% -> 120%
Infuriate
Casting Infuriate will prevent players from deactivating Defensive Stance for 3 minutes.
Torrent of Blows
Increase aggro generation by 50%.
Battle Cry
Increase aggro generation by 50%.
The skills in bold are the ones that I'm focused on at the moment. I try to avoid being a tank warrior at any cost, and even after the update I think I'll continue to do that. In my opinion warrior is just too squishy to be an effective tank (yes I know it can block) but it's not a heavily armored class, and doesn't have all that much health. Focusing on the DPS aspect of the class, I'm seeing an overall damage increase and MP cost reduction for Blade Draw and Rain of Blows, and a damage increase for Scythe. Currently my warrior is level 51, and a critical hit with my Rain of Blows from behind with a 1.1 crit power increase and my Avatar Weapon hits for about 8k damage. A 10% increase would make that 8.8k. Just from seeing that, I'm already dreading end game, only because it doesn't seem like Warrior is getting buffed as a class, but rather just a few skills, and the entirety of its Defensive Stance.
I currently have a level 65 full +12 Slaughter'd Berserker, and I can crit for up to 2.5 mil without any buffs in mid tier dungeons. I feel like warrior won't be anywhere near that, even with Scythe crit with full edge from the back (if there's a pro warrior out there that can prove me wrong, please do). To sum it up, I'm just a bit worried that the buff won't be "enough" to really keep me interested in Warrior. I like the play style of the class, but not doing a whole bunch of damage and not being able to take a hit without shooting down to 3/4 of your health is a little disappointing to me.
The playstyle for TERA that I've enjoyed thus far is long range burst DPS (like gunner) and I wanted to try out another class like that. I decided to try Sorc because I know it becomes REALLY GOOD at level 48+. These are the balances for Aces Wild:
Sorcerer
Fireblast
Lower MP cost from 1000 to 800.
Carving Fireblast now doubles the chance to crit when attacking monsters.
Void Pulse
Lower MP cost from 1000 to 600.
Added Noctenium Infusion effect: Increases Damage.
Glyph of Brilliance will be replaced with a new Glyph of Carving:
-- Doubles the chance to crit against Monsters. Glyph cost for Common is 4 points and Uncommon is 3 points.
-- If you already own an uncommon Glyph of Brilliance then you automatically receive the uncommon Glyph of Carving.
Nova
Lower MP cost from 900 to 750.
Hailstorm
Lower MP cost from 1200 to 1000.
Increase PvE damage by 15%
Already I'm seeing every skill changed in basically the exact same way: more damage (and sorc is already a decently good DPS), less mp cost, and extra crit glyphs. I'm not going to lie, I'm kind of ogling at these changes because it seems like their going to do a lot of good for the class. If a pro sorc is reading this, are you able to confirm that these are awesome changes, or are they kind of like how I see warriors balances, as kind of "meh".
TLDR: Is it worth getting my Warrior up to 65, or should I get rid of it and switch to sorcerer?
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Comments
That's a good idea. I'm on TR and they range from 13-17k. My only issue is that this Warrior will be my fifth character, and I wanted to stop buying them after I reached that amount, because I have way too many characters to keep up with right now.
If you like Boom Chaka Laka Static fighting style go with Sorc
As for sorc, the upcoming changes are very welcome. We're a very mana-starved class (though not the worst one probably) even with 3 skills that regen mana as at end-game, using Infusion is a slow cast, Siphon takes a while to charge for 1600MP or a tap for 1000MP, and Volley is a flat 30% with a fairly quick cast (so is the only one I use outside of emergencies), so the MP reductions are quite nice. Then the double-crit glyph change to fireblast means the ~45-50% crit now will be closer to 8% (mileage may vary with crit rate).
The funny thing to me is that Void Pulse's Brilliance (MP reduction) glyph is replaced with crit, so it'll use a flat 600MP which is the same it does right now glyphed, however the Fireblast crit glyph did NOT replace the Brilliance glyph on there. Meaning the 600MP Fireblast will be 200MP glyphed. The MP-vs-damage balance with sorc is pretty out of whack now.
The old "sorc gets significantly better at 48" thing was thankfully fixed by BHS a few patches ago. 48 was the level you used to (finally) get Burst of Celerity at. Now you get it at level 18, which is before you see your first BAMs. You used to see a lot of sorcs that didn't even know what Celerity did 'cause they got it so late and were used to not using it.
The 6mils+ hit that you see are this skill, Scythe, that's soon getting a massive buff. It already crits 100% of the time and alone justifies having a Warrior in team for their raw DPS, without even counting the debuff (Traverse Cut) they apply for party members.
This being said, I am very excited to see what my Sorcerer friend will pull as damage after the update. The boost should be significant too ...
I know my answer isn't helpful in making a decision, but I wanted to make sure you don't go with a false impression of Warriors. Just because you won't see big numbers does not mean the flurry of little damage don't add up to very, very big. DPS wise, both classes great if you ask me.
Sidenote: Wartank aren't squishy at all. With a glyphed Defensive Stance, they basically get the same amount of defense a Lancer does, and they are anyway stronger defense-wise than Brawler, who recently got their damage received from bosses increased. Not many people play them them nowadays ... and I feel a lot of it is because people read forum before making a decision, rather than trying themselves. Wartank might not be the best op amazing choice, but anything that's not 1 Brawler 1 Mystic and 3 Ninjas isn't. This doesn't mean you can't steamroll over dungeons, this doesn't mean it's not strong, this doesn't mean it's not fun. I find Wartank to me the most satisfying class to tank with, and I play both Lancer and Brawler.
Apologies for typos.
This is actually very helpful. My main question is how you were able to do that much damage with Scythe? I can see that you have your elite bar (which I don't have) and you had TONS of buffs, which I usually don't have. In addition to that, I'm not planning on getting something like full +15 Starfall any time soon. I doubt that 6 mil crits are possible with something like +12 Dreadnaught. How is the damage from Scythe in "early-end game"?
Sorcerers were/are in such bad shape that they are the highest priority class for the reworks being done to the old classes in Korea. More so than warriors even. Though I think warriors are next on their list of reworking classes.
SO. Yes you can do well as a Sorcerer, but don't expect to ever actually compete with Ninjas, reapers, gunners etc. So, like I said. If you TRULY enjoy the Sorcerer playstyle than by all means make the class and enjoy your time on it, as it is an extremely fun class to play. It just doesnt really reward you for your effort you put into it as it is one of the more complex classes to play as well.
I hope this helps.
PS:
On the flip side, Sorcerers are a very solid class in PvP, especially large scale where they shine like golden lights with their fireblasts raining down on people. Very rewarding class to play in PVP.
PPS:
Don't let the above deter you from playing Sorcerer. It is still a solid and well done class. The complexity of it makes it very fun to play. Sorcerer has been my main class since Korean Beta and it will continue to be my main and really only class for my remaining time on TERA, through the weak moments and the strong.
Sorc is a little more difficult to solo, but in dungeons where you are able to run more rotations uninterrupted, sorc damage does add up decently well. The thing with both classes is that they require a lot more effort to learn well and to compete against the new ez mode classes you need to be pretty much always at the top of your game. BUT, these are some of the more fun classes to play because they are challenging.
The sorcerer will be top dps the following year according BHS in pve and pvp will be worse
The warrior is kept getting buffs without any kind of nerf in pve or pvp & it is easier to get gear for warrior.
My suggestion is warrior, but you probably have many problems learning the class, if that's your thing, go for the sorcerer but will have to make a perfect game until the following year buff come to TERA NA
Warrior is fun too! Sorc, warrior and archer are my three mains.
So basically try both! Sorc you have to plan slightly ahead of the game. Warrior you have to react quick!
It's even faster if you are good enough at reading the boss moves to use a slaying build. I can typically get 2.5-3mil scythe crits with slaying (and my swords are rolled more for tanking). Slaying, savage, furious, and bitter in the weapon. 3 hardy and one resolute crystal in the armour. Use the shadow clone and immediately cancel with your roll to prevent the CD to get your life below 50%.
Wait, so you can use the shadow clone without losing health by rolling? Or is this the tanking one that takes aggro for like 5 seconds?
no by rolling you sill lose health but it doesn't activate and therefore does not go on CD. You can use this to get your health low to benefit from slaying crystals.