[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
The archer is not fast. It's not well armoured. It has no blocks. Only two almost identical backward movement iframes. It has fixed range shots that are a pain. It has ping dependant shots. You can spend many seconds charging a shot only for it to not get crit and almost no damage. It has a support aspect that no one cares about. All in all, it's not an attractive package to players. Yes, increasing the crit rate will help, but it's not enough. They should definitely sort out Rapid Fire. They should remove the support aspect because no one seems to want them. They should drastically increase the DOT of poison arrow as a replacement ( as it stands poison arrow DOT is useless ).
And dat almost instant RoA o_O (talent)
I wonder if @Treeshark @Spacecats can give us a answer if EME can do anything about this for us, or at least ask for BHS a special version, so we dont have this ping issue..
They can't even change the way RF works because it's a mandatory stagger in PvP, I'd jsut want them to reduce the number of hits and why not equalize each hit damage (feels bad when last tick front hit)
The problem with this game is not that difficult classes are bad. It's that the newer, easy classes have an unfairly high performance ceiling coupled with a low skill floor. If the game gave the most performance to the harder classes, and kept the easy classes just a bit behind in dps/tanking, we'd be seeing, in my opinion, a much more fair balance. Like in the video and dps meter posted above. The skilled archer, in a balanced setting where the skill ceiling rewarded the player with a high performance ceiling would be having much greater numbers than the ninja pictured. But as long as the class to beat is also the easier to play, true balance won't be achieved.
This is just my opinion. Though, maybe I'm behind the loop on all this and some people think is fair to make the easy classes also the more powerful as well.
or just make a new skill that share the same cooldown without the ping issue. that way you preserve pvp aspect