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Make CS a bit fair for low level players

1. Give them the belt.
2. Give them pvp crystals on armor Zyrk (x1 resolute, x3 relentless) , so they got to live in battle more then 2 seconds.
3. 3. Vyrks (Keens should do for most) on those accessories

I understand giving them crystals for weapon would be a pain. But Seriously lowbees with 2 Hexage / Pentant hardies is a joke
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Comments

  • If lowbies are smart they will use the tanks and bombs which were designed to give lowbies a fighting chance in this BG. Most of them however... try to PvP and fail really hard at it.
  • Nektor wrote: »
    1. Give them the belt.
    2. Give them pvp crystals on armor Zyrk (x1 resolute, x3 relentless) , so they got to live in battle more then 2 seconds.
    3. 3. Vyrks (Keens should do for most) on those accessories

    I understand giving them crystals for weapon would be a pain. But Seriously lowbees with 2 Hexage / Pentant hardies is a joke

    Lets give them Starfall+15 and a One-Shot mechanism that kills everyone in all the servers...
  • NektorNektor ✭✭✭
    edited May 2016
    Helenne wrote: »

    Lets give them Starfall+15 and a One-Shot mechanism that kills everyone in all the servers...

    Clap-clap
    MildLife wrote: »
    If lowbies are smart they will use the tanks and bombs which were designed to give lowbies a fighting chance in this BG. Most of them however... try to PvP and fail really hard at it.

    If...

  • SinaceeSinacee ✭✭
    edited May 2016
    I agree with OP on the fact low levels need to be more included and considered. You might as well make CS a 65 only bg if 65s are gonna roll over the low levels. As much as I love killing a lot of people in CS (because most are newbies 80% of the time), I feel it's not fair at all. It's your first time in tera, you wanna see this new BG, and try it out; you either get carried by a premade team or get kicked because you have the wrong crystals, or going the wrong way, etc.

    I don't know if lowbies under level 60 should be given premade crystals, just the generic 4 relentless concach, etc. (depending on your level), 4 indom. Lowbies can get one shotted most of the time, maybe some premade crystals would help.

    If not, as lowbies reach level 30; have a pop up window open up for them, and show them a CS guide..
  • dinnersdinners ✭✭✭
    CS is going to be for lv 65
  • Belt and inner armor does not gives you more big stats, just make the all type crystals 65 in-bg and solved. And also make gates lvl 65, fix the problem with ToW
  • SaxbladeSaxblade ✭✭
    edited May 2016
    Ranged classes especially gunners can still pvp as a lowbie, but you'll have to do it behind the gates being attacked. I do that with my lv.37 gunner all the time in defense phase in CS. I still manage to help the team out alot as my lv.37 gunner by doing that .I have relentless, backcrit and frontal crystals equipped on my gunner for defense phases in CS because I'm defending the gates from behind at all times.

    Like Mildlife mentioned, 1v1 or melee lowbies should be using the seiges and bombs, not pvping, so there's no need for them to equip relentless stuff. They won't have the necessary skills to pvp efficiently. Only ranged classes are lowbie friendly in CS. Seiges usage is in high demand all the time in CS, so that's one way I always try to be useful if I can't pvp efficiently as my lv.65 warrior or I try to guard the ladders.

    Use seiges and bombs, they're there for a reason if you're not an experienced pvper.
  • Or......maybe do something similar to "Gridiron Academy". A lowbie CS queue and then leave the normal queue for 65s only?
  • LoL... You can LvL up from 0 to 65, any character, of any race, of any class in 3 days...

    Want to be usefull in CS??? Get to lvl 65 and stop qqing about being a low lvl getting rolled in CS
  • VenpaiVenpai ✭✭✭
    Nektor wrote: »
    1. Give them the belt.
    2. Give them pvp crystals on armor Zyrk (x1 resolute, x3 relentless) , so they got to live in battle more then 2 seconds.
    3. 3. Vyrks (Keens should do for most) on those accessories

    I understand giving them crystals for weapon would be a pain. But Seriously lowbees with 2 Hexage / Pentant hardies is a joke

    it would be cool if there was a merchant in the corner of the starting point that "sold" pvp related crystals people could use that game if they so chose to. it would also give people the chance to try new crystal set ups and see what works for them. the merchant would disappear once the battle started (since you have 1min prep time anyway that's plenty of time) and would appear again for 1 minute if someone joined an in progress game. obviously the crystals would disappear once the game was over. or maybe you could choose to buy them ith actual gold if you wanted to? possible small gold sink? ^^
    Helenne wrote: »
    LoL... You can LvL up from 0 to 65, any character, of any race, of any class in 3 days...

    Want to be usefull in CS??? Get to lvl 65 and stop qqing about being a low lvl getting rolled in CS

    wow it's almost like people want to have some fun while leveling and NOT rush to a lack luster at best end game.
  • JerichowJerichow ✭✭✭✭
    Yeah a PVP crystal merchant at start would help. It's better than having the leader automatically kick anyone not in ideal crystals every round. Sadly for lower lvl characters, most 65's are doing it to win, not to have fun. Thus, I can't entirely fault people from kicking a fresh out of the box 30 who doesn't know the first thing about it - though I would suggest telling him to check up on how to run the BG first before joining again at a later level.

    At lower levels, and/or without right crystals, you're not helping anyone. You're a liability.
  • Mobius1Mobius1 ✭✭✭
    edited May 2016
    If it were up to me, you could join CS at level 1. And successfully level up from 1-65 doing nothing but BGs.

    Also, they should make it so that you are given crystals and equalized gear, even for slots you have empty.

    If CS is made 65 only, then the queues will suck.
  • JBGamingJBGaming ✭✭✭
    Ok. Skills do not change. Skills according to your level and to your glyphs is what you have in CS. Your crystals are an obvious give away you are a lowbie. But your gear...your gear is all equalized, belt exception. Take a look at your own gear in comparison to open world. Let's say you have starfall. Guess what? You're not wearing that in CS. This isn't FC. A lot in the past year has changed in they way people play CS. This is about Strategy, Skill and communication. Of which, (call me a liar) Communication is for the most part weak..at its best lately. Everyone doesn't want to be lead when someone offers, and yet when it start everyone wants to bark commands....seriously folks..too many chiefs, not enough Indians. Strategy obviously there is a time limit to get to the crystal. I see a lot these days just go straight to the gates. No bother in getting the pyres, just burn the gates..which is a bad strategy. In truth...you cause more travel time to your team which makes your time futile. The closer you can res to your objective the better. Next is holding your res point. The worst command ever. Ignore pvp. Well you can't. Someone has to fight. Someone has to defend. Otherwise you giving away free kills..Focus gate ignore pvp get hit take the death love it...bad bad bad idea. Debuff and dps on both sides of the gate breaks it faster. However, for back critting the gate, because of skill sets alone you need a pro 65 team with priest, Mystic, lance, gunner, and Sorc. This is a High Impact Back crit team. Benefits: Debuffing Gate with more then one capable. Sleeps and heals, player buffs, Crowd controls abilities. This is your ultimate offensive and defensive prep team. Getting to the gate is the challenge. Obviously you want to kill the people on the ladder at any of them North or south first. They are the closest to you. Once you have killed them go to jump over and to the ramp, and to the gate breaking. Those that are outside expect a lot of death if you ignore pvp. High Dps only should be attacking the gate the rest should be crown control to protect your dps. NOBODY does this. Siege protect dps also, it closes off that dps hand to hand a small fraction but enough. Once you have that gate broken 20/20 should go to mid pyre as you need that res point closer to the inner gate, It also forces them back to base. Now here is the grit. pvp really kicks in now. Your proteam needs to stay mid to hold mid pyre. Lowies at this stage should be moving all tanks to mid even those from the Outergate. The more tanks you have at mid pyre the more protection you give your lowbies and the more they can assist Dps by firing on inner ladders. To do this you need to have those outer tanks on the wall at mid court, firing on the ladders. All outer pyres should be on your teams side. Now..Someone will always try and take those outer pyres from you to force you back as well. Expect to let it go. Your Key and most important res point is MID PYRE, not outer pyres anymore. YOu can and should let them go. As the opposing team will most likely res at outer pyre expect them to go to Mid Pyre to take from you. This is why it is important to keep your pro team at mid. So you DON"T lose it. YOU MUST KEEP MID, IT IS YOUR MOVE important tool in this stage. The closer you are to inner gate the less travel time you have. You will die at the gate. Once they gate is broken you need to iframe in, rush in break those tanks, then go to crystal. This is usually the part when everyone tries to do their own thing by going to the crystal and ignore pvp. But this is wrong. you have to fight at this point. Hit and Run If you ignore you fail. Sure it's a longer game. But then if you have a team that doesn't listen you will never win.

    This is just one method that is usually fail safe. The other is sending two proteams up mid to take mid pyre Holding it then letting everyone res to mid and forget the outergate all together and just go to inner gate. However you must have a real real good team to do this. Most likely true 65 will be holding mid as well.

    On defense. you should focus on inners first. pro 65 tank to fire on ships 4-1-4 inners. If gate breaks one from each side goes to base and takes up base turrest for gate defense. The rest do not leave ladders. Inner wall tank shoots to mid to keep and assist in protection. Plus keeps and eye out for NS. There will always be a team that usually goes for it. NO lowbies should be at inners only true 65. Lowbies should be firing turrets at mid. If you are or sorc you should be inside at outergates providing defence for gate. High DPS only should be outside pvping No lowbies. I would recommend only a god priest to pvp outside with Team speak ability and a partner of your guild that can protect you. If you are a priest outside. You are a target and they will come for you. Sleep and run. Let dps handle it. Just keep Dps healed.

    Stay in groups on Defence when you pvp outside if you spread out the priest can do nothing. You then will complain about heals, and then the preist will say. you went to far away.

    When people lose they complain. It's because no body is listening. So what if someone speaks in plain English. Not everyone knows short hand game talk. like WYGD? wygd?
    I came up with that but oddly enough someone else did and knew what I mean. response was chillin. Accronyms are something not everyone knows. So with this loooooooong [filtered] write...how about we focus on accronyms for CS.


    CS Acronyms?

    NS=North Ship
    SS=South Ship
    NG=North Gate
    SG=South Gate
    MP=Mid Pyre
    NP=North Pyre
    SP=South Pyre
    IG=Inner Gate
    BS=Back Crystal
    SSMP=Southship to mid pyre
    NSMP=northship to mid pyre
    SSSG=Southship to south gate
    NSNG= north ship to north gate
    NSBC=northship to back crystal
    SSBC=southship to back crstal.

    now there is a confusion of terms for the inners. Some use LL for NL or RL for SL

    LL/NL=Left Ladder/North Ladder
    RL/SL=Right Ladder/South Ladder

    Those terms apply to the inners

    Any other ideas?

  • Don't make changes for CS i mean with the patch close by lowbies that enter tanks won't die when it gets destroyed and they can run over players as well thus killing them. That and they need to use bombs since they can't contribute to pvp fairly.
  • aeee98aeee98 ✭✭✭✭
    Sinacee wrote: »
    If not, as lowbies reach level 30; have a pop up window open up for them, and show them a CS guide..

    A popup guide already appears for them to be honest. The rest makes sense.

    The reason why acronyms shouldn't be included in an inbuilt guide on Tera (for any battleground really) is simple actually. It is too much for a new user to grasp. It is in fact easier for newbies to get used to the system by following the crowd, and then cognitively tie it to the things that the people say. I would say it is good for US to write guides on forums (I am actually at the midst of making an actual guide alongside the majority of the strategies people have used over the last 8 months of so of me playing Tera.

    Looking through the suggestions here:
    Venpai wrote: »
    it would be cool if there was a merchant in the corner of the starting point that "sold" pvp related crystals people could use that game if they so chose to. it would also give people the chance to try new crystal set ups and see what works for them. the merchant would disappear once the battle started (since you have 1min prep time anyway that's plenty of time) and would appear again for 1 minute if someone joined an in progress game. obviously the crystals would disappear once the game was over. or maybe you could choose to buy them ith actual gold if you wanted to? possible small gold sink? ^^

    I will just write a small essay of why this isn't good for the game.

    PvP crystals were HARD EARNED from doing alliance dailies. (Okay it isn't that hard now but still not something you can do in half a day excluding the broker) Even if you are an elite it will take half a week doing all dailies and possibly bam-cap to get 4 PvP crystals. If you want niveots, you also need 1.6k vanguard initiative creds for a different set of blue crystals, plus whatever extra is needed from the weapon side.

    To the old players, it wouldn't seem a ton since most have already farmed like 100x this amount already. To the new players it seemed a lot, but still doable if brought in the correct direction. Whatever that is, it will still be infinitely better than a level 65 player who uses full PvE crystals using a FotM class only killing experienced people due to 5v1s.

    Realised I targetted the level 65s rather than the newbies? it is because there are still clueless level 65s thinking that level is everything, which isn't. In EQ PvP the only real difference between a level 60~62 and a 65 with all their skills unlocked is probably glyphs. You can equip Griefing and Indomitable Zyrks from level 60, which means that damage output should be roughly the same.

    Moreover, not all level 65 players invest in charms. From experience (lots of games to back me up really), 65s who don't invest in charms (in particular mirror) tend to be the same ones who will just use "4 Fine Hardy Niveots, 4 Monster Backcrit Based Crystals and 4 Keen Vysrks" and wonder where the heals and damage are.

    If people don't even spend money on charms, what is the chance where players actually will notice what a decent crystal setup is, let alone actually knowing how to stay alive?

    Also, if you really want a goldsink, make something like a gold lottery system. Make the jackpot some bind-on-pickup fashion item that is not available in the Tera Store or is there at an exorbitant amount of EMP, and gold millionaires will spend the money. Ignore all the QQers who don't have money for gambling for this lottery. New players don't always have the gold to spend on temp crystals to begin with, since skills are so expensive and assuming a new player doesn't have buddyup have absolutely near 0 gold from level 40-60 because most of them will be on skills.
    Mythril wrote:
    snip cuz its a wall of text but everything is relevant

    Strats like these aren't all foolproof. You have 20 people on each side of the team, but a large area to cover. There have been times I called or held a 2-1-3 from the start, when I know I will not face a ladder rush, and even if they do I will be able to potentially burst them down, and after the initial burst most of the pressure will be BELOW the ladders anyway so they have to take other objectives. Similarly there are times I call a 3-1-4 or a 4-1-4 just because of their high threat ladder comp, but I usually drop it down to 2-1-2 when obvious target is inner gate, for the sole reason that if there are people going for ladders they will be noticed unless the team just gets outtraded from bad pvp (in which they probably have a low chance of winning regardless). There are tons of games where people just go outer -> inner/mid split distraction -> stone clears in record times. When I finish my guide I will explain the vulnerabilities of every single offence and defence comp in mind, including the really really old 15/20 north gate 1:05 one premade climb to mid/inner ladders to stone.

    Also, there is a reason why we don't use much acronyms other than LL/RL, NS/SS, NG/SG, MID. IG It is the most common objectives and items to take. (Also out of my time in Tera I have never seen someone use the term "Back crystal", what the heck is that?)
    Don't make changes for CS i mean with the patch close by lowbies that enter tanks won't die when it gets destroyed and they can run over players as well thus killing them. That and they need to use bombs since they can't contribute to pvp fairly.

    Not too sure when the tank buff is coming out, but it should be pretty soon.
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